Phew, it took longer than we thought but we’re finally here! Another patch comes, as promised, and it should fix many of the issues you guys were having recently. We’re vigilant and we’re looking into all of the problems you’re reporting. We know that at the end of the day you just want to play a cool game without any hassle, so we’re truly thankful for all of your feedback. Thank you!
Ok, now enough of this jibba jabba and let’s get to what’s new:
- Added a teleport system to the game. It’s entirely optional and you can find it, unsurprisingly, in the options menu. It’s the point-to-click sort where you freely choose the location you want to go (instead of moving to a predetermined zone). It works with Oculus Rift and HTC Vive;
- Fixed the OSVR support for the newest HMD, just choose one of the HDK2 compatibility modes while starting the application. There’s one caveat though - HMD scaling (supersampling) is currently unavailable on OSVR;
- Broader support for unsupported devices. Now the game launcher will be giving you six choices instead of the usual three. If you happen to have an HMD that is not of the Oculus-Vive-OSVR variety, you can now choose one of the new compatibility modes and (fingers crossed) everything will be working. No guarantees but we believe in many cases that should do the trick;
- Fixed the issues with game saves. We’ve tested it extensively to find the cause of the problem and the saves you’ve provided were of huge help to us. Now both saving and loading works as intended;
- Changed the locations of several checkpoints, so no Alice will be trapped in a no-win scenario ever again;
- Snap turning on HTC Vive will no longer cause you to move backwards, so now everyone can follow Pop’s mantra: “Never backwards, always forward”;
- Fixed all discovered causes of players getting out of bounds, because in the game of croquet everyone needs to stay in the play area;
- Now on HTC Vive you can use both motion controllers and a gamepad, so even if your HTC Vive is the off-brand type, you can still play Alice VR;
- The camera position on HTC Vive has been brought in line with its position on Oculus Rift. Yeah, it’s a weird thing to mention in patch notes, I know;
- Fixed achievements (On Foot, Grown a Conscience, Greedy, Carbon Footprint, Mommy?). Now the system works faster, is shinier, and in case it bugged out on you the first time, you’ll be able to get the missing achievements on your second go-round;
- Fixed collision issues, especially on ramps. Ramps are tricky;
- Enhanced lighting effects in the City.
[ 2016-12-09 21:53:33 CET ] [ Original post ]
Phew, it took longer than we thought but were finally here! Another patch comes, as promised, and it should fix many of the issues you guys were having recently. Were vigilant and were looking into all of the problems youre reporting. We know that at the end of the day you just want to play a cool game without any hassle, so were truly thankful for all of your feedback. Thank you!
Ok, now enough of this jibba jabba and lets get to whats new:
- Added a teleport system to the game. Its entirely optional and you can find it, unsurprisingly, in the options menu. Its the point-to-click sort where you freely choose the location you want to go (instead of moving to a predetermined zone). It works with Oculus Rift and HTC Vive;
- Fixed the OSVR support for the newest HMD, just choose one of the HDK2 compatibility modes while starting the application. Theres one caveat though - HMD scaling (supersampling) is currently unavailable on OSVR;
- Broader support for unsupported devices. Now the game launcher will be giving you six choices instead of the usual three. If you happen to have an HMD that is not of the Oculus-Vive-OSVR variety, you can now choose one of the new compatibility modes and (fingers crossed) everything will be working. No guarantees but we believe in many cases that should do the trick;
- Fixed the issues with game saves. Weve tested it extensively to find the cause of the problem and the saves youve provided were of huge help to us. Now both saving and loading works as intended;
- Changed the locations of several checkpoints, so no Alice will be trapped in a no-win scenario ever again;
- Snap turning on HTC Vive will no longer cause you to move backwards, so now everyone can follow Pops mantra: Never backwards, always forward;
- Fixed all discovered causes of players getting out of bounds, because in the game of croquet everyone needs to stay in the play area;
- Now on HTC Vive you can use both motion controllers and a gamepad, so even if your HTC Vive is the off-brand type, you can still play Alice VR;
- The camera position on HTC Vive has been brought in line with its position on Oculus Rift. Yeah, its a weird thing to mention in patch notes, I know;
- Fixed achievements (On Foot, Grown a Conscience, Greedy, Carbon Footprint, Mommy?). Now the system works faster, is shinier, and in case it bugged out on you the first time, youll be able to get the missing achievements on your second go-round;
- Fixed collision issues, especially on ramps. Ramps are tricky;
- Enhanced lighting effects in the City.
