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Patch 1.0.3


New Content



Dancing Daggers
  • Enchant enemy units in a 2 Tile radius for 8 seconds.
  • Enchanted enemies deal 25% less damage and take 120 dmg for each attack they make.

Hexbane Souls
  • Splash: Leaps at enemies, dealing AoE Dmg in a 1.5 Tile radius.
  • On Death: Polymorphs enemy units into puppets for 3 seconds. Enemies are disabled & Silenced for the duration.

Gameplay & Balance Changes



Abaddon
  • Health increased from 1200 to 1240.

Aemon
  • Health decreased from 4300 to 4150.
  • Attack CD increased from 1.8 to 1.9 seconds.

Arcane Domination
  • Manacost decreased from 5 to 4.

Assassin Temple
  • Manacost increased from 7 to 9.
  • Health increased from 1200 to 1390.

Baldir
  • Health decreased from 3200 to 3080.
  • Damage decreased from 250 to 200.

Bastion
  • Aura: Bastion gains +25% Attack/Movement Speed when below 75% Health.

Blademasters
  • Damage increased from 120 to 130.

Blazer
  • Special Attack: Attack bounces to 3 additional nearby targets.
  • Manacost increased from 7 to 9.
  • Health increased from 1150 to 1400.

Brawler Bomb
  • Damage increased from 1500 to 1550.

Bo
  • Health decreased from 1850 to 1830.
  • Damage decreased from 420 to 410.

Brawler Guards
  • Manacost increased from 5 to 6.
  • Health decreased from 300 to 265.

Brawler Knight
  • Health increased from 1600 to 1750.
  • Damage increased from 190 to 200.
  • Attack CD decreased from 1.2 to 1.1 seconds.

Brawler Vanguard
  • Health decreased from 1000 to 545.
  • Damage increased from 220 to 245.
  • Attack CD decreased from 1.4 to 1.2 seconds.

Chaos Golem
  • Now explodes into 2-3 random golems upon death.
  • Can now spawn Inferno Golems upon death.

Cyclone
  • Mana cost decreased from 5 to 4.
  • Damage decreased from 235 to 200.
  • Knockback distance increased.

Death Dealers
  • Attack CD increased from 1.1 to 1.4 seconds.
  • Aura Bonus Damage decreased from 200% to 150%.

Demon Tower
  • Attack CD decreased from 0.4 to 0.35 seconds.

Dragon Pups
  • Manacost increased from 9 to 11.
  • Health increased from 425 to 540.
  • Speed decreased from Fast to Medium.

Dragon's Breath
  • Burning Damage decreased from 70/second to 60/second.

Drow Rangers
  • Health decreased from 340 to 320.
  • Damage decreased from 110 to 105.
  • Attack CD decreased from 1.2 to 1 second.

Earthquake Totem
  • Lifetime increased from 10 to 13 seconds.

Eclipse
  • Now deals Double Damage if it only strikes 1 enemy.

Faerie Dragon
  • Health increased from 1250 to 1330.
  • Speed decreased from Fast to Medium.

Fire Souls
  • Manacost decreased from 4 to 3.
  • Damage increased from 215 to 220.

Freeze Totem
  • Lifetime increased from 8 to 12 seconds.

Frost Bolts
  • Damage decreased from 225 to 210 per projectile.

Gargoyle
  • Aura: Gargoyle gains +7% Max Health regeneration/s when below 75% Health.
  • Health decreased from 950 to 870.
  • Damage decreased from 340 to 330.

Gargoyle Tower
  • Health increased from 2000 to 2100.
  • Damage decreased from 250 to 220.
  • Attack CD decreased from 1.5 to 1.35 seconds.

Goblin Bomber
  • Health decreased from 400 to 390.
  • Damage decreased from 350 to 340.
  • Attack CD increased from 1.7 to 1.8 seconds.

GoKong
  • Health decreased from 1750 to 1600.
  • Damage decreased from 330 to 315.

Golems
  • Health decreased from 840 to 800.
  • Damage decreased from 210 to 200.

Golem Mines
  • Manacost decreased from 14 to 13.

Golem Tower
  • Health increased from 1400 to 1600.
  • Damage increased from 200 to 290.
  • Attack CD increased from 3 to 4 seconds.

Hellfire Tower
  • Health increased from 1700 to 1850.
  • Attack CD decreased from 1.3 to 1.1 seconds.

Imps
  • Damage increased from 105 to 110.

Imp Horde
  • Manacost increased from 9 to 10.
  • Damage increased from 105 to 110.

Imp Spire
  • Upon Death: Spawns 2 Imps.
  • Manacost increased from 10 to 12.

Lightning Tower
  • Manacost decreased from 9 to 8.
  • Health decreased from 1400 to 1200.

Magical Door
  • Upon Death: Spawns 5 Brawlers.
  • Health increased from 500 to 530.

Mana Generator
  • Health decreased from 1300 to 1250.

Moxie
  • Health decreased from 800 to 750.
  • Damage decreased from 295 to 290.
  • Attack CD decreased from 1.4 to 1.3 seconds.

Krytos
  • Special Attack now deals 350 damage. Krytos deals 100% Bonus Damage (700) every 3rd attack.
  • Leap Damage increased from 200 to 350.
  • Health decreased from 5500 to 4420.

Meteor
  • Manacost decreased from 6 to 5.
  • Damage decreased from 325 to 300.
  • Knockback distance increased.

Missile
  • Damage decreased from 750 to 720.
  • Projectile Speed increased from 10.5 to 11.5 Tiles/second.

Murder of Crows
  • Manacost decreased from 8 to 7.

Petrify Totem
  • Lifetime increased from 10 to 13 seconds.
  • Can now target other Totems.

Polymorph Totem
  • Can now target other Totems.

PowderKeg
  • Health increased from 3100 to 3320.
  • Damage decreased from 220 to 190.
  • Attack CD decreased from 1.2 to 1.1 seconds.

