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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Immortal Redneck 

 

Developer

 Crema 

 

Publisher

 Crema 

 

Tags

 Indie 

 

Singleplayer 

Release

 Spring 2017 

 

Steam

 19,95€ 14,95£ 19,95$ / 0 % 

 

News

 25 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 7 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/595140 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 867  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1389 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Immortal Redneck Stable Linux [4.77 G] 


DLC

 Immortal Redneck - Artbook 




LINUX STREAMERS (7)
lordgaulthexdsldump_stacksk4zzi0us
catman1900tvsblrovkirhexus




Daily Deal - Immortal Redneck, 72% Off

Today's Deal: Save 72% on Immortal Redneck!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time


[ 2019-08-10 19:05:00 CET ] [ Original post ]

Temtem AMA on Reddit today

We will be hosting an AMA (Ask Me Anything) on Reddit later today.

Time: 7AM PT / 10AM ET / 4PM CEST

Make sure to join it if you have any questions about the game.

The AMA will be on r/MMORPG: https://www.reddit.com/r/MMORPG/


[ 2019-06-25 13:07:15 CET ] [ Original post ]

Temtem, our new game, is now on Kickstarter!



Temtem is a massively multiplayer creature-collection adventure inspired by Pokémon. Seek adventure in the lovely Airborne Archipelago alongside your Temtem squad. Catch every Temtem, battle other tamers, customize your house, join a friend's adventure or explore the dynamic online world.

And it is now available on Kickstarter. So make sure to check it out and support us if you can!


http://ks.playtemtem.com

The game is also listed on Steam so you can start wishlisting it :D

https://store.steampowered.com/app/745920/Temtem/


[ 2018-05-29 23:38:02 CET ] [ Original post ]

1.3 Update - New game mode: Infinite Tower!





  • New game mode: Infinite Tower!
  • Explore a neverending tower and complete the most floors you can.
  • Compete with your friends for the top position on the leaderboard.
  • Fully Twitch-integrated. Compete with other streamers on the custom Twitch-leaderboard!


Other Features / Balance

  • Added Korean language.
  • Improved gamepad aiming, added acceleration in order to improve turn backs.
  • Further improvements on Ragdoll behaviour.
  • Further improvements on performance.


Bugfixes

  • Fixed stuttering on drops (ammo, gold, health...).
  • Other tons of fixes in rooms and small details.


[ 2017-10-03 16:44:57 CET ] [ Original post ]

1.3 Update - New game mode: Infinite Tower!





  • New game mode: Infinite Tower!
  • Explore a neverending tower and complete the most floors you can.
  • Compete with your friends for the top position on the leaderboard.
  • Fully Twitch-integrated. Compete with other streamers on the custom Twitch-leaderboard!


Other Features / Balance

  • Added Korean language.
  • Improved gamepad aiming, added acceleration in order to improve turn backs.
  • Further improvements on Ragdoll behaviour.
  • Further improvements on performance.


Bugfixes

  • Fixed stuttering on drops (ammo, gold, health...).
  • Other tons of fixes in rooms and small details.


[ 2017-10-03 16:44:57 CET ] [ Original post ]

1.2.3 Patch

v1.2.3

Features / Balance


  • Huge performance boost. We've tweaked every aspect of the game to make it faster and more reliable. Our internal tests show a ~15% improve with various graphics cards and faster loading times.
  • Added Polish language.
  • Cleaned ~1GB from installation space.
  • Balanced some Scrolls:
    - Explorer will now unveil the whole pyramid map.
    - Hieroglyph Master won't appear on the first pyramid.
    - Caution, Wet Floor will only affect during the current floor.
    - Amnesia will only affect during the current floor.
  • Improved video quality of initial animation.
  • Removed forced Clean Slate from Twitch mode.


Bugfixes

  • Fixed a bug where weapon won't hide when dying.
  • Fixed a bug causing to appear outside the initial room while playing Daily/Weekly game modes.
  • Fixed archers shooting instantly when seeing you (again!).
  • Fixed Accuracy scroll not working with the Bow.
  • Fixed dropped weapons on the exterior not disappearing when changing the God.