[ 2016-12-09 21:53:33 CET ] [ Original post ]
🎮 Full Controller Support
- ALICE VR Linux [8.48 G]
- ALICE VR - Soundtrack
- ALICE VR - Artbook
- ALICE VR - Developer Diaries and Wallpapers
- ALICE VR - Roboto Factory
An unexpected malfunction forces your ship’s AI to wake you from the cryo sleep. You have to make an emergency landing on the nearby planet. Your goal there is simple: find enough fuel to escape. This straightforward task gets complicated when you realize that all of the planet’s citizens had disappeared in mysterious circumstances.
Alice VR is a fresh take on the classic adventures of Alice in Wonderland. During your playthrough you'll meet familiar characters such as Cheshire Cat or Mad Hatter, but the unique sci-fi setting will make every encounter a big surprise.
Will you discover the planet's secret? Are you ready to face the challenges ahead? Follow the white rabbit into the unknown - the future is in your hands.
FEATURES
- Tailor-made for VR from the ground up - no compromises!
- Gripping story with multiple endings that lets you choose your own path
- Futuristic graphics and electronic ambient soundtrack composed by the masters of the genre, EON Sounds
- Over 60 inspired puzzles just waiting to be solved
- Use the changing gravity to walk on walls and ceilings, play with shrinking and growing devices, and have fun with the physics of the world of Alice VR
VIRTUAL REALITY
Alice VR works on Oculus Rift, HTC Vive and is also compatible with Razer OSVR. Traditional controllers are supported on Oculus, while both them and motion controllers work on Vive.
The game is designed to be the most comfortable VR experience possible. After a lot of research and discussions with gamers, we've learned how to make the game enjoyable even for players new to VR. We want you to feel relaxed through your entire playthrough.
Alice VR also works on a regular monitor, without a VR headset.
DIGITAL SOUNDTRACK
With the game you’ll receive its original, atmospheric soundtrack! Enjoy the full, electronic sound composed by EON Sounds. It makes for an incredible listening both on headphones and big speakers, each time taking you back to the world of Alice VR!DIGITAL ARTBOOK WITH CONCEPT GRAPHICS AND NOTES FROM THE DEVELOPERS
Over 40 pages of this digital artbook are filled with concept arts from the game, showing the beautiful and haunting scenery of planet Speculo and its only city: Mirabillis.Each page also contains notes from the developers, telling about their inspirations and the work behind Alice VR.
A SET OF UNIQUE WALLPAPERS CREATED BY THE DEVELOPERS
Marvel at the high-resolution, picturesque vistas of Speculo sitting right there on your desktop! Every graphic was specially created by the developers to showcase the beauty of this alien planet and the foreboding atmosphere of its lonely city.ADDITIONAL VIDEO CONTENT ABOUT DESIGNING ALICE VR
Listen to what the game’s creators have to say about designing a game specifically for VR. What challenges laid before them and where did they drew their inspiration from? This video materials show what was going on behind the scenes of Alice VR.REVIEWS
Hardcore Gamer
The planet is filled with trippy touches and striking imagery. There’s an adorable robotic companion who pops up from time to time to offer cryptic advice, and tons of interesting environmental details. (...) People who want to explore a striking new land in a relaxing fashion will be in heaven here. Adding to this are some interesting puzzles. An early one that involved rearranging pieces of a coil to reactivate the ships engine was simple and clever. Traversal puzzles that goof around with gravity are a delight to solve as they force a level of three dimensional thinking that is satisfying to solve.
VR Focus
The world that Carbon Studio has created is a fantastic mix of sci-fi architecture and bizarre dreamlike scenarios. The books inspiration can be seen everywhere, from the mechanical cat that occasionally appears to the out and out absurdly trippy experiences, sharks flying through the sky, menacing black and white forests, tunnels that twist and turn as your viewpoint changes, it’s a visual assault on the senses. Add to that the eerie audio score, and you have quite an engaging mixture.
God is a Geek
With a five hour playthrough it’s one of the longer story-based VR titles, and with monitor support included, you can always experience the wacky world of Alice VR minus the VR.
- OS: Ubuntu 15.04
- Processor: Intel i5 4590Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870
- Storage: 12 GB available spaceAdditional Notes: Linux version does not support Virtual Reality mode
- OS: Ubuntu 15.04
- Processor: Intel i7 4770Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 970 / AMD Radeon R9 390
- Storage: 12 GB available spaceAdditional Notes: Linux version does not support Virtual Reality mode
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