Retribution
  • Damage decreased from 1100 to 1050.

Rocket Barrage
  • Damage increased from 300 to 310.
  • Projectile Speed increased from 12 to 14 Tiles/second.

Shadow Portal
  • Radius decreased from 5 to 4.5 Tiles.

Shank
  • Health decreased from 1350 to 1320.
  • Damage decreased from 710 to 690.
  • Attack CD decreased from 1.8 to 1.7 seconds.

Silence Totem
  • Lifetime increased from 10 to 15 seconds.

Steel Golems
  • Manacost increased from 11 to 12.
  • Health decreased from 1300 to 1220.
  • Damage increased from 270 to 290.
  • Attack CD decreased from 1.7 to 1.6 seconds.

Tempest
  • Health decreased from 950 to 830.
  • Damage increased from 85 to 90.
  • Attack CD increased from 1.1 to 1.4 seconds.

The Rat Pack
  • Health from decreased 850 to 750.
  • Attack CD decreased from 1.2 to 1.15 seconds.

Thieves
  • Health decreased from 150 to 140.
  • Damage increased from 65 to 75.
  • Attack CD decreased from 1.3 to 1.2 seconds.

Troll Warlord
  • Manacost decreased from 6 to 5.

Vermillion
  • Health decreased from 850 to 750.
  • Attack CD decreased from 1.2 to 1.15 seconds.

Winter Soul
  • Health increased from 200 to 310.
  • Damage decreased from 130 to 120.

Witches
  • Manacost decreased from 11 to 10.

Wizard
  • Health increased from 850 to 870.
  • Damage decreased from 110 to 95.
  • Attack CD decreased from 0.8 to 0.7 seconds.

Yeti
  • Health decreased from 4200 to 4080.

Bug Fixes


  • Fix some effects crashing the Mac OS X client


[ 2017-09-26 10:56:32 CET ] [ Original post ]


Update 1.0.2

General


  • Players can now solo queue in 2v2 matchmaking & will be paired with a random partner.

New Cards



Troll Warlord
  • Siege: Attacks Buildings only.
  • Aura: Troll Warlord gains +8% max Health Regeneration/sec after falling below 75% Health.


[ 2017-09-15 22:15:41 CET ] [ Original post ]


$2000 Launch Tournament

Qualifiers for our $2000 Launch Tournament are this coming Saturday 9/16 We will hold the finals the following week Saturday 9/23 Sign up and get details here: https://battlefy.com/inno-esports/boa-launch-week-invitational-qualifier/59b7413242d92f03392c0b5b/info?infoTab=details


[ 2017-09-12 14:26:10 CET ] [ Original post ]


Patch 1.0.0


General


  • Steam achievements have been added.

Steam Workshop


Are you an artist? Want to see your artwork in games and make money while doing so? We’ve just launched the brawl of ages steam workshop. Where both professional and amateur artists can contribute artwork to the game. Create dyes and skins,new gear sets and alternate models, account icons, special effects and more. Find out more at the Brawl of Ages Steam Workshop.

New Gameplay Cosmetics


  • Demon Tower Set

Gameplay & Balance Changes


  • Mana Regeneration rate in Mana Mania increased from 1.4 to 1.55.

Chaos Golem
  • Mana cost reduced from 13 to 12.

Flak
  • No longer has a Special Attack.
  • Attack Cooldown decreased from 3 to 0.65 seconds.
  • Damage reduced from 90 to 70.
  • Attacks deal AoE Damage in a 1 Tile radius & knockback enemies.

Goblin Bomber
  • Now explodes upon death, pushing away nearby enemies

5 New Cards



Death Dealers
  • Aura: Death Dealers gain +100% bonus Damage after falling below 75% Health.

Inferno Golems
  • Siege: Attacks Buildings only.
  • Special Attack: Set enemy buildings on fire, dealing 150 Damage over 3 seconds (stacking).
  • Aura: Inferno Golems gain +50% bonus Attack/Move Speed after falling below 75% Health.

Murder of Crows
  • Launch a flight of crows from any location in a vector line direction.
  • This spell deals 350 Damage & can strike up to 3 enemies, summoning a friendly Drow Ranger for each enemy killed.

Poison Souls
  • Splash: Leaps at enemies, dealing AoE Damage in a 1.5 Tile radius.
  • On Death: Poisons enemies, dealing 200 Damage over 2 seconds (stacking).

Professor Raz
  • Aura: Your Buildings cost -1 Mana.
  • On Deploy: Summons 2 Poison Souls.
  • Splash: Attacks deal AoE Damage in a 1.3 Tile radius.


[ 2017-09-11 23:36:18 CET ] [ Original post ]


Release Hype Launch Tournament

Hey brawlers, we wanted to update everone to let them know the game will be transitioning from Early Access to Full Release next week. We will accompany our release with a marketing campaign and a launch tournament. There will also be a launch day patch with 5 new cards. More information on the launch tournament later.


[ 2017-09-07 14:05:48 CET ] [ Original post ]


Patch 0.4.1

General


  • Add a 100 message history to Brawl Club chat.
  • Twitch streams showing Brawl of Ages will be featured in the launcher.
  • The Feeling Lucky Big Brawl Board contents have changed.
  • Add end of season Coin rewards based on the division you finish in.

Bug Fixes


  • Kongor, Witches, and Hellfire Tower no longer lose the ability to attack when Silenced.
  • Fix account icon frame not showing up in game.
  • Fix input focus breaking on the Mac OS client.


[ 2017-08-31 21:04:18 CET ] [ Original post ]


Patch 0.4.0 | Economy Rework, New Cards More

The game will be down for maintenance for a few hours while we deploy this patch.

