We are pleased to announce the release of Overload Drop 8.5 (Version 0.8 Build 104) on Steam. This release doesn't include any major pieces of content (such as new levels or robots) so we didn’t update the major number. But there are numerous enhancements, many of which came as suggestions from the players. Changes in this version include:
Additions
- New speaker mode options for sound (mono, stereo, quad, 5.1, 7.1, Pro Logic II). Requires multi-channel speaker systems.
- CM Weapon Upgrades can now be chosen. Primary/Secondary upgrades will try the equipped weapon first, then others. If that weapon is maxed out, other weapons will be tried. If you don’t like the upgrade randomly given, press the Holo-Guide button within 10 seconds of receiving the upgrade to switch to the other upgrade for that weapon.
- Sticky Flares. Hold the flare button to shoot. These last for 15 minutes and are useful as “breadcrumbs” to mark where you’ve been.
- “Offline” indicator for when new Leaderboard scores won’t be saved.
- Primary energy weapon shots bounce off of Forcefields. This indicates that the forcefields are invulnerable.
- Loading screen with progress bar.
- Mouse axes can now be set to turn (default), slide, or roll.
- If the player uses the slide modifier, they can now invert pitch without inverting slide (for KB & joystick/gamepad).
Removals
- Log entries no longer display on the Automap. They shouldn’t have been there in the first place
[ 2018-01-18 18:00:08 CET ] [ Original post ]
We are pleased to announce the release of Overload Drop 8.5 (Version 0.8 Build 104) on Steam. This release doesn't include any major pieces of content (such as new levels or robots) so we didnt update the major number. But there are numerous enhancements, many of which came as suggestions from the players. Changes in this version include:
Additions
- New speaker mode options for sound (mono, stereo, quad, 5.1, 7.1, Pro Logic II). Requires multi-channel speaker systems.
- CM Weapon Upgrades can now be chosen. Primary/Secondary upgrades will try the equipped weapon first, then others. If that weapon is maxed out, other weapons will be tried. If you dont like the upgrade randomly given, press the Holo-Guide button within 10 seconds of receiving the upgrade to switch to the other upgrade for that weapon.
- Sticky Flares. Hold the flare button to shoot. These last for 15 minutes and are useful as breadcrumbs to mark where youve been.
- Offline indicator for when new Leaderboard scores wont be saved.
- Primary energy weapon shots bounce off of Forcefields. This indicates that the forcefields are invulnerable.
- Loading screen with progress bar.
- Mouse axes can now be set to turn (default), slide, or roll.
- If the player uses the slide modifier, they can now invert pitch without inverting slide (for KB & joystick/gamepad).
Removals
- Log entries no longer display on the Automap. They shouldnt have been there in the first place
Tweaks
- Optimizations Particle Effects, Lighting, Robot Deaths, Projectiles, Pathfinding, Textures, Auto-Map computations, etc.
- Lots of explosion/debris effects changes (both for optimizations & aesthetics).
- Holo-Guide now automatically moves to next Objective.
- Changed where saved games live (no longer their own folder).
- Added difficulty to in-game Save descriptions.
- Missile Pod Pickup model updated.
- Changed a setting for playing on the Oculus now if its plugged in, it will *not* use it by default if you just run the executable. Now theres an Oculus bat file instead of a no VR bat file. On Steam, use the Oculus option.
- The Reactor now has a short meltdown phase after being destroyed before the countdown starts.
- Updated normal player death, death from Reactor, and Exit Sequences.
- Updated various menu screens for alignment, etc. To view leaderboards in the new Challenge Level selection screen, press Space (keyboard) or the top face button (gamepad).
Game Balancing
- Cyclone Ramps up in fire speed; faster; more stun; kickback; and narrower spread.
- Crusher Less Spread/Damage/Ammo, no Falloff.
- Tweaks to Thunderbolt, Driller, Flak.
- Limited how many melee robots can be spawned at a time in CM (Shredder/Scorpion/Golem)
- Reduced Ace/Insane robot bonuses a bit (projectile speed, burst size, player damage, robot leading).
Fixes
- Fixed some occluder issues (also helps with framerate).
- Fixed some audio effects not playing.
- Fixed an issue with Holo-Guide not playing nice with lockdowns.
- Fixed an issue with Holo-Guide being stunned by Time Bomb.
- Fixed an issue with some controllers not being kept as primary between sessions.
- Fixed an issue with too many audio events causing performance hitches.
- Fixed an issue with invisible lava.
- Improved explosion distortion effects.
- Added some missing backers to the credits.
[ 2018-01-18 18:00:08 CET ] [ Original post ]
🎮 Full Controller Support
- Overload Linux [1.79 G]
- Overload Level Editor
- Overload Community Level Pack
- Overload Anniversary Level Pack
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample single-player level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
See below for the Full Game features, expected to release in late 2017.
EARLY ACCESS ROADMAP
Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.The first update, currently planned for late March/early April, will add the following to the game:
- One full singleplayer level from the main campaign
- One new Challenge Mode level, Hive
- A new missile, Nova
- Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
The remaining content listed in the FULL GAME will be added at launch.
FULL GAME
When we exit Early Access and launch the full game, Overload will contain:- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)
MULTIPLAYER EXPANSION AND LEVEL EDITOR
All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader model 3.0 support
- Storage: 8 GB available space
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