New Content
Dancing Daggers
- Enchant enemy units in a 2 Tile radius for 8 seconds.
- Enchanted enemies deal 25% less damage and take 120 dmg for each attack they make.
Hexbane Souls
- Splash: Leaps at enemies, dealing AoE Dmg in a 1.5 Tile radius.
- On Death: Polymorphs enemy units into puppets for 3 seconds. Enemies are disabled & Silenced for the duration.
Gameplay & Balance Changes
Abaddon
- Health increased from 1200 to 1240.
Aemon
- Health decreased from 4300 to 4150.
- Attack CD increased from 1.8 to 1.9 seconds.
Arcane Domination
- Manacost decreased from 5 to 4.
Assassin Temple
- Manacost increased from 7 to 9.
- Health increased from 1200 to 1390.
Baldir
- Health decreased from 3200 to 3080.
- Damage decreased from 250 to 200.
Bastion
- Aura: Bastion gains +25% Attack/Movement Speed when below 75% Health.
Blademasters
- Damage increased from 120 to 130.
Blazer
- Special Attack: Attack bounces to 3 additional nearby targets.
- Manacost increased from 7 to 9.
- Health increased from 1150 to 1400.
Brawler Bomb
- Damage increased from 1500 to 1550.
Bo
- Health decreased from 1850 to 1830.
- Damage decreased from 420 to 410.
Brawler Guards
- Manacost increased from 5 to 6.
- Health decreased from 300 to 265.
Brawler Knight
- Health increased from 1600 to 1750.
- Damage increased from 190 to 200.
- Attack CD decreased from 1.2 to 1.1 seconds.
Brawler Vanguard
- Health decreased from 1000 to 545.
- Damage increased from 220 to 245.
- Attack CD decreased from 1.4 to 1.2 seconds.
Chaos Golem
- Now explodes into 2-3 random golems upon death.
- Can now spawn Inferno Golems upon death.
Cyclone
- Mana cost decreased from 5 to 4.
- Damage decreased from 235 to 200.
- Knockback distance increased.
Death Dealers
- Attack CD increased from 1.1 to 1.4 seconds.
- Aura Bonus Damage decreased from 200% to 150%.
Demon Tower
- Attack CD decreased from 0.4 to 0.35 seconds.
Dragon Pups
- Manacost increased from 9 to 11.
- Health increased from 425 to 540.
- Speed decreased from Fast to Medium.
Dragon's Breath
- Burning Damage decreased from 70/second to 60/second.
Drow Rangers
- Health decreased from 340 to 320.
- Damage decreased from 110 to 105.
- Attack CD decreased from 1.2 to 1 second.
Earthquake Totem
- Lifetime increased from 10 to 13 seconds.
Eclipse
- Now deals Double Damage if it only strikes 1 enemy.
Faerie Dragon
- Health increased from 1250 to 1330.
- Speed decreased from Fast to Medium.
Fire Souls
- Manacost decreased from 4 to 3.
- Damage increased from 215 to 220.
Freeze Totem
- Lifetime increased from 8 to 12 seconds.
Frost Bolts
- Damage decreased from 225 to 210 per projectile.
Gargoyle
- Aura: Gargoyle gains +7% Max Health regeneration/s when below 75% Health.
- Health decreased from 950 to 870.
- Damage decreased from 340 to 330.
Gargoyle Tower
- Health increased from 2000 to 2100.
- Damage decreased from 250 to 220.
- Attack CD decreased from 1.5 to 1.35 seconds.
Goblin Bomber
- Health decreased from 400 to 390.
- Damage decreased from 350 to 340.
- Attack CD increased from 1.7 to 1.8 seconds.
GoKong
- Health decreased from 1750 to 1600.
- Damage decreased from 330 to 315.
Golems
- Health decreased from 840 to 800.
- Damage decreased from 210 to 200.
Golem Mines
- Manacost decreased from 14 to 13.
Golem Tower
- Health increased from 1400 to 1600.
- Damage increased from 200 to 290.
- Attack CD increased from 3 to 4 seconds.
Hellfire Tower
- Health increased from 1700 to 1850.
- Attack CD decreased from 1.3 to 1.1 seconds.
Imps
- Damage increased from 105 to 110.
Imp Horde
- Manacost increased from 9 to 10.
- Damage increased from 105 to 110.
Imp Spire
- Upon Death: Spawns 2 Imps.
- Manacost increased from 10 to 12.
Lightning Tower
- Manacost decreased from 9 to 8.
- Health decreased from 1400 to 1200.
Magical Door
- Upon Death: Spawns 5 Brawlers.
- Health increased from 500 to 530.
Mana Generator
- Health decreased from 1300 to 1250.
Moxie
- Health decreased from 800 to 750.
- Damage decreased from 295 to 290.
- Attack CD decreased from 1.4 to 1.3 seconds.
Krytos
- Special Attack now deals 350 damage. Krytos deals 100% Bonus Damage (700) every 3rd attack.
- Leap Damage increased from 200 to 350.
- Health decreased from 5500 to 4420.
Meteor
- Manacost decreased from 6 to 5.
- Damage decreased from 325 to 300.
- Knockback distance increased.
Missile
- Damage decreased from 750 to 720.
- Projectile Speed increased from 10.5 to 11.5 Tiles/second.
Murder of Crows
- Manacost decreased from 8 to 7.
Petrify Totem
- Lifetime increased from 10 to 13 seconds.
- Can now target other Totems.
Polymorph Totem
- Can now target other Totems.
PowderKeg
- Health increased from 3100 to 3320.
- Damage decreased from 220 to 190.
- Attack CD decreased from 1.2 to 1.1 seconds.
Retribution
- Damage decreased from 1100 to 1050.
Rocket Barrage
- Damage increased from 300 to 310.
- Projectile Speed increased from 12 to 14 Tiles/second.
Shadow Portal
- Radius decreased from 5 to 4.5 Tiles.
Shank
- Health decreased from 1350 to 1320.
- Damage decreased from 710 to 690.
- Attack CD decreased from 1.8 to 1.7 seconds.
Silence Totem
- Lifetime increased from 10 to 15 seconds.
Steel Golems
- Manacost increased from 11 to 12.
- Health decreased from 1300 to 1220.
- Damage increased from 270 to 290.
- Attack CD decreased from 1.7 to 1.6 seconds.
Tempest
- Health decreased from 950 to 830.
- Damage increased from 85 to 90.
- Attack CD increased from 1.1 to 1.4 seconds.
The Rat Pack
- Health from decreased 850 to 750.
- Attack CD decreased from 1.2 to 1.15 seconds.
Thieves
- Health decreased from 150 to 140.
- Damage increased from 65 to 75.
- Attack CD decreased from 1.3 to 1.2 seconds.
Troll Warlord
- Manacost decreased from 6 to 5.
Vermillion
- Health decreased from 850 to 750.
- Attack CD decreased from 1.2 to 1.15 seconds.
Winter Soul
- Health increased from 200 to 310.
- Damage decreased from 130 to 120.
Witches
- Manacost decreased from 11 to 10.
Wizard
- Health increased from 850 to 870.
- Damage decreased from 110 to 95.
- Attack CD decreased from 0.8 to 0.7 seconds.
Yeti
- Health decreased from 4200 to 4080.
Bug Fixes
- Fix some effects crashing the Mac OS X client
General
- Players can now solo queue in 2v2 matchmaking & will be paired with a random partner.
New Cards
Troll Warlord
- Siege: Attacks Buildings only.