Massive Economy Rework


Valor and Gems have been removed (if you purchased Gems previously we will be refunding those transactions) All cards in the game are now free (all 90 of them and more coming) Levels no longer unlock cards. All cards are available immediately Experience, Quests & Cosmetic Item ownership have been reset The Big Brawls Board has been reworked to give cosmetic items. Cosmetic Items are now all Steam Marketplace items and they can be purchased, sold and traded directly within Steam Playing the game will reward Board Coins. These coins can be used to purchase a Big Brawls Board with a random chance to win great loot There is a new style of Big Brawls Board. These boards have a set number of items (14) and cost $2.00 direclty from your Steam Wallet to purchase. You will randomly be given a cosmetic prize from the board

New Cosmetic Items


We have added 2 new types of cosmetic items. Tower Skins: These are new versions of the lane towers and throne. When you own and equip them, your basic towers will be replaced with the epic new ones Death Effects: Right now when you kill enemy units on the field they disappear in a poof of smoke. You can unlock and equip custom effects that change the effect. There are 2 new versions: Bozo and Bloodbath This opens the opportunity to use Steam Workshop in the future to curate cosmetic content from the community

General Gameplay Changes


  • This patch introduces a new gameplay mechanic, Silence. Enemies that are silenced have their abilities disabled for a certain period of time.

5 New Cards



Brawler Vanguard
  • Siege: Attacks Buildings only.
  • Charge: Gains +100% Speed & Damage on first strike after 2.5 seconds of moving.
  • On Death: Spawns 4 Brawlers each!

Chaos Golem
  • Charge: Gains +100% Speed & Damage on first strike after 2.5 seconds.
  • On Death: Explodes into 2 random golems.

Dragon's Breath
  • On Impact: Deals 700 Damage & burns enemies for an additional 210 Damage over 3 seconds.
  • Silences enemy units, disabling all abilities for 6 seconds.

Rogue Knights
  • On Deploy: Silence nearby enemies, disabling all abilities for 6 seconds.

Silence Totem
  • Aura: Silences nearby enemies, disabling all abilities for 6 seconds.
  • Enemies in range receive an increasing Movement Speed Slow up to 30%.

What Are We Doing?


  • Getting ready to launch the game! :)


[ 2017-08-18 20:13:45 CET ] [ Original post ]


Patch 0.3.7 | Matchmaker + Visuals


General Changes


Matchmaking has been updated to improve match speed and accuracy, particularly for new players. All cards in the game have received a visual effects upgrade to improve the overall gaming experience. Be sure to check out the new card previews!

3 New Cards



Arcane Domination
  • Place a random Spell card into your hand. That card costs -3 Mana.

Frost Bolts
  • Fire 3 magic missiles with varying speeds, dealing 225 Damage each and slowing enemy movement speed.

Shadow Binder
  • Summons 1 Ghoul every 6 seconds.
  • Special Ability: Copy a random Spell into your hand whenever you cast a Spell.

Gameplay & Balance Changes



Abaddon
  • Bloodlust Aura duration decreased from 10 to 7.5 seconds.
  • Bloodlust Attack & Movement Speed bonus decreased from 40% to 35%.

Arcane Duplicate
  • Copy the last card you played into your hand. That card costs -1 Mana to play.

Arcane Echo
  • Copy the last card your Opponent played into your hand. That card costs -2 Mana to play.

Arcane Mimicry
  • Copy a random card from your Opponent's deck into your hand. That card costs -2 Mana to play.

Arcane Thievery
  • Copy the highest Rarity card from your Opponent's deck into your hand. That card costs -1 Mana to play.

Brawler Bomb
  • Now stuns enemies for 0.5 seconds.

Caprice
  • Damage reduced from 340 to 290.

Earthquake Totem
  • Now stuns enemies every 2.5 seconds (down from 3 seconds).
  • Now stuns & damages all enemies instantly regardless of their proximity to the Totem.

Goblin Bomber
  • Now packs more dynamite.

Lady Tinder
  • Mana Cost decreased from 8 to 7.

Malady
  • Deploy Time decreased from 2 seconds to 1.

Polymorph Totem
  • Polymorph duration on enemies increased from 2 to 3 seconds.
  • Enemies disabled by Polymorph will not activate their special abilities or death effects while they are frogs.

Soul Rift
  • Winter Souls spawned by Soul Rift now freeze enemies for 2 seconds each, up from 0.75 seconds.

Tempest
  • Gains the Leap ability, allowing him to surf over the river.

Wizard
  • Deploy Time decreased from 2 seconds to 1.

Zaku
  • Deploy Time decreased from 2 seconds to 1.
  • Splash radius decreased from 1.3 Tiles to 1.
  • Now summons 2 Lesser Abominations (can only survive 2 hits each).


[ 2017-08-03 01:47:26 CET ] [ Original post ]


Big Changes Are Coming

I wanted to update everyone on some changes coming. We are going to be doing a big balance sweep next week. The following week we will be adding 5 new cards. Then the really big changes come. We are going to make all the cards in the game free to everyone. Alongside this change we will be changing how the Big Brawls Board works and how you obtain cosmetics. You will earn Boards that will be filled with cosmetic items. As you play the game, you will earn the opportunity to spin a board and earn free cosmetics. We will also unviel some new cosmetics available in special boards. These cosmetics include a unique death effect that will play on all units you kill (if you have it unlocked) as well as Tower & Throne Skins. When we release that patch we will also be including 5 new cards and shortly after go to full release (exit Early Access) with significant marketing campaigns.


[ 2017-07-29 18:50:07 CET ] [ Original post ]


Patch 0.3.6

Conquest Deck Challenge


Conquest tournaments return with draft deck challenges! Each day you will receive 1 free entry into mini tournament that can be played at your leisure. These tournaments will challenge you to choose one of three random decks each day and win as many games as possible before losing all 3 lives. Great prizes await those who can make it to the end!

League Improvements


Leagues now reset every month instead of every 2 weeks. Now only the very highest level leagues are reset (demoted) every season.

Interface Changes


Now you can hover a unit in-game to see its health value. Home page layout has been tweaked to better showcase important information. Colour scheme has been updated to be easier on the eye. In the last few seconds of a match a small indicator will explain whether the time expiring will lead to a win, loss, draw, or overtime.

