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First Patch is Up!
We have a new build up (1829) with the below changes/fixes. We are aiming for another update in a couple weeks. Changes:
- First 4 modifiers for MP are unlocked by default
- Clean up Ping display on HUD in MP
- Show level image when voting
- Added Purple & White to HUD color option
- Upgrade Points gained a small audio cue to help players find them
- Reduced frequency of robot teleportation, especially on Trainee & Rookie
- Robot eyes flicker when they are damaged
- Updated Europa (music in Mission 7)
- Added Camera shake & Screen flicker options (so they can be lowered)
- Markers now have an SFX for activating/deactivating, and they try harder to be placed validly
- Changed Matchmaking screen a little, including adding a Discord button for quick link to 'Play together' channel
- 'Unlock weapons' cheat now also give you the last missile & weapon
- Added a new 'Mouse Limiting' Option & tweaked Strong/Very Strong/Max(new)
- Typo in Linux batchfiles
- Issue that could lower the max number of players allowed in some lobbies
- Server stability issues
- Rearview not working with Cockpit on
- Issue that could cause a white/blackscreen
- Removed 'Overload Development Build' from main menu
- Hide bosses until the player enters the 'boss room' to prevent the player from getting stuck in the level
- Typos
- Issue with 'homing' sound not working in Missions/Challenge Mode
- Issue with Robot count being wrong after Save/Load in NG+ Ymir
- Issue with Cryotube count getting off (and screwing up the achievement)
- Weapon selection issue with just mapping the second slot
- Issue with doors getting closed/locked after the reactor is destroyed
- Save/Load issue with end-game containers dropping items multiple times
- Timing thing so secret levels should now always display the reward for completing them
- Don't allow invalid GoG/Steam characters in Pilot name
- Savegame count issue that was messing with achievements
- 'Flyin' Solo' - wasn't ignoring Keys
- Save/Load issues with the states of robots & doors
- Lvl 15 warp portal issue
- Reduced VR hitching in CM/SP (synced physics back to 90hz, was set to 120hz on accident)
[ 2018-06-08 16:37:44 CET ] [ Original post ]
Overload
Revival Productions, LLC
Developer
Revival Productions, LLC
Publisher
2018-05-31
Release
Singleplayer Tags
Game News Posts:
26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1480 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- Overload Linux [1.79 G]
Available DLCs:
- Overload Level Editor
- Overload Community Level Pack
- Overload Anniversary Level Pack
Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We're releasing in Early Access on March 13, 2017. The first Early Access release contains:
See below for the Full Game features, expected to release in late 2017.
The first update, currently planned for late March/early April, will add the following to the game:
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
The remaining content listed in the FULL GAME will be added at launch.
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample single-player level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
See below for the Full Game features, expected to release in late 2017.
EARLY ACCESS ROADMAP
Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.The first update, currently planned for late March/early April, will add the following to the game:
- One full singleplayer level from the main campaign
- One new Challenge Mode level, Hive
- A new missile, Nova
- Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
The remaining content listed in the FULL GAME will be added at launch.
FULL GAME
When we exit Early Access and launch the full game, Overload will contain:- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)
MULTIPLAYER EXPANSION AND LEVEL EDITOR
All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader model 3.0 support
- Storage: 8 GB available space
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