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Name

 Overload 

 

Developer

 Revival Productions, LLC 

 

Publisher

 Revival Productions, LLC 

 

Tags

 

Singleplayer 

Release

 2018-05-31 

 

Steam

 6,24€ 5,94£ 7,49$ / 75 % 

 

News

 26 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 17 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/448850 

 

VR Support

Keboard & mouse

 YES 

 

Gamepad support

 YES 

 

Seated

 YES 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Overload Linux [1.79 G] 


DLC

 Overload Level Editor 


 Overload Community Level Pack 


 Overload Anniversary Level Pack 




LINUX STREAMERS (18)
sllik_raptur_valiantcheesesakuramboo
0_derhassjpng811nanki353nekorin24
radoohitmansoft1990mathrimcjedihajabi
carstenrebornlastdragonmx80casualdavidhaerer
rxrblnkeyn_73




Semi-major Update: Release 8.5 (Version 0.8 Build 104)

We are pleased to announce the release of Overload Drop 8.5 (Version 0.8 Build 104) on Steam.

This release doesn't include any major pieces of content (such as new levels or robots) so we didn’t update the major number. But there are numerous enhancements, many of which came as suggestions from the players.

Changes in this version include:

Additions


  • New speaker mode options for sound (mono, stereo, quad, 5.1, 7.1, Pro Logic II). Requires multi-channel speaker systems.
  • CM Weapon Upgrades can now be chosen. Primary/Secondary upgrades will try the equipped weapon first, then others. If that weapon is maxed out, other weapons will be tried. If you don’t like the upgrade randomly given, press the Holo-Guide button within 10 seconds of receiving the upgrade to switch to the other upgrade for that weapon.
  • Sticky Flares. Hold the flare button to shoot. These last for 15 minutes and are useful as “breadcrumbs” to mark where you’ve been.
  • “Offline” indicator for when new Leaderboard scores won’t be saved.
  • Primary energy weapon shots bounce off of Forcefields. This indicates that the forcefields are invulnerable.
  • Loading screen with progress bar.
  • Mouse axes can now be set to turn (default), slide, or roll.
  • If the player uses the slide modifier, they can now invert pitch without inverting slide (for KB & joystick/gamepad).


Removals


  • Log entries no longer display on the Automap. They shouldn’t have been there in the first place


[ 2018-01-18 19:00:08 CET ] [ Original post ]

Semi-major Update: Release 8.5 (Version 0.8 Build 104)

We are pleased to announce the release of Overload Drop 8.5 (Version 0.8 Build 104) on Steam.

This release doesn't include any major pieces of content (such as new levels or robots) so we didnt update the major number. But there are numerous enhancements, many of which came as suggestions from the players.

Changes in this version include:

Additions


  • New speaker mode options for sound (mono, stereo, quad, 5.1, 7.1, Pro Logic II). Requires multi-channel speaker systems.
  • CM Weapon Upgrades can now be chosen. Primary/Secondary upgrades will try the equipped weapon first, then others. If that weapon is maxed out, other weapons will be tried. If you dont like the upgrade randomly given, press the Holo-Guide button within 10 seconds of receiving the upgrade to switch to the other upgrade for that weapon.
  • Sticky Flares. Hold the flare button to shoot. These last for 15 minutes and are useful as breadcrumbs to mark where youve been.
  • Offline indicator for when new Leaderboard scores wont be saved.
  • Primary energy weapon shots bounce off of Forcefields. This indicates that the forcefields are invulnerable.
  • Loading screen with progress bar.
  • Mouse axes can now be set to turn (default), slide, or roll.
  • If the player uses the slide modifier, they can now invert pitch without inverting slide (for KB & joystick/gamepad).


Removals


  • Log entries no longer display on the Automap. They shouldnt have been there in the first place


Tweaks


  • Optimizations Particle Effects, Lighting, Robot Deaths, Projectiles, Pathfinding, Textures, Auto-Map computations, etc.
  • Lots of explosion/debris effects changes (both for optimizations & aesthetics).
  • Holo-Guide now automatically moves to next Objective.
  • Changed where saved games live (no longer their own folder).
  • Added difficulty to in-game Save descriptions.
  • Missile Pod Pickup model updated.
  • Changed a setting for playing on the Oculus now if its plugged in, it will *not* use it by default if you just run the executable. Now theres an Oculus bat file instead of a no VR bat file. On Steam, use the Oculus option.
  • The Reactor now has a short meltdown phase after being destroyed before the countdown starts.
  • Updated normal player death, death from Reactor, and Exit Sequences.
  • Updated various menu screens for alignment, etc. To view leaderboards in the new Challenge Level selection screen, press Space (keyboard) or the top face button (gamepad).


Game Balancing


  • Cyclone Ramps up in fire speed; faster; more stun; kickback; and narrower spread.
  • Crusher Less Spread/Damage/Ammo, no Falloff.
  • Tweaks to Thunderbolt, Driller, Flak.
  • Limited how many melee robots can be spawned at a time in CM (Shredder/Scorpion/Golem)
  • Reduced Ace/Insane robot bonuses a bit (projectile speed, burst size, player damage, robot leading).


Fixes


  • Fixed some occluder issues (also helps with framerate).
  • Fixed some audio effects not playing.
  • Fixed an issue with Holo-Guide not playing nice with lockdowns.
  • Fixed an issue with Holo-Guide being stunned by Time Bomb.
  • Fixed an issue with some controllers not being kept as primary between sessions.
  • Fixed an issue with too many audio events causing performance hitches.
  • Fixed an issue with invisible lava.
  • Improved explosion distortion effects.
  • Added some missing backers to the credits.


[ 2018-01-18 19:00:08 CET ] [ Original post ]