Balance


Powderkeg
  • Manacost from 11 to 12
  • Health from 3300 to 3100
Retribution
  • Manacost from 13 to 12
Dragon Pups
  • Manacost from 8 to 9
Moxie
  • Manacost from 9 to 10
Jin She
  • Health from 3300 to 2900
Cesspool
  • Health from 1400 to 910
Krytos
  • Manacost from 13 to 14
  • Health from 4900 to 5500
  • Initial Leap now does 200 damage (was 0)
  • Damage per second increased from 175 to 200
  • First attack damage increased from 350 to 400
  • Final hit damage decreased from 700 to 600
Imp Spire
  • Manacost from 11 to 10
Treasure Goblin
  • Manacost from 11 to 10
Wizard
  • Damage from 150 to 110
  • Attack Speed from 1.2 to 0.8s

Bug Fixes


  • Many minor bugs fixed.

What Are We Doing?


  • We’re working on balance, new cards, progression, and improving our new player training.
  • Fixing bugs!


[ 2017-07-18 21:18:49 CET ] [ Original post ]


Patch 0.3.5

Balance


Mana Generator
  • Now gives +1 Mana every 3 seconds, down from every 4
  • Still gives 17 mana over it's lifetime
  • Lifetime lowered to 51 seconds
  • Manacost decreased from 13 to 12
Bloodlust Totem
  • Bonus reduced from 40% to 35%
  • Lifetime reduced from 10s to 7.5s
  • Max Health unchanged
  • Linger time removed

Bug Fixes


  • Fix some crashes
  • Fix some D3D errors
  • Reduce loading time for some configs when entering a match

What Are We Doing?


  • We are working on bringing Conquest back with the Daily Deck Challenge
  • Fixing bugs!


[ 2017-06-21 14:32:29 CET ] [ Original post ]


Patch 0.3.4

2v2


Brawl of Ages just got bigger and better with the addition of 2v2! Grab a friend or a Club member and find a game using 2v2 matchmaking. 2v2 has voice chat, awards Valor and Seals, and has its own ladder (each unique pair of players has their own rating, so introducing your newbie friends to the game won’t hurt your stats ^.^).

General


  • Vault card preview has been improved.

Balance


Spider Nest
  • This card was removed and replaced with Cesspool (spawns abominations)
New card: Dragon Pups
  • These feisty little flying units will rise from the ashes… once, anyway.
Sandstorm
  • Pull effect increased by 2.25x
Freeze Totem
  • Lifetime decreased from 10s to 8s
  • Time to freeze a unit increased from 3s to 4s
  • Linger time after the totem dies removed

Bug Fixes


  • Fixed the tutorial not progressing when using the French translation
  • Fixed a bug with spawners and changing their modes
  • Fixed spawn effects for; Demon Tower, Golem Tower
  • Blazer: Fixed issues with the walk animation

What Are We Doing?


  • We are working on bringing Conquest back with the Daily Deck Challenge.
  • Fixing bugs!


[ 2017-06-07 21:10:12 CET ] [ Original post ]


Patch 0.3.3

Balance


Blademasters
  • Mana Cost increased from 7 to 8
The Rat Pack
  • Mana Cost increased from 14 to 16
Yeti
  • Mana Cost increased from 9 to 10

Bug Fixes


Fix some fatal D3D errors. Cards that cannot be purchased will no longer show up in the vault.

What Are We Doing?


  • We have made significant progress on 2v2. We should be able to patch it sometime next week.
  • We are also working on bringing Conquest back with the Daily Deck Challenge. More details on this later


[ 2017-05-24 14:41:47 CET ] [ Original post ]


Patch 0.3.2 - Leagues

Leagues


This patch introduces Leagues, a fun way for you to compete in Brawl of Ages. As you win matches and gain medals you will progress up through the ranks of your league’s divisions, until finally you are promoted and enter the next league. Once promoted you cannot fall back. At the end of each 2 week season leagues are reset and your new starting position is determined by your rank in the previous season.

General Changes


The launcher (main window) can now be scaled via the Interface Options. Conquest has been temporarily disabled as we are reworking it significantly.

Localization


Support for many languages has been added, however these are mostly automatically translated at this time and may be hilariously inaccurate. If you want to help us translate the game into your language please email Ben@brawlofages.com

Bug Fixes


Fix some crashes when transitioning from the launcher to the game.

Balance


Noxious Tower
  • Lifetime decreased from 40s to 30s
Lightning Tower
  • Deploy time decreased from 2s to 1s
Soul Rift
  • Mana Cost decreased from 10 to 8
  • Now spawns only 2 souls, down from 3
Jin She
  • Attack Cooldown increased from 1.3 to 1.5
Tempest
  • Attack Damage from 90 to 85
  • Attack Cooldown increased from 1s to 1.1s
Golem Tower
  • Deploy Time increased from 2s to 3.5s
  • Range increased from 11.5 to 12 tiles
Demon Tower
  • Deploy Time increased from 2s to 3.5s
  • Range increased from 11.5 to 12 tiles
Iah
  • Mana Cost from 7 to 6
  • Spell cost reduction decreased from -2 to -1
Winter Souls
  • Now spawns 1, down from 3
  • Freeze time increased from .75 to 2s
  • Damage on impact increased from 70 to 130
Missile
  • No longer stuns when it pushes
Brawler Bomb
  • No longer stuns when it pushes
  • Mana Cost increased from 11 to 12
Baldir
  • Deploy Time increased from 1s to 2s
Lady Tinder
  • Can now attack air units
Retribution
  • Mana Cost increased from 12 to 13
Blazer
  • Reworked
  • No longer knocks back, stuns, or charges up before attacking
  • Now attacks for 225 damage every 2 seconds
  • Attacks always travel a full 5.5 distance and hit all units it passes through
Assassin Temple
  • Max Health decreased from 1500 to 1200

What Are We Doing?


