Serious Sam VR: The First/Second Encounter Update 310488 released! Here are the changes: Gameplay: - Fixed spawning enemies being invisible for a period of time when network ping is high. - Added "Allow Power-Up Items" in Deathmatch gamemodes. - Added abilty to override default behavior of the real time factor cheat. User is now able to define fixed, linear step for the cheat. - Added a check for items that are not allowed by game options but should still be visible on sim start. This should only happen for SS games when items are not allowed but there is a trigger or a script referencing them in which case we think they are needed for level progression. - Secret generic items are now allowed and visible even if custom difficulty that doesnt allow those items is used. - Updated TSE invisibility powerup duration to 30 seconds, that's the value from the Classic. - Added hud element icon for invisibility powerup. Rendering: - Fixed some smaller rendering problems in Vulkan. - Fixed problem with Spot light's shadows being vertically flipped under Vulkan and OpenGL (and ES) gfx APIs. - Fixed problem with wrong calculation of static lighting when object is in sector not influenced by distant light. Serious Editor: - Added Drop Down tool, which replaces separate Drop Down tools for World editor and Mesh editor. - Improved view information in fly mode (hit Tab to show altitude above ground, ray hit distance etc). - Fixing a crash inside Legged puppet save data when mechanism does not exist. - Added different colors for selected and unselected entity names. - Tool Help dialog: Added scrollbar. - Script Source Edit control: Changed the color scheme to match the one from Visual Studio. - Text Control: Fixed Ctrl+Up/Ctrl+Down not working. - World Editor: Added an option to display names of entities in the world. - Projectile launch velocity is now clamped to 300, as it is the maximum velocity supported by the physics. Misc.: - Fixed incorrect player models in the menu list in SSHD. - Fixed ragdolls playing an animation after loading a saved game. - Dynamic music volume is now saved, so it will be properly restored after loading a save - Some of the TSE Intro's scripts had wrong translation strings, that prevented them to be added to the localization files. Fixed. --- I forgot to post the previous patch's changelog for the VR games, so here it is: --- Gameplay: - You can now choose Mental difficulty if any of the games (TFE, TSE, BFE) are completed on Serious. - Fixed cases where hitscan weapons were generating "fake hits" in detahmatch on higher pings. - Gibbed players were not respawning automatically. Fixed. - Long load progress bar (with "Continue" button) was sometimes shown for Quick loads. This should now work correctly. - User is not able to activate serious bomb while another one is active. - Removed SeriousBomb from GiveAllCheat in SeriousSamHD. - Fixed Kukulkan moving up after reloading a save. - Fixed a case where "Autoselect Weapon if New" didn't work. - Fixed some moving platforms being positioned wrong after loading a saved game. Rendering: - Updated Vulkan SDK to 1.0.49.0 version. - Added workaround for wrong lens-flares' rendering on ATI GPUs under Vulkan. - Fixed sniper scope rendering wrong in VR in some cases. - Fixed visual issues with large polygons and omni and spot lights' shadows. - The duration for "Unlimited" benchmarking was 10 minutes in fact. Fixed. - Fixed visual issue with detail normal-map attenuation not working in ambient light in some situations. - Fixed problem with Zoom shader not working correctly in single-pass VR rendering mode sometimes. Modding: - ForceFields can now be deactivated using SS1Triggers. - Added ability to change puppet's alignment. - Fixed non-moddable game crashing on boot if a mod with custom CommandTable scripts was installed. - Fixed the issue with editor crashing when creating new world while there are custom game titles in content. - Netricsa should now be able to use non-official models. Serious Editor: - Model editor: added an option to display and select attachments without models - HyperLabelControl now allows one to copy selected text into the clipboard by pressing Ctrl+C keyboard shortcut. - Fixed various problems with paint to texture tool: - rendering of preview texture didn't respect z-buffer, - blending in RGB channels mode now works correctly - RGB channels mode no longer blends thru alpha channel even if texture has one. - Resource Browser: Made the quick search input field white - Fixed a crash when accessing invalid mesh layer element. - Tree Grid control: Previous search text is now restored when user hits Ctr+F for the second time - Model Editor Default tool: Implemented lasso selection for attachments - Model Editor: Implemented attachments stretching using PRS guide (Ctrl+Shift+LMB) - Text Control: Replaced bookmark symbols with icons - Model Editor: Added an option to display orientations of attachments - Skeleton Editor: Added "Copy selected bone names" command to the context menu of bone selector - Added Tool Help command to "Help" menu in the main application toolbar Misc: - A few more fixes in formatting and visual appearance of the text chat window. - More detailed logging of the cases when crashreporter is not able to contact the reporting server.
