Are you nerd enough to handle AVGN 1+2 Deluxe ? Experience the remastered gameplay, enhanced visuals, and the all NEW never before seen FINAL CHAPTER . AVGN 1+2 Deluxe Coming October 30th, 2020! Add to your Wishlist today by clicking right here!
Hey Everyone! We're happy to announce that we've (finally) launched a soundtrack bundle for Angry Video Game Nerd II: ASSimilation! We're incredibly proud of this game's soundtrack and you can now pick it up along with the game at a discount! Normally the Soundtrack and game are listed at $9.99 and $14.99 respectively, but you can grab the new bundle for $17.98! That saves you $7! We hope you enjoy jamming to these FreakZone tunes, both inside and outside the game!
Hey Everyone! We're happy to announce that we've (finally) launched a soundtrack bundle for Angry Video Game Nerd II: ASSimilation! We're incredibly proud of this game's soundtrack and you can now pick it up along with the game at a discount! Normally the Soundtrack and game are listed at $9.99 and $14.99 respectively, but you can grab the new bundle for $17.98! That saves you $7! We hope you enjoy jamming to these FreakZone tunes, both inside and outside the game!
Hey Everyone! Patch 1.3 is now live! To ensure you receive the update please exit and relaunch your Steam client. In this patch we've addressed a few outstanding bugs as well as corrected a few that popped up in our previous patch. We hope you enjoy the update and thanks so much for picking up the game! You can check out the previous patch notes http://steamcommunity.com/app/409660/discussions/0/371918937257287626/]here Patch 1.3 Notes
- We've optimized the linux version of the game. The game can now take full advantage of 64 bit CPU's. The game will now auto detect between 32 and 64 bit versions.
- You can now back out of menus by pressing “B” or “O” on a controller. Or escape on the keyboard
- Added the “Fucking Impossible” tag to appropriate saved game files.
- Corrected a bug that would allow players to stack multiple charge shots by pressing fire on the keyboard while charging on the controller. (Say goodbye to the Omega shot, it was fun while it lasted)
- Corrected a bug that would cause the SFX to revert to 100% volume when Mike is explaining the overworld map.
- Corrected a bug that would allow players to keep a “N.E.R.D” cartridge after dying without activating a checkpoint
- Corrected a bug that could randomly cause the Nerd to slide off of the explosive plunger at the end of levels.
- Added the ability to skip the introduction cutscene by pressing “start”, “enter”, or “escape”.
- Corrected an issue that allowed some bosses to try and run away from fights.
- Corrected an issue with a few Death Blocks on Virtual Insanity that would allow players to touch them without dying.
- Corrected a bug in Monster Madness 1 that would allow players to fall past the screen and enter an underwater shortcut.
- Corrected a bug in Monster Madness 2 that would allow players to use color switches to glitch through walls.
- Corrected a bug in the Sir Werepire that was preventing a dissappearing block from reappearing on
Hey Everyone! Patch 1.3 is now live! To ensure you receive the update please exit and relaunch your Steam client. In this patch we've addressed a few outstanding bugs as well as corrected a few that popped up in our previous patch. We hope you enjoy the update and thanks so much for picking up the game! You can check out the previous patch notes http://steamcommunity.com/app/409660/discussions/0/371918937257287626/]here Patch 1.3 Notes
- We've optimized the linux version of the game. The game can now take full advantage of 64 bit CPU's. The game will now auto detect between 32 and 64 bit versions.
- You can now back out of menus by pressing B or O on a controller. Or escape on the keyboard
- Added the Fucking Impossible tag to appropriate saved game files.
- Corrected a bug that would allow players to stack multiple charge shots by pressing fire on the keyboard while charging on the controller. (Say goodbye to the Omega shot, it was fun while it lasted)
- Corrected a bug that would cause the SFX to revert to 100% volume when Mike is explaining the overworld map.
- Corrected a bug that would allow players to keep a N.E.R.D cartridge after dying without activating a checkpoint
- Corrected a bug that could randomly cause the Nerd to slide off of the explosive plunger at the end of levels.
- Added the ability to skip the introduction cutscene by pressing start, enter, or escape.
- Corrected an issue that allowed some bosses to try and run away from fights.
- Corrected an issue with a few Death Blocks on Virtual Insanity that would allow players to touch them without dying.