  • Fixing bugs!
  • Working on 2 new game modes.


[ 2017-05-15 20:07:45 CET ] [ Original post ]


0.3.0 Faster Progression, More Control

Due to the significant changes we've made with this patch all players will receive a respec - all cards, decks and cosmetics will be wiped and any currency spent on them refunded. Additionally, any gems spent on the big brawls board have been refunded.

OVERVIEW:


We identified some problems with our previous progression. Unlocking cards was too random and too slow. We also realized that having access to over 85 cards right out of the gate might have complicated the playing field. To address these issues we have removed the Big Brawls Board as the primary method for receiving cards. Instead, you can now directly unlock cards with Valor (earned through playing) and Gems (real money). We also increased the value of the rewards for playing so that you can acquire cards faster. We also added in account leveling. With account levels you will receive additional rewards as well as access to unlock cards. 3-6 cards will become available with each level but will still require Valor or Gems to unlock. Quests have been introduced to game. These give bite size tasks for players to achieve that will jumpstart their Valor to give additional options for card unlocking. This is especially true early in a player’s career.

VALOR:


Each Seal (tower destroyed) is rewarded with 20 Valor Successfully defending your Throne is rewarded with 30 Valor *note: these changes include Conquest games *note 2: the first 25 games played are given double valor bonus

LEVELING :


Each game played results in experience earned. Experience is used to level up your account. For each level gained you are given rewards and new cards available to unlock. There is a max level of 15 (all cards available at that time) and infinite ‘Prestige Levels’ beyond that.

LEVELING REWARDS:


Level 1: Starting Level Level 2: 1500 Valor, 25 Coins, 1 BBB Spin Cards:
  • Spider Nest
  • Cyclone
  • Golems
  • Imp Horde
  • Sand Demon
Level 3: 1000 Valor, 30 Gems, 1 BBB Spin Cards:
  • Fire Souls
  • Lady Tinder
  • Steel Golems
  • Stoneskin Totems
Level 4: 1000 Valor, 30 Coins, 1 BBB Spin Cards:
  • Caprice
  • Shadow League
  • Brawler Bomb
  • Gargoyle
  • Golem Tower
Level 5: 1500 Valor, 30 Coins, 3 BBB Spins Cards:
  • Demon Tower
  • Golem Mines
  • GoKong
  • Hellfire Tower
Level 6: 1000 Valor, 30 Gems, 1 BBB Spin Cards:
  • Shadow Walkers
  • Lightning Tower
  • Jin She
  • Treasure Goblin
Level 7: 1000 Valor, 40 Coins, 1 BBB Spin Cards:
  • Iah
  • Arcane Echo
  • Arcane Duplicate
  • Bastion
  • Mana Crystal
Level 8: 1000 Valor, 40 Coins, 1 BBB Spin Cards:
  • Abaddon
  • Baldir
  • Meteor
  • Witches
  • Carter
Level 9: 1000 Valor, 30 Gems, 1 BBB Spin Cards:
  • Blazer
  • Faerie Dragon
  • Wizard
  • Arcane Mimicry
  • Arcane Thievery
Level 10: 1000 Valor, 50 Coins, 4 BBB Spins Cards:
  • Eclipse
  • Imp Spire
  • Flak
  • Earthquake Totem
Level 11: 1000 Valor, 50 Coins, 1 BBB Spin Cards:
  • Polymorph Totem
  • Petrify Totem
  • Blademasters
  • Aemon
Level 12: 1000 Valor, 30 Gems, 1 BBB Spin Cards:
  • Tempest
  • Soul Rift
  • Winter Souls
  • Mana Generator
  • PowderKeg
Level 13: 1000 Valor, 65 Coins, 1 BBB Spin Cards:
  • Lexikhan
  • Sandstorm
  • Retribution
  • Gargoyle Tower
Level 14: 1000 Valor, 75 Coins, 1 BBB Spin Cards:
  • Abominations
  • The Rat Pack
  • Arcane Larceny
  • Moxie
Level 15: 2500 Valor, 30 Gems, 100 Coins, 5 BBB Spins Cards:
  • Zaku
  • Krytos
  • Shadow Portal
  • Vex

QUESTS:


We have added Quests to the game. This is version 1 of a system we hope to continue to add to. The main purpose of Quests is to give players small tasks to achieve that will result in a significant gain of Valor to give initial card unlocking a boost.

BIG BRAWLS BOARD:


The BBB is no longer the main source for unlocking cards. We will use this mechanism in the future for other content. It is still used, with a single quality spin, for additional Conquest rewards and Club rewards. The BBB still gives a random amount of Card Pieces to a random card. Pieces can be sold for Valor. The ability to purchase spins with Gems has been temporarily removed. *note: all previous spins purchased with Gems have been refunded.

CARD UNLOCKING:


As before, cards can be unlocked directly with Valor. You may now unlock cards directly with Gems as well. Unlocking cards with gems is now also much better value.

CLUB REWARDS:


We changed the Club Rewards based on a single BBB spin quality. 1250 Seals: 1 Spin 3125 Seals: 2 Spins 5000 Seals: 4 Spins

Balance


All units which deal splash damage will now deal their splash damage on impact even if their primary target is already dead. Abominations
  • Now set all pending damage to 1 properly
Gargoyle
  • Critical Strike removed
Retribution
  • Mana Cost from 11 to 12

What Are We Doing?


  • Fixing bugs!
  • Working on 2 new game modes.


[ 2017-05-02 00:55:49 CET ] [ Original post ]


Patch 0.2.2


Progression Changes Coming Soon


Our current top priority is improving card acquisition and our progression systems. We decided, based on community feedback, that a larger overhaul was needed than we had initially planned, and so it's going to take a little longer. We think you will be pleased with the improvements!

General Changes and Additions


Conquest is now unlocked after playing 25 Standard matches. As conquest uses win-based matchmaking (instead of skill-rating based like Standard) we want players to gain at least a little experience before diving into what can be wildly varying match-ups.

