Hey everybody Here's our first major update since the launch of AuGMENTED and it contains two big changes. Firstly, we have finally managed to track down and fix a longstanding problem with regards to very occasional crashing that could happen. I'll leave Chris to explain this! "FINALLY fixed the longstanding super-infrequent crashing that was happening for some-but-not-all players. This has been a thorn in our side for two years now, but we finally got some excellent help from Unity's engine developers themselves, and it turns out that we were triggering a crash bug somewhere deep in the engine via calls to audio.GetAudioClip(). That's now on their list to investigate and fix, but in our case now that we know what the problem actually is, we've switched approaches to no longer use that method at all, instead baking the music and voice tracks into the game itself. This is also why it would happen sometimes specifically during tutorials." Phew! So, that should be the last we see of that issue. Many thanks to everyone who has submitted crash reports for this problem, and also to the folks over at Unity for helping us track down what the issue was. Now for the second big change -- the probation overhaul! The whole probation mechanic (those optional little challenges you get at the start of floors 2+) of the game has had a bit of sprucing up thanks to Logorouge and Draco. All rewards for the probations have been improved, 2 new probations have been added, any existing probation issues have been fixed, and there have even been some extra niceties added like SFX and console notifications on success or failure. In addition to these two big changes, there have also been the usual bunch of fixes and balance changes. There is a also "new" sacrifice item for AuGMENTED that was accidentally not set to seed when the expansion launched -- Parasite Armor. We hope you enjoy this update! :)
[ 2018-02-07 23:44:29 CET ] [ Original post ]
Hey everybody Here's our first major update since the launch of AuGMENTED and it contains two big changes. Firstly, we have finally managed to track down and fix a longstanding problem with regards to very occasional crashing that could happen. I'll leave Chris to explain this! "FINALLY fixed the longstanding super-infrequent crashing that was happening for some-but-not-all players. This has been a thorn in our side for two years now, but we finally got some excellent help from Unity's engine developers themselves, and it turns out that we were triggering a crash bug somewhere deep in the engine via calls to audio.GetAudioClip(). That's now on their list to investigate and fix, but in our case now that we know what the problem actually is, we've switched approaches to no longer use that method at all, instead baking the music and voice tracks into the game itself. This is also why it would happen sometimes specifically during tutorials." Phew! So, that should be the last we see of that issue. Many thanks to everyone who has submitted crash reports for this problem, and also to the folks over at Unity for helping us track down what the issue was. Now for the second big change -- the probation overhaul! The whole probation mechanic (those optional little challenges you get at the start of floors 2+) of the game has had a bit of sprucing up thanks to Logorouge and Draco. All rewards for the probations have been improved, 2 new probations have been added, any existing probation issues have been fixed, and there have even been some extra niceties added like SFX and console notifications on success or failure. In addition to these two big changes, there have also been the usual bunch of fixes and balance changes. There is a also "new" sacrifice item for AuGMENTED that was accidentally not set to seed when the expansion launched -- Parasite Armor. We hope you enjoy this update! :)
[ 2018-02-07 23:44:29 CET ] [ Original post ]
🎮 Full Controller Support
- Starward Rogue Linux [122.95 M]
- Starward Rogue: AuGMENTED
- Roguelite catacombs that evolve and expand with each of your successes.
- Hundreds of items, enemies and rooms, and dozens of epic boss fights.
- Fully playable with keyboard+mouse or gamepad.
- 5 difficulty levels range from "Relatively Easy" to "Nigh Impossible."
- Play as a "head in a mech" harvested from the neck of everyone's favorite Hydral.
- Find secrets of The Megalith, a giant structure lodged in a star, as you lose many heads.
- Figure out what happened to Rodney, an AI redshirt of uncertain motives.
- Over-the-top mod support. Detailed wiki: create enemies, items, weapons, and rooms.
- Secrets! Among them "incredibilities" that massively change the way the game plays.
- Varied mech suits: dipole magnetism, time control, and more.
- Upgrade during each "run" via EXP/Perks, shops, and items found while exploring.
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 2.2Ghz CPUMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Screen resolution at least 720px high. and 1024px wide.
- Storage: 400 MB available space
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