- Aura: Troll Warlord gains +8% max Health Regeneration/sec after falling below 75% Health.
Qualifiers for our $2000 Launch Tournament are this coming Saturday 9/16 We will hold the finals the following week Saturday 9/23 Sign up and get details here: https://battlefy.com/inno-esports/boa-launch-week-invitational-qualifier/59b7413242d92f03392c0b5b/info?infoTab=details
General
- Steam achievements have been added.
Steam Workshop
Are you an artist? Want to see your artwork in games and make money while doing so? We’ve just launched the brawl of ages steam workshop. Where both professional and amateur artists can contribute artwork to the game. Create dyes and skins,new gear sets and alternate models, account icons, special effects and more. Find out more at the Brawl of Ages Steam Workshop.
New Gameplay Cosmetics
- Demon Tower Set
Gameplay & Balance Changes
- Mana Regeneration rate in Mana Mania increased from 1.4 to 1.55.
Chaos Golem
- Mana cost reduced from 13 to 12.
Flak
- No longer has a Special Attack.
- Attack Cooldown decreased from 3 to 0.65 seconds.
- Damage reduced from 90 to 70.
- Attacks deal AoE Damage in a 1 Tile radius & knockback enemies.
Goblin Bomber
- Now explodes upon death, pushing away nearby enemies
5 New Cards
Death Dealers
- Aura: Death Dealers gain +100% bonus Damage after falling below 75% Health.
Inferno Golems
- Siege: Attacks Buildings only.
- Special Attack: Set enemy buildings on fire, dealing 150 Damage over 3 seconds (stacking).
- Aura: Inferno Golems gain +50% bonus Attack/Move Speed after falling below 75% Health.
Murder of Crows
- Launch a flight of crows from any location in a vector line direction.
- This spell deals 350 Damage & can strike up to 3 enemies, summoning a friendly Drow Ranger for each enemy killed.
Poison Souls
- Splash: Leaps at enemies, dealing AoE Damage in a 1.5 Tile radius.
- On Death: Poisons enemies, dealing 200 Damage over 2 seconds (stacking).
Professor Raz
- Aura: Your Buildings cost -1 Mana.
- On Deploy: Summons 2 Poison Souls.
- Splash: Attacks deal AoE Damage in a 1.3 Tile radius.
Hey brawlers, we wanted to update everone to let them know the game will be transitioning from Early Access to Full Release next week. We will accompany our release with a marketing campaign and a launch tournament. There will also be a launch day patch with 5 new cards. More information on the launch tournament later.
General
- Add a 100 message history to Brawl Club chat.
- Twitch streams showing Brawl of Ages will be featured in the launcher.
- The Feeling Lucky Big Brawl Board contents have changed.
- Add end of season Coin rewards based on the division you finish in.
Bug Fixes
- Kongor, Witches, and Hellfire Tower no longer lose the ability to attack when Silenced.
- Fix account icon frame not showing up in game.
- Fix input focus breaking on the Mac OS client.
The game will be down for maintenance for a few hours while we deploy this patch.
Massive Economy Rework
Valor and Gems have been removed (if you purchased Gems previously we will be refunding those transactions) All cards in the game are now free (all 90 of them and more coming) Levels no longer unlock cards. All cards are available immediately Experience, Quests & Cosmetic Item ownership have been reset The Big Brawls Board has been reworked to give cosmetic items. Cosmetic Items are now all Steam Marketplace items and they can be purchased, sold and traded directly within Steam Playing the game will reward Board Coins. These coins can be used to purchase a Big Brawls Board with a random chance to win great loot There is a new style of Big Brawls Board. These boards have a set number of items (14) and cost $2.00 direclty from your Steam Wallet to purchase. You will randomly be given a cosmetic prize from the board
New Cosmetic Items
We have added 2 new types of cosmetic items. Tower Skins: These are new versions of the lane towers and throne. When you own and equip them, your basic towers will be replaced with the epic new ones Death Effects: Right now when you kill enemy units on the field they disappear in a poof of smoke. You can unlock and equip custom effects that change the effect. There are 2 new versions: Bozo and Bloodbath This opens the opportunity to use Steam Workshop in the future to curate cosmetic content from the community
General Gameplay Changes
- This patch introduces a new gameplay mechanic, Silence. Enemies that are silenced have their abilities disabled for a certain period of time.
5 New Cards
Brawler Vanguard
- Siege: Attacks Buildings only.
- Charge: Gains +100% Speed & Damage on first strike after 2.5 seconds of moving.
- On Death: Spawns 4 Brawlers each!
Chaos Golem
- Charge: Gains +100% Speed & Damage on first strike after 2.5 seconds.
- On Death: Explodes into 2 random golems.
Dragon's Breath
- On Impact: Deals 700 Damage & burns enemies for an additional 210 Damage over 3 seconds.
- Silences enemy units, disabling all abilities for 6 seconds.
Rogue Knights
- On Deploy: Silence nearby enemies, disabling all abilities for 6 seconds.
Silence Totem
- Aura: Silences nearby enemies, disabling all abilities for 6 seconds.
- Enemies in range receive an increasing Movement Speed Slow up to 30%.
What Are We Doing?
- Getting ready to launch the game! :)
General Changes
Matchmaking has been updated to improve match speed and accuracy, particularly for new players. All cards in the game have received a visual effects upgrade to improve the overall gaming experience. Be sure to check out the new card previews!
3 New Cards
Arcane Domination
- Place a random Spell card into your hand. That card costs -3 Mana.
Frost Bolts
- Fire 3 magic missiles with varying speeds, dealing 225 Damage each and slowing enemy movement speed.
Shadow Binder
- Summons 1 Ghoul every 6 seconds.
- Special Ability: Copy a random Spell into your hand whenever you cast a Spell.
Gameplay & Balance Changes
Abaddon
- Bloodlust Aura duration decreased from 10 to 7.5 seconds.
- Bloodlust Attack & Movement Speed bonus decreased from 40% to 35%.
Arcane Duplicate
- Copy the last card you played into your hand. That card costs -1 Mana to play.
Arcane Echo
- Copy the last card your Opponent played into your hand. That card costs -2 Mana to play.
Arcane Mimicry
- Copy a random card from your Opponent's deck into your hand. That card costs -2 Mana to play.
Arcane Thievery
- Copy the highest Rarity card from your Opponent's deck into your hand. That card costs -1 Mana to play.
Brawler Bomb
- Now stuns enemies for 0.5 seconds.
Caprice
- Damage reduced from 340 to 290.
Earthquake Totem
- Now stuns enemies every 2.5 seconds (down from 3 seconds).
- Now stuns & damages all enemies instantly regardless of their proximity to the Totem.
Goblin Bomber
- Now packs more dynamite.
Lady Tinder
- Mana Cost decreased from 8 to 7.
Malady
- Deploy Time decreased from 2 seconds to 1.
Polymorph Totem
- Polymorph duration on enemies increased from 2 to 3 seconds.
- Enemies disabled by Polymorph will not activate their special abilities or death effects while they are frogs.
Soul Rift
- Winter Souls spawned by Soul Rift now freeze enemies for 2 seconds each, up from 0.75 seconds.
Tempest
- Gains the Leap ability, allowing him to surf over the river.
Wizard
- Deploy Time decreased from 2 seconds to 1.
Zaku
- Deploy Time decreased from 2 seconds to 1.
- Splash radius decreased from 1.3 Tiles to 1.
- Now summons 2 Lesser Abominations (can only survive 2 hits each).