- Corrected a bug in Monster Madness 1 that would allow players to fall past the screen and enter an underwater shortcut.
- Corrected a bug in Monster Madness 2 that would allow players to use color switches to glitch through walls.
- Corrected a bug in the Sir Werepire that was preventing a dissappearing block from reappearing on
Hey Everyone! Patch 1.3 is now live! To ensure you receive the update please exit and relaunch your Steam client. In this patch we've addressed a few outstanding bugs as well as corrected a few that popped up in our previous patch. We hope you enjoy the update and thanks so much for picking up the game! You can check out the previous patch notes http://steamcommunity.com/app/409660/discussions/0/371918937257287626/]here Patch 1.3 Notes
- We've optimized the linux version of the game. The game can now take full advantage of 64 bit CPU's. The game will now auto detect between 32 and 64 bit versions.
- You can now back out of menus by pressing “B” or “O” on a controller. Or escape on the keyboard
- Added the “Fucking Impossible” tag to appropriate saved game files.
- Corrected a bug that would allow players to stack multiple charge shots by pressing fire on the keyboard while charging on the controller. (Say goodbye to the Omega shot, it was fun while it lasted)
- Corrected a bug that would cause the SFX to revert to 100% volume when Mike is explaining the overworld map.
- Corrected a bug that would allow players to keep a “N.E.R.D” cartridge after dying without activating a checkpoint
- Corrected a bug that could randomly cause the Nerd to slide off of the explosive plunger at the end of levels.
- Added the ability to skip the introduction cutscene by pressing “start”, “enter”, or “escape”.
- Corrected an issue that allowed some bosses to try and run away from fights.
- Corrected an issue with a few Death Blocks on Virtual Insanity that would allow players to touch them without dying.
- Corrected a bug in Monster Madness 1 that would allow players to fall past the screen and enter an underwater shortcut.
- Corrected a bug in Monster Madness 2 that would allow players to use color switches to glitch through walls.
- Corrected a bug in the Sir Werepire that was preventing a dissappearing block from reappearing on
Hey Everyone! Patch 1.3 is now live! To ensure you receive the update please exit and relaunch your Steam client. In this patch we've addressed a few outstanding bugs as well as corrected a few that popped up in our previous patch. We hope you enjoy the update and thanks so much for picking up the game! You can check out the previous patch notes http://steamcommunity.com/app/409660/discussions/0/371918937257287626/]here Patch 1.3 Notes
- We've optimized the linux version of the game. The game can now take full advantage of 64 bit CPU's. The game will now auto detect between 32 and 64 bit versions.
- You can now back out of menus by pressing B or O on a controller. Or escape on the keyboard
- Added the Fucking Impossible tag to appropriate saved game files.
- Corrected a bug that would allow players to stack multiple charge shots by pressing fire on the keyboard while charging on the controller. (Say goodbye to the Omega shot, it was fun while it lasted)
- Corrected a bug that would cause the SFX to revert to 100% volume when Mike is explaining the overworld map.
- Corrected a bug that would allow players to keep a N.E.R.D cartridge after dying without activating a checkpoint
- Corrected a bug that could randomly cause the Nerd to slide off of the explosive plunger at the end of levels.
- Added the ability to skip the introduction cutscene by pressing start, enter, or escape.
- Corrected an issue that allowed some bosses to try and run away from fights.
- Corrected an issue with a few Death Blocks on Virtual Insanity that would allow players to touch them without dying.
- Corrected a bug in Monster Madness 1 that would allow players to fall past the screen and enter an underwater shortcut.
- Corrected a bug in Monster Madness 2 that would allow players to use color switches to glitch through walls.
- Corrected a bug in the Sir Werepire that was preventing a dissappearing block from reappearing on
Hey Everyone! Patch 1.3 is now live! To ensure you receive the update please exit and relaunch your Steam client. In this patch we've addressed a few outstanding bugs as well as corrected a few that popped up in our previous patch. We hope you enjoy the update and thanks so much for picking up the game! You can check out the previous patch notes http://steamcommunity.com/app/409660/discussions/0/371918937257287626/]here Patch 1.3 Notes
- We've optimized the linux version of the game. The game can now take full advantage of 64 bit CPU's. The game will now auto detect between 32 and 64 bit versions.
