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Happy Holidays from Croteam!


All of us at Croteam wish you have a great Winter break. Happy Holidays and have a great New Year. 2020 is about to get Serious! https://www.youtube.com/watch?v=Yvz1-pWeq7I


[ 2019-12-24 11:13:29 CET ] [ Original post ]

Featured Mod Serious Sam Fusion - Plastic Patrol 2: Replastered


Hey everyone! By now, we really hope you played through Red Day: Episode One, an amazing mod that was the star of our first Mod Feature back in May. We also believe its about time for another one. Weve played some of them recently and decided that summertime is perfect to play through Plastic Patrol 2: Replastered. This custom campaign mode tells the story about the Green Army and a fight to save their home. Some of the highlights of this really cool mod include six unique maps that you can play through solo or with friends, along with appropriate weapon mods, enemies and everything youd expect from such a mod. Theres even a decent plane mission, something wed never expect from a Serious Sam mod. The mod was made by the powerful Pan, with help by Mauritsio, UrbanDeHuman, and Soulmyr, so were sending massive props their way. https://steamcommunity.com/sharedfiles/filedetails/?id=1497358886 NOTE: To play the mod you'll need to own SSHD: The First Encounter, SSHD: The Second Encounter and SS3: BFE. Are you making Serious Sam or The Talos Principle mods yourself? Let us know, we'd love to check them out. For all things Serious Sam hit Mr. Stone up on Twitter and Facebook. Follow Croteam on Twitter and Instagram, like us on Facebook, and subscribe to our YouTube channel. Oh, and dont forget to join our ever-growing Croteam family on Discord and Reddit.


[ 2019-08-13 11:48:41 CET ] [ Original post ]

Featured Mod of the Month Red Day: Episode One


Hey everyone! Check out this epic Serious Sam Fusion mod Red Day: Episode One. It's a custom campaign mod telling a story about Sam's war against the Mental forces in Russia. The highlight of this Serious Sam Fusion mod is a three-part, 50-minute long campaign set in a typical Russian provincial city Muhogradsk. The Red Day campaing is full of chaos and crazy arena-style action spaning over three custom levels, with cutscenes and everything you'd expect from a full-blown campaign. Oh, and there's a brand new soundtrack, as well so make sure you check it out on Steam and let us know what you think. Massive thanks to the powerful Dead_Kadath for making this mod happen. https://steamcommunity.com/sharedfiles/filedetails/?id=1511106169 https://www.youtube.com/watch?v=TJ6DMrbd5wk NOTE: To play the mod you'll need to own SSHD: The First Encounter, SSHD: The Second Encounter, Legend of the Beast, SS3: BFE and SS3: BFE Jewel of the Nile. Our community has always been big on modifying Serious Sam and The Talos Principle to their liking, so we thought it's long overdue giving them mad props for all the creative work they do. This is why we have decided to periodically feature some of those mods on our channels and get more people in on the action. Are you making Serious Sam or The Talos Principle mods yourself? Let us know, we'd love to check them out. For all things Serious Sam hit Mr. Stone up on Twitter and Facebook. Follow Croteam on Twitter and Instagram, like us on Facebook, and subscribe to our YouTube channel. Oh, and dont forget to join our ever-growing Croteam family on Discord and Reddit.


[ 2019-05-21 11:01:41 CET ] [ Original post ]

Serious Sam Fusion update 433900 is live!


Hey everyone! It's that time of the year again, the time of Fusion updates. This time, we're bringing to you a relatively small update focusing mostly on bug fixes and tweaks, rather than new features, engines and other huge changes that were introduced several months ago. Guided by our community we have made huge progress in providing you with a stable, up-to-date Serious Sam experience, and Fusion is at its peak right now. It's THE way to play all supported Serious Sam games. The changelog is below:

  • fixed an issue where the player would stop moving after using the weapon wheel
  • added various missing translations
  • fixed some navigation issues in Karnak (TFE)
  • fixed an issue where the menu palette would not change in some cases after leaving multiplayer games
  • fixed an issue with the weapon wheel becoming unusable after finishing a level
  • fixed an issue with the text overlapping on certain screens
  • VR FPS counters will no longer be shown in non-VR games
  • fixed an issue with client aiming being off in 3rd person in multiplayer
  • newer Nvidia Quadro GPU's should no longer be marked as not compatible by mistake
  • rebaked visibility on all SSHD and Sam 3 levels
  • fixed an issue where the serious bomb would not disappear from the inventory upon finishing the level
  • fixed an issue where killing certain enemies would cause crashes in rare instances
  • the game no longer has issues starting-up on lower end dual-core CPU systems
  • the weapon wheel should now work when using custom button layouts on a gamepad
  • various other tweaks and performance/stability fixes
As ever, in case you are having issues with this update, you can roll back to the previous one:
  • locate the game in the Steam's "Library" panel
  • right click and invoke "Properties"
  • select the "Betas" tab
  • choose "previousversion"
Note After downloading this patch, it is most likely that many custom maps will crash when played. The authors of these maps can fix this by rebaking the visibility on their maps and updating their workshop items. We apologize for the inconvenience. Player Feedback We value your input, and we want you to reach out to us with all feedback. For general thoughts and ideas, please use the General section of this message board. Should you encounter any issues or bugs, please report them on the Tech & Support subforum, along with your game log (located in the game installation folder) and a detailed description of the issue. Stay Serious! Danny, on behalf of Croteam.