[ 2017-06-23 15:19:45 CET ] [ Original post ]
🎮 Full Controller Support
- SSVRTSE_GameBin_LinuxVR [42.02 M]
- SSVRTSE_Common_LinuxVR [3.01 M]
- SSVRTSE_Common_Linux [192.87 K]
Grab your VR headset and explore Sam's chaotic world of extreme violence and endless fun.
KEY FEATURES:
Serious Sam Fusion 2017 integration - receive free updates for this game through the central hub. Oh, and play cross-platform with players of the "flat" version to find out what's the ultimate combo: hi-tech motion controllers or good old keyboard & mouseMoves like Jagger - Serious Sam VR: The Second Encounter features a built-in (blink) teleportation system that allows you to move quickly and avoid charging enemies with the help of Sam's translocator device. You can tweak and adjust the way you move through VR space to best suit your playing style by using our own Serious Warp (TM) locomotion. Feeling much more hardcore than that? Use the smooth trackpad/analog stick movement and go full locomotion.
Not another single-weapon game – Keyboards are for typing, so keep your fingers off. Grab a weapon, one for each hand, and boost your stopping power with Sam's new toys: Sniper Rifle, Flamethrower and Chainsaw! Use different weapon combinations or dual-wield two of the same to defeat Mental or use your arsenal in a deathmatch against "flat peasants".
Old-school, but nice and shiny – Visit South America, ancient Mesopotamia and Medieval Europe, uncover over 130 hidden secrets and lose yourself in one of the most impressive VR experiences yet, all powered by the latest Serious Engine 2017.
Steam Workshop Support - where you will be able to submit your content creation or download new player-created modifications.
Full blast singleplayer action – Go back through time and use all of the available firepower to go head to head against five new enemies and three nasty bosses. Choose between five difficulty settings that can satisfy everyone - a gentle flower looking for some casual fun or a death machine ready to spread mayhem in virtual reality.
Pick your poison - Plunge into chaotic 16-player versus multiplayer modes, some unique and others based on campaign levels, or enjoy the classic co-op action in a 12-level cooperative campaign mode featuring several difficulty settings, increased enemy strength (based on player count), friendly fire/infinite ammo options, and much more. Play the entire co-op campaign in classic 80's arcade style with limited lives.
MULTIPLAYER MODES:
Beast Hunt and Team Beast Hunt - Compete against other players, or teams in Team Beast Hunt, hunting down various enemies to see who can get the best score at the end of each campaign level!Survival and Team Survival - Alone or with other team members, fight off endless enemy attacks in a specially designed survival map, and try to survive for as long as possible!
Deathmatch and Team Deathmatch - Watch all hell break loose in free-for-all or team based battles with classic deathmatch rules!
My Burden - Hold the special item and protect it from others in an attempt to get the highest score and secure your victory!
Last Man Standing and Last Team Standing – Use your wits and reflexes to help your team or yourself to be the last man standing in these single-spawn modes.
Capture the Flag - Infiltrate the opposing team's base, steal their flag and secure it to get points, while also defending your own.
Instant Kill - It's simple - you get hit, you die!
- OS: Ubuntu 14.04
- Processor: Intel Core i5 - 4590 equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: AMD R9 290 or NVIDIA GTX 970
- Storage: 10 GB available spaceAdditional Notes: HTC Vive VR headset. Internet connection required for product activation for the first time. After that. a persistent connection is not required to play SSVR: The Second Encounter.
- OS: Ubuntu 14.04
- Processor: Intel Core i7-6800 equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD Fury or NVIDIA GTX 1070
- Storage: 10 GB available spaceAdditional Notes: HTC Vive VR headset. Internet connection required for product activation for the first time. After that. a persistent connection is not required to play SSVR: The Second Encounter.
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