Hello dreamers, If you enjoyed your time with Gloom and crave more of that brutally challenging, Lovecraftian, roguelite action, you will be very pleased to learn that a sequel is coming your way! Check out the trailer and add 'After Gloom' to your Steam wishlist! Link to the 'After Gloom' Steam page with more information [previewyoutube=ecn6kwT2r4Y;leftthumb][/previewyoutube]
[ 2019-11-20 20:39:59 CET ] [ Original post ]
Hey! I've made a Discord server for everything Hunchback Studio related. There you can easily discuss our games and stay up to date on whatever we're currently working on. Join here: https://discord.gg/rVeWWFn
[ 2019-03-13 19:02:15 CET ] [ Original post ]
Hello lunar2019wavingpig As some of you here probably know, I've been working on a new game called The Treehouse Man for the past ~16 months. Just now that project reached its biggest milestone, as it was finally released to the public! Genre-wise The Treehouse Man differs from my previous work quite drastically, but the art style, atmosphere and storytelling will feel immediately familiar to anyone who enjoyed Gloom. Personally I think that I've grown quite a lot between these two projects, and I hope it shows in The Treehouse Man. I really hope that you give The Treehouse Man a shot! I'll be very active in the community hub to address all feedback during these first couple of weeks. lunar2019smilingpig - Aleksi https://store.steampowered.com/app/841660/The_Treehouse_Man/
[ 2019-02-13 16:16:15 CET ] [ Original post ]
Patch notes for 1.1.0.0
- A new page in the Necronomicon
- 3 new weapons, including a legendary weapon
- 8 new items, including a new Token shop item
- A new boss that leads to a new ending
- New achievements related to the new content
- Orblings slightly weakened
- Fast weapons no longer lifesteal on every attack
- Adjustments to several enemies
- Meadows of Limbo got a small visual update
- Minor balance changes to several existing items
- Fixed incorrect weapon information in the Necronomicon
- Fixed grammatical errors and rare game crashing bugs. Thank you everyone who reported these via Steam forums. :)
[ 2017-08-28 17:16:08 CET ] [ Original post ]
Patch notes for 1.1.0.0
- A new page in the Necronomicon
- 3 new weapons, including a legendary weapon
- 8 new items, including a new Token shop item
- A new boss that leads to a new ending
- New achievements related to the new content
- Orblings slightly weakened
- Fast weapons no longer lifesteal on every attack
- Adjustments to several enemies
- Meadows of Limbo got a small visual update
- Minor balance changes to several existing items
- Fixed incorrect weapon information in the Necronomicon
- Fixed grammatical errors and rare game crashing bugs. Thank you everyone who reported these via Steam forums. :)
[ 2017-08-28 17:16:08 CET ] [ Original post ]
- Added two win streak related achievements
- Quitting into the main menu during a run now resets the player’s win streak to zero
- With the Common Dream item orblings now have a 50% chance of being stronger and healing the player instead of always doing it
- Added fog particles to Unholy Parish
- Lowered the price of Greatsword and Spear from 25 to 20
- Trapezohedron now appears in shops more often
- Fixed the default bindings window that had become incorrect after patch 1.0.1
- Fixed a bug that caused crashes at the First Dreamer boss fight (thanks King_Armageddon for pointing this out)
- Fixed a bug where the “Put the Dev to Shame” achievement was granted prematurely (thanks artofwar and Valtto for pointing this out)
- Fixed a bug where the “Necronomicon” achievement was granted prematurely (thanks Remri and Valtto for pointing this out)
- Fixed a bug where the credits music looped in the main menu after getting the cosmic ending
[ 2017-04-24 19:47:38 CET ] [ Original post ]
- Added two win streak related achievements
- Quitting into the main menu during a run now resets the players win streak to zero
- With the Common Dream item orblings now have a 50% chance of being stronger and healing the player instead of always doing it
- Added fog particles to Unholy Parish
- Lowered the price of Greatsword and Spear from 25 to 20
- Trapezohedron now appears in shops more often
- Fixed the default bindings window that had become incorrect after patch 1.0.1
- Fixed a bug that caused crashes at the First Dreamer boss fight (thanks King_Armageddon for pointing this out)
- Fixed a bug where the Put the Dev to Shame achievement was granted prematurely (thanks artofwar and Valtto for pointing this out)
- Fixed a bug where the Necronomicon achievement was granted prematurely (thanks Remri and Valtto for pointing this out)
- Fixed a bug where the credits music looped in the main menu after getting the cosmic ending
[ 2017-04-24 19:47:38 CET ] [ Original post ]
A few quick changes, 1.0.1 is now out on Linux and Mac as well!