[ 2019-05-14 12:00:48 CET ] [ Original post ]

Whoah! Serious Sam is 18 years old


Serious Sam is 18 years old today. It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then. We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot's Game of the Year) and laid the foundation of everything Croteam is today. Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else - had tons of fun doing so. Even though he's 18 years old (and legally allowed to buy a beer here in Croatia, finally), Sam's still going strong and we can't wait to take you on another journey of chaos and mayhem with Serious Sam 4. Until then, we'll raise a glass (of aforementioned beer) in Sam's name and celebrate all of you for being Seriously awesome. Whether you've been demolishing hordes of aliens since day one or just joined our community we thank you for supporting us from the bottom of our hearts!
BOOM GOES THE ALIEN!


[ 2019-03-21 17:22:58 CET ] [ Original post ]

Serious Sam VR: The Second Encounter update 408305 is live now

Hey guys. We have another update for you. This one is not that big in size, but fixes some of the issues that were missed in the latest patch. We have also realized that some of you have been experienced a performance drop after the last patch. This was due to the new system we use for shadows and the higher shadow resolution. This was readjusted so you should see a performance boost on higher settings now. The update is a part of the Fusion update of the same number, so please find the full changelog by following the link below: https://steamcommunity.com/app/564310/discussions/0/1745605598704090943/


[ 2018-12-06 09:35:09 CET ] [ Original post ]

Serious Sam VR: The Second Encounter update 404079 is live!

Admit it. You thought this day wouldn't happen, right? But alas, a brand new Fusion update is upon us. Please find the full changelog by following the link below: https://steamcommunity.com/games/564310/announcements/detail/3398424857432930076


[ 2018-11-16 12:54:35 CET ] [ Original post ]

SSVR TSE hotfix update 341433 is live

Hey everybody. We've just released a hotfix update 341433 that fixes the issues with projectile aim when playing in VR. Also, the flickering while using DX11 on older video cards under Windows 7 should be gone. All the other recent changes are mentioned in the last update (341203): http://steamcommunity.com/app/552460/discussions/0/1700541698689163668/


[ 2018-02-06 16:52:00 CET ] [ Original post ]

SSVR TSE hotfix update 341433 is live

Hey everybody. We've just released a hotfix update 341433 that fixes the issues with projectile aim when playing in VR. Also, the flickering while using DX11 on older video cards under Windows 7 should be gone. All the other recent changes are mentioned in the last update (341203): http://steamcommunity.com/app/552460/discussions/0/1700541698689163668/


[ 2018-02-06 16:52:00 CET ] [ Original post ]

SSVR: TSE update 341203 brings official Windows MR support!

Hey folks. We did some more work on your favorite VR games, so here's a brand new update for you. This update focuses on Windows Mixed Reality headsets that are finally officially supported in all our VR games. Be prepared to enjoy custom controls, official ghost controllers and anything else you'd expect from Win MR support. The list of changes is posted below. - Windows MR headsets and controllers are now officially supported, with MR specific control schemes - fixed the problem with alt-tab not working correctly when VR's mirror was set to full-screen - fixed the problem with random teleporting when using custom teleport controls on Oculus - fixed the problem where players would be unable to jump out of the water while using teleport movement - added a check for content corruption during the downloading of mods - fixed a problem where XAudio was causing audio stuttering for some users - fixed an issue where commands containing "/" would not execute in console - added a pop up for downloading mods when connecting to a modded server, clients can now download or refuse to download mods - fixed instantly respawning items on Versus maps - Harpies will now shoot at Sam while he is in water *** As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"


[ 2018-02-02 12:41:17 CET ] [ Original post ]

SSVR: TSE update 341203 brings official Windows MR support!