I wanted to update everyone on some changes coming. We are going to be doing a big balance sweep next week. The following week we will be adding 5 new cards. Then the really big changes come. We are going to make all the cards in the game free to everyone. Alongside this change we will be changing how the Big Brawls Board works and how you obtain cosmetics. You will earn Boards that will be filled with cosmetic items. As you play the game, you will earn the opportunity to spin a board and earn free cosmetics. We will also unviel some new cosmetics available in special boards. These cosmetics include a unique death effect that will play on all units you kill (if you have it unlocked) as well as Tower & Throne Skins. When we release that patch we will also be including 5 new cards and shortly after go to full release (exit Early Access) with significant marketing campaigns.
Conquest Deck Challenge
Conquest tournaments return with draft deck challenges! Each day you will receive 1 free entry into mini tournament that can be played at your leisure. These tournaments will challenge you to choose one of three random decks each day and win as many games as possible before losing all 3 lives. Great prizes await those who can make it to the end!
League Improvements
Leagues now reset every month instead of every 2 weeks. Now only the very highest level leagues are reset (demoted) every season.
Interface Changes
Now you can hover a unit in-game to see its health value. Home page layout has been tweaked to better showcase important information. Colour scheme has been updated to be easier on the eye. In the last few seconds of a match a small indicator will explain whether the time expiring will lead to a win, loss, draw, or overtime.
Balance
Powderkeg
- Manacost from 11 to 12
- Health from 3300 to 3100
- Manacost from 13 to 12
- Manacost from 8 to 9
- Manacost from 9 to 10
- Health from 3300 to 2900
- Health from 1400 to 910
- Manacost from 13 to 14
- Health from 4900 to 5500
- Initial Leap now does 200 damage (was 0)
- Damage per second increased from 175 to 200
- First attack damage increased from 350 to 400
- Final hit damage decreased from 700 to 600
- Manacost from 11 to 10
- Manacost from 11 to 10
- Damage from 150 to 110
- Attack Speed from 1.2 to 0.8s
Bug Fixes
- Many minor bugs fixed.
What Are We Doing?
- We’re working on balance, new cards, progression, and improving our new player training.
- Fixing bugs!
Balance
Mana Generator
- Now gives +1 Mana every 3 seconds, down from every 4
- Still gives 17 mana over it's lifetime
- Lifetime lowered to 51 seconds
- Manacost decreased from 13 to 12
- Bonus reduced from 40% to 35%
- Lifetime reduced from 10s to 7.5s
- Max Health unchanged
- Linger time removed
Bug Fixes
- Fix some crashes
- Fix some D3D errors
- Reduce loading time for some configs when entering a match
What Are We Doing?
- We are working on bringing Conquest back with the Daily Deck Challenge
- Fixing bugs!
2v2
Brawl of Ages just got bigger and better with the addition of 2v2! Grab a friend or a Club member and find a game using 2v2 matchmaking. 2v2 has voice chat, awards Valor and Seals, and has its own ladder (each unique pair of players has their own rating, so introducing your newbie friends to the game won’t hurt your stats ^.^).
General
- Vault card preview has been improved.
Balance
Spider Nest
- This card was removed and replaced with Cesspool (spawns abominations)
- These feisty little flying units will rise from the ashes… once, anyway.
- Pull effect increased by 2.25x
- Lifetime decreased from 10s to 8s
- Time to freeze a unit increased from 3s to 4s
- Linger time after the totem dies removed
Bug Fixes
- Fixed the tutorial not progressing when using the French translation
- Fixed a bug with spawners and changing their modes
- Fixed spawn effects for; Demon Tower, Golem Tower
- Blazer: Fixed issues with the walk animation
What Are We Doing?
- We are working on bringing Conquest back with the Daily Deck Challenge.
- Fixing bugs!
Balance
Blademasters
- Mana Cost increased from 7 to 8
- Mana Cost increased from 14 to 16
- Mana Cost increased from 9 to 10
Bug Fixes
Fix some fatal D3D errors. Cards that cannot be purchased will no longer show up in the vault.
What Are We Doing?
- We have made significant progress on 2v2. We should be able to patch it sometime next week.
- We are also working on bringing Conquest back with the Daily Deck Challenge. More details on this later
Leagues
This patch introduces Leagues, a fun way for you to compete in Brawl of Ages. As you win matches and gain medals you will progress up through the ranks of your league’s divisions, until finally you are promoted and enter the next league. Once promoted you cannot fall back. At the end of each 2 week season leagues are reset and your new starting position is determined by your rank in the previous season.
General Changes
The launcher (main window) can now be scaled via the Interface Options. Conquest has been temporarily disabled as we are reworking it significantly.
Localization
Support for many languages has been added, however these are mostly automatically translated at this time and may be hilariously inaccurate. If you want to help us translate the game into your language please email Ben@brawlofages.com
Bug Fixes
Fix some crashes when transitioning from the launcher to the game.
Balance
Noxious Tower
- Lifetime decreased from 40s to 30s
- Deploy time decreased from 2s to 1s
- Mana Cost decreased from 10 to 8
- Now spawns only 2 souls, down from 3
- Attack Cooldown increased from 1.3 to 1.5
- Attack Damage from 90 to 85
- Attack Cooldown increased from 1s to 1.1s
- Deploy Time increased from 2s to 3.5s
- Range increased from 11.5 to 12 tiles
- Deploy Time increased from 2s to 3.5s
- Range increased from 11.5 to 12 tiles
- Mana Cost from 7 to 6
- Spell cost reduction decreased from -2 to -1
- Now spawns 1, down from 3
- Freeze time increased from .75 to 2s
- Damage on impact increased from 70 to 130
- No longer stuns when it pushes
- No longer stuns when it pushes
- Mana Cost increased from 11 to 12
- Deploy Time increased from 1s to 2s
- Can now attack air units
- Mana Cost increased from 12 to 13
- Reworked
- No longer knocks back, stuns, or charges up before attacking
- Now attacks for 225 damage every 2 seconds
- Attacks always travel a full 5.5 distance and hit all units it passes through
- Max Health decreased from 1500 to 1200
What Are We Doing?
- Fixing bugs!
- Working on 2 new game modes.
Due to the significant changes we've made with this patch all players will receive a respec - all cards, decks and cosmetics will be wiped and any currency spent on them refunded. Additionally, any gems spent on the big brawls board have been refunded.
OVERVIEW:
We identified some problems with our previous progression. Unlocking cards was too random and too slow. We also realized that having access to over 85 cards right out of the gate might have complicated the playing field. To address these issues we have removed the Big Brawls Board as the primary method for receiving cards. Instead, you can now directly unlock cards with Valor (earned through playing) and Gems (real money). We also increased the value of the rewards for playing so that you can acquire cards faster. We also added in account leveling. With account levels you will receive additional rewards as well as access to unlock cards. 3-6 cards will become available with each level but will still require Valor or Gems to unlock. Quests have been introduced to game. These give bite size tasks for players to achieve that will jumpstart their Valor to give additional options for card unlocking. This is especially true early in a player’s career.
VALOR:
Each Seal (tower destroyed) is rewarded with 20 Valor Successfully defending your Throne is rewarded with 30 Valor *note: these changes include Conquest games *note 2: the first 25 games played are given double valor bonus
LEVELING :
Each game played results in experience earned. Experience is used to level up your account. For each level gained you are given rewards and new cards available to unlock. There is a max level of 15 (all cards available at that time) and infinite ‘Prestige Levels’ beyond that.
