Hey Everyone! Patch 1.3 is now live! To ensure you receive the update please exit and relaunch your Steam client. In this patch we've addressed a few outstanding bugs as well as corrected a few that popped up in our previous patch. We hope you enjoy the update and thanks so much for picking up the game! You can check out the previous patch notes http://steamcommunity.com/app/409660/discussions/0/371918937257287626/]herePatch 1.3 Notes
We've optimized the linux version of the game. The game can now take full advantage of 64 bit CPU's. The game will now auto detect between 32 and 64 bit versions.
You can now back out of menus by pressing “B” or “O” on a controller. Or escape on the keyboard
Added the “Fucking Impossible” tag to appropriate saved game files.
Corrected a bug that would allow players to stack multiple charge shots by pressing fire on the keyboard while charging on the controller. (Say goodbye to the Omega shot, it was fun while it lasted)
Corrected a bug that would cause the SFX to revert to 100% volume when Mike is explaining the overworld map.
Corrected a bug that would allow players to keep a “N.E.R.D” cartridge after dying without activating a checkpoint
Corrected a bug that could randomly cause the Nerd to slide off of the explosive plunger at the end of levels.
Added the ability to skip the introduction cutscene by pressing “start”, “enter”, or “escape”.
Corrected an issue that allowed some bosses to try and run away from fights.
Corrected an issue with a few Death Blocks on Virtual Insanity that would allow players to touch them without dying.
Corrected a bug in Monster Madness 1 that would allow players to fall past the screen and enter an underwater shortcut.
Corrected a bug in Monster Madness 2 that would allow players to use color switches to glitch through walls.
Corrected a bug in the Sir Werepire that was preventing a dissappearing block from reappearing on
Also, we're that some users are experiencing large frame drops at times. We’ve identified the problem and are working on a fix. Expect another update the moment this is corrected. Thanks for your patience! [ 2016-05-26 20:23:58 CET ][ Original post ]
Hey Everyone! Patch 1.3 is now live! To ensure you receive the update please exit and relaunch your Steam client. In this patch we've addressed a few outstanding bugs as well as corrected a few that popped up in our previous patch. We hope you enjoy the update and thanks so much for picking up the game! You can check out the previous patch notes http://steamcommunity.com/app/409660/discussions/0/371918937257287626/]herePatch 1.3 Notes
We've optimized the linux version of the game. The game can now take full advantage of 64 bit CPU's. The game will now auto detect between 32 and 64 bit versions.
You can now back out of menus by pressing B or O on a controller. Or escape on the keyboard
Added the Fucking Impossible tag to appropriate saved game files.
Corrected a bug that would allow players to stack multiple charge shots by pressing fire on the keyboard while charging on the controller. (Say goodbye to the Omega shot, it was fun while it lasted)
Corrected a bug that would cause the SFX to revert to 100% volume when Mike is explaining the overworld map.
Corrected a bug that would allow players to keep a N.E.R.D cartridge after dying without activating a checkpoint
Corrected a bug that could randomly cause the Nerd to slide off of the explosive plunger at the end of levels.
Added the ability to skip the introduction cutscene by pressing start, enter, or escape.
Corrected an issue that allowed some bosses to try and run away from fights.
Corrected an issue with a few Death Blocks on Virtual Insanity that would allow players to touch them without dying.
Corrected a bug in Monster Madness 1 that would allow players to fall past the screen and enter an underwater shortcut.
Corrected a bug in Monster Madness 2 that would allow players to use color switches to glitch through walls.
Corrected a bug in the Sir Werepire that was preventing a dissappearing block from reappearing on
Also, we're that some users are experiencing large frame drops at times. Weve identified the problem and are working on a fix. Expect another update the moment this is corrected. Thanks for your patience! [ 2016-05-26 20:23:58 CET ][ Original post ]
Angry Video Game Nerd II: ASSimilation Linux [186.15 M]
Available DLCs:
Angry Video Game Nerd II: ASSimilation - Soundtrack
When a mysterious beam from space changes the world into a video game, the angriest gamer you've ever heard must return to put the "ASS" in ASSimilation! Experience the classic, NES-hard challenge you've come to love, mixed with new mechanics, abilities, and collectible armor pieces that the Nerd must utilize in order to defeat his most challenging foe yet. This time the Angry Video Game Nerd isn't just saving his friends -- he's saving the world!!!
If you're a fan of old school difficulty, fart jokes, The Nerd, and/or old school platformers, you'll love Angry Video Game Nerd II: ASSimilation!
We're 100% cool with you posting gameplay videos, Let's Plays, reviews, etc of AVGNII:ASSimilation and monetizing them as much as you possibly can. Have fun! All we ask is that when you do them, let us know, because we want to watch you play the game -- that's fun for us!
MINIMAL SETUP
OS: Ubuntu 14.04. Mint 17
Processor: Intel Core 2 Duo 2.1 ghz or equivalentMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 2nd Generation Intel Core HD Graphics (2000/3000). 256MB