Two-Week Recap
Today we implemented controller support so the entire game can now be played with a PS4 or XBOX controller at any time. This can be plugged in or removed during play or in any menu at your leisure.
This week we also launched the OST as a DLC to the game which you can find here. http://store.steampowered.com/app/462550/
Right now the leader-boards are heating up as some players are starting to really tear through hard-mode. That being said I am still waiting for someone to knock us off the top. ːbaconchampionː http://steamcommunity.com/stats/454380/leaderboards/1193830/ The community event has almost concluded as you have all killed a total of 608,338 out of the needed 750,000 enemies. When this is finished the Teapot character will unlock for ALL past or future players. We have also seen a lot of you pushing to get even the most difficult achievements. In the next few weeks we have plans to add dozens of new ones with all kinds of ridiculous objectives. Also if you haven't had a chance to see it, check out @TeamFourStar's video on our delicious breakfast bullet-hell. https://www.youtube.com/watch?v=wJeZPelnEcQ
Some of you may have noticed changes to normal mode content and the addition of a few new bosses. The current plan is to slightly soften earlier content in levels 1 and 2 while bumping up hard mode content with additional mechanics. This kind of work is easiest to do now in the beginning where we have the flexibility to do so. Let us know what you think about the direction of the game at any time, it helps us make it better for everyone. For those who do not know, hard mode is triggered by killing the Gazebo on the fourth level and continuing your run into hard mode levels.
As we move forward we will be releasing new community events to launch more playable characters, new bosses/mini-bosses as patches, and additional levels. Thank you for all of the wonderful feedback so far, you guys are fantastic.
[ 2016-04-16 14:57:29 CET ] [ Original post ]
Now that we are past the initial launch terrors are over I wanted to take a minute to talk about everything that has been updated and everything we have planned for the coming weeks.
Controller Support
Today we implemented controller support so the entire game can now be played with a PS4 or XBOX controller at any time. This can be plugged in or removed during play or in any menu at your leisure.
OST Released
This week we also launched the OST as a DLC to the game which you can find here. http://store.steampowered.com/app/462550/
Community
Right now the leader-boards are heating up as some players are starting to really tear through hard-mode. That being said I am still waiting for someone to knock us off the top. ːbaconchampionː http://steamcommunity.com/stats/454380/leaderboards/1193830/ The community event has almost concluded as you have all killed a total of 608,338 out of the needed 750,000 enemies. When this is finished the Teapot character will unlock for ALL past or future players. We have also seen a lot of you pushing to get even the most difficult achievements. In the next few weeks we have plans to add dozens of new ones with all kinds of ridiculous objectives. Also if you haven't had a chance to see it, check out @TeamFourStar's video on our delicious breakfast bullet-hell. https://www.youtube.com/watch?v=wJeZPelnEcQ
Balance
Some of you may have noticed changes to normal mode content and the addition of a few new bosses. The current plan is to slightly soften earlier content in levels 1 and 2 while bumping up hard mode content with additional mechanics. This kind of work is easiest to do now in the beginning where we have the flexibility to do so. Let us know what you think about the direction of the game at any time, it helps us make it better for everyone. For those who do not know, hard mode is triggered by killing the Gazebo on the fourth level and continuing your run into hard mode levels.
The Future
As we move forward we will be releasing new community events to launch more playable characters, new bosses/mini-bosses as patches, and additional levels. Thank you for all of the wonderful feedback so far, you guys are fantastic.
Champions of Breakfast
Pirate Software
Pirate Software
2016-06-23
Action Indie Singleplayer
Game News Posts 52
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(114 reviews)
https://store.steampowered.com/app/454380 
The Game includes VR Support
Champions of Breakfast - Linux [146.57 M]
Champions of Breakfast - OST
Champions of Breakfast is a fast-paced arcade shoot 'em up where you save breakfast to save the world. Take control of a kitchen appliance as you battle your way through the house defeating jealous adversaries who have stolen your sweet sweet ingredients. You will launch bacon, dispense eggs, defeat laser firing remote controls, battle a bathtub, and hopefully save breakfast before anyone wakes up to discover the truth.
The Team: http://www.gopiratesoftware.com/crew/
DevBlog: http://gopiratesoftware.tumblr.com/
Twitter: https://twitter.com/PirateSoftware_
Reddit: https://www.reddit.com/r/ChampionsOfBreakfast/
Features:
- Play as different characters including the Toaster, Whisk, and others.
- Fight enemies with unique bullets and actions.
- Destroy bosses with vastly superior powers.
- Pick up foods to aid you in your glorious quest
- Utilize super abilities to rain deliciousness upon your foes.
- Infinitely scaling difficulty allows you to keep playing until you can no longer take the pain.
- Compete with other breakfast enthusiasts from around the world for the highest score.
- Trading Cards, Achievements, Breakfast!
- Free regular content updates.
The Team: http://www.gopiratesoftware.com/crew/
DevBlog: http://gopiratesoftware.tumblr.com/
Twitter: https://twitter.com/PirateSoftware_
Reddit: https://www.reddit.com/r/ChampionsOfBreakfast/
MINIMAL SETUP
- Processor: 1.2Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB
- Storage: 200 MB available spaceAdditional Notes: This game is locked to 60 frames per second.
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