Mac & Linux patch will be uploaded tomorrow


[ 2017-08-24 21:09:48 CET ] [ Original post ]

1.2.3 Patch

v1.2.3

Features / Balance


  • Huge performance boost. We've tweaked every aspect of the game to make it faster and more reliable. Our internal tests show a ~15% improve with various graphics cards and faster loading times.
  • Added Polish language.
  • Cleaned ~1GB from installation space.
  • Balanced some Scrolls:
    - Explorer will now unveil the whole pyramid map.
    - Hieroglyph Master won't appear on the first pyramid.
    - Caution, Wet Floor will only affect during the current floor.
    - Amnesia will only affect during the current floor.
  • Improved video quality of initial animation.
  • Removed forced Clean Slate from Twitch mode.


Bugfixes

  • Fixed a bug where weapon won't hide when dying.
  • Fixed a bug causing to appear outside the initial room while playing Daily/Weekly game modes.
  • Fixed archers shooting instantly when seeing you (again!).
  • Fixed Accuracy scroll not working with the Bow.
  • Fixed dropped weapons on the exterior not disappearing when changing the God.


Mac & Linux patch will be uploaded tomorrow


[ 2017-08-24 21:09:48 CET ] [ Original post ]

Summer Sale is here - 20% OFF!



Enjoy your summer on Giza!

http://store.steampowered.com/app/595140/Immortal_Redneck/


[ 2017-06-23 18:49:44 CET ] [ Original post ]

Summer Sale is here - 20% OFF!



Enjoy your summer on Giza!

http://store.steampowered.com/app/595140/Immortal_Redneck/


[ 2017-06-23 18:49:44 CET ] [ Original post ]

1.2.1 Patch

v1.2.1

Bugs


  • Fixed ammo not showing correctly on not equipped weapons.
  • Fixed a problem allowing buying a scroll from the merchant when you don't have enough money (and ending up with a negative money value).
  • Fixed scroll indicator disappearing when there were a lot of entries on the leaderboards.
  • Thrown weapons will no longer sink in lava/poison.
  • Fixed a bug on the leaderboards where other users could appear as [unknown].
  • Fixed some more unreported bugs.


[ 2017-06-08 20:58:15 CET ] [ Original post ]

1.2.1 Patch

v1.2.1

Bugs


  • Fixed ammo not showing correctly on not equipped weapons.
  • Fixed a problem allowing buying a scroll from the merchant when you don't have enough money (and ending up with a negative money value).
  • Fixed scroll indicator disappearing when there were a lot of entries on the leaderboards.
  • Thrown weapons will no longer sink in lava/poison.
  • Fixed a bug on the leaderboards where other users could appear as [unknown].
  • Fixed some more unreported bugs.


[ 2017-06-08 20:58:15 CET ] [ Original post ]

1.2 Patch - Gunplay Rework, Daily/Weekly Challenges, Free Class Selection, Last Resort System...




  • Major overhaul of Weapon SFX.
  • Revisited and polished fire animations and weapon recoil.
  • Added more particles when hitting enemies and props. Hit flare, sparks, sand bits...
  • Reduced the visual white hitstop time.
  • Improved Ragdolls. They will fade later, fly further and also the gravity is higher on them so they won't look like they're floating anymore. And now you can push them around!
  • Added small screenshake when hitting enemies. Can be disabled (or increased) on Settings.
  • Improved muzzle flash system and added it to more weapons.
  • Impact lights and particles further optimizations.
  • Weapon Changes:
    - Quill Gun: Reduced the time between projectiles and also the time between the projectile hitting and the explosion.
    - Ammit's Crossbow: Reduced the reload speed time by 30%
    - AK47: Rework on spread and recoil. Increased ammo capacity from 90 to 120.
    - Ra's Staff: Increased damage by 10%.
    - Horus Fate: Reduced charge time by 25%.
    - Neith's Sniper & Farsight: Reduced scope time by 30%.
    - Seth's ElectricThrower: General rework.





