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Major Update: Version 0.3 (Build 29)
Pipeline features four moderately-sized hallways running parallel to each other, with multiple connections between them and a new style of natural area (ice caves). Pipeline's action mixes long-range shooting in a semi-limited locale, so long-range weapons are valuable, but staying on the move with short-range weapons can also make it easier to dictate the pace of the combat.
Golem is an aggressive kamikaze robot that wants to destroy you by destroying itself. When it charges in to attack, it moves in an unpredictable swoop that can easily catch you off guard.
We've started adding Steam Achievements. There are 11 that you can get, plus a couple more that won't work until we have a longer single-player campaign. And we'll be adding plenty more.
Challenge Mode Upgrades turn your XP into tangible rewards, with permanent unlocks that give you a few small advantages to take your game to the next level.
Here's an incomplete list of the smaller changes:
[ 2017-04-21 21:36:55 CET ] [ Original post ]
We've just put up our third Early Access release. Highlights include a new Challenge Mode level, a new robot, and Steam achievements. And there are also a pile of smaller features and fixes. Steam should download the update automatically; you can speed it up by exiting the Steam client and restarting.
Pipeline, a new Challenge Mode level
Pipeline features four moderately-sized hallways running parallel to each other, with multiple connections between them and a new style of natural area (ice caves). Pipeline's action mixes long-range shooting in a semi-limited locale, so long-range weapons are valuable, but staying on the move with short-range weapons can also make it easier to dictate the pace of the combat.
Golem, a new robot
Golem is an aggressive kamikaze robot that wants to destroy you by destroying itself. When it charges in to attack, it moves in an unpredictable swoop that can easily catch you off guard.
Achievements
We've started adding Steam Achievements. There are 11 that you can get, plus a couple more that won't work until we have a longer single-player campaign. And we'll be adding plenty more.
Challenge Mode Upgrades
Challenge Mode Upgrades turn your XP into tangible rewards, with permanent unlocks that give you a few small advantages to take your game to the next level.
Other changes
Here's an incomplete list of the smaller changes:
- Option to display large banner messages as regular HUD messages
- When fail to get Steam leaderboard data, tell player to try again
- Tweaks to AI in challenge mode
- Tell player a personal best in challenge mode was earned on stats page
- Can no longer pickup powerups through grates
- New stats page events and icons
- Updated weapon/missile icons
- Outline on Cryotubes, bigger pickup radius, and no shooting them.
- Larger devastator explosion radius for robot damage (and more base damage too)
- Increase min distance for ambush/close bot spawning
- Toned down robot generator speeds a bit (and affected by difficulty level a little too)
- Toned down impulse brightness a bit
- If robot would drop ammo in SP, checks if you have an ammo-firing weapons and drops energy instead
- Reduce boost heat when picking up energy, and unlimited in energy center
- Increase despawn timer on dropped Energy/Armor in SP to 5 minutes
- Flak firing distance increased a bit
- Reduced angle for smash attack targeting
- Fixed bug with running out of ammo-only weapons
- Made it so you can never start with just ammo weapons in Countdown mode
- Flak distance shown through reticle highlight
- Fixed some automap errors with newer objects
- Legend for automap doors
- Updated security key model and effects
- Made page up/down clickableon multi-page menus
- Never get the same special event 2x in a row in CM
- Made CM special event spawning more consistent
- Fixed robot generators in OM3 being destroyable without triggering them
- Changed how semi-auto weapons work with Overdrive (Thunderbolt charges even faster, Crusher auto-fires)
- Revised CM levels to be in reverse chronological order
- Updated driller sound effects
- Titan can no longer be a runaway robot, and he moves a little slower
- Added a backup timer for lockdown ending after it first starts
- Changed door trigger shapes (should eliminate false activations)
- Reduceexplosion particles a bit when lots of robots have died recently
- Fixed CM Countdown-Ace not unlocking Insane
- Don't overlap robot spawning with a robot death on the same frame (at least not on purpose)
[ 2017-04-21 21:36:55 CET ] [ Original post ]
Overload
Revival Productions, LLC
Developer
Revival Productions, LLC
Publisher
2018-05-31
Release
Singleplayer Tags
Game News Posts:
26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1480 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- Overload Linux [1.79 G]
Available DLCs:
- Overload Level Editor
- Overload Community Level Pack
- Overload Anniversary Level Pack
Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We're releasing in Early Access on March 13, 2017. The first Early Access release contains:
See below for the Full Game features, expected to release in late 2017.
The first update, currently planned for late March/early April, will add the following to the game:
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
The remaining content listed in the FULL GAME will be added at launch.
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample single-player level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
See below for the Full Game features, expected to release in late 2017.
EARLY ACCESS ROADMAP
Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.The first update, currently planned for late March/early April, will add the following to the game:
- One full singleplayer level from the main campaign
- One new Challenge Mode level, Hive
- A new missile, Nova
- Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
The remaining content listed in the FULL GAME will be added at launch.
FULL GAME
When we exit Early Access and launch the full game, Overload will contain:- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)
MULTIPLAYER EXPANSION AND LEVEL EDITOR
All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader model 3.0 support
- Storage: 8 GB available space
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