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Patch 3, Build 1839 is Live!
[ 2018-07-05 21:04:07 CET ] [ Original post ]
First off, we are excited to announce our official Wiki from Gamepedia! Please visit the page to learn more and share what you know on Overload. Also, we are happy to provide a series of tutorial videos on our level editor by Designer Luke Schneider. He covers the basics and gives you the information to take your maps to the next level. Now the list of changes and fixes for this patch! Changes: Two changes were made to data saved for NG+ after completing the game:
- Level 2 upgrades (Super Upgrade points) are undone and the upgrade points are refunded. This allows the player to choose different Level 2 upgrades when starting the NG+ game.
- Values will only be updated if they are better than the values saved from the player's previous run(s).
- Fixed the problem with user levels not working on Linux.
- NG+ now works add-on missions.
- Add-on levels are ignored if they have the same name as an existing level.
- The correct ending is now played for Cronus NG+.
- Fixed survivor pickup error when there was no story text (which could happen in an add-on level).
- Removed anti-cheat detector warning messages that in certain cases caused performance issues.
- Fix Save/Load issue with Flak range finder.
- Player is no longer warned about skipping upgrades if all upgrades have been applied.
- Fixed the orange sky in Phoebe Complex.
- Fixed the flickering light at the start of Level 6.
- Fixed problem of upgrades disappearing in add-on missions.
- Challenge mode data is removed from the Editor, and now is located next to the CM Level, in the format "challenge_mode_LEVELFILENAME.txt" to be right next to LEVELFILENAME.cm (loose or in a zip file)
- CM maps can now use built-in music
- Add "N0000_" to enums that don't work for entities
- Removed texturing TEST button
- Change Avg UD and Avg LR buttons to Seg (Average is mostly useless)
- Added Reset button to reset decal settings (rotation/offset/repeat)
- Add new option to only copy decals from the side you're inserting on (or none)
- Make inserting decals refresh decals (for relevant segments only)
- Lights draw their shape (when selected)
- Diamonds drawn on linked objects (when scripts/triggers selected)
- Shortcut key popup in Help menu
- Add trigger entity for lava sparks (alien and normal) like energy center - use RptDelay to scale amount of particles
- Fixed side count in Total is not showing anything
- Changed the SliderLabel to support resetting with MMB in the future (too much work for now, 40+ things to update)
- Added custom level info pane (alien levels/exit timing/etc)
- Made custom levels' reflection probes ignore items/doors/robots (caused weird lighting effects)
- Made editor export CM data file (with music tag)
- Other miscellaneous fixes
[ 2018-07-05 21:04:07 CET ] [ Original post ]
Overload
Revival Productions, LLC
Developer
Revival Productions, LLC
Publisher
2018-05-31
Release
Singleplayer Tags
Game News Posts:
26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1480 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- Overload Linux [1.79 G]
Available DLCs:
- Overload Level Editor
- Overload Community Level Pack
- Overload Anniversary Level Pack
Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We're releasing in Early Access on March 13, 2017. The first Early Access release contains:
See below for the Full Game features, expected to release in late 2017.
The first update, currently planned for late March/early April, will add the following to the game:
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
The remaining content listed in the FULL GAME will be added at launch.
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample single-player level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
See below for the Full Game features, expected to release in late 2017.
EARLY ACCESS ROADMAP
Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.The first update, currently planned for late March/early April, will add the following to the game:
- One full singleplayer level from the main campaign
- One new Challenge Mode level, Hive
- A new missile, Nova
- Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
The remaining content listed in the FULL GAME will be added at launch.
FULL GAME
When we exit Early Access and launch the full game, Overload will contain:- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)
MULTIPLAYER EXPANSION AND LEVEL EDITOR
All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader model 3.0 support
- Storage: 8 GB available space
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