  • Challenge your friends and the whole world with the Daily and Weekly Quests.
  • Everyone playing the Quest will have the same opportunities, same pyramid, same dungeon layout, same weapons and scrolls...
  • Daily Quest: Pre-selected God and 'mission status' (Skill Tree, Scrolls and Medallion). Compete to be the fastest in the Speedrun mode or compete to gain the most gold possible in the Explorer mode.
  • Weekly Quest: Same as Daily but over a week and you can choose the starting God. You're allowed to play once with each God so you can even beat your own record.





  • No ammo? No problem! Throw your weapon to the enemies face and kill them with it. But don't forget to pick it up from the floor when you're done.
  • Added option to bind the key to throw weapon. Defaults to Middle mouse click or R3 on the gamepad.





  • Now you can select freely between all the unlocked gods.
  • Added a God Bonus System. Less used gods will get ATK, DEF and HP bonus while most used classes won't get any.
  • Replaced the Re-Roll tree node for a new one -> Free Weapon: Grants a random weapon when entering the pyramid.
  • The Sarcophagus will act as a shortcut for going back to Favor Selection. Even after unlocking a new God so you will be able to pick the new God in the same run it's bought.


Other Features / Balance

  • Added Chinese language.
  • The Merchant can sell multiple scrolls (both regular and golden). Each consecutive scroll will be more expensive.
  • Added a visual indicator in Favor Selection to the gods that have completed the game.
  • Hathor nerf
    - Reduced health bonus from 1.15 to 1.
    - Reduced bonus gold from 0.25 to 0.1.
    - Reduced bonus gold upgrade from 0.5 to 0.2.
  • 'Lucky Vessels' Scroll now make vessels drop chicken wings (3hp) instead of alligator steaks (15hp).
  • 'Hieroglyph Master' now also turn the Crit signs into hieroglyphs.
  • Improved Hathor's Hook physics and inertia.
  • Floor modificators UI will hide when entering a new room.
  • Improved savefile handling and corruption prevention.


Bugfixes

  • 'Emergency Landing' damage is no longer applied when you jump before touching the floor.
  • Entering the ray after defeating a Boss will now count as a death.
  • Maaty can no longer be killed with one powerfull attack.
  • Fixed some cases where enemies stopped spawning if you have equipped the Wololo Staff.
  • Fixed flamethrower traps not doing damage when under the influence of 'Troll's Feet'.
  • Fixed the erratic behaviour of 'Dracula' when killing spawnable monsters.
  • Improved Monkey behaviour.
  • Mobility medallion will no longer grant additional jumps to Apis.
  • Fixed several bugs with Ammit and save files.
  • Twitch Mode: Scrolls given by the Merchant or Blood Offering will no longer say "The community has chosen..."
  • Fixed several problems in Rooms
  • Fixed Alt+TAb while having the full minimap visible
  • Fixed scrolls like 'Sorry Not Sorry' or 'What Are You Buying?' giving prohibited weapons while carrying the Cursed medallion.
  • Fixed visual error on 'Steak Upgrade' tree node while carrying the Abundance medallion.
  • Fixed a bug preventing Pharaoh and the sarcophagus to spawn.
  • 'Blood Offering' scrolls won't dissapear if they cross a door.


[ 2017-06-05 17:41:56 CET ] [ Original post ]

1.2 Patch - Gunplay Rework, Daily/Weekly Challenges, Free Class Selection, Last Resort System...




  • Major overhaul of Weapon SFX.
  • Revisited and polished fire animations and weapon recoil.
  • Added more particles when hitting enemies and props. Hit flare, sparks, sand bits...
  • Reduced the visual white hitstop time.
  • Improved Ragdolls. They will fade later, fly further and also the gravity is higher on them so they won't look like they're floating anymore. And now you can push them around!
  • Added small screenshake when hitting enemies. Can be disabled (or increased) on Settings.
  • Improved muzzle flash system and added it to more weapons.
  • Impact lights and particles further optimizations.
  • Weapon Changes:
    - Quill Gun: Reduced the time between projectiles and also the time between the projectile hitting and the explosion.
    - Ammit's Crossbow: Reduced the reload speed time by 30%
    - AK47: Rework on spread and recoil. Increased ammo capacity from 90 to 120.
    - Ra's Staff: Increased damage by 10%.
    - Horus Fate: Reduced charge time by 25%.
    - Neith's Sniper & Farsight: Reduced scope time by 30%.
    - Seth's ElectricThrower: General rework.





