Name | Starward Rogue | ||
Developer | Arcen Games, LLC | ||
Publisher | Arcen Games, LLC | ||
Tags | |||
Release | 2016-01-22 | ||
Steam | 2,99€ 2,24£ 2,99$ / 75 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  5 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  50,000 .. 100,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 272 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 272 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Starward Rogue Linux [122.95 M] | ||
DLC | Starward Rogue: AuGMENTED |
New build! https://wiki.arcengames.com/index.php?title=Starward_Rogue:Post-1.5_Release_Notes#Version_2.601_.28XInput_Fix.29 |
Hello there. |
Chris here! By any sane metric I can think of, AI War 2 shouldn't exist. And yet it's more than I ever imagined it could be. |
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Hey everybody |
Hey everybody. Things have been pretty busy over at Arcen with AI War 2 set to launch into Early Access in July. You can wishlist that here to be notified when that launches if you're interested. |
Hey everybody |
Hey everybody |
It's here! Arcen Games are proud to finally announce the launch of the first Starward Rogue expansion: AuGMENTED. Available now! |
It's here! Arcen Games are proud to finally announce the launch of the first Starward Rogue expansion: AuGMENTED. Available now! |
Hey everybody, |
Hey everybody, |
New mechs! Free new content always comes alongside our paid expansions, and this one is no exception. Check out the properties for this game under steam, and go under the betas tab and choose beta if you'd like to be a beta tester for our 1.700 version: https://wiki.arcengames.com/index.php?title=Starward_Rogue:Post-1.5_Release_Notes#BETA_Version_1.700 |
New mechs! Free new content always comes alongside our paid expansions, and this one is no exception. Check out the properties for this game under steam, and go under the betas tab and choose beta if you'd like to be a beta tester for our 1.700 version: https://wiki.arcengames.com/index.php?title=Starward_Rogue:Post-1.5_Release_Notes#BETA_Version_1.700 |
Hello everyone! |
Hello everyone! |
Hey everyone, Craig here. |
Hey everyone, Craig here. |
Hey everyone, Quinn here. |
Hey everyone, Quinn here. |
New beta build for you! To get this one, you'll need to right-click the game in Steam and hit Properties, then go to Betas and opt into the beta for this game. Right now the guys are basically looking for feedback, because this is a huge number of changes! |
New beta build for you! To get this one, you'll need to right-click the game in Steam and hit Properties, then go to Betas and opt into the beta for this game. Right now the guys are basically looking for feedback, because this is a huge number of changes! |
Hey! Didn't think we forgot about Starward Rogue, did you? There's been a ton of stuff going on with it, though we've not had a release since May.
Other Updates! These things don't have anything to do with Humble, but they are a part of the general 1.5 update of the game, so you'll find these brand-new things waiting for you as you launch the game, too. :) Backtracking Teleporter Pads A long desired feature. Backtracking teleporters! These allow for much faster movement around the floors in order to making backtracking much easier. You'll see these in the corner of rooms. They work rather like the Warp Whistle did in Zelda 1, except faster. Sacrifice Shop Overhaul The sacrifice shop has had 13 new items added: Coupon Cutter, A Phasing Grace, Dead Eye Module, Explodifier, Grin And Bear It, Lorentz Factor, Magic Missile Box, Nanite Hull, Overcritical, Photoelectric, Skeleton Keycard, Scourge Spread, and the Blood Avenger. These items were created with help from the community. . This really makes a big difference, because on long runs the sacrifice shops could be getting empty on the lower floors. Misery's Enemy and Room Balance Overhaul Numerous adjustments have been made to the enemies, especially those late game. Floors 6 and 7 are a lot tougher now. As well as just adjustments, there are also new enemies to fight including Fragment, Diffusion, and many other new variants of existing enemies. Watch out for those Blue Facerippers! New Weapons A pack of 9 new main, energy, and missile launchers has been added: Plasma Shotgun, Warhog's Shotgun, Solar Flaregun, Stomper, Burstomatic, Interceptor Crossbow, Big Homing Missile Launcher, Homing Multi Mini Missile Launcher, and the Triple Squared Missile Launcher. Created in collaboration with community member Goldenwolf! Additionally, Spread Shot now added for real – it wasn't seeding in the previous patch. New Boss and Miniboss stuff Misery has added a new boss called Sunder, as well as completely overhauling Terminus (the super-final boss). It's now a crazy and epic fight worthy of being called the true final boss. New miniboss Loco has been added