Patchnotes v1.0.2 Map generation should be faster now. There's a button to regenerate maps, in case you might encounter one that's impossible to solve. Maps are also a bit more difficult. All feedback is greatly appreciated. Enjoy! :)
[ 2017-05-14 20:51:49 CET ] [ Original post ]
Patchnotes v1.0.2 Map generation should be faster now. There's a button to regenerate maps, in case you might encounter one that's impossible to solve. Maps are also a bit more difficult. All feedback is greatly appreciated. Enjoy! :)
[ 2017-05-14 20:51:49 CET ] [ Original post ]
Patchnotes v1.0.1
- All treasures should be reachable.
- All maps should be possible to finish now.
- All maps contain at least one enemy.
- Minor adjustments to map difficulty.
- Fixed windowed mode.
- Android (mobile) version
- Translations (Dutch, Russian, Spanish, French...)
- New map types/biomes: picnic (ants), desert (scorpions), sewer (rats)...
- Daily challenges
- More achievements
[ 2017-05-07 11:57:31 CET ] [ Original post ]
Patchnotes v1.0.1
- All treasures should be reachable.
- All maps should be possible to finish now.
- All maps contain at least one enemy.
- Minor adjustments to map difficulty.
- Fixed windowed mode.
- Android (mobile) version
- Translations (Dutch, Russian, Spanish, French...)
- New map types/biomes: picnic (ants), desert (scorpions), sewer (rats)...
- Daily challenges
- More achievements
[ 2017-05-07 11:57:31 CET ] [ Original post ]
We noticed a few problems with map generation. Some maps are impossible to finish, sometimes you cannot collect every treasure, sometimes you'll encounter a creature as soon as you start a map... I'm busy working on an update that will hopefully fix all of these issues. Expecting an updated version Sunday evening (GMT+1). I'll keep you posted! Nikolas
[ 2017-05-06 09:22:25 CET ] [ Original post ]
We noticed a few problems with map generation. Some maps are impossible to finish, sometimes you cannot collect every treasure, sometimes you'll encounter a creature as soon as you start a map... I'm busy working on an update that will hopefully fix all of these issues. Expecting an updated version Sunday evening (GMT+1). I'll keep you posted! Nikolas
[ 2017-05-06 09:22:25 CET ] [ Original post ]
ClockwiZZZe - our first game - is out now! Please share your thoughts with us. ːsteamhappyː
[ 2017-05-02 07:47:28 CET ] [ Original post ]
ClockwiZZZe - our first game - is out now! Please share your thoughts with us. steamhappy
[ 2017-05-02 07:47:28 CET ] [ Original post ]
The things I'm particularly proud of:
- It's cross platform: Windows, Mac and Linux. Android will follow.
- It has all Steam recommended features: achievements (only 8, more will follow), trading cards (almost), and cloud sync of your savegame.
- Maps are procedurally generated. Each time you play, you have a different world and different maps.
- I absolutely love the music: it's amazing how much it adds to the gameplay and atmosphere.
[ 2017-05-01 10:12:48 CET ] [ Original post ]
The things I'm particularly proud of:
- It's cross platform: Windows, Mac and Linux. Android will follow.
- It has all Steam recommended features: achievements (only 8, more will follow), trading cards (almost), and cloud sync of your savegame.
- Maps are procedurally generated. Each time you play, you have a different world and different maps.
- I absolutely love the music: it's amazing how much it adds to the gameplay and atmosphere.
[ 2017-05-01 10:12:48 CET ] [ Original post ]
- Depot: ClockwiZZZe Linux [44.8 M]
Maps are procedurally generated, so each playthrough is different.
You can solve each level in multiple ways. When you feel confident about your solution, you can press fast forward to speed things up.
Enjoy and welcome to the ClockwiZZZe addiction! :)
- Processor: 1.7 GHz Dual Core or GreaterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256MB
- Storage: 200 MB available space
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