  • Challenge your friends and the whole world with the Daily and Weekly Quests.
  • Everyone playing the Quest will have the same opportunities, same pyramid, same dungeon layout, same weapons and scrolls...
  • Daily Quest: Pre-selected God and 'mission status' (Skill Tree, Scrolls and Medallion). Compete to be the fastest in the Speedrun mode or compete to gain the most gold possible in the Explorer mode.
  • Weekly Quest: Same as Daily but over a week and you can choose the starting God. You're allowed to play once with each God so you can even beat your own record.





  • No ammo? No problem! Throw your weapon to the enemies face and kill them with it. But don't forget to pick it up from the floor when you're done.
  • Added option to bind the key to throw weapon. Defaults to Middle mouse click or R3 on the gamepad.





  • Now you can select freely between all the unlocked gods.
  • Added a God Bonus System. Less used gods will get ATK, DEF and HP bonus while most used classes won't get any.
  • Replaced the Re-Roll tree node for a new one -> Free Weapon: Grants a random weapon when entering the pyramid.
  • The Sarcophagus will act as a shortcut for going back to Favor Selection. Even after unlocking a new God so you will be able to pick the new God in the same run it's bought.


Other Features / Balance

  • Added Chinese language.
  • The Merchant can sell multiple scrolls (both regular and golden). Each consecutive scroll will be more expensive.
  • Added a visual indicator in Favor Selection to the gods that have completed the game.
  • Hathor nerf
    - Reduced health bonus from 1.15 to 1.
    - Reduced bonus gold from 0.25 to 0.1.
    - Reduced bonus gold upgrade from 0.5 to 0.2.
  • 'Lucky Vessels' Scroll now make vessels drop chicken wings (3hp) instead of alligator steaks (15hp).
  • 'Hieroglyph Master' now also turn the Crit signs into hieroglyphs.
  • Improved Hathor's Hook physics and inertia.
  • Floor modificators UI will hide when entering a new room.
  • Improved savefile handling and corruption prevention.


Bugfixes

  • 'Emergency Landing' damage is no longer applied when you jump before touching the floor.
  • Entering the ray after defeating a Boss will now count as a death.
  • Maaty can no longer be killed with one powerfull attack.
  • Fixed some cases where enemies stopped spawning if you have equipped the Wololo Staff.
  • Fixed flamethrower traps not doing damage when under the influence of 'Troll's Feet'.
  • Fixed the erratic behaviour of 'Dracula' when killing spawnable monsters.
  • Improved Monkey behaviour.
  • Mobility medallion will no longer grant additional jumps to Apis.
  • Fixed several bugs with Ammit and save files.
  • Twitch Mode: Scrolls given by the Merchant or Blood Offering will no longer say "The community has chosen..."
  • Fixed several problems in Rooms
  • Fixed Alt+TAb while having the full minimap visible
  • Fixed scrolls like 'Sorry Not Sorry' or 'What Are You Buying?' giving prohibited weapons while carrying the Cursed medallion.
  • Fixed visual error on 'Steak Upgrade' tree node while carrying the Abundance medallion.
  • Fixed a bug preventing Pharaoh and the sarcophagus to spawn.
  • 'Blood Offering' scrolls won't dissapear if they cross a door.


[ 2017-06-05 17:41:56 CET ] [ Original post ]

1.2 Public beta! Gunplay Rework, Daily/Weekly Challenges, Free Class Selection, Last Resort System...

The BIG update is coming. Since this update changes a LOT of things, we want to start with a public beta first and see how it goes.