LEVELING REWARDS:
Level 1: Starting Level Level 2: 1500 Valor, 25 Coins, 1 BBB Spin Cards:
- Spider Nest
- Cyclone
- Golems
- Imp Horde
- Sand Demon
- Fire Souls
- Lady Tinder
- Steel Golems
- Stoneskin Totems
- Caprice
- Shadow League
- Brawler Bomb
- Gargoyle
- Golem Tower
- Demon Tower
- Golem Mines
- GoKong
- Hellfire Tower
- Shadow Walkers
- Lightning Tower
- Jin She
- Treasure Goblin
- Iah
- Arcane Echo
- Arcane Duplicate
- Bastion
- Mana Crystal
- Abaddon
- Baldir
- Meteor
- Witches
- Carter
- Blazer
- Faerie Dragon
- Wizard
- Arcane Mimicry
- Arcane Thievery
- Eclipse
- Imp Spire
- Flak
- Earthquake Totem
- Polymorph Totem
- Petrify Totem
- Blademasters
- Aemon
- Tempest
- Soul Rift
- Winter Souls
- Mana Generator
- PowderKeg
- Lexikhan
- Sandstorm
- Retribution
- Gargoyle Tower
- Abominations
- The Rat Pack
- Arcane Larceny
- Moxie
- Zaku
- Krytos
- Shadow Portal
- Vex
QUESTS:
We have added Quests to the game. This is version 1 of a system we hope to continue to add to. The main purpose of Quests is to give players small tasks to achieve that will result in a significant gain of Valor to give initial card unlocking a boost.
BIG BRAWLS BOARD:
The BBB is no longer the main source for unlocking cards. We will use this mechanism in the future for other content. It is still used, with a single quality spin, for additional Conquest rewards and Club rewards. The BBB still gives a random amount of Card Pieces to a random card. Pieces can be sold for Valor. The ability to purchase spins with Gems has been temporarily removed. *note: all previous spins purchased with Gems have been refunded.
CARD UNLOCKING:
As before, cards can be unlocked directly with Valor. You may now unlock cards directly with Gems as well. Unlocking cards with gems is now also much better value.
CLUB REWARDS:
We changed the Club Rewards based on a single BBB spin quality. 1250 Seals: 1 Spin 3125 Seals: 2 Spins 5000 Seals: 4 Spins
Balance
All units which deal splash damage will now deal their splash damage on impact even if their primary target is already dead. Abominations
- Now set all pending damage to 1 properly
- Critical Strike removed
- Mana Cost from 11 to 12
What Are We Doing?
- Fixing bugs!
- Working on 2 new game modes.
Progression Changes Coming Soon
Our current top priority is improving card acquisition and our progression systems. We decided, based on community feedback, that a larger overhaul was needed than we had initially planned, and so it's going to take a little longer. We think you will be pleased with the improvements!
General Changes and Additions
Conquest is now unlocked after playing 25 Standard matches. As conquest uses win-based matchmaking (instead of skill-rating based like Standard) we want players to gain at least a little experience before diving into what can be wildly varying match-ups.
Balance
- Cyclone, Meteor, and Blazer no longer stun when they push
- All bashes changed from 20% to 17% chance
- This changes Blademasters, Brawler Gaurds, Demon Tower, Lexikhan, Shank, Vermillion, and Rat Pack.
- All Totems have had their health increased from 1000 to 2000 and their decay rate increased from 100/s to 200/s
- This gives totems some added health to withstand attacks and nukes, but doesn't increase their normal lifetime at all
- Mana cost decreased from 8 to 7
- Mana cost decreased from 8 to 7
- Projectile speed increased from 7 to 8.5 t/s
- Now spawns 3 units, down from 4
- Fixed not dropping her target if it dies between volleys
- Duration decreased from 20s to 15s
- Aura now grants +2 Mana for every 8 Mana spent, up from every 7
- Mana cost increased from 5 to 6
- Projectile speed decreased from 12 to 10.5 t/s
- Mana cost decreased from 12 to 11
- Mana cost decreased from 12 to 11
- Mana cost increased from 6 to 7
- Deploy Time increased from 1 to 2 seconds
- Base damage increased from 35 to 65
Bug Fixes
- Fixing broken card previews
- Fixed showing gearset colors that do not exist
What Are We Doing?
- Fixing bugs!
- Working on improving card acquisition and progression.
- Working on 2 new game modes.
Hey everyone, we have been collecting a lot data and received plenty of feedback. Both the numbers and the opinions have had us busy over the last few days making some design changes to how players progress through the content of the game. Our motivation in our progression is to drive player defined goals related to the collection of cards. We feel our current system is deficient in 2 key segments: 1.) Pace - currently it is too slow. The changes we will make will increase the speed you gain cards. 2.) Choice - we are unhappy with the ability of our players to get the content they want without being heavily penalized. You will have direct control over what content you acquire. We also identified that a successful defense of your Throne (your main tower) is deserving of match rewards. This will help assist the pace of progression. Content acquisition will not be limited to the Big Brawls Board (BBB). We will change its core functionality. BBB will still be used for certain rewards but not the main aspect of the acquisition of cards. Money spent will also be more direct and give you better value and more control over how those gems affect your progress. We are working feverishly to deliver these changes as soon as we can. Look for a patch soon that will create much more "feelsgoodman" moments :)
General Changes and Additions
Conquest tickets are now also purchasable with Valor. The daily free entry and gem entries still exist as before. Gold and Diamond boards may now be unlocked with Seals. These higher rarity boards are ideal for targeting Epic and Legendary cards. *This ability becomes unlocked after a player's first 20 Silver boards You can now click a Club in the finder or ladder to view their roster. You can now also see full clubs and invite-only clubs in the finder (if you want to).
Bug Fixes
Numerous fixes were made to Clubs and Club related activities. Spectating another player now allows you to move your camera freely (as it does when you are playing).
What Are We Doing?
- Fixing bugs!
- Working on 2 new game modes.
Brawl Clubs Are Here! Steam Early Access / Open Beta Tomorrow
Brawl Clubs are a social hangout where players can work together to climb the Clubs Ladder, earn additional prizes together & challenge each other to practice new decks / strategies. Brawl Clubs allow up to 50 members Each Week Brawl Clubs can work together to get Seals and earn Silver, Gold & Diamond Spins The Medal count of the Club are calculated together and then ranked on the Club Ladder Club members can quickly challenge each other, challenge the entire Club, text chat, voice chat and spectate other members This is version 1.0 of Brawl Clubs. We hope to add more features down the road.
Progression Changes
We have slightly increased the Valor cost of cards. This will result in the increase of Card Pieces required to unlock a card. We have eliminated the Bronze Board entirely. It will now require 10 seals to unlock a Silver Spin. Conquest rewards have been increased. They have also been altered to remove the Bronze Spin.
Gem Purchasing Enabled
You can now unlock all those awesome cosmetics, premium emotes, premium conquest entry (to get Conquest Coins to unlock the special edition content). You can also use Gems to increase the speed of content acquisition through the purchase of Big Brawls Boards. If you have been enjoying the game, "help" us out and "test" the use of Gems :)
Wipe
This patch will be accompanied by a wipe. This will include matches played, Medals, decks, Conquests, cosmetics, and all card progress & ownership. In order to give fair value for the matches you have played so far in the beta we are awarding the following:
- 25 Valor per seal
- 75 valor per conquest win
- Removed the cooldown from units that jump over the river. They should now act more intelligently. If you notice any oddities in their behavior please report them.
