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After getting a bit of feedback I've added a couple of small features. -You can now change the zoom level (FOV) in-game using the left Shift and left Control keys. -Added the ability to do a 'dummy' camera rotation. This allows you to get a good view of the puzzle you're in without causing any tile changes. You can do this by holding the right Control key while using A/D to rotate. I also made a few improvements to how the tiles are generated. You should see slightly better performance. There is an issue on some machines causing very low frame rates. There seems to be a Unity bug which I haven't found a workaround for yet. Working solo it's hard to find time, but I'll do my best to find a solution.
After getting a bit of feedback I've added a couple of small features. -You can now change the zoom level (FOV) in-game using the left Shift and left Control keys. -Added the ability to do a 'dummy' camera rotation. This allows you to get a good view of the puzzle you're in without causing any tile changes. You can do this by holding the right Control key while using A/D to rotate. I also made a few improvements to how the tiles are generated. You should see slightly better performance. There is an issue on some machines causing very low frame rates. There seems to be a Unity bug which I haven't found a workaround for yet. Working solo it's hard to find time, but I'll do my best to find a solution.
I've pushed a small update fixing an issue with the game becoming unresponsive after collecting the first relic. -Modified level layout to stop the possibility of glitching across a gap. This glitch broke the trigger needed to complete the first level. If you had collected the relic and quit the game after it becoming unresponsive, it should recognize that you have completed that and respawn you in the correct location.
I've pushed a small update fixing an issue with the game becoming unresponsive after collecting the first relic. -Modified level layout to stop the possibility of glitching across a gap. This glitch broke the trigger needed to complete the first level. If you had collected the relic and quit the game after it becoming unresponsive, it should recognize that you have completed that and respawn you in the correct location.
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