If you want to participate in the beta, head over to the forum for the details: http://steamcommunity.com/app/595140/discussions/0/1291817208507449581/


[ 2017-05-30 18:26:29 CET ] [ Original post ]

1.2 Public beta! Gunplay Rework, Daily/Weekly Challenges, Free Class Selection, Last Resort System...

The BIG update is coming. Since this update changes a LOT of things, we want to start with a public beta first and see how it goes.

If you want to participate in the beta, head over to the forum for the details: http://steamcommunity.com/app/595140/discussions/0/1291817208507449581/


[ 2017-05-30 18:26:29 CET ] [ Original post ]

1.1.5 Patch

v1.1.5

Small patch this time with some bugfixes. We're still working on the bigger things! (gunplay rework, daily/weekly and the last resort ammo system)

Bugs


  • Fixed some more enemies getting stuck behind walls
  • Fixed Pharaoh freeze when breaking all the sarcophagus at the same time
  • Lots of other small fixes


[ 2017-05-15 15:17:55 CET ] [ Original post ]

1.1.5 Patch

v1.1.5

Small patch this time with some bugfixes. We're still working on the bigger things! (gunplay rework, daily/weekly and the last resort ammo system)

Bugs


  • Fixed some more enemies getting stuck behind walls
  • Fixed Pharaoh freeze when breaking all the sarcophagus at the same time
  • Lots of other small fixes


[ 2017-05-15 15:17:55 CET ] [ Original post ]

1.1.4 Patch

v1.1.4

Features / Balance


  • 'That Minion Had A Family' achievement: Reduced the number of minions to kill to 25,000


Bugs

  • Allow class selection after the ending cinematic instead of force playing with the Redneck
  • Fixed getting stuck for four seconds when using Hathor's Hook
  • Fixed 'Level 5 Vegan' infinite ammo effect stopping after entering a Boss fight
  • Fixed 'Not Now' still categorized as Good instead of Bad
  • Lots of other small fixes


[ 2017-05-08 17:54:03 CET ] [ Original post ]

1.1.4 Patch

v1.1.4

Features / Balance


  • 'That Minion Had A Family' achievement: Reduced the number of minions to kill to 25,000


Bugs

  • Allow class selection after the ending cinematic instead of force playing with the Redneck
  • Fixed getting stuck for four seconds when using Hathor's Hook
  • Fixed 'Level 5 Vegan' infinite ammo effect stopping after entering a Boss fight
  • Fixed 'Not Now' still categorized as Good instead of Bad
  • Lots of other small fixes


[ 2017-05-08 17:54:03 CET ] [ Original post ]

1.1.3 Patch

v1.1.3

We've been busy this week! We're still working on major features/changes like improving the gunplay, adding the Daily/Weekly modes and the Last Resort system for when you don't have ammo. But we're also making some other tweaks and changes to other areas on Immortal Redneck, so here's a new patch.

Scrolls Tweaks


  • Removed 'A New Beginning' (Still available on Twitch mode)
  • Disabled 'Please Try Again' on bosses in order to avoid softlocks on Twitch mode. We'll get back to this issue in the next patch and will make it work and resetting the boss as it should be.
  • Damn OMS
    - Renamed to Damn WHO.
    - Can't drop with Ammit favor.
    - Can't drop on First Floor.
    - Can't drop when buying a scroll from Suy.
    - Before: Instead of gold, meat will appear
    - Now: 70% of chance of getting meat instead of gold
  • Bad Investment
    - Before: You lose half of the gold
    - Now: You lose 20% of your gold
  • Lvl 5 Vegan
    - Before: Removes all of your weapons except the one you're using
    - Now: Removes your weapons except the current one. Grants infinite ammo until a new one is dropped or equipped
  • Itchy Trigger Finger
    - Before: Each shot costs 2 ammo
    - Now: If you miss a shot, you lose an additional bullet


