Brawl of Ages is a free to play, multiplayer Collectible Card Arena game that draws elements from the most fun, exciting and competitive gameplay aspects of several different genres, including CCGs, MOBAs, RTS & Tower Defense.


Choose 10 cards from a large collection featuring unique & exciting gameplay mechanics from some of the most popular competitive multiplayer genres. Tailor your deck to match your own personal gameplay style & strategy. Challenge your opponents to 1v1 battle arenas. Use your cards to summon units, build structures and cast spells. Execute your attack strategies & manage your resources with precision timing to destroy your opponent’s base. With a short duration and the action gets ever more frantic, will you be the one standing victorious at the end?

- Fast-paced 1v1 arena battles.
- Matchmaking & Ladder rankings.
- Full Featured Brawl Clubs (clans): Text & Voice Chat, Friendly Challenge with up to 50 Club members. Compete in the Club v Club Ladder and earn extra free content together.
- Built-in VoIP and text chat in Smash Parties where you & your friends can challenge each other and compete for the bounty rewarded to the final champion.
- Robust crafting system allowing players to directly craft the cards they desire most.
- Gameplay modes & experience that caters to both highly competitive & casual gamers.

Choose 10 cards from a large collection featuring unique & exciting gameplay mechanics from some of the most popular competitive multiplayer genres. Tailor your deck to match your own personal gameplay style & strategy. Challenge your opponents to 1v1 battle arenas. Use your cards to summon units, build structures and cast spells. Execute your attack strategies & manage your resources with precision timing to destroy your opponent’s base. With a short duration and the action gets ever more frantic, will you be the one standing victorious at the end?
Patch 0.1.9
General:
Golem Mines:
Brawler Knight:
The Wizard:
Treasure Goblin:
Witch Hunters:
Fire Souls & Winter Souls:
Krytos:
General Changes and Additions
- Unlocking a Big Brawls Boards with Seals no longer has a cooldown. Spin to Win!
- You can now view the vault in read-only mode while in the matchmaking queue.
- All stuns and bashes will now display a popup message on impact.
- Direct Damage spells that hit towers now show their damage in tooltips
Balance Changes
General:
- Cards that spawn multiple units will now spawn them over a wider area, hopefully alleviating the issue of all of them dying immediately to a single AOE.
Golem Mines:
- Increased mana cost to 14 from 10
Brawler Knight:
- Increased mana cost to to 6 from 5.
The Wizard:
- Decreased mana cost to 10 from 11
Treasure Goblin:
- Movespeed to 0.9 t/s from 1.2t/s
- Increased mana cost to 10 from 8
- Decreased Taunt Radius to 4 tiles from 5
- Decreased Taunt Duration to 4 tiles from 5
- Carter and Witch Hunters should now properly attack allies when taunted by Treasure Goblin
Witch Hunters:
- Increased mana cost to 13 from 10
- Decreased health to 1050 from 1250
- Decreased movespeed to 0.9t/s from 1.2t/s
- Increased duration reach to maximum damage to 20s from 10s
- Fixed a bug with multiple Witch Hunters attacking the same target
Fire Souls & Winter Souls:
- Should no longer overkill targets and will be more effective
Krytos:
- Increased damage from hit #1 to 350 from 150
- Increased damage from hit #2 to 350 from 150
- Increased damage from hit #3 (haymaker) to 700 from 600
- Increased effective DPS to 233 from 116
Bug Fixes
- Some accounts were incorrectly marked with a status that unlocked everything in the game. This was corrected. Please note: you may notice things being locked that were once available. In the case of cards, use the temporarily granted Valor to unlock the cards of your choice.
- On-hover effects on spawning towers should now only show for your own team
- Gargoyle Tower: Pushback on attack should be more consistent
- Powderkeg: Fixed his Poison Balls to deal damage correctly.
- Malady was incorrectly tagged as dealing Slash damage, the tag has been removed.
- Units will no longer get stuck on totems. Totems have “unit walking” which means units will not collide with them.
- Fixed a hitch in the match intro animation.
- Fixed an issue where Drow Warriors would sometimes spawn as teapots.
- Fixed an issue preventing Carter's second gearset from working in-game.
- Fixed an issue preventing units indirectly spawned such as Vex and Bastion from using their selected gearset/dye.
What Are We Doing?
- Fixing bugs!
- Monitoring the effect of the latest balance changes, preparing new ones.
- Working on progression systems.
[ 2017-03-03 20:53:32 CET ] [Original Post]
Minimum Setup
- OS: Linux (64 bit)
- Processor: Dual-core Intel or AMD at 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600 or higher. ATI/AMD Radeon HD 2600 or higher. Intel HD 2000 or higherNetwork: Broadband Internet connection
- Storage: 1 GB available space
GAMEBILLET
[ 6189 ]
GAMERSGATE
[ 2723 ]
MacGamestore
[ 2304 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB