We are excited to announce the release of the Overload Community Level Pack, and Patch 5 (Build 1872) to Overload. Later today we will launch the first Overload level pack, with levels created by members of the community. The nine-level single-player Eodem Sequitur mission is set in the same time frame as the original story. The campaign investigates another angle of Juno Offworld's malfunctioning Auto-Ops around Saturn's Moons. And there are 12 new challenge mode maps complete with leaderboard support. Play the levels created by some of the best Overload players in the world, who are receiving half the proceeds from this release. And get a look at what you can create using the free Overload Level Editor. Join the discussion on Discord: http://discord.playoverload.com. Also: Overload goes on sale this weekend, starting September 29. Got any friends thinking about buying the game? Now is the time! New & Changed Features for Build 1872
- A few small optimizations.
- Changed lighting a bit, required by an update to a newer version of Unity.
- LAN games can now play add-on multiplayer levels. The server and all players must all have the level. Note that you need the updated Level Editor to make these new levels.
- Reduced the damage done by the Driller in Multiplayer.
- Reduced the damage and range of the Flak in Multiplayer.
- Reduced all MP XP requirements by ~90% to make it easier for new players to have access to all play options.
- Added indicator icons to the Challenge Mode level select menu to differentiate between built-in, DLC, and user-made levels.
- Added leaderboards support for DLC levels. There is a separate Combined leaderboard for the DLC levels.
- Added a command to disable Time Cheating Detection to (hopefully) address the rare problem of hitches that occur at one-minute intervals during gameplay. Press Ctrl-Shift-T from the game menus to disable this feature. Achievements & leaderboard updates will also be disabled.
- Slightly increased Reflex damage in Multiplayer.
- Added new backer to Cryotubes in Mission 8 & credits.
- Allow line break (" ") in CM level descriptions.
- Added support for Twitch tournaments. (Not yet usable; details coming soon.)
- Fixed some text & localization errors.
- Added an error message if timed out when trying to join a private match. This can happen due to network connection errors or because the match is full.
- Fixed a problem with robot variants appearing where they shouldn't.
- Fixed a Challenge Mode problem where the "top" secondary weapon was not selected at level start.
- Fixed a lighting problem with some parts of MP levels.
- Fixed the problem of other players' ships not rendering properly in the rear view.
- Removed the framerate dependency of Thunderbolt shake.
- Fixed a problem where going into multiplayer could change mouse sensitivity in other modes.
[ 2018-09-28 22:56:30 CET ] [ Original post ]
🎮 Full Controller Support
- Overload Linux [1.79 G]
- Overload Level Editor
- Overload Community Level Pack
- Overload Anniversary Level Pack
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample single-player level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
See below for the Full Game features, expected to release in late 2017.
EARLY ACCESS ROADMAP
Our focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.The first update, currently planned for late March/early April, will add the following to the game:
- One full singleplayer level from the main campaign
- One new Challenge Mode level, Hive
- A new missile, Nova
- Top 25 personal scores on leaderboards (in additional to Steam world-wide and friends)
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
The remaining content listed in the FULL GAME will be added at launch.
FULL GAME
When we exit Early Access and launch the full game, Overload will contain:- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2) and Allister Brimble (DESCENT 1 REDBOOK)
MULTIPLAYER EXPANSION AND LEVEL EDITOR
All purchases include the FREE expansion to add Multiplayer support 6-8 months after launch. A custom Level Editor will also be released sometime after launch. The Level Editor is currently expected to be available before the Multiplayer Expansion.- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader model 3.0 support
- Storage: 8 GB available space
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