Big Update! Easy Mode, Gameplay tweaks, bug fixes...
Fossil Echo is a very challenging game, and while some players really like the difficulty, others prefer to enjoy the story and atmosphere without having to work too hard for it. The addition of an Easy Mode lets those players enjoy the story with significantly easier levels (less enemies, longer timing windows...). Note: The Temple levels remain the same, as they are optional challenge levels, we felt that they should remain consistant despite the difficulty setting.
In addition, we made several gameplay tweaks that should enhance the experience. Better wall recognition for wall jumping, better hitboxes, among others, all make for a smoother and more enjoyable gameplay. In addition, we fixed several bugs and glitches (such as crashes near the end of the game). We are still working on porting the game to other platforms, so stay tuned for some news on that in the near future! - Phil
[ 2016-11-05 20:56:32 CET ] [ Original post ]
Fossil Echo gets its first major update, adding a new Easy Mode and making the overall experience much smoother. Here are the main changes this update brings:
Easy Mode
Fossil Echo is a very challenging game, and while some players really like the difficulty, others prefer to enjoy the story and atmosphere without having to work too hard for it. The addition of an Easy Mode lets those players enjoy the story with significantly easier levels (less enemies, longer timing windows...). Note: The Temple levels remain the same, as they are optional challenge levels, we felt that they should remain consistant despite the difficulty setting.
Gameplay Tweaks
In addition, we made several gameplay tweaks that should enhance the experience. Better wall recognition for wall jumping, better hitboxes, among others, all make for a smoother and more enjoyable gameplay. In addition, we fixed several bugs and glitches (such as crashes near the end of the game). We are still working on porting the game to other platforms, so stay tuned for some news on that in the near future! - Phil
Big Update! Easy Mode, Gameplay tweaks, bug fixes...
Fossil Echo is a very challenging game, and while some players really like the difficulty, others prefer to enjoy the story and atmosphere without having to work too hard for it. The addition of an Easy Mode lets those players enjoy the story with significantly easier levels (less enemies, longer timing windows...). Note: The Temple levels remain the same, as they are optional challenge levels, we felt that they should remain consistant despite the difficulty setting.
In addition, we made several gameplay tweaks that should enhance the experience. Better wall recognition for wall jumping, better hitboxes, among others, all make for a smoother and more enjoyable gameplay. In addition, we fixed several bugs and glitches (such as crashes near the end of the game). We are still working on porting the game to other platforms, so stay tuned for some news on that in the near future! - Phil
[ 2016-11-05 20:56:32 CET ] [ Original post ]
Fossil Echo gets its first major update, adding a new Easy Mode and making the overall experience much smoother. Here are the main changes this update brings:
Easy Mode
Fossil Echo is a very challenging game, and while some players really like the difficulty, others prefer to enjoy the story and atmosphere without having to work too hard for it. The addition of an Easy Mode lets those players enjoy the story with significantly easier levels (less enemies, longer timing windows...). Note: The Temple levels remain the same, as they are optional challenge levels, we felt that they should remain consistant despite the difficulty setting.
Gameplay Tweaks
In addition, we made several gameplay tweaks that should enhance the experience. Better wall recognition for wall jumping, better hitboxes, among others, all make for a smoother and more enjoyable gameplay. In addition, we fixed several bugs and glitches (such as crashes near the end of the game). We are still working on porting the game to other platforms, so stay tuned for some news on that in the near future! - Phil
Fossil Echo
Awaceb
Awaceb
2016-07-08
Indie Adventure Singleplayer
Game News Posts 14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(94 reviews)
http://www.fossilecho.com
https://store.steampowered.com/app/466350 
The Game includes VR Support
Fossil Echo Linux [2.17 G]
Fossil Echo - Special Edition Content Pack
Fossil Echo is a short and challenging story driven platformer with hand drawn 2D graphics. Set in a fantastical world, it tells a wordless tale of adventure and mystery.
Influenced by the Oddworld series, Ico, and Shadow of the Collosus, as well as Studio Ghibli films, Fossil Echo tells the story of a young boy and his journey to climb a giant tower in the middle of the sea. How and why he got there are questions that will be answered via playable flashbacks during his ascent. The game offers over 15 minutes of fully animated cutscenes and the story is told without any dialogue or written text.
Fossil Echo mixes old-school, "die & retry" platforming gameplay with some stealth elements. As in Abe's Oddysee and Another World, you have little margin for error; precise movement and timing is required to get through and avoid confrontation, as the character is young, weak, and unable to fight or kill, most of the time...
Fossil Echo features a detailed art style, with pre-rendered/hand painted backgrounds and hand animated 2D characters. Adopting the style of animated film, it presents an array diverse environments, from lush forest to snow covered tower. With no HUD or any indications displayed on screen, the game aims at immersing you from start to finish.
The world of Fossil Echo is brought to life by over two hours of unique, original music by John Robert Matz (Gunpoint, Rodina) and sound design by Gordon McGladdery (Rogue Legacy, Fantastic Contraption). Music and sound work in concert to set the mood and highlight the story and actions during gameplay and cutscenes.
Fossil Echo is developed by Phil Crifo (Story, Art & Design), Thierry Boura (Programming), John Robert Matz (Music), and A Shell In The Pit (Sound Design).
Features
- Varied and detailed environments
- Hand animated 2D characters
- Over 15 minutes of fully animated cutscenes
- A wordless, mysterious story
- Breathtaking orchestral score
- Very dynamic and demanding platforming gameplay
- Tense stealth mechanics
- Easy Mode lets you enjoy the story without worrying too much about the challenge.
- Well hidden secrets and unlockables
- No HUD or on-screen indications
- Speedrun-Friendly (in-game timers...)
Story
Influenced by the Oddworld series, Ico, and Shadow of the Collosus, as well as Studio Ghibli films, Fossil Echo tells the story of a young boy and his journey to climb a giant tower in the middle of the sea. How and why he got there are questions that will be answered via playable flashbacks during his ascent. The game offers over 15 minutes of fully animated cutscenes and the story is told without any dialogue or written text.
Gameplay
Fossil Echo mixes old-school, "die & retry" platforming gameplay with some stealth elements. As in Abe's Oddysee and Another World, you have little margin for error; precise movement and timing is required to get through and avoid confrontation, as the character is young, weak, and unable to fight or kill, most of the time...
Art
Fossil Echo features a detailed art style, with pre-rendered/hand painted backgrounds and hand animated 2D characters. Adopting the style of animated film, it presents an array diverse environments, from lush forest to snow covered tower. With no HUD or any indications displayed on screen, the game aims at immersing you from start to finish.
Sound
The world of Fossil Echo is brought to life by over two hours of unique, original music by John Robert Matz (Gunpoint, Rodina) and sound design by Gordon McGladdery (Rogue Legacy, Fantastic Contraption). Music and sound work in concert to set the mood and highlight the story and actions during gameplay and cutscenes.
Fossil Echo is developed by Phil Crifo (Story, Art & Design), Thierry Boura (Programming), John Robert Matz (Music), and A Shell In The Pit (Sound Design).
MINIMAL SETUP
- Processor: Dual core 2GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB Video Memory
- Storage: 2 GB available space
- Processor: Dual core 3GHz or higherMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 1500Mo Video Memory
- Storage: 2 GB available space
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