Features / Balance

  • Cancelling reloads changing weapons now it's a default option. 'Not Now' Scroll now will avoid this and it's categorized as 'Bad'.
  • The number of god favor choices to select is now 3 instead of 2. 'ReRoll' Skill Tree Node is now cheaper.
  • Added new music tracks inside the pyramids. The OST package has also been updated with the 6 new tracks.
  • Bow buffed. Now it has less ammo and more damage.
  • Shotgun buffed. The spread has been greatly reduced and the reload speed is faster.
  • Vertical Shotgun buffed. Reload speed is faster.
  • Sekhmet nerfed. Lower defense and chicken wings will recover less (3 hp instead of 4).
  • Increased stats of enemies on Pyramid 2 and 3. Also, increased base stats from the bosses there.
  • Temsep buffed. Now it's invulnerable while the shields are rotating.
  • Reduced the repetition on Redneck voices.


Bugs

  • Medallions drop rates are now working as intended.
  • Disabled analytics that could cause hiccups on the framerate when killing enemies or doing certain actions.
  • Fixed some cases in which Snitch (the friggin' disco ball enemy) could be invincible.
  • Fixed climb stopped working.
  • Fixed elevators stopped working.
  • Fixed 'Extra Jump' Skill Tree node not working when unlocked with Apis.
  • Fixed 'Easy Peasy Lemon Squeezy' achievement.
  • Fixed 'Critammo' & 'Bulletback' giving ammo over the weapon limit.
  • Fixed bad interactions between Hathor's Hook and Trampolines/Elevators
  • Fixed 'Auto Aim' option enabling itself after every new launch.
  • Fixed some more enemies in walls.
  • Fixed translation typos.


ATTENTION
Since the seed (the magic number we use to generate the world) has changed because the modifications in scrolls in this update, if you currently have a game inside a pyramid you won't be able to continue it. Instead, you will be taken to the exterior, starting a new run and keeping all the gold collected from the previous run. If you want to end up your current run, we recommend disabling auto-updates from Steam and manually updating after the run is over.


[ 2017-05-04 23:30:58 CET ] [ Original post ]

1.1.3 Patch

v1.1.3

We've been busy this week! We're still working on major features/changes like improving the gunplay, adding the Daily/Weekly modes and the Last Resort system for when you don't have ammo. But we're also making some other tweaks and changes to other areas on Immortal Redneck, so here's a new patch.

Scrolls Tweaks


  • Removed 'A New Beginning' (Still available on Twitch mode)
  • Disabled 'Please Try Again' on bosses in order to avoid softlocks on Twitch mode. We'll get back to this issue in the next patch and will make it work and resetting the boss as it should be.
  • Damn OMS
    - Renamed to Damn WHO.
    - Can't drop with Ammit favor.
    - Can't drop on First Floor.
    - Can't drop when buying a scroll from Suy.
    - Before: Instead of gold, meat will appear
    - Now: 70% of chance of getting meat instead of gold
  • Bad Investment
    - Before: You lose half of the gold
    - Now: You lose 20% of your gold
  • Lvl 5 Vegan
    - Before: Removes all of your weapons except the one you're using
    - Now: Removes your weapons except the current one. Grants infinite ammo until a new one is dropped or equipped
  • Itchy Trigger Finger
    - Before: Each shot costs 2 ammo
    - Now: If you miss a shot, you lose an additional bullet


Features / Balance

  • Cancelling reloads changing weapons now it's a default option. 'Not Now' Scroll now will avoid this and it's categorized as 'Bad'.
  • The number of god favor choices to select is now 3 instead of 2. 'ReRoll' Skill Tree Node is now cheaper.
  • Added new music tracks inside the pyramids. The OST package has also been updated with the 6 new tracks.
  • Bow buffed. Now it has less ammo and more damage.
  • Shotgun buffed. The spread has been greatly reduced and the reload speed is faster.
  • Vertical Shotgun buffed. Reload speed is faster.
  • Sekhmet nerfed. Lower defense and chicken wings will recover less (3 hp instead of 4).
  • Increased stats of enemies on Pyramid 2 and 3. Also, increased base stats from the bosses there.
  • Temsep buffed. Now it's invulnerable while the shields are rotating.
  • Reduced the repetition on Redneck voices.


