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Name

 Serious Sam VR: The Second Encounter 

 

Developer

 Croteam VR 

 

Publisher

 Devolver Digital 

 

Tags

 Action 

 Indie 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2017-04-04 

 

Steam

 9,24€ 7,49£ 9,99$ / 75 % 

 

News

 28 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/552460 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 SSVRTSE_GameBin_LinuxVR [42.02 M] 


 SSVRTSE_Common_LinuxVR [3.01 M] 


 SSVRTSE_Common_Linux [192.87 K] 




LINUX STREAMERS (0)




Serious Sam VR: The Second Encounter Update 310488

Serious Sam VR: The First/Second Encounter Update 310488 released!
Here are the changes:


Gameplay:

- Fixed spawning enemies being invisible for a period of time when network ping is high.
- Added "Allow Power-Up Items" in Deathmatch gamemodes.
- Added abilty to override default behavior of the real time factor cheat. User is now able to define fixed, linear step for the cheat.
- Added a check for items that are not allowed by game options but should still be visible on sim start. This should only happen for SS games when items are not allowed but there is a trigger or a script referencing them in which case we think they are needed for level progression.
- Secret generic items are now allowed and visible even if custom difficulty that doesnt allow those items is used.
- Updated TSE invisibility powerup duration to 30 seconds, that's the value from the Classic.
- Added hud element icon for invisibility powerup.

Rendering:

- Fixed some smaller rendering problems in Vulkan.
- Fixed problem with Spot light's shadows being vertically flipped under Vulkan and OpenGL (and ES) gfx APIs.
- Fixed problem with wrong calculation of static lighting when object is in sector not influenced by distant light.

Serious Editor:

- Added Drop Down tool, which replaces separate Drop Down tools for World editor and Mesh editor.
- Improved view information in fly mode (hit Tab to show altitude above ground, ray hit distance etc).
- Fixing a crash inside Legged puppet save data when mechanism does not exist.
- Added different colors for selected and unselected entity names.
- Tool Help dialog: Added scrollbar.
- Script Source Edit control: Changed the color scheme to match the one from Visual Studio.
- Text Control: Fixed Ctrl+Up/Ctrl+Down not working.
- World Editor: Added an option to display names of entities in the world.
- Projectile launch velocity is now clamped to 300, as it is the maximum velocity supported by the physics.

Misc.:

- Fixed incorrect player models in the menu list in SSHD.
- Fixed ragdolls playing an animation after loading a saved game.
- Dynamic music volume is now saved, so it will be properly restored after loading a save
- Some of the TSE Intro's scripts had wrong translation strings, that prevented them to be added to the localization files. Fixed.

---

I forgot to post the previous patch's changelog for the VR games, so here it is:

---

Gameplay:
- You can now choose Mental difficulty if any of the games (TFE, TSE, BFE) are completed on Serious.
- Fixed cases where hitscan weapons were generating "fake hits" in detahmatch on higher pings.
- Gibbed players were not respawning automatically. Fixed.
- Long load progress bar (with "Continue" button) was sometimes shown for Quick loads. This should now work correctly.
- User is not able to activate serious bomb while another one is active.
- Removed SeriousBomb from GiveAllCheat in SeriousSamHD.
- Fixed Kukulkan moving up after reloading a save.
- Fixed a case where "Autoselect Weapon if New" didn't work.
- Fixed some moving platforms being positioned wrong after loading a saved game.

Rendering:
- Updated Vulkan SDK to 1.0.49.0 version.
- Added workaround for wrong lens-flares' rendering on ATI GPUs under Vulkan.
- Fixed sniper scope rendering wrong in VR in some cases.
- Fixed visual issues with large polygons and omni and spot lights' shadows.
- The duration for "Unlimited" benchmarking was 10 minutes in fact. Fixed.
- Fixed visual issue with detail normal-map attenuation not working in ambient light in some situations.
- Fixed problem with Zoom shader not working correctly in single-pass VR rendering mode sometimes.

Modding:
- ForceFields can now be deactivated using SS1Triggers.
- Added ability to change puppet's alignment.
- Fixed non-moddable game crashing on boot if a mod with custom CommandTable scripts was installed.
- Fixed the issue with editor crashing when creating new world while there are custom game titles in content.
- Netricsa should now be able to use non-official models.

Serious Editor:
- Model editor: added an option to display and select attachments without models
- HyperLabelControl now allows one to copy selected text into the clipboard by pressing Ctrl+C keyboard shortcut.
- Fixed various problems with paint to texture tool:
- rendering of preview texture didn't respect z-buffer,
- blending in RGB channels mode now works correctly
- RGB channels mode no longer blends thru alpha channel even if texture has one.
- Resource Browser: Made the quick search input field white
- Fixed a crash when accessing invalid mesh layer element.
- Tree Grid control: Previous search text is now restored when user hits Ctr+F for the second time
- Model Editor Default tool: Implemented lasso selection for attachments
- Model Editor: Implemented attachments stretching using PRS guide (Ctrl+Shift+LMB)
- Text Control: Replaced bookmark symbols with icons
- Model Editor: Added an option to display orientations of attachments
- Skeleton Editor: Added "Copy selected bone names" command to the context menu of bone selector
- Added Tool Help command to "Help" menu in the main application toolbar

Misc:
- A few more fixes in formatting and visual appearance of the text chat window.
- More detailed logging of the cases when crashreporter is not able to contact the reporting server.


[ 2017-06-23 17:19:45 CET ] [ Original post ]