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Patch 4 (Build 1854)
[ 2018-08-14 23:25:36 CET ] [ Original post ]
We're pleased to release the latest & greatest version of Overload. Here's the list of changes for Patch 4, Build 1854. New & Changed Features
- Added a new multiplayer level: Terminal.
- Added new graphics options (see second page of Advanced Graphics Options).
- Added particle effects to make switches look more interactive.
- Added platform identifier icons for MP.
- Added some text to clarify successive NG+ runs.
- Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels.
- Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless.
- Added 30 Hz option to V-Sync setting.
- Private Matches now show password in the lobby now (unless it's hidden).
- Fixed an issue with warpers and chunked-out areas.
- Fixed count-based Achievements on GOG Galaxy.
- Fixed issue in CM where a robot could be a Variant *AND* a Super.
- Fixed an issue with fabricated bots being invisible in some cases.
- Alien secret doors no longer trigger when Flak 'targets' them.
- Fixed a graphical glitch with Super Powerups after save/load.
- Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values.
- Fixed an issue where the Super Op warning message could block a the final message in a Secret Level.
- Fixed a problem with some bots not activating properly after loading a saved game.
- Added translations for cheat messages and other text.
- Fixed a couple of minor text issues, including the spelling of "Initiated."
- User level [format] improvements
- Automatic chunking is now controlled by a export-time flag and not an ifdef
- Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$:
" as a reference to the entity internally to the overload file - Bumped user level version number to 4
- Added LocalPosition and LocalRotation to the ITransformComponent interface
- Added UnityEngine.BoneWeight as a native serialized type
- Added CreateInlinePrefab as a new command for user level files
- User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows)
- Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes
- More emulated Unity matrix4x4 support and BoneWeight
[ 2018-08-14 23:25:36 CET ] [ Original post ]
Overload
Revival Productions, LLC
Developer
Revival Productions, LLC
Publisher
2018-05-31
Release
Singleplayer Tags
Game News Posts:
26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1480 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- Overload Linux [1.79 G]
Available DLCs:
- Overload Level Editor
- Overload Community Level Pack
- Overload Anniversary Level Pack
Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We're releasing in Early Access on March 13, 2017. The first Early Access release contains:
See below for the Full Game features, expected to release in late 2017.
The first update, currently planned for late March/early April, will add the following to the game:
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
The remaining content listed in the FULL GAME will be added at launch.
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample single-player level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
See below for the Full Game features, expected to release in late 2017.
EARLY ACCESS ROADMAP
Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.The first update, currently planned for late March/early April, will add the following to the game:
- One full singleplayer level from the main campaign
- One new Challenge Mode level, Hive
- A new missile, Nova
- Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
The remaining content listed in the FULL GAME will be added at launch.
FULL GAME
When we exit Early Access and launch the full game, Overload will contain:- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)
MULTIPLAYER EXPANSION AND LEVEL EDITOR
All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader model 3.0 support
- Storage: 8 GB available space
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