Bugs

  • Medallions drop rates are now working as intended.
  • Disabled analytics that could cause hiccups on the framerate when killing enemies or doing certain actions.
  • Fixed some cases in which Snitch (the friggin' disco ball enemy) could be invincible.
  • Fixed climb stopped working.
  • Fixed elevators stopped working.
  • Fixed 'Extra Jump' Skill Tree node not working when unlocked with Apis.
  • Fixed 'Easy Peasy Lemon Squeezy' achievement.
  • Fixed 'Critammo' & 'Bulletback' giving ammo over the weapon limit.
  • Fixed bad interactions between Hathor's Hook and Trampolines/Elevators
  • Fixed 'Auto Aim' option enabling itself after every new launch.
  • Fixed some more enemies in walls.
  • Fixed translation typos.


ATTENTION
Since the seed (the magic number we use to generate the world) has changed because the modifications in scrolls in this update, if you currently have a game inside a pyramid you won't be able to continue it. Instead, you will be taken to the exterior, starting a new run and keeping all the gold collected from the previous run. If you want to end up your current run, we recommend disabling auto-updates from Steam and manually updating after the run is over.


[ 2017-05-04 23:30:58 CET ] [ Original post ]

1.1.2 Patch - Rework on the Ammo system

v1.1.2

Features / Balance


  • Rework on the ammo system. Now you can overflow the capacity of the chamber and gain ammo without the need to reload first.
  • Increased available weapon pool on Pyramid 1
  • Incremented base drop chance for Scrolls
  • Incremented base drop chance for Weapons


Bugs

  • Fixed the UZI animation lock when reloading with the "Not Now" scroll
  • Fixed vSync with Target Frame Rate set to 72/90/144
  • Securing the code from the climbs to prevent a bug related to them


[ 2017-04-28 19:40:38 CET ] [ Original post ]

1.1.1 Patch

Thank you so much for all your feedback over these past two days. We're thrilled to see that everyone is enjoying the game.

We've been busy trying to locate and fixing all the bugs you've reported so here's a new patch.

v1.1.1


  • Fixed the mouse not working on the main menu issue when a device with touch input is detected
  • Fixed a rare freeze on Pharaoh fight
  • Fixed a rare crash when using Neith's falcon
  • Fixed some cases where an Archer could be stuck inside stairs/wall
  • Improved the stuttering issue when the Frame Rate is capped to 30/60
  • Improved teleport particle of AlChafar (the enemy that teleports when shooted)
  • Improved blueprint drop chances
  • Revisited the scrolls that affected Defense. Solved some bugs and improved the balance.
  • Unified the bindings of the player movement and the minimap movement. If you change the default movement keys/buttons you can now move the map with those keys/buttons too.
  • Lots of other minor fixes and improves


[ 2017-04-27 18:06:44 CET ] [ Original post ]

Immortal Redneck is OUT

http://store.steampowered.com/app/595140


[ 2017-04-25 19:27:08 CET ] [ Original post ]

Day 1 Patch



Immortal Redneck has been ready for a few weeks, but we've been working non-stop to deliver you an even greater experience. The game is going to have a day-one patch featuring a lot of new things.

Here's the complete list of fixes and changes:

v1.1


  • Improved the recoil system, weapons should feel smoother now and cause less motion sickness
  • Also improved and further tinkering on the general feeling of the weapons
  • Improved the climb system. Now you shouldn't climb if your falling down on purpouse.
  • Improved the visual transition between rooms
  • Buying a new God Favor will grant it appearing on the next run
  • Added five new music tracks to avoid repetition
  • Changed vSync off/on setting for a custom Frame Rate choice. Now you can select between 30/60/72/90/120/144 or just unlimited FPS.
  • Lots of fixes on the Achievements system
  • Reduced the times a Voice Reaction can be repeated in the same run
  • Reduced voting time on Twitch Mode
  • Fixed the performance issues while using the AK47
  • Fixed a rare bug where a certain enemy could be immortal. The only immortal being here should be the Redneck.
  • Lots of other minor fixes and improves


[ 2017-04-25 13:56:15 CET ] [ Original post ]