courtesy of Ptarth, plus a new Reaper variant, and a few improvements to the existing ones. Improved Items A few items have received some attention such as the Cryofreeze, Incineration, and the Sheltering Modules. Improvements for Limiter Removal, Phase Module, and many more. Mech Selection Now it's possible at add new mechs to the game without them overwriting the existing mechs. Now you can get a page scroll so that it's possible to add as many mechs as desired. Very useful for modders. Whew! And that's all that we can remember, at least. ;) The release notes are freaking long, and they don't include anything from the Humble section. This update is almost entirely brought to you by our awesome volunteers Misery, ptarth, Pepisolo, and Cinth. They had some help from other community members in some cases, and Blue from our staff provided the art and Keith provided some coding, but they did all the heavy lifting. I'm super impressed with their work. Enjoy! Chris |
Been a while, hasn't it? Our last update to the game was just over a month ago. Well, even the release notes don't remotely do this one justice! |
New build for you! Included are two new consumable items: Wormhole Journey and Anomaly Detector. There is also a loooooong list of consumables that have been tweaked and tuned. A number of bugs have been fixed relating to homing weapons and familiars, and there are some new sound effects as well. |
New one! This continues the recent trend of refinement-focused releases. It updates/adds a number of sound effects, it adds several enemy variants, it refines a number of player weapons, and fixes a number of bugs. It also adds yet more modding xml commands, and a new main-slot weapon: the Smart Gun. |
New one! This continues the recent trend of refinement-focused releases. It updates/adds a number of sound effects, it adds several enemy variants, it refines a number of player weapons, and fixes a number of bugs. It also adds yet more modding xml commands, and a new main-slot weapon: the Smart Gun. |
New build! This one is about refinement more than anything else. It has sound effect improvements, various bugfixes, some improved enemies and weapons, and a variety of new xml features if you're into enemy creation or modding. |
New one for you! This one has 14 new rooms, a new enemy with 4 variants, a bunch of improved weapons, and more. "More" includes some bugfixes, as well as the start to a sound-effect-upgrade process. The game is already rich with sound effects, but we (most specifically Craig, who is doing it) want it even bigger and better. |
Another biggun! This one has a ton of balance and exploit adjustments, as well as some important bugfixes surrounding the sacrifice shops in particular. No more should the sacrifice shops accidentally kill you when you make a purchase -- sorry about that! |
This one is rather big! Nothing too giant individually, but there's a whole heck of a lot of things in this one. First of all, there's 14 new rooms from community members, boss updates and additions, new enemies, updated and overhauled drones, and balance to feats. Among many, many other things. |
Another two updates! These one have four enemies, three of which are community-created. This also fixes the performance-eating aspects of our own recently-added Demesne enemy. And there was a performance regression in 1.010 in general that is now fixed. Sorry about all the hitching that was causing -- it was worst on linux, but happening on all three OSes. |
Another update! This one has bugfixes, a new community-made enemy, a variety of balance tweaks, and more. This also reduces the number of runs you must win before you get the full 7-floor runs instead of the shorter 5-floor runs. |
Another day, another update. This one is a bit sparse, since it was a... challenging day. That said, this adds two new enemies for you to battle, switches an inept sacrifice room item into an excellent new incredibility, and has a number of bugfixes. |
A really big update for you today. First of all, this clears out a ton of our mantis bugtracker issues. This also allows deadzone setting for your analog sticks, and sets the default back slightly higher again, which is good for your average well-loved 360 controller. |
Two more updates for you today -- thanks for everyone who was giving us feedback with these! 1.006 and 1.007 are, in a lot of respects, not the most exciting releases. However, they do completely rework the underlying input system to have greater compatibility with more gamepads, and in particular the XBox One. |
Hey everybody, |
Starward Rogue is a passion project designed not just by myself, but by a team of other hardcore fans of this subgenre. We have several thousand hours in similar games, and we wanted to do something excitingly new without being completely alien. |
Starward Rogue is Now Available on Steam and is 10% off!* |