Sorry for the late patch notes on this one. Had some people out on Friday, so we're a bit slow posting info. Build 1834 is the latest build. Here are the changes: New & Changed Features ---------------------- Added 17 new cheat codes (total is now 20). We'll probably do something like announce one new code each day in Discord. Pause menu and end level menu shows 'Cheater' if cheat code used. Added Valkyrie to some CM levels, and added Phantom to more CM levels. Made [Backspace] act like [Delete] on Mac. Post-level and post-mission results show times in line with the speedrun timer. Added stars in the sky in 4 CM levels, 3 MP levels, and 5 SP levels. FIXES ----- Fixed an issue in NG+ with reactors doubling their health after each save/load. Fixed an issue with doors getting erroneously locked after save/load. Fixed a mixup with black/grey decals. Fixed missing boss music in NG+ level 15. Fixed issue with 'last' weapon available in CM not being randomly chosen. Fixed Vortex and Lancer (and Timebomb in some situations) not spawning in CM. Fixed an issue with not dying in certain situations on Linux in non-English after loading a saved game. Fixed invisible weapons in MP. Thanks for reading. Here's a new cheat for reaching the end of the patch notes: "inflation"
[ 2018-06-18 14:55:21 CET ] [ Original post ]
🎮 Full Controller Support
- Overload Linux [1.79 G]
- Overload Level Editor
- Overload Community Level Pack
- Overload Anniversary Level Pack
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample single-player level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
See below for the Full Game features, expected to release in late 2017.
EARLY ACCESS ROADMAP
Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.The first update, currently planned for late March/early April, will add the following to the game:
- One full singleplayer level from the main campaign
- One new Challenge Mode level, Hive
- A new missile, Nova
- Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
The remaining content listed in the FULL GAME will be added at launch.
FULL GAME
When we exit Early Access and launch the full game, Overload will contain:- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)
MULTIPLAYER EXPANSION AND LEVEL EDITOR
All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader model 3.0 support
- Storage: 8 GB available space
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