Hey folks. We did some more work on your favorite VR games, so here's a brand new update for you. This update focuses on Windows Mixed Reality headsets that are finally officially supported in all our VR games. Be prepared to enjoy custom controls, official ghost controllers and anything else you'd expect from Win MR support. The list of changes is posted below. - Windows MR headsets and controllers are now officially supported, with MR specific control schemes - fixed the problem with alt-tab not working correctly when VR's mirror was set to full-screen - fixed the problem with random teleporting when using custom teleport controls on Oculus - fixed the problem where players would be unable to jump out of the water while using teleport movement - added a check for content corruption during the downloading of mods - fixed a problem where XAudio was causing audio stuttering for some users - fixed an issue where commands containing "/" would not execute in console - added a pop up for downloading mods when connecting to a modded server, clients can now download or refuse to download mods - fixed instantly respawning items on Versus maps - Harpies will now shoot at Sam while he is in water *** As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"


[ 2018-02-02 12:41:17 CET ] [ Original post ]

Serious Sam VR: The Second Encounter Update 337175 is live!

Hey boys and girls. We have just released a hotfix update (337175) that fixes the issues with verification which became apparent this morning. All the other recent changes are mentioned in the last update (333254): http://steamcommunity.com/app/552460/discussions/0/1489992713708238478/


[ 2018-01-16 16:34:03 CET ] [ Original post ]

Serious Sam VR: The Second Encounter Update 337175 is live!

Hey boys and girls. We have just released a hotfix update (337175) that fixes the issues with verification which became apparent this morning. All the other recent changes are mentioned in the last update (333254): http://steamcommunity.com/app/552460/discussions/0/1489992713708238478/


[ 2018-01-16 16:34:03 CET ] [ Original post ]

Serious Sam VR: The Second Encounter update 333254 is available now!

Hey folks. We have gone ahead and released a new patch that brings some performance improvements and tweaks for people using Vulkan or DirectX 12. For those of you that take this gaming thing all serious, there's an official changelog below.

Changelog


- Improved performance and various tweaks for Vulkan and DirectX 12 ;) As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"


[ 2017-12-04 14:07:22 CET ] [ Original post ]

Serious Sam VR: The Second Encounter update 333254 is available now!

Hey folks. We have gone ahead and released a new patch that brings some performance improvements and tweaks for people using Vulkan or DirectX 12. For those of you that take this gaming thing all serious, there's an official changelog below.

Changelog


- Improved performance and various tweaks for Vulkan and DirectX 12 ;) As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"


[ 2017-12-04 14:07:22 CET ] [ Original post ]

Serious Sam VR: The Second Encounter update 331885 is available now!

Hey everyone. We have just released a new patch for Serious Sam VR: The Second Encounter. Check a look at the changelog, it's short but sweet. :)

Changelog


  • Added Virtuix Omni movement for VR games
  • Added DirectX 12 support
  • Various fixes, tweaks, and adjustments In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
  • locate the game in the Steam's "Library" panel
  • right click and invoke "Properties"
  • select the "Betas" tab
  • choose "previousversion"


    [ 2017-11-21 12:43:42 CET ] [ Original post ]

  • Serious Sam VR: The Second Encounter update 331885 is available now!

    Hey everyone. We have just released a new patch for Serious Sam VR: The Second Encounter. Check a look at the changelog, it's short but sweet. :)

    Changelog


  • Added Virtuix Omni movement for VR games
  • Added DirectX 12 support
  • Various fixes, tweaks, and adjustments In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
  • locate the game in the Steam's "Library" panel
  • right click and invoke "Properties"
  • select the "Betas" tab
  • choose "previousversion"


    [ 2017-11-21 12:43:42 CET ] [ Original post ]

  • Serious Sam VR: The Second Encounter update 329732 is available now!

    Hey everyone. We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that. :)

    Changelog


    • Kleers can no longer jump/walk above the gate before it opens on the first level.
    • Disabled client position correction if client havs VR movement enabled, players should not be warping around in multiplayer anymore
    • Fixed text scroll hud element for VR which was rendering at wrong placement when the VR rendering ratio is not 100%
    • Dynamically created items that have set custom respawn time will now be respawned in deathmatch
    • Various other tweaks and fixes
    • SSAO precision no longer adjust its depth offsetting
    • Fixed an issue with wrong mouse cursor position tracking in full-screen modes that doesn't match Windows' desktop resolution
    In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
  • locate the game in the Steam's "Library" panel
  • right click and invoke "Properties"
  • select the "Betas" tab
  • choose "previousversion"


    [ 2017-11-15 13:09:08 CET ] [ Original post ]

  • Serious Sam VR: The Second Encounter update 329732 is available now!

