Been a while, hasn't it? Our last update to the game was just over a month ago. Well, even the release notes don't remotely do this one justice! Basically there was previously a problem with the balance progression throughout the game if you were past a certain skill level in particular. And there were some rooms that would give you situations where you might take unavoidable hits. And there were some enemies that were out of whack, and some weapons for you. And most of the consumable items were underwhelming. Well... wowza, what a ton of changes to tune this one up for you. The math for the progression of the game has been completely reworked, along with a lot of math in a lot of other places. 96 of the room templates have had tweaks to them, and the rest have had a hard squinting-at. The final bosses are going to kick you in the teeth now (as they should), rather than you commonly having an OP build that would let you blaze through them quickly. The latter still CAN happen, which is part of the fun of this genre, but now it's not remotely (vaguely, slightly) as frequent as it was before. Oh! Hey, yeah, there's also... seven, I think?... new weapons for you. Four new familiars, too. Bunches of new sound effects and some new particle effects. A new enemy, the Zombot. Also, I almost forgot -- Misery wrote up a great guide for you: Some tips and tricks for new or advanced players Good grief! And yes, of course, the Freaking Volunteers (whom this release is courtesy of) are still working on more. If you run into any balance issues or have other feedback (good as well as bad!), I'm sure they'd love to hear from you on our forums, the steam forums, our bugtracker... you know where to find us. Official forum thread on this post.
[ 2016-05-06 19:31:25 CET ] [ Original post ]
🎮 Full Controller Support
- Starward Rogue Linux [122.95 M]
- Starward Rogue: AuGMENTED
- Roguelite catacombs that evolve and expand with each of your successes.
- Hundreds of items, enemies and rooms, and dozens of epic boss fights.
- Fully playable with keyboard+mouse or gamepad.
- 5 difficulty levels range from "Relatively Easy" to "Nigh Impossible."
- Play as a "head in a mech" harvested from the neck of everyone's favorite Hydral.
- Find secrets of The Megalith, a giant structure lodged in a star, as you lose many heads.
- Figure out what happened to Rodney, an AI redshirt of uncertain motives.
- Over-the-top mod support. Detailed wiki: create enemies, items, weapons, and rooms.
- Secrets! Among them "incredibilities" that massively change the way the game plays.
- Varied mech suits: dipole magnetism, time control, and more.
- Upgrade during each "run" via EXP/Perks, shops, and items found while exploring.
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 2.2Ghz CPUMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Screen resolution at least 720px high. and 1024px wide.
- Storage: 400 MB available space
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