Balance


  • Cyclone, Meteor, and Blazer no longer stun when they push
  • All bashes changed from 20% to 17% chance
    • This changes Blademasters, Brawler Gaurds, Demon Tower, Lexikhan, Shank, Vermillion, and Rat Pack.
  • All Totems have had their health increased from 1000 to 2000 and their decay rate increased from 100/s to 200/s
    • This gives totems some added health to withstand attacks and nukes, but doesn't increase their normal lifetime at all
Arcane Larceny
  • Mana cost decreased from 8 to 7
Blademasters
  • Mana cost decreased from 8 to 7
Brawler Bomb
  • Projectile speed increased from 7 to 8.5 t/s
Brawler Guards
  • Now spawns 3 units, down from 4
Flak
  • Fixed not dropping her target if it dies between volleys
Mana Crystal
  • Duration decreased from 20s to 15s
  • Aura now grants +2 Mana for every 8 Mana spent, up from every 7
Meteor
  • Mana cost increased from 5 to 6
Missile
  • Projectile speed decreased from 12 to 10.5 t/s
Shadow Walkers
  • Mana cost decreased from 12 to 11
Steel Golems
  • Mana cost decreased from 12 to 11
Tempest
  • Mana cost increased from 6 to 7
The Rat Pack
  • Deploy Time increased from 1 to 2 seconds
Witches
  • Base damage increased from 35 to 65

Bug Fixes


  • Fixing broken card previews
  • Fixed showing gearset colors that do not exist

What Are We Doing?


  • Fixing bugs!
  • Working on improving card acquisition and progression.
  • Working on 2 new game modes.


[ 2017-04-24 20:56:24 CET ] [ Original post ]


Progression Changes Coming - More Choice Faster Cards

Hey everyone, we have been collecting a lot data and received plenty of feedback. Both the numbers and the opinions have had us busy over the last few days making some design changes to how players progress through the content of the game. Our motivation in our progression is to drive player defined goals related to the collection of cards. We feel our current system is deficient in 2 key segments: 1.) Pace - currently it is too slow. The changes we will make will increase the speed you gain cards. 2.) Choice - we are unhappy with the ability of our players to get the content they want without being heavily penalized. You will have direct control over what content you acquire. We also identified that a successful defense of your Throne (your main tower) is deserving of match rewards. This will help assist the pace of progression. Content acquisition will not be limited to the Big Brawls Board (BBB). We will change its core functionality. BBB will still be used for certain rewards but not the main aspect of the acquisition of cards. Money spent will also be more direct and give you better value and more control over how those gems affect your progress. We are working feverishly to deliver these changes as soon as we can. Look for a patch soon that will create much more "feelsgoodman" moments :)


[ 2017-04-17 01:23:04 CET ] [ Original post ]


0.2.1 Patch


General Changes and Additions


Conquest tickets are now also purchasable with Valor. The daily free entry and gem entries still exist as before. Gold and Diamond boards may now be unlocked with Seals. These higher rarity boards are ideal for targeting Epic and Legendary cards. *This ability becomes unlocked after a player's first 20 Silver boards You can now click a Club in the finder or ladder to view their roster. You can now also see full clubs and invite-only clubs in the finder (if you want to).

Bug Fixes


Numerous fixes were made to Clubs and Club related activities. Spectating another player now allows you to move your camera freely (as it does when you are playing).

What Are We Doing?


  • Fixing bugs!
  • Working on 2 new game modes.


[ 2017-04-12 19:47:51 CET ] [ Original post ]


Patch 0.2.0 Clubs + EA

Brawl Clubs Are Here! Steam Early Access / Open Beta Tomorrow


Brawl Clubs are a social hangout where players can work together to climb the Clubs Ladder, earn additional prizes together & challenge each other to practice new decks / strategies. Brawl Clubs allow up to 50 members Each Week Brawl Clubs can work together to get Seals and earn Silver, Gold & Diamond Spins The Medal count of the Club are calculated together and then ranked on the Club Ladder Club members can quickly challenge each other, challenge the entire Club, text chat, voice chat and spectate other members This is version 1.0 of Brawl Clubs. We hope to add more features down the road.

Progression Changes


We have slightly increased the Valor cost of cards. This will result in the increase of Card Pieces required to unlock a card. We have eliminated the Bronze Board entirely. It will now require 10 seals to unlock a Silver Spin. Conquest rewards have been increased. They have also been altered to remove the Bronze Spin.

Gem Purchasing Enabled


You can now unlock all those awesome cosmetics, premium emotes, premium conquest entry (to get Conquest Coins to unlock the special edition content). You can also use Gems to increase the speed of content acquisition through the purchase of Big Brawls Boards. If you have been enjoying the game, "help" us out and "test" the use of Gems :)

Wipe


This patch will be accompanied by a wipe. This will include matches played, Medals, decks, Conquests, cosmetics, and all card progress & ownership. In order to give fair value for the matches you have played so far in the beta we are awarding the following:
  • 25 Valor per seal
  • 75 valor per conquest win
General Changes
  • Removed the cooldown from units that jump over the river. They should now act more intelligently. If you notice any oddities in their behavior please report them.
Blazer reworked
  • Mana cost from 11 to 7
  • Health from 2200 to 1150
  • MS from Slow to Very Slow
  • Charge time from 4s to 3s
  • Damage from 800 to 100
  • Attacks stun enemies for .5s and push them away with half the force of a Cyclone
Brawler Bomb
  • Mana cost from 12 to 11
Caprice
  • Now throws 3 bombs at nearby units after dashing across the middle river, dealing her attack damage to them
Earthquake Totem
  • Mana cost from 7 to 8
  • Dmg from 250 to 225
  • Stun Duration from 2s to 1.5s
Eclipse
  • Mana cost from 10 to 9
  • Dmg from 3000 to 2500
Gargoyle Tower
  • Mana cost from 9 to 10
  • Attack Range from 6.5 to 6 Tiles
  • Health from 2400 to 2000
  • Dmg form 300 to 250
Krytos
  • Health from 5300 to 4900
  • Can no longer be stunned
  • Can no longer be pushed
Petrify Totem
  • Mana cost from 8 to 9
Poison Totem
  • Mana cost from 7 to 6
Shank
  • Mana cost from 7 to 8
The Rat Pack
  • Mana cost from 16 to 14
Witches
  • Base dmg decreased from 65 to 35
  • Lethal damage time increased from 10s to 12.5s
  • Cooldown between attacking targets increased from 1s to 1.5s