    Hey everyone. We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that. :)

    Changelog


    • Kleers can no longer jump/walk above the gate before it opens on the first level.
    • Disabled client position correction if client havs VR movement enabled, players should not be warping around in multiplayer anymore
    • Fixed text scroll hud element for VR which was rendering at wrong placement when the VR rendering ratio is not 100%
    • Dynamically created items that have set custom respawn time will now be respawned in deathmatch
    • Various other tweaks and fixes
    • SSAO precision no longer adjust its depth offsetting
    • Fixed an issue with wrong mouse cursor position tracking in full-screen modes that doesn't match Windows' desktop resolution
    In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
  • locate the game in the Steam's "Library" panel
  • right click and invoke "Properties"
  • select the "Betas" tab
  • choose "previousversion"


    [ 2017-11-15 13:09:08 CET ] [ Original post ]

  • Serious Sam VR: The Second Encounter Update 328320

    Serious Sam VR: The Second Encounter Update 328320 released Here are the changes: Serious Sam HD related: - Werebulls will no longer rotate faster towards player after hitting them. - Demon fireballs are now destroyable by projectiles. - Added missing DM params for weapons. - Added missing ShottyTrouble versus map. - Flamethrower won't start the barrel effect anymore when its being brought up and fire is pressed at the same time. - Fixed bug with the final cutscene on the Great Pyramid level sometimes reverting to the Morph Room cutscene. - Added missing destruction settings to SSHD player models. - Fixed SS1 cameras, so that cutscenes end when they're supposed to. - Puppets spawned by Mordekai's projectiles will no longer add to total number of kills in the level. General: - Fixed black blood bug. - Fixed puppets speeding up on corners. - Fixed enemy death fall sounds. - Fixed mouse and keyboard configuration menu for split screen games. - Added XAudio 2.8/2.9 in sound options. - Serious Sam is now the default player model for multiplayer. - Fixed an infinite view bug when going from spectating to playing. - Fixed spectator camera jittering when network speed is low. - Players will now always be able to see their own selected multiplayer character model, while everyone who doesn't have that character model will see them as default player model (properly colored). - Fixed Custom Weapons not working at all for clients in Multiplayer. VR: - Updated regular and advanced VR option menus with new options. - Fixed crashing when weapon selection menu is activated at certain times. - Fixed problem where player would not teleport jump if blink teleport was enabled. - Added flat-friendly mode option in difficulty options menu. - Implemented recoil bar for VR weapons in flat friendly mode. - Power-up effects no longer affect the ammo counter or the sniper scope.


    [ 2017-11-03 12:54:44 CET ] [ Original post ]

    Serious Sam VR: The Second Encounter Update 328320

    Serious Sam VR: The Second Encounter Update 328320 released Here are the changes: Serious Sam HD related: - Werebulls will no longer rotate faster towards player after hitting them. - Demon fireballs are now destroyable by projectiles. - Added missing DM params for weapons. - Added missing ShottyTrouble versus map. - Flamethrower won't start the barrel effect anymore when its being brought up and fire is pressed at the same time. - Fixed bug with the final cutscene on the Great Pyramid level sometimes reverting to the Morph Room cutscene. - Added missing destruction settings to SSHD player models. - Fixed SS1 cameras, so that cutscenes end when they're supposed to. - Puppets spawned by Mordekai's projectiles will no longer add to total number of kills in the level. General: - Fixed black blood bug. - Fixed puppets speeding up on corners. - Fixed enemy death fall sounds. - Fixed mouse and keyboard configuration menu for split screen games. - Added XAudio 2.8/2.9 in sound options. - Serious Sam is now the default player model for multiplayer. - Fixed an infinite view bug when going from spectating to playing. - Fixed spectator camera jittering when network speed is low. - Players will now always be able to see their own selected multiplayer character model, while everyone who doesn't have that character model will see them as default player model (properly colored). - Fixed Custom Weapons not working at all for clients in Multiplayer. VR: - Updated regular and advanced VR option menus with new options. - Fixed crashing when weapon selection menu is activated at certain times. - Fixed problem where player would not teleport jump if blink teleport was enabled. - Added flat-friendly mode option in difficulty options menu. - Implemented recoil bar for VR weapons in flat friendly mode. - Power-up effects no longer affect the ammo counter or the sniper scope.


