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Release Schedule and Multiplayer Trailer

We’ve got two big things for you today: the first Overload multiplayer trailer, and the official announcement of our release plans. We’ve been working on multiplayer for a while now thanks to a new addition to the team, and we’re excited to show you some PvP action. Check out the alpha trailer footage. We’ve still got a ways to go, but the core functionality is in and it’s a blast to play. We have decided on a concurrent release of the single-player and multiplayer versions across all platforms. This will mean a slight delay for the SP version, but we believe it’s the best thing to do for Overload. We came to this decision because it's extremely difficult to create awareness for multiple launches. By releasing single and multiplayer at the same time, we should appeal to a larger audience and attract more players.

Our plan:


  • One more Early Access release (Version 0.9) sometime in February. This will include one more single-player level, localization, and nearly-final game balancing, bug fixes, and optimization.
  • A closed beta version of multiplayer will be released on PC (Windows, Linux, Mac) before the final release. Details to be announced closer to launch.
  • Final release in May/June for PC (Windows, Linux, Mac), PlayStation 4, and Xbox One.
Unexpected delays are always possible, but we feel pretty good about this schedule and think it will help the game. We’re excited to finish Overload and get it out to you. Thanks to everyone who has supported the project and provided feedback during development. The Overload Team


[ 2018-01-22 16:48:00 CET ] [ Original post ]

Release Schedule and Multiplayer Trailer

Weve got two big things for you today: the first Overload multiplayer trailer, and the official announcement of our release plans. Weve been working on multiplayer for a while now thanks to a new addition to the team, and were excited to show you some PvP action. Check out the alpha trailer footage. Weve still got a ways to go, but the core functionality is in and its a blast to play. We have decided on a concurrent release of the single-player and multiplayer versions across all platforms. This will mean a slight delay for the SP version, but we believe its the best thing to do for Overload. We came to this decision because it's extremely difficult to create awareness for multiple launches. By releasing single and multiplayer at the same time, we should appeal to a larger audience and attract more players.

Our plan:


  • One more Early Access release (Version 0.9) sometime in February. This will include one more single-player level, localization, and nearly-final game balancing, bug fixes, and optimization.
  • A closed beta version of multiplayer will be released on PC (Windows, Linux, Mac) before the final release. Details to be announced closer to launch.
  • Final release in May/June for PC (Windows, Linux, Mac), PlayStation 4, and Xbox One.
Unexpected delays are always possible, but we feel pretty good about this schedule and think it will help the game. Were excited to finish Overload and get it out to you. Thanks to everyone who has supported the project and provided feedback during development. The Overload Team


[ 2018-01-22 16:48:00 CET ] [ Original post ]

Overload
Revival Productions, LLC Developer
Revival Productions, LLC Publisher
2018-05-31 Release
Game News Posts: 26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1480 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
  • Overload Linux [1.79 G]
Available DLCs:
  • Overload Level Editor
  • Overload Community Level Pack
  • Overload Anniversary Level Pack
Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We're releasing in Early Access on March 13, 2017. The first Early Access release contains:

  • 4 unique Challenge Mode levels
  • Infinite and Countdown variants that change the focus to Survival or Efficiency
  • Optional training level for refining your piloting skills
  • One sample single-player level (not part of the main campaign)
  • 12 explosive weapons (7 primary weapons and 5 missile)
  • 10 terrifying robot enemies

See below for the Full Game features, expected to release in late 2017.

EARLY ACCESS ROADMAP

Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.


The first update, currently planned for late March/early April, will add the following to the game:

  • One full singleplayer level from the main campaign
  • One new Challenge Mode level, Hive
  • A new missile, Nova
  • Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)

We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:

  • 10+ Challenge Mode levels
  • Multiple rule variants in Challenge Mode
  • XP-based unlocks and permanent upgrades for Challenge Mode
  • 5 Single-player fully playable campaign levels
  • 13-14 upgradeable weapons with fully functional upgrade screen in single-player
  • 15+ robots of varying ferocity

The remaining content listed in the FULL GAME will be added at launch.

FULL GAME

When we exit Early Access and launch the full game, Overload will contain:


  • Single-player story campaign with 15+ FULL-SIZE atmospheric levels
  • 12+ Challenge Mode levels with tons of replayability
  • Upgradeable player ship and 16 weapons with multiple upgrade options
  • 20+ terrifying robot types and 3 massive bosses
  • Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
  • Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)

MULTIPLAYER EXPANSION AND LEVEL EDITOR

All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: SSE2 instruction set supportMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Shader model 3.0 support
  • Storage: 8 GB available space
GAMEBILLET

[ 5498 ]

2.22$ (78%)
16.52$ (17%)
4.34$ (13%)
16.97$ (15%)
34.99$ (30%)
21.99$ (12%)
9.19$ (8%)
20.74$ (17%)
4.00$ (80%)
4.12$ (17%)
14.71$ (8%)
2.47$ (17%)
16.59$ (17%)
5.03$ (16%)
33.99$ (15%)
8.37$ (16%)
5.87$ (16%)
0.94$ (81%)
20.74$ (17%)
8.39$ (16%)
16.75$ (58%)
42.45$ (15%)
33.17$ (17%)
25.46$ (15%)
50.96$ (15%)
25.47$ (15%)
20.00$ (50%)
19.97$ (20%)
26.09$ (13%)
5.94$ (15%)
GAMERSGATE

[ 1846 ]

3.75$ (75%)
6.25$ (75%)
3.04$ (57%)
5.0$ (75%)
1.5$ (92%)
8.99$ (55%)
7.2$ (64%)
2.5$ (75%)
2.5$ (75%)
1.0$ (80%)
10.0$ (75%)
1.5$ (70%)
11.99$ (40%)
1.46$ (71%)
2.1$ (70%)
1.88$ (81%)
20.24$ (33%)
10.13$ (22%)
0.56$ (81%)
14.99$ (40%)
1.69$ (89%)
3.3$ (83%)
4.13$ (62%)
7.49$ (63%)
22.5$ (50%)
1.5$ (81%)
2.81$ (81%)
1.31$ (81%)
8.1$ (73%)
0.37$ (63%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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2 days, 6 hours, 52 minutes


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9 days, 6 hours, 52 minutes


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14 days, 6 hours, 52 minutes

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