Focus on making the game less punishing and more comfortable to play
Note to controller users: interact is now on the square(ps)/x(xbox) button by default
Keyboard keys and gamepad buttons are now rebindable in the options menu
Thumbstick now properly works in menus, enlarged gamepad deadzone
All enemy attacks deal slightly less damage
Reduced stamina cost of basically every action
Stamina now starts recovering faster after performing an action
Invulnerability period after being hit is now slightly longer
Invulnerability period after parrying is now slightly longer
Wendigo shrines are less common in Unholy Parish
A random room in Unholy Parish now holds a chest with an extra Token in it (to add a feeling of progress and more variability to runs even if the player is unable to defeat the first boss)
Crippled cultists no longer randomly spawn when a cultist is killed
Token shop now has descriptions for each choice available
Increased jump height
Adjusted the physical size of several enemies and their attacks to make jumping more viable
Reduced the price of items that give Strength or Finesse
Made adjustments to the intro to improve the experience
Added a new Potion effect
The patch will be out for Mac and Linux very soon! [ 2017-04-18 18:54:36 CET ][ Original post ]
Focus on making the game less punishing and more comfortable to play
Note to controller users: interact is now on the square(ps)/x(xbox) button by default
Keyboard keys and gamepad buttons are now rebindable in the options menu
Thumbstick now properly works in menus, enlarged gamepad deadzone
All enemy attacks deal slightly less damage
Reduced stamina cost of basically every action
Stamina now starts recovering faster after performing an action
Invulnerability period after being hit is now slightly longer
Invulnerability period after parrying is now slightly longer
Wendigo shrines are less common in Unholy Parish
A random room in Unholy Parish now holds a chest with an extra Token in it (to add a feeling of progress and more variability to runs even if the player is unable to defeat the first boss)
Crippled cultists no longer randomly spawn when a cultist is killed
Token shop now has descriptions for each choice available
Increased jump height
Adjusted the physical size of several enemies and their attacks to make jumping more viable
Reduced the price of items that give Strength or Finesse
Made adjustments to the intro to improve the experience
Added a new Potion effect
The patch will be out for Mac and Linux very soon! [ 2017-04-18 18:54:36 CET ][ Original post ]
You are a nameless dreamer, trying to make sense of the mystery that is the Common Dream. You know that deliverance lies within the lost pages of the Necronomicon and in the enigmatic Abyss deep within the Dream. To reach these, however, you must fight through hordes of insane dreamers and eldritch beings, as well as discover your past and the occult history of the Common Dream.
H.P. Lovecraft inspired, original story - told carefully piece by piece
Challenging combat that respects the player's ability to learn and adapt
Procedural level structure that ensures endless replay value
Wide array of weapons, items, and foes to offer tons of unique, compelling scenarios
Permadeath system akin to modern roguelike titles
Beautiful, stylized pixel art with the audio to match