





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Here are the changes: General: - Fixed crash due to inability to create Player Puppet entity on some configurations. - Jump height is no longer frame-rate dependent even when sliding along walls. - Fixed crash when loading a save with dynamically spawned SS1 rotating cannons. - Fixed broken lava elementals when loading a save that was saved during their spawn animation. - Improved the look of the meteors that fall on the final level in TSE. - Fixed secret invisibility item on Corridor of Death being launched too strong, ending outside the level. - Starting the game with +level now works with level paths in local OS format (backslashes and all). - Fixed sorting order of workshop files. They now override regular game gro files because they are sorted correctly. - Fixed problem with crumbs casting shadows even when theirs rendering was disabled. - Fixed some lighting artefacts happening in specific places. - Fixed some GLSL shader compiling errors on OSX platform. - Various stability and performance improvements in Vulkan. - Misc optimizations in model instancing. - Small optimization in rendering of dynamically spawned enemies. VR specific: - Fixed weird acceleration if VR player moved around playspace while the game is paused. - Added flat-friendly mode in multiplayer servers.
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