[ 2017-04-11 01:42:31 CET ] [ Original post ]


Help Us - Get FREE Gems Exclusive Content

We are getting ready to launch our EA Open Beta. We have put together an announcement on Nouncy to help spread the word quickly and all at once. http://brawlofages.nouncy.com/steam-ea-release#/ Nouncy allows users to let us post 1 time on Facebook, Twitter & LinkedIn. Visit our campaign page and help us make this EA launch better. Tell your friends and family to visit it and let us use their social reach as well. Let's do everything we can to get the social reach as high as we can. http://brawlofages.nouncy.com/steam-ea-release#/ Thanks so much for your help!


[ 2017-04-10 12:16:00 CET ] [ Original post ]


Compete to Win Gems Prizes

We have 2 Community Cups happening this weekend. The first is run by Inno eSports (our very own Innovator320). There is still some time to sign up. Every entry gets a Silver Spin and 1st place wins 1375 gems + 6000 valor + Big Brawls Board Spin (Diamond). Sign up now: https://battlefy.com/inno-esports Watch @ 19:00 GMT: https://www.twitch.tv/innovator320 ESL Play now has a Brawl of Ages section. This is anticipation of what will be the run away blockbuster EA release next week. You can sign up for their first Community Cup tomorrow here: https://play.eslgaming.com/brawlofages/global/boa/open/1on1-open-cup-1-global/ Also read about our entry into ESL Play http://esl.gg/2oFKspR


[ 2017-04-08 16:21:22 CET ] [ Original post ]


Patch 0.1.19

Wipe


Due to significant changes to our progression systems we are going to perform a complete wipe. This will include matches played, Medals, decks, Conquests, cosmetics, and all card progress & ownership. In order to give fair value for the matches you have played so far in the beta we are awarding the following:
  • 25 Valor per seal
  • 75 valor per conquest win
There will be some down time while we perform this wipe.

Progression Changes


Card Piece distribution is now in larger sums and will feel more impactful. Valor is now a possible prize tile on the Big Brawls Board and has a significant chance to be won. Valor can be used to complete a card with already contained Pieces at the corresponding Valor Value (Card Piece % remaining multiplied total Valor cost of card). Overall card progression should feel less grindy and more fulfilling. It will also take significantly less time to obtain your collection.


[ 2017-04-05 22:30:57 CET ] [ Original post ]


Patch 0.1.18

General


  • Updated the deploy effects.
  • Updated the card previews.
  • River-jump abilities will now trigger on the edges of the river above and below the bridges.
  • Minor cleanup work on Shadow Walker effects.
  • Textures have been resized, load times should be slightly decreased.
  • Blazer and Flak will now speed up and slow down their attacks based on their current attack speed.

Balance & Design Changes


Abominations
  • Mana cost increased from 6 to 7
  • Mass increased from 3 to 6
Arcane Echo
  • Mana cost decreased from 2 to 1
Arcane Mimicry
  • Mana cost decreased from 2 to 1
  • New Icon
Arcane Portal
  • New Icon
  • Potential units spawned list updated
  • From 8 to 10 different units
Arcane Thievery
  • New icon added
Assassin Temple
  • Mana cost decreased from 8 to 7
Blazer
  • Mana cost increased from 10 to 11
  • Health decreased from 2700 to 2200
Bloodlust Totem
  • Effects updated
Gargoyle Tower
  • Mana cost decreased from 10 to 9
Hellfire Tower
  • Mana cost decreased from 10 to 9
  • Base damage increased from 25 to 65
  • Damage scaling unchanged
Iah
  • Health decreased from 800 to 700
  • Mana cost reduction applies to Totems again
Imp Spire
  • Spawn Mode 2: Decay rate from 4x to 3x (equivalent lifetime from 12.5s to 17s)
Krytos
  • Mana cost decreased from 14 to 13
  • Deploy time decreased from 3s to 2s
Lexikhan
  • Mana cost increased from 7 to 8
  • Dmg decreased from 250 to 200
Magical Door
  • Mana cost decreased from 7 to 6
  • Spawn Mode 2: Decay rate decreased from 5x to 2x (lifetime from 8s to 20s)
Mana Crystal
  • Mana cost decreased from 6 to 5
PowderKeg
  • Mana cost decreased from 12 to 11
Sand Demon
  • Health increased from 1250 to 1350
  • Deploy time decreased from 1s to 0.5s
Shadow League
  • New effects
Shadow Walkers
  • Mana cost decreased from 14 to 12
  • Health decreased from 1400 to 1100
  • Dmg decreased from 320 to 280
Treasure Goblin
  • Health decreased from 3000 to 2700
Vex
  • Health decreased from 1350 to 1100
Winter Souls
  • Mana cost decreased from 4 to 3
Witches
  • Base damage increased from 25 to 65
  • Damage scaling unchanged
Wizard
  • Brawler summon time decreased from 8s to 7s
Zaku
  • Mana cost decreased from 11 to 10


[ 2017-04-04 19:51:34 CET ] [ Original post ]


Patch 0.1.17

Community Cup Announcement


Our esteemed community member Innovator320 has put together a couple of competitive events for this coming weekend and next. You can get all the details here. The top prize is 1375 gems + 6000 valor + Big Brawls Board Spin (Diamond). Also, every participant will get a free silver spin. Come join us and enjoy our first ever community cup

General Changes


  • You now earn a Bronze Big Brawls Board every 5 seals instead of every 6 seals. This represents a 16.7% increase in the rate of progression
  • Doubled the Valor returned when selling Cards or Card Pieces
  • Sped up the end match seals and conquest lives animations
  • ArenaTV match timelines are hidden until you choose to reveal them
  • Various improvements made to practice mode's interface and features.

