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🌈 $5 Tier: [Benedikt][David Martínez Martí]
This is release #4 in Early Access. Major changes in this version include: * New single-player level: Outer Moons 2 * New challenge mode level: Foundry * Added the Holo-Guide (like the Descent Guide-Bot). The first time you run Version 0.4 the B key and Dpad-Right will be assigned to invoke the Holo-Guide. (If those controls are already used you'll need to add the mapping yourself.) Tap the control to invoke and search for the next goal, (security key, reactor or exit) or hold the control down to bring up the selection wheel. * Added preliminary save/load system. NOTE: This system is NOT COMPLETE and there are many things that won't work or won't work correctly. To save, press F8 while playing a game. To restore, press F9 from either the main menu or the pause menu. Save/load is not available in challenge mode. * You can now apply upgrades between single-player levels. On the briefing screen, select the upgrade menu to spend your upgrade points. NOTE: The upgrade system is still a work in progress. In particular, it's too easy to skip the upgrade menu, there needs to be an upgrade summary screen, and we'll likely be rewarding you with some upgrade points automatically (for finishing a level or rescuing the cryotubes, for example). Super Upgrade points will appear in later levels. * Added destroyable monitors to SP levels. * Added door switches & locked doors. * Collision optimization. Especially benefits area with small pipes. * Robot changes: - Titan and Guardian move about 50% faster when trying to reach the player. - Fixed super-fast robot movement bug. - Robots won't instantly fire at you when they see you for the first time or after not seeing you recently. - Golem makes a more obvious attack sound. * Other fixes & tweaks: - Fixed boost upgrade not working as expected. - Tweaked choosing of spawn location in challenge mode. - Some doors now have different sounds. - Stopped exploding objects (reactor, etc.) from knocking the player back due to extreme velocities. - Added a small firing delay after using weapon wheel to prevent exploiting. - Powerups are not created when robot generators die due to the reactor being destroyed. - The Clean Machine achievement is now possible. Check out the following sources for more information on Overload. Web site: http://playoverload.com. Forums: http://playoverload.com/forums/ Twitter: @PlayOverload Facebook: https://www.facebook.com/playoverload/ Youtube: https://www.youtube.com/revivalproductions Twitch: https://www.twitch.tv/revivalproductions Steam: http://steamcommunity.com/app/450220 Thanks for playing! The Overload Team
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