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Okay! So I've done something that will hopefully fix all the lag issues in Red Haze. Should see all around a GREAT performance boost in the game. I won't promise it's 100% fixed, but all rooms should be performing quite a bit better with most people, and there should be zero lag for those with half-way decent computers. This took longer than I hoped since the fix was kind of a dumb thing with the game's files that risked corrupting save files, so I had been troubleshooting how to do this without corrupting save files and I think I've done it! I did put a one-time save file message that'll pop up once about moving save files if you don't have your save file, but I think most everyone should have their save files still accessible. The one downside to this method is for some users who've played other games that use nw.js, you may get a message about how it can't access your profile. This occurs as nw.js detects this is an older version of nw.js, but I need to use an older version currently until Greenworks updates to allow people to take Steam Screenshots, but hopefully will be fixed in the next few months (I need to wait for Greenworks to update, and hope it does before the Big Update is finally done). Now this also I think may inadvertently fix the issue of people crashing with the "Chess" Dummy enemy and Big Picture Mode overlay issues, but I cannot confirm this and it's more hoping on my part due to the changes made. Outside of that, April Fools Joke Edition of Red Haze is now over, the game is back to normal. However, a few updates including some bug fixes, a few new rooms and areas, and a few new secrets are still included without the joke elements. Hope to keep Red Haze update love rolling very soon, but won't promise any dates yet since I'm sure many of you have noticed I've been multi-tasking a lot of projects. But I want to finish Red Haze's chapter soon, so here's hoping.
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