- Mana cost from 11 to 7
- Health from 2200 to 1150
- MS from Slow to Very Slow
- Charge time from 4s to 3s
- Damage from 800 to 100
- Attacks stun enemies for .5s and push them away with half the force of a Cyclone
- Mana cost from 12 to 11
- Now throws 3 bombs at nearby units after dashing across the middle river, dealing her attack damage to them
- Mana cost from 7 to 8
- Dmg from 250 to 225
- Stun Duration from 2s to 1.5s
- Mana cost from 10 to 9
- Dmg from 3000 to 2500
- Mana cost from 9 to 10
- Attack Range from 6.5 to 6 Tiles
- Health from 2400 to 2000
- Dmg form 300 to 250
- Health from 5300 to 4900
- Can no longer be stunned
- Can no longer be pushed
- Mana cost from 8 to 9
- Mana cost from 7 to 6
- Mana cost from 7 to 8
- Mana cost from 16 to 14
- Base dmg decreased from 65 to 35
- Lethal damage time increased from 10s to 12.5s
- Cooldown between attacking targets increased from 1s to 1.5s
We are getting ready to launch our EA Open Beta. We have put together an announcement on Nouncy to help spread the word quickly and all at once. http://brawlofages.nouncy.com/steam-ea-release#/ Nouncy allows users to let us post 1 time on Facebook, Twitter & LinkedIn. Visit our campaign page and help us make this EA launch better. Tell your friends and family to visit it and let us use their social reach as well. Let's do everything we can to get the social reach as high as we can. http://brawlofages.nouncy.com/steam-ea-release#/ Thanks so much for your help!
We have 2 Community Cups happening this weekend. The first is run by Inno eSports (our very own Innovator320). There is still some time to sign up. Every entry gets a Silver Spin and 1st place wins 1375 gems + 6000 valor + Big Brawls Board Spin (Diamond). Sign up now: https://battlefy.com/inno-esports Watch @ 19:00 GMT: https://www.twitch.tv/innovator320 ESL Play now has a Brawl of Ages section. This is anticipation of what will be the run away blockbuster EA release next week. You can sign up for their first Community Cup tomorrow here: https://play.eslgaming.com/brawlofages/global/boa/open/1on1-open-cup-1-global/ Also read about our entry into ESL Play http://esl.gg/2oFKspR
Wipe
Due to significant changes to our progression systems we are going to perform a complete wipe. This will include matches played, Medals, decks, Conquests, cosmetics, and all card progress & ownership. In order to give fair value for the matches you have played so far in the beta we are awarding the following:
- 25 Valor per seal
- 75 valor per conquest win
Progression Changes
Card Piece distribution is now in larger sums and will feel more impactful. Valor is now a possible prize tile on the Big Brawls Board and has a significant chance to be won. Valor can be used to complete a card with already contained Pieces at the corresponding Valor Value (Card Piece % remaining multiplied total Valor cost of card). Overall card progression should feel less grindy and more fulfilling. It will also take significantly less time to obtain your collection.
General
- Updated the deploy effects.
- Updated the card previews.
- River-jump abilities will now trigger on the edges of the river above and below the bridges.
- Minor cleanup work on Shadow Walker effects.
- Textures have been resized, load times should be slightly decreased.
- Blazer and Flak will now speed up and slow down their attacks based on their current attack speed.
Balance & Design Changes
Abominations
- Mana cost increased from 6 to 7
- Mass increased from 3 to 6
- Mana cost decreased from 2 to 1
- Mana cost decreased from 2 to 1
- New Icon
- New Icon
- Potential units spawned list updated
- From 8 to 10 different units
- New icon added
- Mana cost decreased from 8 to 7
- Mana cost increased from 10 to 11
- Health decreased from 2700 to 2200
- Effects updated
- Mana cost decreased from 10 to 9
- Mana cost decreased from 10 to 9
- Base damage increased from 25 to 65
- Damage scaling unchanged
- Health decreased from 800 to 700
- Mana cost reduction applies to Totems again
- Spawn Mode 2: Decay rate from 4x to 3x (equivalent lifetime from 12.5s to 17s)
- Mana cost decreased from 14 to 13
- Deploy time decreased from 3s to 2s
- Mana cost increased from 7 to 8
- Dmg decreased from 250 to 200
- Mana cost decreased from 7 to 6
- Spawn Mode 2: Decay rate decreased from 5x to 2x (lifetime from 8s to 20s)
- Mana cost decreased from 6 to 5
- Mana cost decreased from 12 to 11
- Health increased from 1250 to 1350
- Deploy time decreased from 1s to 0.5s
- New effects
- Mana cost decreased from 14 to 12
- Health decreased from 1400 to 1100
- Dmg decreased from 320 to 280
- Health decreased from 3000 to 2700
- Health decreased from 1350 to 1100
- Mana cost decreased from 4 to 3
- Base damage increased from 25 to 65
- Damage scaling unchanged
- Brawler summon time decreased from 8s to 7s
- Mana cost decreased from 11 to 10
Community Cup Announcement
Our esteemed community member Innovator320 has put together a couple of competitive events for this coming weekend and next. You can get all the details here. The top prize is 1375 gems + 6000 valor + Big Brawls Board Spin (Diamond). Also, every participant will get a free silver spin. Come join us and enjoy our first ever community cup
General Changes
- You now earn a Bronze Big Brawls Board every 5 seals instead of every 6 seals. This represents a 16.7% increase in the rate of progression
- Doubled the Valor returned when selling Cards or Card Pieces
- Sped up the end match seals and conquest lives animations
- ArenaTV match timelines are hidden until you choose to reveal them
- Various improvements made to practice mode's interface and features.
New Icons:
- Arcane Duplicate
- Arcane Echo
- Arcane Larceny
- Arcane Portal
Card Changes
Blazer
- Fixed her firing her projectile backwards if her target was right next to her.
- Fixed some texturing and transparency issues.
- No longer resets attack cooldown when a spell is played.
- Now has a small popup when you gain mana.
- Now has a small popup when you gain mana.
- Fixed some transparency issues with his helmet.
- Will no longer summon double the abominations when spawned with arcane larceny.
- Re-added the splash damage to Zaku's tooltip.
Bug Fixes
- Fix cards not being displayed when watching a replay from a player’s perspective.
- Fix crash related to dragging a window while loading
- Fix a case where the game would not transition to full screen properly
What Are We Doing?
- Fixing bugs!
- Working on 2 new modes and more social systems
- Preparing for the EA launch of the game. This will still be considered a beta but we want to bolster our player population for the next round of data gathering and feedback collection.