- You can now back out of menus by pressing “B” or “O” on a controller. Or escape on the keyboard
- Added the “Fucking Impossible” tag to appropriate saved game files.
- Corrected a bug that would allow players to stack multiple charge shots by pressing fire on the keyboard while charging on the controller. (Say goodbye to the Omega shot, it was fun while it lasted)
- Corrected a bug that would cause the SFX to revert to 100% volume when Mike is explaining the overworld map.
- Corrected a bug that would allow players to keep a “N.E.R.D” cartridge after dying without activating a checkpoint
- Corrected a bug that could randomly cause the Nerd to slide off of the explosive plunger at the end of levels.
- Added the ability to skip the introduction cutscene by pressing “start”, “enter”, or “escape”.
- Corrected an issue that allowed some bosses to try and run away from fights.
- Corrected an issue with a few Death Blocks on Virtual Insanity that would allow players to touch them without dying.
- Corrected a bug in Monster Madness 1 that would allow players to fall past the screen and enter an underwater shortcut.
- Corrected a bug in Monster Madness 2 that would allow players to use color switches to glitch through walls.
- Corrected a bug in the Sir Werepire that was preventing a dissappearing block from reappearing on
Hey Everyone! Patch 1.3 is now live! To ensure you receive the update please exit and relaunch your Steam client. In this patch we've addressed a few outstanding bugs as well as corrected a few that popped up in our previous patch. We hope you enjoy the update and thanks so much for picking up the game! You can check out the previous patch notes http://steamcommunity.com/app/409660/discussions/0/371918937257287626/]here Patch 1.3 Notes
- We've optimized the linux version of the game. The game can now take full advantage of 64 bit CPU's. The game will now auto detect between 32 and 64 bit versions.
- You can now back out of menus by pressing B or O on a controller. Or escape on the keyboard
- Added the Fucking Impossible tag to appropriate saved game files.
- Corrected a bug that would allow players to stack multiple charge shots by pressing fire on the keyboard while charging on the controller. (Say goodbye to the Omega shot, it was fun while it lasted)
- Corrected a bug that would cause the SFX to revert to 100% volume when Mike is explaining the overworld map.
- Corrected a bug that would allow players to keep a N.E.R.D cartridge after dying without activating a checkpoint
- Corrected a bug that could randomly cause the Nerd to slide off of the explosive plunger at the end of levels.
- Added the ability to skip the introduction cutscene by pressing start, enter, or escape.
- Corrected an issue that allowed some bosses to try and run away from fights.
- Corrected an issue with a few Death Blocks on Virtual Insanity that would allow players to touch them without dying.
- Corrected a bug in Monster Madness 1 that would allow players to fall past the screen and enter an underwater shortcut.
- Corrected a bug in Monster Madness 2 that would allow players to use color switches to glitch through walls.
- Corrected a bug in the Sir Werepire that was preventing a dissappearing block from reappearing on
Hey Everyone! Patch 1.2 is now live! To ensure you receive the update please exit and relaunch your Steam client. In this patch we've addressed a few bugs as well as added a few new achievements and even a new difficulty! We hope you enjoy the update and thanks so much for picking up the game! You can check out the previous patch notes here Fixes
- Fixed a bug that was causing a few rogue sound effects to play at 100% volume, despite a user's SFX volume setting
- Fixed a bug that was not allowing players to select the "♥♥♥♥ it" option on the game over screen
- Fixed a bug that was causing some enemies to reset on screen.
- New difficulty added! Players who beat the game on Hard as Balls will now unlock the ♥♥♥♥ing Impossible difficulty
- Difficulty descriptions now properly represent the modifiers
- Added a few extra lives to Virtual Insanity
- Fixed an issue that was affecting some of the wall death blocks to be too forgiving on Virtual Insanity
- Slightly Increased Death M's health
- Fixed some minor grammar issues with text
- Attempted a fix that was causing some Linux users to experience a black screen at launch
- The game will now run in the background when you tab out of the game.
