





Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We're releasing in Early Access on March 13, 2017. The first Early Access release contains:
The first update, currently planned for late March/early April, will add the following to the game:
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample single-player level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
EARLY ACCESS ROADMAP
Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.The first update, currently planned for late March/early April, will add the following to the game:
- One full singleplayer level from the main campaign
- One new Challenge Mode level, Hive
- A new missile, Nova
- Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
FULL GAME
When we exit Early Access and launch the full game, Overload will contain:- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)
MULTIPLAYER EXPANSION AND LEVEL EDITOR
All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.
Major Update: Version 0.5 (Build 55)
* Single-player level: Titan 6
* Robot: Scourge
* Initial level exit sequence
* Axis settings/calibration menus
* Menus for save game/load game
* Five new achievements
* Automap Heatmaps -- see note below
* Slightly larger Pickup radius
* Slightly larger font size for armor value on the reticle
* Tweaked missile damage to player
* Tweaked how robots are chosen to appear in Challenge Mode (should not affect overall difficulty, but should have more variety and more consistent difficulty)
* Better feedback when invulnerable (sound + less push/shake)
* Fixed descriptions/functionality for some upgrades and added asummary page
* Fixed Thunderbolt exploits
* Fixed a few controller issues
* Fixed foreign language Linux bug
* Fixed an issue with map-spawned armor/energy pickups despawning in Challenge Mode
* Heatmaps can also be viewedfrom the Level Complete and Player Died menus. Red dots are robotdeaths; magenta dots are super-robot deaths; and blue dots are player damage.
* When viewing a heatmap, pressing the "Roll Left 90" control will show a time-lapse view of activity.
* VR support may be a bit buggy/unfinished with the death/exit sequences.
* The player ship model is still low poly and untextured, but does represent the overall direction.
* Player ship does not break into pieces while exploding.
We would appreciate it if you would take a brief survey about your experience with Overload: https://docs.google.com/forms/d/e/1FAIpQLSduqRflU0191LNeZvfjPdhw-sl66TNGQ5nbRKQeo1AjeZDeag/viewform
We're proud to announce the release of Overload's version 0.5 on Steam. This is a major drop with some big new features and content in it. Plus, Overload is part of the Steam Summer Sale and 25% off for a limited time!
New Content
* Challenge Mode level: Roundabout* Single-player level: Titan 6
* Robot: Scourge
New Features
* Initial player death sequence* Initial level exit sequence
* Axis settings/calibration menus
* Menus for save game/load game
* Five new achievements
* Automap Heatmaps -- see note below
Fixes & Improvements
* Now see your primary weapon when the cockpit is enabled (note that firing positions have changed slightly)* Slightly larger Pickup radius
* Slightly larger font size for armor value on the reticle
* Tweaked missile damage to player
* Tweaked how robots are chosen to appear in Challenge Mode (should not affect overall difficulty, but should have more variety and more consistent difficulty)
* Better feedback when invulnerable (sound + less push/shake)
* Fixed descriptions/functionality for some upgrades and added asummary page
* Fixed Thunderbolt exploits
* Fixed a few controller issues
* Fixed foreign language Linux bug
* Fixed an issue with map-spawned armor/energy pickups despawning in Challenge Mode
Additional Notes
* The heatmap feature is new and is not in its final state. Heatmaps can be turned on in the regular automap by pressing the "Switch Missile" control.* Heatmaps can also be viewedfrom the Level Complete and Player Died menus. Red dots are robotdeaths; magenta dots are super-robot deaths; and blue dots are player damage.
* When viewing a heatmap, pressing the "Roll Left 90" control will show a time-lapse view of activity.
* VR support may be a bit buggy/unfinished with the death/exit sequences.
* The player ship model is still low poly and untextured, but does represent the overall direction.
Known Bugs
* Exit sequence does not function properly in VR* Player ship does not break into pieces while exploding.
We would appreciate it if you would take a brief survey about your experience with Overload: https://docs.google.com/forms/d/e/1FAIpQLSduqRflU0191LNeZvfjPdhw-sl66TNGQ5nbRKQeo1AjeZDeag/viewform
[ 2017-06-22 17:04:10 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader model 3.0 support
- Storage: 8 GB available space
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