So as some of you guys probably saw, I have delayed Red Haze to 'eventually' release. My actual goal with this is to release the game within the next half a year, before the end of 2016 or during the first few months of 2017, so the delay shouldn't actually be that long. I said before while posting this to the Red Haze page that the delay was because of an idea brewing inside of me I needed to make a reality; whenever I started to work on Red Haze I would work for an hour or two and get some progress done (but much less than my usual 5-12 hour development sessions I'm used to). But I always stopped and didn't fully know why since I still had the urge to create something but my heart was directed elsewhere. A friend helped me realize that what's been stopping me was a selfish creative desire, in Red Haze I kept on getting ideas to add in a big segment based off some thoughts I have had cooped up inside for a couple years, but I decided not to since it was too radically different from Red Haze and didn't really fit with everything else for the game. But it kept on coming back into my head, I tried to push it back to tell myself I could work on it after Red Haze, but in turn it was making me work less on Red Haze as I actually wanted right now to work on that project tossing around in my head and to work on Red Haze between that,
So Red Haze is put on small hiatus, to release 'eventually (though it almost without a doubt will release within the next half a year, I will mention). Red Haze will remain free and I am hoping taking some time to work on a couple other projects will make Red Haze flow more naturally too so I can make it want I want it to be instead of trying to rush elements of it to get it over with. So what am I doing & working on now?
Firstly, I have started the beginning stages of the bigger medium project which is what had been stirring in my mind and interrupting Red Haze development, Lonely Yet Not. I don't have a lot of details I will share about this quite yet, but it will definitely not release until next year, it is very unorthodox, and has a cast of seven main characters. My artists Rincs has done a fantastic job doing quick concept sketches of them as I work on the early music and designing stages, I'll post a couple minisculed & cut in half rough concept sketches of two of the characters here:
We'll talk more about Lonely Yet Not another time.
What I'm really here to talk about is my Halloween project, I actually started with two and decided which one to finish with while the other I'll release at some other point. I originally thought about trying to force Red Haze to be my Halloween project, but since that's not going through, here comes the project I'll be dedicated my development time too as we get early work done on Lonely Yet Not.
A Girl Is Eating My Garbage
That's the name of the game.
It's not a very long project, it's developed as one of my shorter projects. Well, I say that but honestly it'll probably have more development time put into it than both Close Your Eyes and Take the Dream IX had into them. I am undecided if I should put a price on the game or release it freely yet. I hope to put it up on Greenlight next week, as I want to release it on October 28th if possible and if I don't post it on Greenlight soon, there's no way I'll be greenlit in time for that date. Worse comes to shove I'll release it in November, but I'd like to meet that Halloween update, so hoping Greenlight goes swiftly for the title.
A Girl Is Eating My Garbage will be the strangest game I've released yet, it uses a sort of simplistic graphic style so I can do rapid development quickly, and has a lot of unorthodox gameplay elements... For example, you cannot save traditionally. The game starts off with the very thing the game is named off of, a guy is becoming concerned since there is a girl that's eating out of his garbage at night. And not just one night, she keeps on coming back to his garbage to chow down every night. He's getting weirded out and paranoid, and goes out to confront her...
I won't say too much yet as I hope to have the game up on Steam Greenlight in a weeks time, but I hope you guys look forward to it and I am open to answering questions about the title. Most of the information I'll share currently on it will be in response to questions asked of me before it goes up on Greenlight next week.
Thought I'd give you guys an update, and hope you guys look forward to "A Girl Is Eating From My Garbage" going up on Greenlight next week, which hopefully I can get greenlit a bit before Halloween.
Red Haze
Yai Gameworks
Yai Gameworks
2017-02-13
Indie Adventure Singleplayer
Game News Posts 81
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(161 reviews)
https://store.steampowered.com/app/428860 
The Game includes VR Support
Red Haze Depot Linux [386.69 M]
Red Haze - Bruises Glimmer in Starlight
It isn't safe...
Falling into the dark pits of society, Rockette turned to drugs to give meaning to her miserable existence. Squatting in an old apartment complex, she finds herself at her last pump, and decides to venture from her shanty abode to locate her dealer, an older woman by the name of Aunti G. However, a creeping feeling takes hold; something is following her. A voice begins to talk to her from within the walls...
A semi-sequel to Close Your Eyes, something of a loose retelling of Little Red Riding Hood. Featuring a cryptic, surreal, and morbid story where not everything is as it seems, perception is important, and choice matters.
- Something always watches you in the dark places of your mind; different people may perceive things differently.
- A harrowing experience featuring an original soundtrack & art.
- An unsettling and slowly-building atmosphere, paced to keep things interesting.
- A cryptic and harrowing tale exploring the dark corners of society.
- Voice acting that may be turned on or off.
- Multiple endings, many secrets, and multiple pathways support replayability.
What soft skin you have, my child...
- OS: Ubuntu 14.04 or Steam OS 2.0 (64 bit)Memory: 4 MB RAMStorage: 800 MB available spaceAdditional Notes: 1280x720 or better Display
- Memory: 4 MB RAMStorage: 800 MB available spaceAdditional Notes: 1280x720 or better Display
- Storage: 800 MB available spaceAdditional Notes: 1280x720 or better Display
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