Balance & Design Changes
- New stun effect (cartoon stars)
- Fixes to Freeze Totem Effects
- Fixes to Blazer’s Tooltip
- Fixes to hovercast effects and models for many units and spells
- Fixes for selected gearsets/dyes not being applied in practice mode
- Deploy Time: 1 second
- Lifetime: 68 seconds
- HP: 1300
- Mana Cost: 13
- Gives +1 mana every 4 seconds (17 mana total over its lifetime (+4))
- Speed from medium to fast
- Ability aoe dmg from 100 to 150
- Attack cd from 900 to 700
- Mana cost decreased from 3 to 2
- Mana cost decreased from 3 to 2
- Mana cost decreased from 3 to 2
- Mana cost decreased from 3 to 2
- Mana cost decreased from 8 to 7
- Mana cost increased from 9 to 10
- Mana cost decreased from 7 to 6
- Deploy time from 2 to 1 seconds
- Health increased from 900 to 1000
- Aoe splash radius from 1 to 1.3
- Dmg from 85 to 90
- Lifetime decreased from 35 to 30
- Health decreased from 1500 to 1400
- Mana cost increased from 8 to 9
- Bounce radius from 3 to 2.5 tiles
- Health decreased from 1200 to 1100
- Speed from slow to medium
- Deploy decreased from 2s to 1s
- Mana cost decreased from 12 to 11
- Now Bashes units hit 20% of the time
- Lifetime increased from 30 to 35
- Deploy time decreased from 3s to 2s
- Lifetime increased from 30 to 40
- Fixed damage effect
- Now appropriately deals lethal damage in 10 seconds to any target
- Removed random lightning from sky
- New icon
- Deploy stun radius from 4 to 3 tiles
- Golden treasure goblin deathanim/effect added
- Removed old taunt
- Deploy Time 2 sec deploy to 1 second
- Added effects, fixes, damages/changes/cleanup
- Deals 250 damage every 3 seconds, stunning enemies for 2 seconds.
- Hexes units every 3 seconds. Hex lasts for 2 seconds.
- Added effects/fixes/complete revamp
- Added overhead effect/aura
- The slow applied by the totem will now linger for 1s after the unit is no longer within the area, down from 1.5s (now matches the duration of the freeze)
- Health decreased from 850 to 750
- Spawn time for Abominations increased from 7.5 to 9 seconds
- Mana cost increased from 10 to 11
- Attack damage decreased from 90 to 80
- Added blue fiery hands
- Mana cost increased from 9 to 10
- Deploy Time decreased from 1s to 500ms
- Vex rockets from 90 to 110 dmg each
- Placement indicator/highlight now portrays the range of the rockets instead of Vex's attack range.
- Movespeed from slow to medium
- Health decreased from 900 to 800
- Health decreased from 1150 to 850
- Movespeed from slow to medium
Wipe
Due to significant changes to our progression systems we are going to perform a complete wipe. This will include matches played, Medals, decks, Conquests, cosmetics, and all card progress & ownership. In order to give fair value for the matches you have played so far in the beta we are awarding the following:
- 25 Valor per seal
- 75 valor per conquest win
Progression Changes
- Board values have been increased
- Bronze boards are now gained automatically every 6 Seals, with no cooldown.
- Cards are now easier to unlock via both Boards and Valor
- Spinning a Big Brawls Board is now faster
- Card pieces are now better explained
- It is now more obvious when you have spins available
New Camera Modes
Because we use a sophisticated 3D engine that renders beautiful graphics we wanted to give everyone the opportunity to take advantage of that. You can now play in locked horizontal view (our current and default mode), vertical mode (more similar to other games in the genre where you play up and down) and a free camera mode which allows you to adjust the camera however you would like (inc. zooming in and out).
- Press N to snap to the Horizontal camera
- Press M to snap to the Vertical camera
- Hold Ctrl and hold the middle mouse button to freely rotate around the battlefield
General Changes
- Spawn/death effects updated on many units
- Overhead effects for spawn buildings (Assassin Temple, Imp Spire, etc) should now be invisible for the enemy player
New Cards
Hellfire Tower
- 10 mana cost
- 2 second deploy time
- This medium ranged tower fires a focused beam that damages enemies for an increasing percentage of their max health, killing any target in 10 seconds flat.
- Targets all enemies
- 7 mana cost
- 1 second deploy time
- Mode 1: Spawns 1 Brawler Guard every 5 seconds..
- Mode 2: Spawns 1 Brawler every 1 second.
- 14 mana cost
- 1 second deploy time
- Grants the owning player 1 mana every 5 seconds, up to 18 mana total over 90 seconds.
- 8 mana cost
- 2 second deploy time
- Enemies who enter within 4 tiles of this totem are turned to stone, becoming invulnerable and untargetable until the totem expires. Lasts up to 10 seconds.
- Targets all enemies
- 7 mana cost
- 1 second deploy time
- Deals 75 damage per second to all enemies within a 3.5 tile radius for up to 10 seconds.
- Targets all enemies
- 9 mana cost
- 2 second deploy time
- Every 3 seconds, enemies within 3.5 tiles of this totem are hexed into frogs for 2 seconds, slowing their movement and preventing them from performing any actions. Lasts up to 10 seconds.
- Targets enemy Ground and Air units
- 10 mana cost
- 2 second deploy time
- This crazed shaman is a medium health summoner that spawns two abominations every 7.5 seconds, and deals splash damage in a 1.3 tile radius with each attack.
- Targets all enemies
Balance Changes
Arcane Larceny
- Will now summon a happy little imp if the enemy has no unit cards in their deck.
- Blazer has been reworked to be able to charge her attack while moving. She will not fire unless she is fully charged and there is a valid target in range.
- Damage increased from 400 to 800.
- Attack interval increased from 2 seconds to 5 seconds.
- Attack cooldown from 1.2s to 1s (Will attack slightly faster)
- Attack timing and cooldown decreased (Will attack slightly faster)
- Earthquake Totem
- Radius from 3 to 3.5 tiles
- No longer reduces the mana cost of Totems, only Spells
- Deploy time reduced from 2 seconds to 1 second.
- Mana cost reduction lowered from 2 to 1, but no longer has a countdown. This reduction is always active as long as the unit is alive
- Mana cost reduced from 8 to 7.
- Radius from 2.5 to 3.5.
- Now polymorphs all units in the radius every 3s, up from every 2s
- Units are polymorphed for 2s
- Attack timing and cooldown decreased (Will attack slightly faster)
- Spawn positions will now properly match the preview shown while casting.
- Increased spawn count from 1 to 2.
- Increased mana cost from 8 to 14.
- Attack timing and cooldown decreased (Will attack faster)
- Attack damage from 75 to 85
- AOE Splash Attack increased from 1 tile to 1.3 tiles
- Enemy units who are turned into statues will now be considered killed the instant they turn to gold rather than when the statue expires. This means they will trigger any on-death effects instantly, and halt any continuous states such as summoning minions.
- Number of missiles launched reduced from 12 to 9. (Note: The tooltip previously stated 15 missiles, but due to a bug it was only launching 12)
- Damage per missile reduced from 100 to 90.
- Missile range reduced from 5 tiles to 4.5 tiles.
- Mana cost reduced from 4 to 3.
Card Renames and Rarity Changes
Abaddon:
- Rarity changed from Legendary to Epic.
- Renamed from Arcane Horrors.
- Rarity changed from Epic to Common.
- Rarity changed from Legendary to Rare.
- Rarity changed from Rare to Common.
- Rarity changed from Epic to Rare.
- Rarity changed from Rare to Common.
- Renamed from Drow Warriors.
- Rarity changed from Epic to Common.
- Renamed from Brawlers.
- Rarity changed from Rare to Common.
- Rarity changed from Legendary to Epic.
- Rarity changed from Legendary to Epic.
- Renamed from Mystik.
- Rarity changed from Rare to Common.
- Rarity changed from Epic to Common.
- Rarity changed from Epic to Rare.
- Rarity changed from Common to Rare.
- Rarity changed from Epic to Rare.
- Rarity changed from Rare to Common.
- Rarity changed from Epic to Common.
- Rarity changed from Epic to Rare.
- Rarity changed from Rare to Epic.
- Rarity changed from Legendary to Rare
- Renamed from The Dahaka.