    [ 2017-11-03 12:54:44 CET ] [ Original post ]

    Serious Sam VR: The Second Encounter Update 313521

    Serious Sam VR: The Second Encounter Update 313521 released Here are the changes: - Many various fixes to all levels in all games. - Player will now only respawn when gibbed if it's versus mode. - Fixed moving models (elevators and platforms) not retaining their collision after loading a saved game. - Fixed Russian locale for SamHD. Also, subtitles will no longer be force-loaded from the English localization, unless the subtitles are missing in the currently set locale. - Fixed enemies appearing invisible when loading a saved game that was saved while the enemies were in mid-spawn. - Removed pickup score from all items across all games. - Removed the unintended shoot prediction from all Walker enemies across all games. - When changing games in cooperative mode, the weapons inventory should be reset now, no longer causing the too many weapons error. - Fixed randomly teleporting to the desert and getting stuck on the Dunes level. - If flat friendly mode is used, the last selected weapon for an opposite hand will be reset, so not getting dual weapons when not allowed. - Added new post processing effect for Heat Damage areas on some SSHD levels. - Excessive saving will now always penalize your score, even after loading a save. - Fixed SSHD Netricsa messages not working on custom levels


    [ 2017-07-20 09:46:37 CET ] [ Original post ]

    Serious Sam VR: The Second Encounter Update 310488

    Serious Sam VR: The First/Second Encounter Update 310488 released! Here are the changes: Gameplay: - Fixed spawning enemies being invisible for a period of time when network ping is high. - Added "Allow Power-Up Items" in Deathmatch gamemodes. - Added abilty to override default behavior of the real time factor cheat. User is now able to define fixed, linear step for the cheat. - Added a check for items that are not allowed by game options but should still be visible on sim start. This should only happen for SS games when items are not allowed but there is a trigger or a script referencing them in which case we think they are needed for level progression. - Secret generic items are now allowed and visible even if custom difficulty that doesnt allow those items is used. - Updated TSE invisibility powerup duration to 30 seconds, that's the value from the Classic. - Added hud element icon for invisibility powerup. Rendering: - Fixed some smaller rendering problems in Vulkan. - Fixed problem with Spot light's shadows being vertically flipped under Vulkan and OpenGL (and ES) gfx APIs. - Fixed problem with wrong calculation of static lighting when object is in sector not influenced by distant light. Serious Editor: - Added Drop Down tool, which replaces separate Drop Down tools for World editor and Mesh editor. - Improved view information in fly mode (hit Tab to show altitude above ground, ray hit distance etc). - Fixing a crash inside Legged puppet save data when mechanism does not exist. - Added different colors for selected and unselected entity names. - Tool Help dialog: Added scrollbar. - Script Source Edit control: Changed the color scheme to match the one from Visual Studio. - Text Control: Fixed Ctrl+Up/Ctrl+Down not working. - World Editor: Added an option to display names of entities in the world. - Projectile launch velocity is now clamped to 300, as it is the maximum velocity supported by the physics. Misc.: - Fixed incorrect player models in the menu list in SSHD. - Fixed ragdolls playing an animation after loading a saved game. - Dynamic music volume is now saved, so it will be properly restored after loading a save - Some of the TSE Intro's scripts had wrong translation strings, that prevented them to be added to the localization files. Fixed. --- I forgot to post the previous patch's changelog for the VR games, so here it is: --- Gameplay: - You can now choose Mental difficulty if any of the games (TFE, TSE, BFE) are completed on Serious. - Fixed cases where hitscan weapons were generating "fake hits" in detahmatch on higher pings. - Gibbed players were not respawning automatically. Fixed. - Long load progress bar (with "Continue" button) was sometimes shown for Quick loads. This should now work correctly. - User is not able to activate serious bomb while another one is active. - Removed SeriousBomb from GiveAllCheat in SeriousSamHD. - Fixed Kukulkan moving up after reloading a save. - Fixed a case where "Autoselect Weapon if New" didn't work. - Fixed some moving platforms being positioned wrong after loading a saved game. Rendering: - Updated Vulkan SDK to 1.0.49.0 version. - Added workaround for wrong lens-flares' rendering on ATI GPUs under Vulkan. - Fixed sniper scope rendering wrong in VR in some cases. - Fixed visual issues with large polygons and omni and spot lights' shadows. - The duration for "Unlimited" benchmarking was 10 minutes in fact. Fixed. - Fixed visual issue with detail normal-map attenuation not working in ambient light in some situations. - Fixed problem with Zoom shader not working correctly in single-pass VR rendering mode sometimes. Modding: - ForceFields can now be deactivated using SS1Triggers. - Added ability to change puppet's alignment. - Fixed non-moddable game crashing on boot if a mod with custom CommandTable scripts was installed. - Fixed the issue with editor crashing when creating new world while there are custom game titles in content. - Netricsa should now be able to use non-official models. Serious Editor: - Model editor: added an option to display and select attachments without models - HyperLabelControl now allows one to copy selected text into the clipboard by pressing Ctrl+C keyboard shortcut. - Fixed various problems with paint to texture tool: - rendering of preview texture didn't respect z-buffer, - blending in RGB channels mode now works correctly - RGB channels mode no longer blends thru alpha channel even if texture has one. - Resource Browser: Made the quick search input field white - Fixed a crash when accessing invalid mesh layer element. - Tree Grid control: Previous search text is now restored when user hits Ctr+F for the second time - Model Editor Default tool: Implemented lasso selection for attachments - Model Editor: Implemented attachments stretching using PRS guide (Ctrl+Shift+LMB) - Text Control: Replaced bookmark symbols with icons - Model Editor: Added an option to display orientations of attachments - Skeleton Editor: Added "Copy selected bone names" command to the context menu of bone selector - Added Tool Help command to "Help" menu in the main application toolbar Misc: - A few more fixes in formatting and visual appearance of the text chat window. - More detailed logging of the cases when crashreporter is not able to contact the reporting server.


