





Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We're releasing in Early Access on March 13, 2017. The first Early Access release contains:
The first update, currently planned for late March/early April, will add the following to the game:
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample single-player level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
EARLY ACCESS ROADMAP
Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.The first update, currently planned for late March/early April, will add the following to the game:
- One full singleplayer level from the main campaign
- One new Challenge Mode level, Hive
- A new missile, Nova
- Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
FULL GAME
When we exit Early Access and launch the full game, Overload will contain:- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)
MULTIPLAYER EXPANSION AND LEVEL EDITOR
All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.
Major Update: Version 0.6 (Build 67)
* Robot: Reaver
* Missile: Time Bomb
* Level feature: Accelerator Tunnels (only available in Blizzard)
* Player ability: Cloak
* Muzzle flash
* TrackIR support
* Can now choose which controller will vibrate
* Updated upgrade screens’ coloring to be a little more obvious
* Player will now have top weapon/missile as default in CM
* Re-added Upsell screen to tell users more about the status of the game
* Decreased HUD jitter when turning the ship while a selection wheel is up
* Fixed issue with Golem damage to player not accurately tracked (did not change amount of damage, just stat tracking)
* Improved Power Core & Reactor explosion effects
* Tweaked Robots’ aiming and awareness of the player
* Slow Motion Audio effects
* Fixed an issue on some Joystick hats of diagonals not working properly
* Joysticks can now navigate in menus. (have to set them to ‘joystick default’ in the controller remapping screen & then manually fix any controls if you already had them set up)
* Added Reactor overload ‘rumble’
* Added debug/temp version of increasing FoV to 90 in graphics options
Thanks for your support!
Revival Productions
We are pleased to announce the release of Overload’s version 0.6 on Steam. We have a new CM level, robot and missile along with numerous features, fixes and tweaks.
New content:
* Challenge Mode level: Blizzard* Robot: Reaver
* Missile: Time Bomb
* Level feature: Accelerator Tunnels (only available in Blizzard)
* Player ability: Cloak
New features:
* Player can now choose weapon/missile loadout in CM* Muzzle flash
* TrackIR support
Fixes & improvements:
* Player ship breaks into pieces in death roll. (Player ship still in development)* Can now choose which controller will vibrate
* Updated upgrade screens’ coloring to be a little more obvious
* Player will now have top weapon/missile as default in CM
* Re-added Upsell screen to tell users more about the status of the game
* Decreased HUD jitter when turning the ship while a selection wheel is up
* Fixed issue with Golem damage to player not accurately tracked (did not change amount of damage, just stat tracking)
* Improved Power Core & Reactor explosion effects
* Tweaked Robots’ aiming and awareness of the player
* Slow Motion Audio effects
* Fixed an issue on some Joystick hats of diagonals not working properly
* Joysticks can now navigate in menus. (have to set them to ‘joystick default’ in the controller remapping screen & then manually fix any controls if you already had them set up)
* Added Reactor overload ‘rumble’
* Added debug/temp version of increasing FoV to 90 in graphics options
Thanks for your support!
Revival Productions
[ 2017-08-03 20:56:22 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader model 3.0 support
- Storage: 8 GB available space
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