- “Backspace” can now be pressed on your keyboard at any time to reset all the bindings back to default
- Gun cooldown resets to 0 when entering a new room
- The hearts after bosses now give 25 HP instead of 20
- The token chest in Unholy Parish gives no tokens if the player already has 3 or more
[ 2017-04-19 19:11:32 CET ] [ Original post ]
A few quick changes, 1.0.1 is now out on Linux and Mac as well!
- Backspace can now be pressed on your keyboard at any time to reset all the bindings back to default
- Gun cooldown resets to 0 when entering a new room
- The hearts after bosses now give 25 HP instead of 20
- The token chest in Unholy Parish gives no tokens if the player already has 3 or more
[ 2017-04-19 19:11:32 CET ] [ Original post ]
Focus on making the game less punishing and more comfortable to play Note to controller users: interact is now on the square(ps)/x(xbox) button by default
- Keyboard keys and gamepad buttons are now rebindable in the options menu
- Thumbstick now properly works in menus, enlarged gamepad deadzone
- All enemy attacks deal slightly less damage
- Reduced stamina cost of basically every action
- Stamina now starts recovering faster after performing an action
- Invulnerability period after being hit is now slightly longer
- Invulnerability period after parrying is now slightly longer
- Wendigo shrines are less common in Unholy Parish
- A random room in Unholy Parish now holds a chest with an extra Token in it (to add a feeling of progress and more variability to runs even if the player is unable to defeat the first boss)
- Crippled cultists no longer randomly spawn when a cultist is killed
- Token shop now has descriptions for each choice available
- Increased jump height
- Adjusted the physical size of several enemies and their attacks to make jumping more viable
- Reduced the price of items that give Strength or Finesse
- Made adjustments to the intro to improve the experience
- Added a new Potion effect
[ 2017-04-18 18:54:36 CET ] [ Original post ]
Focus on making the game less punishing and more comfortable to play Note to controller users: interact is now on the square(ps)/x(xbox) button by default
- Keyboard keys and gamepad buttons are now rebindable in the options menu
- Thumbstick now properly works in menus, enlarged gamepad deadzone
- All enemy attacks deal slightly less damage
- Reduced stamina cost of basically every action
- Stamina now starts recovering faster after performing an action
- Invulnerability period after being hit is now slightly longer
- Invulnerability period after parrying is now slightly longer
- Wendigo shrines are less common in Unholy Parish
- A random room in Unholy Parish now holds a chest with an extra Token in it (to add a feeling of progress and more variability to runs even if the player is unable to defeat the first boss)
- Crippled cultists no longer randomly spawn when a cultist is killed
- Token shop now has descriptions for each choice available
- Increased jump height
- Adjusted the physical size of several enemies and their attacks to make jumping more viable
- Reduced the price of items that give Strength or Finesse
- Made adjustments to the intro to improve the experience
- Added a new Potion effect
[ 2017-04-18 18:54:36 CET ] [ Original post ]
🎮 Full Controller Support
- Linux Depot [58.03 M]
- Gloom - Original Soundtrack
- H.P. Lovecraft inspired, original story - told carefully piece by piece
- Challenging combat that respects the player's ability to learn and adapt
- Procedural level structure that ensures endless replay value
- Wide array of weapons, items, and foes to offer tons of unique, compelling scenarios
- Permadeath system akin to modern roguelike titles
- Beautiful, stylized pixel art with the audio to match
- OS: Ubuntu 14 or above
- Processor: 2 GHz processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB graphics
- Storage: 100 MB available space
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