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Fixes for widescreens

Fixes for widescreens Updated engine framework


[ 2021-03-12 11:52:21 CET ] [ Original post ]

Patchnotes v1.0.2

Patchnotes v1.0.2 Map generation should be faster now. There's a button to regenerate maps, in case you might encounter one that's impossible to solve. Maps are also a bit more difficult. All feedback is greatly appreciated. Enjoy! :)


[ 2017-05-14 20:51:49 CET ] [ Original post ]

Patchnotes v1.0.2

Patchnotes v1.0.2 Map generation should be faster now. There's a button to regenerate maps, in case you might encounter one that's impossible to solve. Maps are also a bit more difficult. All feedback is greatly appreciated. Enjoy! :)


[ 2017-05-14 20:51:49 CET ] [ Original post ]

Patchnotes v1.0.1

Patchnotes v1.0.1

  • All treasures should be reachable.
  • All maps should be possible to finish now.
  • All maps contain at least one enemy.
  • Minor adjustments to map difficulty.
  • Fixed windowed mode.
What's next? I'm considering to add a button to re-generate maps, just in case. There will be some major updates following and I'd like your suggestions to get these things prioritized.
  • Android (mobile) version
  • Translations (Dutch, Russian, Spanish, French...)
  • New map types/biomes: picnic (ants), desert (scorpions), sewer (rats)...
  • Daily challenges
  • More achievements
Looking forward to your feedback. ːsteamhappyː


[ 2017-05-07 11:57:31 CET ] [ Original post ]

Patchnotes v1.0.1

Patchnotes v1.0.1

  • All treasures should be reachable.
  • All maps should be possible to finish now.
  • All maps contain at least one enemy.
  • Minor adjustments to map difficulty.
  • Fixed windowed mode.
What's next? I'm considering to add a button to re-generate maps, just in case. There will be some major updates following and I'd like your suggestions to get these things prioritized.
  • Android (mobile) version
  • Translations (Dutch, Russian, Spanish, French...)
  • New map types/biomes: picnic (ants), desert (scorpions), sewer (rats)...
  • Daily challenges
  • More achievements
Looking forward to your feedback. steamhappy


[ 2017-05-07 11:57:31 CET ] [ Original post ]

Improvements

We noticed a few problems with map generation. Some maps are impossible to finish, sometimes you cannot collect every treasure, sometimes you'll encounter a creature as soon as you start a map... I'm busy working on an update that will hopefully fix all of these issues. Expecting an updated version Sunday evening (GMT+1). I'll keep you posted! Nikolas


[ 2017-05-06 09:22:25 CET ] [ Original post ]

Improvements

We noticed a few problems with map generation. Some maps are impossible to finish, sometimes you cannot collect every treasure, sometimes you'll encounter a creature as soon as you start a map... I'm busy working on an update that will hopefully fix all of these issues. Expecting an updated version Sunday evening (GMT+1). I'll keep you posted! Nikolas


[ 2017-05-06 09:22:25 CET ] [ Original post ]

ClockwiZZZe is out NOW!

ClockwiZZZe - our first game - is out now! Please share your thoughts with us. ːsteamhappyː


[ 2017-05-02 07:47:28 CET ] [ Original post ]

ClockwiZZZe is out NOW!

ClockwiZZZe - our first game - is out now! Please share your thoughts with us. steamhappy


[ 2017-05-02 07:47:28 CET ] [ Original post ]

ClockwiZZZe getting released: just a few more hours

The things I'm particularly proud of:

  • It's cross platform: Windows, Mac and Linux. Android will follow.
  • It has all Steam recommended features: achievements (only 8, more will follow), trading cards (almost), and cloud sync of your savegame.
  • Maps are procedurally generated. Each time you play, you have a different world and different maps.
  • I absolutely love the music: it's amazing how much it adds to the gameplay and atmosphere.


[ 2017-05-01 10:12:48 CET ] [ Original post ]

ClockwiZZZe getting released: just a few more hours

The things I'm particularly proud of:

  • It's cross platform: Windows, Mac and Linux. Android will follow.
  • It has all Steam recommended features: achievements (only 8, more will follow), trading cards (almost), and cloud sync of your savegame.
  • Maps are procedurally generated. Each time you play, you have a different world and different maps.
  • I absolutely love the music: it's amazing how much it adds to the gameplay and atmosphere.


[ 2017-05-01 10:12:48 CET ] [ Original post ]

ClockwiZZZe
game 'o clock studios Developer
game 'o clock studios Publisher
2017-05-01 Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
The Game includes VR Support
Public Linux Depots:
  • Depot: ClockwiZZZe Linux [44.8 M]
ClockwiZZZe is a casual puzzle game. It's up to you to lead a sleepwalking dwarf back to his bed while trying to take as much gold as you can. Gold is needed to access new maps. Both the enemies and the dwarf turn clockwise when they hit an object, wall or door, and by opening and closing doors you can affect their path.

Maps are procedurally generated, so each playthrough is different.
You can solve each level in multiple ways. When you feel confident about your solution, you can press fast forward to speed things up.
Enjoy and welcome to the ClockwiZZZe addiction! :)

MINIMAL SETUP
  • Processor: 1.7 GHz Dual Core or GreaterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 256MB
  • Storage: 200 MB available space
GAMEBILLET

[ 6092 ]

2.07$ (79%)
0.89$ (70%)
3.35$ (16%)
16.59$ (17%)
20.77$ (31%)
4.24$ (15%)
33.59$ (16%)
2.60$ (80%)
0.60$ (90%)
13.49$ (25%)
7.79$ (81%)
16.89$ (16%)
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15.90$ (20%)
4.00$ (80%)
6.75$ (73%)
3.00$ (80%)
11.84$ (53%)
4.27$ (79%)
24.49$ (18%)
11.99$ (40%)
3.67$ (82%)
4.09$ (84%)
5.03$ (16%)
1.60$ (90%)
16.99$ (15%)
12.74$ (15%)
20.99$ (16%)
1.67$ (83%)
GAMERSGATE

[ 3458 ]

4.0$ (80%)
1.19$ (92%)
5.31$ (79%)
9.0$ (64%)
1.8$ (77%)
7.5$ (75%)
3.5$ (95%)
1.2$ (85%)
10.49$ (30%)
14.99$ (25%)
35.99$ (40%)
5.0$ (75%)
5.0$ (90%)
13.59$ (32%)
4.49$ (55%)
5.0$ (75%)
0.58$ (92%)
8.0$ (60%)
2.6$ (80%)
1.94$ (84%)
19.8$ (67%)
1.6$ (80%)
10.0$ (75%)
3.75$ (75%)
6.8$ (66%)
0.45$ (85%)
17.99$ (28%)
4.25$ (75%)
4.5$ (77%)
2.0$ (75%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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12 days, 4 hours, 32 minutes

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