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Major Update: Version 0.8 (Build 94)
This release (version 0.8) is the last version that will support pilot files older than one version back. Version 0.9 will *only* load pilot files from 0.8 or 0.9.
[ 2017-11-21 21:58:05 CET ] [ Original post ]
We are pleased to announce a great update to version 0.8! Changes in this version include:
Leaderboards
- Leaderboards have been reset. We have made many balance changes (with a few more to come), so now seems like the right time for a reset. Sorry about your lost scores and good luck with getting new ones!
New Content
- New challenge mode level: Backfire
- Phantom robot (cloaked!)
New Features
- Credits. Credits can be sped up/slowed down/paused (PgUp/PgDwn/Delete; Left Bumper/Right Bumper/Y)
- We now have "combined" Challenge Mode leaderboard support. Shows sum of scores across all levels within a difficulty level and variant (Infinite or Countdown). Updates every time you complete a level with at least one kill. **Combined** appears in CM level list just like a regular level. Your old scores will be included once you update.
- Secret Levels. These aren't available in Early Access, but you can find their entrances
- Log Entry pickups. You can pick these up in Early Access, but the messages aren't available.
- Ability to delete saves from Save & Load menus
- Names for Cryotube occupants, and a new stats page for them. The full release will add pictures
- New robot variants (new weapons for existing robots). Note that each robot will be either normal or a variant; you won't see both in a single match.
- Ambient Volume control
- Save/Load versioning. It is now not possible to load saves from a previous EA version.
- Default challenge mode loadout. If you change your CM loadout, that loadout will be the default for the rest of the session unless you randomize it or change play types.
- “Randomize Loadout” button for Challenge Mode (see previous item).
- Challenge Mode stats export. Ctrl+C in a menu will copy CM robot stats to the clipboard. Ctrl+A will copy CM powerup drops per robot to the clipboard. Overwrites what was previously there. Format is tab-delimited, so easily pasted into a spreadsheet.
Content Removed
- Outpost. The Outpost demo level is no longer built into the game. However, it’s still available as an add-on level — to to http://media.revivalprod.com/Outpost.zip to download. This is an early test of our support for addon levels.
Features removed
- The View Readme button on main menu.
Tweaks
- Updated the cockpit interior.
- A checkpoint is now created between levels (that is, after completing a level).
- Titan renamed to Triton
- When setting/deleting one half of an axis to movement, automatically set/delete the other one.
- Regardless of in-game settings, VR can be re-centered in the menus with F5 or the seventh button on a controller (generally the left face button on a gamepad).
- Changed ‘Loading’ message to vary based on game type and level.
- Added more ambient audio (levels 2 & 4).
Game Balancing
- Adjusted spawning in Challenge Mode so the ‘small pools’ are larger (that is, it is much less likely to have 8 of the first 10 robots be all the same type).
- Adjusted spawning in CM so it is much less likely to spawn the same enemy twice in a row, further increasing enemy type spread.
- Adjusted robot weapons; in general, slightly slowed down projectiles & lowered damage.
- Further tweaked (weakened) Ogre
- Lowered movement speed for some robots in a couple of cases where they were moving too fast (such as fleeing snipers).
- Lowered Scorpion zig-zagging by a bit
- Rebalanced mass/drag of some bots to make them feel more appropriate
- Changed Harpy & Super Harpy a bit; they hit a bit harder, but a little less often.
- Slowed down Hydra max speeds a bit.
- Lowered stun/pushback of some enemy projectiles on player.
- Made other small changes to robots.
- Several changes to robot drop rates and CM balance. Notably, Reaver will now drop something (bug prevented this before) and Super Goblin was weakened a bit.
Fixes
- Fixed a jittery HUD issue when turning with the cockpit up.
- Fixed an issue with the cockpit still showing up during rearview.
- Fixed an issue of secret pickups being miscounted.
- Fixed an issue with pressing (BACK) after selecting ‘Play Again’ in Challenge Mode.
- Fixed some issues with adding/removing multiple controllers
- Fixed an issue with Security Level not displaying when a new key is picked up.
- Fixed issue where the game could lose mouse focus.
NOTE:
This release (version 0.8) is the last version that will support pilot files older than one version back. Version 0.9 will *only* load pilot files from 0.8 or 0.9.
[ 2017-11-21 21:58:05 CET ] [ Original post ]
Overload
Revival Productions, LLC
Developer
Revival Productions, LLC
Publisher
2018-05-31
Release
Singleplayer Tags
Game News Posts:
26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1480 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- Overload Linux [1.79 G]
Available DLCs:
- Overload Level Editor
- Overload Community Level Pack
- Overload Anniversary Level Pack
Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We're releasing in Early Access on March 13, 2017. The first Early Access release contains:
See below for the Full Game features, expected to release in late 2017.
The first update, currently planned for late March/early April, will add the following to the game:
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
The remaining content listed in the FULL GAME will be added at launch.
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample single-player level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
See below for the Full Game features, expected to release in late 2017.
EARLY ACCESS ROADMAP
Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.The first update, currently planned for late March/early April, will add the following to the game:
- One full singleplayer level from the main campaign
- One new Challenge Mode level, Hive
- A new missile, Nova
- Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
The remaining content listed in the FULL GAME will be added at launch.
FULL GAME
When we exit Early Access and launch the full game, Overload will contain:- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)
MULTIPLAYER EXPANSION AND LEVEL EDITOR
All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader model 3.0 support
- Storage: 8 GB available space
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