- Fixed a bug that would allow the helicopter to push players through a wall on Board James 1
- Fixed a bug that was causing some players to loose all of their "NERD" cartridge data
- Adjusted the “D” cart on Board James 3
- Added achievement for perfecting 1 level
- Added achievement for beating the game on “Old School”
- Added achievement for beating the game on “Hard as Balls”
- Added achievement for beating the game on “♥♥♥♥ing Impossible”
Hey Everyone! Patch 1.2 is now live! To ensure you receive the update please exit and relaunch your Steam client. In this patch we've addressed a few bugs as well as added a few new achievements and even a new difficulty! We hope you enjoy the update and thanks so much for picking up the game! You can check out the previous patch notes here Fixes
- Fixed a bug that was causing a few rogue sound effects to play at 100% volume, despite a user's SFX volume setting
- Fixed a bug that was not allowing players to select the " it" option on the game over screen
- Fixed a bug that was causing some enemies to reset on screen.
- New difficulty added! Players who beat the game on Hard as Balls will now unlock the ing Impossible difficulty
- Difficulty descriptions now properly represent the modifiers
- Added a few extra lives to Virtual Insanity
- Fixed an issue that was affecting some of the wall death blocks to be too forgiving on Virtual Insanity
- Slightly Increased Death M's health
- Fixed some minor grammar issues with text
- Attempted a fix that was causing some Linux users to experience a black screen at launch
- The game will now run in the background when you tab out of the game.
- Fixed a bug that would allow the helicopter to push players through a wall on Board James 1
- Fixed a bug that was causing some players to loose all of their "NERD" cartridge data
- Adjusted the D cart on Board James 3
- Added achievement for perfecting 1 level
- Added achievement for beating the game on Old School
- Added achievement for beating the game on Hard as Balls
- Added achievement for beating the game on ing Impossible
Hey everyone, just wanted to let you know that we are officially live with Angry Video Game Nerd II: ASSimilation. Thank you all for your support and hype and we hope you enjoy the game!!!
Hey everyone, just wanted to let you know that we are officially live with Angry Video Game Nerd II: ASSimilation. Thank you all for your support and hype and we hope you enjoy the game!!!
Hey everyone, friendly reminder that AVGNII:ASSimilation will be launching at 9:00am PDT on March 29th. That means you have less than 15 hours to preorder for 10% off and get the soundtrack for free!
Hey everyone, friendly reminder that AVGNII:ASSimilation will be launching at 9:00am PDT on March 29th. That means you have less than 15 hours to preorder for 10% off and get the soundtrack for free!
Hey Everyone! Angry Video Game Nerd II: ASSimilation is now available for pre-order! The Nerd is back for an all new adventure in Angry Video Game Nerd II: ASSimilation! With all new weapons, armor and abilities the Nerd is ready to prove this game is anything but ASS! Pre-order before March 29th on Steam and receive 10% off and a FREE soundtrack! Releasing March 29th 2016 for PC and MAC. Want to check out the first game? You can find it HERE
Hey Everyone! Angry Video Game Nerd II: ASSimilation is now available for pre-order! The Nerd is back for an all new adventure in Angry Video Game Nerd II: ASSimilation! With all new weapons, armor and abilities the Nerd is ready to prove this game is anything but ASS! Pre-order before March 29th on Steam and receive 10% off and a FREE soundtrack! Releasing March 29th 2016 for PC and MAC. Want to check out the first game? You can find it HERE
Angry Video Game Nerd II: ASSimilation
FreakZone Games
ScrewAttack Games
2016-03-29
Action Indie Adventure Singleplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(651 reviews)
https://avgngame.com
https://store.steampowered.com/app/409660 
The Game includes VR Support
Angry Video Game Nerd II: ASSimilation Linux [186.15 M]
Angry Video Game Nerd II: ASSimilation - Soundtrack
If you're a fan of old school difficulty, fart jokes, The Nerd, and/or old school platformers, you'll love Angry Video Game Nerd II: ASSimilation!
We're 100% cool with you posting gameplay videos, Let's Plays, reviews, etc of AVGNII:ASSimilation and monetizing them as much as you possibly can. Have fun! All we ask is that when you do them, let us know, because we want to watch you play the game -- that's fun for us!
- OS: Ubuntu 14.04. Mint 17
- Processor: Intel Core 2 Duo 2.1 ghz or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2nd Generation Intel Core HD Graphics (2000/3000). 256MB
- Storage: 250 MB available space
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