    [ 2017-06-23 15:19:45 CET ] [ Original post ]

    Serious Sam VR: The Second Encounter Update 307319 released

    Here are the changes: Gameplay: - You can now choose Mental difficulty if any of the games (TFE, TSE, BFE) are completed on Serious. - Third person camera can now be placed directly behind player (instead of over the shoulder). - Fixed cases where hitscan weapons were generating "fake hits" in detahmatch on higher pings. - Gibbed players were not respawning automatically. Fixed. - Long load progress bar (with "Continue" button) was sometimes shown for Quick loads. This should now work correctly. - User is not able to activate serious bomb while another one is active. - Removed SeriousBomb from GiveAllCheat in SeriousSamHD. - Fixed Kukulkan moving up after reloading a save. - Fixed a case where "Autoselect Weapon if New" didn't work. - Fixed some moving platforms being positioned wrong after loading a saved game. Rendering: - Updated Vulkan SDK to 1.0.49.0 version. - Added workaround for wrong lens-flares' rendering on ATI GPUs under Vulkan. - Fixed sniper scope rendering wrong in VR in some cases. - Fixed visual issues with large polygons and omni and spot lights' shadows. - The duration for "Unlimited" benchmarking was 10 minutes in fact. Fixed. - Fixed visual issue with detail normal-map attenuation not working in ambient light in some situations. - Fixed problem with Zoom shader not working correctly in single-pass VR rendering mode sometimes. Modding: - ForceFields can now be deactivated using SS1Triggers. - Added ability to change puppet's alignment. - Fixed non-moddable game crashing on boot if a mod with custom CommandTable scripts was installed. - Fixed the issue with editor crashing when creating new world while there are custom game titles in content. - Netricsa should now be able to use non-official models. Serious Editor: - Model editor: added an option to display and select attachments without models - HyperLabelControl now allows one to copy selected text into the clipboard by pressing Ctrl+C keyboard shortcut. - Fixed various problems with paint to texture tool: - rendering of preview texture didn't respect z-buffer, - blending in RGB channels mode now works correctly - RGB channels mode no longer blends thru alpha channel even if texture has one. - Resource Browser: Made the quick search input field white - Fixed a crash when accessing invalid mesh layer element. - Tree Grid control: Previous search text is now restored when user hits Ctr+F for the second time - Model Editor Default tool: Implemented lasso selection for attachments - Model Editor: Implemented attachments stretching using PRS guide (Ctrl+Shift+LMB) - Text Control: Replaced bookmark symbols with icons - Model Editor: Added an option to display orientations of attachments - Skeleton Editor: Added "Copy selected bone names" command to the context menu of bone selector - Added Tool Help command to "Help" menu in the main application toolbar Misc: - A few more fixes in formatting and visual appearance of the text chat window. - More detailed logging of the cases when crashreporter is not able to contact the reporting server.


    [ 2017-06-06 06:06:04 CET ] [ Original post ]

    Update 304646 for Serious Sam VR: The Second Encounter is released!

