UPDATE: 1.2 is all live now. So there will basically be multiple updates and then a bigger update every day it seems. Some people have been posting thoughts on the discussion board which has given me a lot of ideas of how to improve the overall experience. There's a lot I'm starting to put together that should roll out in the next few days I'll explain after this post. Make sure to post thoughts, requests, suggestions, critiques, questions, opinions, whatever on the discussion board. Hearing back from others is incredibly helpful for me. And of course if you spot any bugs or typos, report them here: http://steamcommunity.com/app/428860/discussions/0/135508833655990580/ Now unfortunately I didn't get done with the Trafficking Dungeon yet, I am keeping it in its unfinished state for the moment so you can't trigger things you shouldn't yet that would make people miss out on stuff. I got caught up fixing up some other aspects and watching Let's Plays of Red Haze honestly. If things go well that should be tomorrow though. But I did a few things for this update. --- RED HAZE 1.2 NOTES: -Fixed a lot of bugs, typos, and minor things. Watching Let's Plays paid off since I saw things some people didn't realize were bugs I've fixed. And continue with the wonderful reports from you guys, I'm squashing what bugs are found as much as I can. Also fixed up a few typos that went under the radar unnoticed by most. -Tone down the difficulty of a few enemies. So some spoilers, but specifically the [spoiler]Custodian in the Southeast Hall is now a tad easier. Just a tad, most people probably won't spot the difference but he was a bit of a doozy before due to one aspect I've toned down now.[/spoiler] The biggest change though is in another enemy type. [spoiler]The Mannequin enemy, or as I call it the Mannenmy, has been toned down in difficulty tremendously. A lot of people were wasting their adrenaline on the gruesome beast so I made their behavoir just a bit dumber so they're easier to pass... But not too easy.[/spoiler] -Added more Adrenaline spots to the game. -One of the scenes in the Trafficking Dungeon is now fully voiced, but I recommend not delving there until the update tomorrow. -There's four achievements you can get as well, two of which are accessible right now. This is also the final achievement list, I won't be adding anymore. --- There's also a lot of early hooks for a few ideas. So thanks to some wonderful feedback, here's some things I'm planning to add in the next few days: PLANS FOR UPCOMING PATCHES: -Trafficking Dungeon Completed... obviously. -Implementation to be able to skip the prologue bit after a few runs if you do something in the game, though it may effect some things. -Some sort of thing at the start of the game you can interact with to turn some special settings on and off. Specifically, some computers (not many but some) have issues with the rooms with Fog in it, the opacity effects don't work so the rooms are unseeable, so adding an option to turn fog on/off. Also going to add an option to turn the 3D in 3D sections on/off, but know they 100% are designed with 3D in mind but want to give the option. I also will add an ability for captions for the voice you sometimes here, might break some immersion but be able to understand what it's saying at least. -New hidden scenes/effects/ending effects. Want to add additional things that can happen by chance to the game. Some triggered only to be possible once you've done other things. But if don't worry, if you've already been playing the game this will in no way lock you out to these events, in fact you're more likely to have already triggered the conditions for some things I'll be adding, so be able to experience them sooner than later when released if things fall into place for each one... Sorry for being cryptic with that, but don't want to give too much away! --- I hope those getting lost in the Haze are having a good time, tomorrow update should be a big one if I get as much done as I hope to. Just keep the feedback and discussion coming! I'm hoping to continue shaping Red Haze into something progressively better, and will be at this for the next few weeks. Because of all the other stuff I'm adding, there might be a light delay to the Lighthouse Upper Floors and Final Door as have been focused on adding other features, but don't worry, I am working on them too! Happy trails to all of those wandering the haze~
Red Haze
Yai Gameworks
Yai Gameworks
2017-02-13
Indie Adventure Singleplayer
Game News Posts 81
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(161 reviews)
https://store.steampowered.com/app/428860 
The Game includes VR Support
Red Haze Depot Linux [386.69 M]
Red Haze - Bruises Glimmer in Starlight
It isn't safe...
Falling into the dark pits of society, Rockette turned to drugs to give meaning to her miserable existence. Squatting in an old apartment complex, she finds herself at her last pump, and decides to venture from her shanty abode to locate her dealer, an older woman by the name of Aunti G. However, a creeping feeling takes hold; something is following her. A voice begins to talk to her from within the walls...
A semi-sequel to Close Your Eyes, something of a loose retelling of Little Red Riding Hood. Featuring a cryptic, surreal, and morbid story where not everything is as it seems, perception is important, and choice matters.
- Something always watches you in the dark places of your mind; different people may perceive things differently.
- A harrowing experience featuring an original soundtrack & art.
- An unsettling and slowly-building atmosphere, paced to keep things interesting.
- A cryptic and harrowing tale exploring the dark corners of society.
- Voice acting that may be turned on or off.
- Multiple endings, many secrets, and multiple pathways support replayability.
What soft skin you have, my child...
- OS: Ubuntu 14.04 or Steam OS 2.0 (64 bit)Memory: 4 MB RAMStorage: 800 MB available spaceAdditional Notes: 1280x720 or better Display
- Memory: 4 MB RAMStorage: 800 MB available spaceAdditional Notes: 1280x720 or better Display
- Storage: 800 MB available spaceAdditional Notes: 1280x720 or better Display
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