ClockwiZZZe is a casual puzzle game. It's up to you to lead a sleepwalking dwarf back to his bed while trying to take as much gold as you can. Gold is needed to access new maps. Both the enemies and the dwarf turn clockwise when they hit an object, wall or door, and by opening and closing doors you can affect their path.
Maps are procedurally generated, so each playthrough is different.
You can solve each level in multiple ways. When you feel confident about your solution, you can press fast forward to speed things up.
Enjoy and welcome to the ClockwiZZZe addiction! :)
Maps are procedurally generated, so each playthrough is different.
You can solve each level in multiple ways. When you feel confident about your solution, you can press fast forward to speed things up.
Enjoy and welcome to the ClockwiZZZe addiction! :)
Patchnotes v1.0.1
I'm considering to add a button to re-generate maps, just in case.
There will be some major updates following and I'd like your suggestions to get these things prioritized.
Looking forward to your feedback. ːsteamhappyː
Patchnotes v1.0.1
- All treasures should be reachable.
- All maps should be possible to finish now.
- All maps contain at least one enemy.
- Minor adjustments to map difficulty.
- Fixed windowed mode.
I'm considering to add a button to re-generate maps, just in case.
There will be some major updates following and I'd like your suggestions to get these things prioritized.
- Android (mobile) version
- Translations (Dutch, Russian, Spanish, French...)
- New map types/biomes: picnic (ants), desert (scorpions), sewer (rats)...
- Daily challenges
- More achievements
Looking forward to your feedback. ːsteamhappyː
[ 2017-05-07 11:57:31 CET ] [Original Post]
Patchnotes v1.0.1
I'm considering to add a button to re-generate maps, just in case.
There will be some major updates following and I'd like your suggestions to get these things prioritized.
Looking forward to your feedback. steamhappy
Patchnotes v1.0.1
- All treasures should be reachable.
- All maps should be possible to finish now.
- All maps contain at least one enemy.
- Minor adjustments to map difficulty.
- Fixed windowed mode.
I'm considering to add a button to re-generate maps, just in case.
There will be some major updates following and I'd like your suggestions to get these things prioritized.
- Android (mobile) version
- Translations (Dutch, Russian, Spanish, French...)
- New map types/biomes: picnic (ants), desert (scorpions), sewer (rats)...
- Daily challenges
- More achievements
Looking forward to your feedback. steamhappy
[ 2017-05-07 11:57:31 CET ] [Original Post]
Minimum Setup
- Processor: 1.7 GHz Dual Core or GreaterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256MB
- Storage: 200 MB available space
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