- Renamed from Darkspawn Gate.
- Rarity changed from Legendary to Epic.
- Rarity changed from Epic to Common.
- Rarity changed from Common to Epic.
- Rarity changed from Rare to Common.
- Rarity changed from Rare to Common.
- Rarity changed from Epic to Rare.
- Renamed from Witch Hunters.
- Rarity changed from Epic to Rare.
Bug Fixes
- Fixed some issues with rebinding hotkeys
- Fixed long names running off the End Match screen
- Fixed your opponents medals sometimes not showing up in-game
- Fixed emotes appearing unlit sometimes
- You can now return a card back to its slot in-game to cancel playing it
- Fixed music volume being initialised as 0 in some cases
- Fixed some cases where cosmetics preferences would be wiped
- Fixed some scrolling bugs in the vault
- Fixed some conquest cooldown timestamp issues
- Fixed some bugs when opening the profile of another player
- Fixed player context menu on match history
- Initial load time is now significantly shorter for PCs with many available display resolutions.
- Fixed some placement blockers near cards and enemy tower
What Are We Doing?
- Fixing bugs!
- Working on 2 new modes and more social systems
- Preparing for the EA launch of the game. This will still be considered a beta but we want to bolster our player population for the next round of data gathering and feedback collection.
0.1.15.1 Hotfix
- Fix an issue causing logins to sometimes fail
- Fix starting camera position being incorrect when viewing replays
- Clicking vs dragging to play cards should be a little more reliable
Balance Changes
Abaddon:
- Mana cost increased from 7 to 8.
- Mana cost increased from 6 to 8.
- Mana cost decreased from 5 to 3.
- Mana cost increased from 4 to 5.
- Damage decreased from 250 to 235.
- Mana cost increased from 6 to 7.
- Mana cost increased from 6 to 7.
- Mana cost decreased from 9 to 8.
- Mana cost increased from 6 to 7.
- Deploy time increased from 0 to 1 sec.
- Mana cost decreased from 5 to 4.
- Aura: Damage reduction buff increased from 20% to 30%.
- Mana cost increased from 10 to 11.
Bug Fixes
- Fixed an issue that would sometimes prevent Arcane Larceny from spawning a unit.
General Changes
- Adjusted matchmaking to take some more time to try to find fairer matches.
- Changed the default hotkey for hiding the interface from F12 to Alt+Z
Balance Changes
Abaddon:
- Now has a new ability!
- Death Effect: Spawns a Bloodlust Aura that lasts 10 seconds.
- Bloodlust Aura:
- Effect: +40% Attack/Movement Speed
- Radius: 5.0 Tiles
- Targets: All Allies
- Attack projectile now targets the enemy’s last position instead of tracking the target.
- Attack projectile now targets the enemy’s last position instead of tracking the target.
- Added improved unit visual and sound effects.
- Now has a new ability!
- Death Effect: Spawns a Poison Aura that lasts 8 seconds.
- Poison Aura:
- Damage: 1200 (150 dps)
- Radius: 3.0 Tiles
- Targets: Enemy Ground and Buildings
- Units that have been transmuted into gold statues no longer block allied or enemy unit movement.
- Totems have been adjusted to be immune to knockback effects for the current time. We'll be tinkering with them in the near future!
Bug Fixes
- Fixed cursor being invisible if a card was selected when the game ended.
- Fixed Arcane Larceny spawning the same unit throughout the game.
- Fixed an issue preventing The Wizard from summoning brawlers when copied via Arcane Larceny.
- Fixed reconnect dialog not being displayed if you timeout while connecting to a match.
What Are We Doing?
- Fixing bugs!
- Monitoring the effect of the latest balance changes, preparing new ones.
- Working on progression systems and new modes!
General Changes
- Global Mana Regeneration rate has been increased by 5%.
- Challenges are now automatically declined while DND, and there is now an option to mute private messages while DND.
Balance Changes
Baldir:
- Damage increased from 200 to 250.
- Health increased from 2000 to 2700.
- Attack Range increased from 5.0 to 5.5 tiles.
- Health increased from 180 to 300.
- Attack Cooldown increased from 1.0 to 1.2 seconds.
- Damage decreased from 120 to 90.
- Health decreased from 1750 to 1600.
- Attack Cooldown increased from 1.0 to 1.2 seconds.
- Damage decreased from 205 to 190.
- Now deals damage to buildings.
- Darkspawn Minions spawn time increased from 0.4 to 0.5 seconds.
- Deploy Time decreased from 3 to 2 seconds.
- Health increased from 800 to 900.
- Now deals damage to buildings.
- Damage increased from 2500 to 3000.
- Deploy Time decreased from 3 to 2 seconds.
- Attack Cooldown decreased from 1.9 to 1.7 seconds.
- Deploy Time decreased from 2 to 1 seconds.
- Mana cost increased from 10 to 11.
- Attack Cooldown decreased from 1.5 to 1.3 seconds.
- Deploy Time decreased from 2 to 1 seconds.
- Mana cost decreased from 10 to 9.
- Health increased from 1200 to 1500.
- Movespeed decreased from Very Fast to Fast.
- Attack Cooldown increased from 0.7 to 0.9 seconds.
- Special Ability: Gains Charge (+100% Speed & Damage on his next attack) whenever you cast a Spell.
- Health decreased from 1000 to 950.
- Imp summoning cooldown increased from 5 to 6 seconds.
- Attack Cooldown increased from 1.5 to 1.7 seconds.
- April Fools! Mana Crystal returns in style.
- Passive Aura effect no longer stacks if you have multiple Mana Crystals in play.
- New Stats:
- Passive Aura: Gain 2 Mana for every 7 spent
- Health: 400
- Lifetime: 20 seconds
- Mana cost: 6
- Impact delay decreased from 1.5 to 0.75 seconds.
- Health decreased from 825 to 800.
- Attack Cooldown increased from 1.3 to 1.4 seconds.
- Health decreased from 1350 to 1250.
- Mana cost increased from 7 to 8.
- Fixed incorrect Aggro Range.
- Now spawns 3 Winter Souls instead of 2 in secondary spawn mode.
- Damage decreased from 310 to 270.
- Attack Cooldown increased from 1.5 to 1.7 seconds.
- Fixed an issue causing Tempest’s slow debuff to stack with itself.
- We have made several adjustments to Treasure Goblin to reduce its overall effectiveness in all situations while maintaining its unique role as a high-risk, high-reward counter to powerful cards.
- Deploy Effect: Stuns all enemy units in a 4 Tile PBAoE radius for 2 seconds with its shiny Treasure Chest.
- Death Effect: Transmutes the nearest enemy unit into a golden statue, instantly killing it.
- Special Ability: Upon landing, Vex channels his jetpack for 2 seconds, firing a barrage of up to 15 heat-seeking missiles.
- Missiles deal 100 Dmg each and target the nearest enemies in a 5 Tile PBAoE radius.
- Special Attack tweaked to deal its full damage over a longer duration.
- Focus Fire: Channeling attack that deals % max HP Dmg to enemy targets.
- Dmg % increases with the channeling duration, killing any target after 10 seconds.
- No longer grants +2 Mana every time he summons Brawlers.
- Attacks now deal Splash damage in a 1.25 Tile AoE radius.
- Health increased from 750 to 850.
Bug Fixes
- Fixed some issues related to receiving multiple challenges.
- Fixed issue where your opponents medals would sometimes not appear.
- Fixed an issue that sometimes caused abilities or spells to deal no damage.