    Here are the changes... Gameplay: - Fixed enemies playing idle sounds instead of footstep sounds on every walk cycle. - Ammo cannot be picked if there is already a maximum amount in the inventory. - Fixed some non-spawning enemies on LotB. - Double colt was playing mirrored animations in some cases. Fixed. - For some reason, the Highlander Reptiloids spawned a small, green blood decal when killed, instead of the big red puddle as they did in SSHD (and their regular reptiloids do). Fixed. - Pillars in the Khnum boss' room in LotB can be destroyed by the boss again. - Fixed some items disappearing after load game in rare cases. Multiplayer: - Fixed enemies prefering the first player in the list in coop in some rare cases. - Fixed multiplayer desync issues if vr_fVRWeaponPitchAdjustment used on clients. Menus: - Serious Sam games now have the Benchmark menu, just like Talos did. - Moved graphics API selector to the top of gfx options. - Enabled resolution and view mode options for VR games. - Moved the refresh button in Join Game menu so it doesn't overlap the game list. - Fixed wrong description of number of lives in Standard coop in some places. - Fixed netricsa hud element being visible in game modes which do not support netricsa. - Many various fixes in usability and readability in chat console, both for flat and VR. Graphics: - Updated GPU performance table for autoadjustments. - Fixed bug with flickering on burning objects under OpenGL/ES. (Also fixed player appearing effect!) - Fixed various cases where flamethrower flames didn't appear on some objects. Editor/modding: - Added Generic Script tool. This allows creating new Editor tools from Lua! - It is now possible to easily change the difficulty in editor: instead of going through the simulation start params and clicking the difficutly, you can just set the gam_gdEditorDifficultyOverride cvar to desired difficulty (or none = 0 if you want to disable that). - Deletion of animation envelope will now also delete its animation tracks. - Animation clips/tracks from unselected envelopes are now dimmed in animation track editor. - Skeleton editor: Added movable splitter between LOD and bone lists - Animation editor: Added "Create channel" shortcut to Envelope list context menu - Skeleton editor: Added one more movable splitter to the bottom panel - Animation editor: Added one more movable splitter to the bottom panel - Script Source Edit control: Added command to set cursor to a variable pointing at selected entity (Shift+F2) - Text control: Fixed long strings not fitting the screen. - Text control: Added automatic scrolling for left/right cursor movement using arrow buttons. - Animation Editor: Fixed wrong order of animations when using Shift+Up/Down with no filter string - Added ability to assign parent for the static sound entity form the script. - Optimized saving non-world resource files from within the context of a world document. - Starting a simulation on a world with a game title for which game title info doesnt exist should not crash the editor anymore. It will just refuse to run the simulation. - Fixed several various small precision bugs with respect to how probe lights and prebaked lightmaps are generated. - Meta Pointer control: Dialog for selecting targets now always shows all available targets - Animation editor: When animations are changed using Shift+Up/Down, the currently selected envelope remains selected if possible. - Script Source Edit control: Shift+F2/Ctrl+Shift+F2 to cycle variables (forward/backward) pointing at selected entity - Created scriptable support for adding any kind of postprocessing layers to player view. Layers have some ID and can be added, modified or removed on demand. - Interpolator Editor tool: Added shortcut (Tab) - Copy Attachment Names tool: Added shortcut (Ctrl+Shift+C) - Added mask texture to Zoom shader which specifies (in red channel!) how much zoom to apply at each given texel.


    [ 2017-05-17 15:36:08 CET ] [ Original post ]

    Build 301625 for Serious Sam VR: The Second Encounter is released!

    Here are the changes: General: - Fixed crash due to inability to create Player Puppet entity on some configurations. - Jump height is no longer frame-rate dependent even when sliding along walls. - Fixed crash when loading a save with dynamically spawned SS1 rotating cannons. - Fixed broken lava elementals when loading a save that was saved during their spawn animation. - Improved the look of the meteors that fall on the final level in TSE. - Fixed secret invisibility item on Corridor of Death being launched too strong, ending outside the level. - Starting the game with +level now works with level paths in local OS format (backslashes and all). - Fixed sorting order of workshop files. They now override regular game gro files because they are sorted correctly. - Fixed problem with crumbs casting shadows even when theirs rendering was disabled. - Fixed some lighting artefacts happening in specific places. - Fixed some GLSL shader compiling errors on OSX platform. - Various stability and performance improvements in Vulkan. - Misc optimizations in model instancing. - Small optimization in rendering of dynamically spawned enemies. VR specific: - Fixed weird acceleration if VR player moved around playspace while the game is paused. - Added flat-friendly mode in multiplayer servers.


    [ 2017-04-28 11:23:34 CET ] [ Original post ]

    SSVR: The Second Encounter includes the FREE* DLC Legend of the Beast!


    Grab a fistful of rockets and step into the bright red shoes of the legendary Sam "Serious" Stone as he reloads for an all-new battle against the nefarious minions of Lord Mental. Hunt down the mysterious ram-god of the Great Obelisk and unlock the secrets buried beneath the mystical temples dotting the sands of ancient Egypt. Then challenge your nerves with an intense new survival mode map or take aim in three brand new versus multiplayer maps.

    Key Features


    • 3 New Single-Player and Cooperative Campaign Missions!
    • 3 New Versus Multiplayer Maps!
    • 1 New Survival Mode Map!
    *Free DLC only available with the VR version of the game.


    [ 2017-04-04 17:29:31 CET ] [ Original post ]

    Now Available on Steam - Serious Sam VR: The Second Encounter, 25% off!

    Serious Sam VR: The Second Encounter is Now Available on Steam and is 25% off!*

    Serious Sam VR: The Second Encounter is a sequel to Serious Sam VR: The First Encounter - frantic arcade action FPS, featuring singleplay and co-op campaign, various multiplayer modes, all presented in glorious VR and with different locomotion movements.

