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Hey! Didn't think we forgot about Starward Rogue, did you? There's been a ton of stuff going on with it, though we've not had a release since May.
I'm going to break this post into two parts: an "abstract," if you will, that is briefer and up here at the top. And then an incredibly-long section below with all the details. So when you see the length of this thing, feel free to stop reading after the abstract. Here we go!
Abstract
The TLDR is that this game is being included in the August Humble Monthly, and as a part of that they sponsored some awesome new content that is available for everybody -- if you already have the game, you're getting this content for free, too.
BUT we also have a bunch of other awesome updates that go along with this that are unrelated to Humble, but are just things-that-have-been-in-progress-since-May. The difference in the feel of the game, to me, is nothing short of incredible. And I feel like I can take this moment to brag a bit, since I've had nothing to do with the specific content, given I've been busy with In Case of Emergency, Release Raptor for my own work.
The end boss, Terminus, is now incredibly more epic, which is very exciting. Balance work has been done all over the place, and the ending areas of the game are a lot harder. There are dozens of new things of various sorts: enemies, items, weapons, etc, etc.
Both the consumable shops and the sacrifice shops have gotten huge updates to be more useful and filled with more goodies. There's a new mech, bringing the total from 6 to 7.
There are also now teleporters that let you easily backtrack to key points that you've visited in the past on the current floor. Saves a ton of time and streamlines exploration. And lots, lots more.
Humble Monthly
What's this new sponsored content? Glad you asked!
The Humble Mech
Description: Gets a 10% discount at all stores, and 20 credits starting spending money. Armed with the Contrishooter, a secondary weapon that is powered by your own generosity, and a missile launcher that converts enemies into credits on kill.
A bit of a game changing mechanic on this mech, due to it's secondary weapon that uses credits instead of energy.
Note from Chris: This is my own favorite mech now, I think. It's definitely not overpowered, but it fits my playstyle really well. I tend to be pretty frugal in the game, and having extra credits here actually encourages me to spend a bit more.
But even more than that, my frugality is rewarded a bit in that I can unleash a ton of hurt on bosses with the Contrishooter. All of the existing mechs (there are 6 until now) are great and each fit a specific playstyle, but this is the first one that truly supports my own slightly-speedrunny-very-little-shopping playstyle.
"The Humbled": New Boss
This is a new multi phase boss that uses two sets of orbiting minions as its defense.
If you don't mind spoilers, here's a video of the Hard mode version of the Humble-themed boss. The normal mode version is not so intense.
Bear in mind that this takes extra time in that video because Misery was playing with no upgrades whatsoever to his mech, so the boss feels extra tanky thanks to that. In actual gameplay where you've collected items and leveled up and whatnot it dies at a better rate.
Consumable Shop Overhaul
The consumable shop has always been something that most players wouldn't normally have thought worthy of using a keycard on, so we decided to put some extra love here; the shop has been overhauled, including changes to its structure as well as the addition of a lot of new content.
Firstly, there are two variants of this shop. The normal shop which the player will encounter on most of their runs, which features a few new Humble-themed items. Then, there is also a new special Humble Shop which appears more rarely, but has 7 slots for items -- instead of 3.
Humble-Themed Items
Here is a list of the Humble specific content that has been added as part of the Consumable shop overhaul.
[ 6069 ]
[ 668 ]
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