What Are We Doing?
- Fixing bugs!
- Monitoring the effect of the latest balance changes, preparing new ones.
- Working on progression systems and new modes!
General Changes and Additions
- Waiting for players phase is now 40s and behaves correctly.
- Brief medal increase animation added to launcher.
- Imp spire now has an icon.
Balance Changes
Abaddon:
- Mana cost decreased from 8 to 7.
- Mana cost decreased from 12 to 11.
- Mana cost decreased from 10 to 9.
- Mana cost decreased from 8 to 7.
- Mana cost decreased from 10 to 9.
- Mana cost decreased from 11 to 10.
- Mana cost decreased from 9 to 8.
- Mana cost increased from 15 to 16.
- Mana cost decreased from 8 to 7.
- Mana cost decreased from 5 to 4.
- Mana cost decreased from 13 to 12.
- Mana cost decreased from 8 to 6.
- Mana cost decreased from 6 to 5.
- Mana cost decreased from 10 to 9.
Bug Fixes
- Fixed player names and emotes appearing on the wrong side sometimes.
- Fix being unable to play cards if a player failed to connect after the timeout period.
What Are We Doing?
- Fixing bugs!
- Monitoring the effect of the latest balance changes, preparing new ones.
- Working on progression systems and new modes.
There will be a brief downtime associated with this patch, ~10 minutes.
General Changes and Additions
- You can now enter practice mode with an incomplete deck.
- We have made significant fixes and improvements to medals/ladder calculations, and have reset all players medals along with this patch.
- New card icons added for Baldir, Goblin Bomber, Golem Mine, Soul Rift
- New spell target material (it is prettier and more interesting)
- Armored Horrors are renamed to Arcane Horrors
Balance Changes
Mana Crystal: These changes were made to decrease the effectiveness of the use of Mana Crystal and Arcane Duplicate in Mana Mania.
- Mana Cost increased to 10 from 6
- Health increased to 700 from 400
- Lifetime increased to 26s from 20s
- Passive Aura gives +1 Mana every 4 Mana spent from +2 Mana every 7 Mana spent
- Mana cost decreased to 6 from 7
- Mana cost decreased to 7 from 8
- Mana cost decreased to 5 from 8
- Spawn 3 units from 2
Bug Fixes
- Fixed some issues where interface data would never load. This broke things like the prize board, arena tv, your current medals etc, or caused you to get stuck at a loading screen.
- Unlocking account icons should refresh your owned icons list.
- Top cards on profile now sorts correctly, and is based on games played.
- Entering challenges/matches while editing your deck should be more reliable.
- Clicking the spin bronze board button will actually pick a bronze board instead of the highest value you own atm.
- Fixed a bug where while spectating a friend, sometimes the names would be reversed.
- Free board spins should be more reliable, and provide an error message if something goes wrong.
- Fixed some sticky card tooltips.
- Retribution now is -2 cost while Iah is on the board
- Fixed board navigation tab sparkles.
What Are We Doing?
- Fixing bugs!
- Monitoring the effect of the latest balance changes, preparing new ones.
- Working on progression systems and new modes.
General Changes and Additions
- Unlocking a Big Brawls Boards with Seals no longer has a cooldown. Spin to Win!
- You can now view the vault in read-only mode while in the matchmaking queue.
- All stuns and bashes will now display a popup message on impact.
- Direct Damage spells that hit towers now show their damage in tooltips
Balance Changes
General:
- Cards that spawn multiple units will now spawn them over a wider area, hopefully alleviating the issue of all of them dying immediately to a single AOE.
- Increased mana cost to 14 from 10
- Increased mana cost to to 6 from 5.
- Decreased mana cost to 10 from 11
- Movespeed to 0.9 t/s from 1.2t/s
- Increased mana cost to 10 from 8
- Decreased Taunt Radius to 4 tiles from 5
- Decreased Taunt Duration to 4 tiles from 5
- Carter and Witch Hunters should now properly attack allies when taunted by Treasure Goblin
- Increased mana cost to 13 from 10
- Decreased health to 1050 from 1250
- Decreased movespeed to 0.9t/s from 1.2t/s
- Increased duration reach to maximum damage to 20s from 10s
- Fixed a bug with multiple Witch Hunters attacking the same target
- Should no longer overkill targets and will be more effective
- Increased damage from hit #1 to 350 from 150
- Increased damage from hit #2 to 350 from 150
- Increased damage from hit #3 (haymaker) to 700 from 600
- Increased effective DPS to 233 from 116
Bug Fixes
- Some accounts were incorrectly marked with a status that unlocked everything in the game. This was corrected. Please note: you may notice things being locked that were once available. In the case of cards, use the temporarily granted Valor to unlock the cards of your choice.
- On-hover effects on spawning towers should now only show for your own team
- Gargoyle Tower: Pushback on attack should be more consistent
- Powderkeg: Fixed his Poison Balls to deal damage correctly.
- Malady was incorrectly tagged as dealing Slash damage, the tag has been removed.
- Units will no longer get stuck on totems. Totems have “unit walking” which means units will not collide with them.
- Fixed a hitch in the match intro animation.
- Fixed an issue where Drow Warriors would sometimes spawn as teapots.
- Fixed an issue preventing Carter's second gearset from working in-game.
- Fixed an issue preventing units indirectly spawned such as Vex and Bastion from using their selected gearset/dye.
What Are We Doing?
- Fixing bugs!
- Monitoring the effect of the latest balance changes, preparing new ones.
- Working on progression systems.
Brawl of Ages
BNA Studios, LLC
S2 Games, LLC
2017-09-12
Strategy F2P Multiplayer
FREEGame News Posts 32
🎹🖱️Keyboard + Mouse
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http://www.brawlofages.com
https://store.steampowered.com/app/529840 
The Game includes VR Support
Brawl of Ages Content [681.34 M]Brawl of Ages Linux x64 [47.37 M]
- Fast-paced 1v1 arena battles.
- Matchmaking & Ladder rankings.
- Full Featured Brawl Clubs (clans): Text & Voice Chat, Friendly Challenge with up to 50 Club members. Compete in the Club v Club Ladder and earn extra free content together.
- Built-in VoIP and text chat in Smash Parties where you & your friends can challenge each other and compete for the bounty rewarded to the final champion.
- Robust crafting system allowing players to directly craft the cards they desire most.
- Gameplay modes & experience that caters to both highly competitive & casual gamers.
Brawl of Ages was designed with several factors in mind: for all types of gamers to be able to have a fun time competing against each other in fair & balanced matchups, without having to deal with some of the more recently prevalent game models that feature power multipliers, gated content, slow & painful progression, and unfair matches where their opponents could have stronger cards than them because they chose to pay for a power advantage. BoA’s gameplay balance is for the highly competitive gamer and free of any pay-to-win mechanics.
Choose 10 cards from a large collection featuring unique & exciting gameplay mechanics from some of the most popular competitive multiplayer genres. Tailor your deck to match your own personal gameplay style & strategy. Challenge your opponents to 1v1 battle arenas. Use your cards to summon units, build structures and cast spells. Execute your attack strategies & manage your resources with precision timing to destroy your opponent’s base. With a short duration and the action gets ever more frantic, will you be the one standing victorious at the end?
- OS: Linux (64 bit)
- Processor: Dual-core Intel or AMD at 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600 or higher. ATI/AMD Radeon HD 2600 or higher. Intel HD 2000 or higherNetwork: Broadband Internet connection
- Storage: 1 GB available space
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