    *Offer ends April 11 at 10AM Pacific Time


    [ 2017-04-04 10:01:18 CET ] [ Original post ]

    Serious Sam VR: The Second Encounter
    Croteam VR Developer
    Devolver Digital Publisher
    2017-04-04 Release
    Game News Posts: 28
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Very Positive (214 reviews)
    The Game includes VR Support
    Oculus: 1
    SteamVR: 1
    Keyboard & mouse: 1
    Gamepad support: 1
    Room width requirement: 2
    Room depth requirement: 1.5
    Standing: 1
    Seated: 1
    Public Linux Depots:
    • SSVRTSE_GameBin_LinuxVR [42.02 M]
    • SSVRTSE_Common_LinuxVR [3.01 M]
    • SSVRTSE_Common_Linux [192.87 K]
    Serious Sam VR: The Second Encounter is a sequel to Serious Sam VR: The First Encounter – a frantic arcade action FPS, featuring singleplayer and co-op campaign modes, various multiplayer modes, all presented in glorious VR with Croteam's new Serious Warp movement system.

    Grab your VR headset and explore Sam's chaotic world of extreme violence and endless fun.

    KEY FEATURES:

    Serious Sam Fusion 2017 integration - receive free updates for this game through the central hub. Oh, and play cross-platform with players of the "flat" version to find out what's the ultimate combo: hi-tech motion controllers or good old keyboard & mouse

    Moves like Jagger - Serious Sam VR: The Second Encounter features a built-in (blink) teleportation system that allows you to move quickly and avoid charging enemies with the help of Sam's translocator device. You can tweak and adjust the way you move through VR space to best suit your playing style by using our own Serious Warp (TM) locomotion. Feeling much more hardcore than that? Use the smooth trackpad/analog stick movement and go full locomotion.

    Not another single-weapon game – Keyboards are for typing, so keep your fingers off. Grab a weapon, one for each hand, and boost your stopping power with Sam's new toys: Sniper Rifle, Flamethrower and Chainsaw! Use different weapon combinations or dual-wield two of the same to defeat Mental or use your arsenal in a deathmatch against "flat peasants".

    Old-school, but nice and shiny – Visit South America, ancient Mesopotamia and Medieval Europe, uncover over 130 hidden secrets and lose yourself in one of the most impressive VR experiences yet, all powered by the latest Serious Engine 2017.

    Steam Workshop Support - where you will be able to submit your content creation or download new player-created modifications.

    Full blast singleplayer action – Go back through time and use all of the available firepower to go head to head against five new enemies and three nasty bosses. Choose between five difficulty settings that can satisfy everyone - a gentle flower looking for some casual fun or a death machine ready to spread mayhem in virtual reality.

    Pick your poison - Plunge into chaotic 16-player versus multiplayer modes, some unique and others based on campaign levels, or enjoy the classic co-op action in a 12-level cooperative campaign mode featuring several difficulty settings, increased enemy strength (based on player count), friendly fire/infinite ammo options, and much more. Play the entire co-op campaign in classic 80's arcade style with limited lives.

    MULTIPLAYER MODES:

    Beast Hunt and Team Beast Hunt - Compete against other players, or teams in Team Beast Hunt, hunting down various enemies to see who can get the best score at the end of each campaign level!
    Survival and Team Survival - Alone or with other team members, fight off endless enemy attacks in a specially designed survival map, and try to survive for as long as possible!
    Deathmatch and Team Deathmatch - Watch all hell break loose in free-for-all or team based battles with classic deathmatch rules!
    My Burden - Hold the special item and protect it from others in an attempt to get the highest score and secure your victory!
    Last Man Standing and Last Team Standing – Use your wits and reflexes to help your team or yourself to be the last man standing in these single-spawn modes.
    Capture the Flag - Infiltrate the opposing team's base, steal their flag and secure it to get points, while also defending your own.
    Instant Kill - It's simple - you get hit, you die!

    MINIMAL SETUP
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5 - 4590 equivalentMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: AMD R9 290 or NVIDIA GTX 970
    • Storage: 10 GB available spaceAdditional Notes: HTC Vive VR headset. Internet connection required for product activation for the first time. After that. a persistent connection is not required to play SSVR: The Second Encounter.
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04
    • Processor: Intel Core i7-6800 equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: AMD Fury or NVIDIA GTX 1070
    • Storage: 10 GB available spaceAdditional Notes: HTC Vive VR headset. Internet connection required for product activation for the first time. After that. a persistent connection is not required to play SSVR: The Second Encounter.
    GAMEBILLET

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    9.99$ (50%)
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