New Icons:


  • Arcane Duplicate
  • Arcane Echo
  • Arcane Larceny
  • Arcane Portal

Card Changes


Blazer
  • Fixed her firing her projectile backwards if her target was right next to her.
Brawler Knight
  • Fixed some texturing and transparency issues.
Lexikhan
  • No longer resets attack cooldown when a spell is played.
Mana Crystal
  • Now has a small popup when you gain mana.
Mana Generator
  • Now has a small popup when you gain mana.
Vex
  • Fixed some transparency issues with his helmet.
Zaku
  • Will no longer summon double the abominations when spawned with arcane larceny.
  • Re-added the splash damage to Zaku's tooltip.

Bug Fixes


  • Fix cards not being displayed when watching a replay from a player’s perspective.
  • Fix crash related to dragging a window while loading
  • Fix a case where the game would not transition to full screen properly

What Are We Doing?


  • Fixing bugs!
  • Working on 2 new modes and more social systems
  • Preparing for the EA launch of the game. This will still be considered a beta but we want to bolster our player population for the next round of data gathering and feedback collection.


[ 2017-03-29 19:05:53 CET ] [ Original post ]


Patch 0.1.16

Balance & Design Changes


  • New stun effect (cartoon stars)
  • Fixes to Freeze Totem Effects
  • Fixes to Blazer’s Tooltip
  • Fixes to hovercast effects and models for many units and spells
  • Fixes for selected gearsets/dyes not being applied in practice mode
Mana Generator reworked:
  • Deploy Time: 1 second
  • Lifetime: 68 seconds
  • HP: 1300
  • Mana Cost: 13
  • Gives +1 mana every 4 seconds (17 mana total over its lifetime (+4))
Goblin Bomber
  • Speed from medium to fast
Jinshe
  • Ability aoe dmg from 100 to 150
Lexikhan
  • Attack cd from 900 to 700
Arcane Echo
  • Mana cost decreased from 3 to 2
Arcane Duplicate
  • Mana cost decreased from 3 to 2
Arcane Thievery
  • Mana cost decreased from 3 to 2
Arcane Mimicry
  • Mana cost decreased from 3 to 2
Shank
  • Mana cost decreased from 8 to 7
Golems
  • Mana cost increased from 9 to 10
Carter
  • Mana cost decreased from 7 to 6
Aemon
  • Deploy time from 2 to 1 seconds
Noxious Tower
  • Health increased from 900 to 1000
Tempest
  • Aoe splash radius from 1 to 1.3
  • Dmg from 85 to 90
Lightning Tower
  • Lifetime decreased from 35 to 30
  • Health decreased from 1500 to 1400
  • Mana cost increased from 8 to 9
  • Bounce radius from 3 to 2.5 tiles
Witches
  • Health decreased from 1200 to 1100
  • Speed from slow to medium
  • Deploy decreased from 2s to 1s
  • Mana cost decreased from 12 to 11
Demon Tower
  • Now Bashes units hit 20% of the time
  • Lifetime increased from 30 to 35
Golem Tower
  • Deploy time decreased from 3s to 2s
  • Lifetime increased from 30 to 40
  • Fixed damage effect
Hellfire Tower
  • Now appropriately deals lethal damage in 10 seconds to any target
  • Removed random lightning from sky
Blademasters
  • New icon
Treasure Goblin
  • Deploy stun radius from 4 to 3 tiles
  • Golden treasure goblin deathanim/effect added
  • Removed old taunt
Earthquake Totem
  • Deploy Time 2 sec deploy to 1 second
  • Added effects, fixes, damages/changes/cleanup
  • Deals 250 damage every 3 seconds, stunning enemies for 2 seconds.
Polymorph Totem
  • Hexes units every 3 seconds. Hex lasts for 2 seconds.
Stoneskin Totem
  • Added effects/fixes/complete revamp
  • Added overhead effect/aura
Freeze Totem
  • The slow applied by the totem will now linger for 1s after the unit is no longer within the area, down from 1.5s (now matches the duration of the freeze)
Zaku
  • Health decreased from 850 to 750
  • Spawn time for Abominations increased from 7.5 to 9 seconds
  • Mana cost increased from 10 to 11
  • Attack damage decreased from 90 to 80
Steel Golems
  • Added blue fiery hands
Eclipse
  • Mana cost increased from 9 to 10
Shadow League
  • Deploy Time decreased from 1s to 500ms
Vex
  • Vex rockets from 90 to 110 dmg each
  • Placement indicator/highlight now portrays the range of the rockets instead of Vex's attack range.
Iah
  • Movespeed from slow to medium
  • Health decreased from 900 to 800
Lady Tinder
  • Health decreased from 1150 to 850
  • Movespeed from slow to medium


[ 2017-03-24 22:44:29 CET ] [ Original post ]


Patch 0.1.15


Wipe


Due to significant changes to our progression systems we are going to perform a complete wipe. This will include matches played, Medals, decks, Conquests, cosmetics, and all card progress & ownership. In order to give fair value for the matches you have played so far in the beta we are awarding the following:
  • 25 Valor per seal
  • 75 valor per conquest win

Progression Changes


  • Board values have been increased
  • Bronze boards are now gained automatically every 6 Seals, with no cooldown.
  • Cards are now easier to unlock via both Boards and Valor
  • Spinning a Big Brawls Board is now faster
  • Card pieces are now better explained
  • It is now more obvious when you have spins available
It is very important for us to get good data from these new progression changes. Therefore, the previous 201,337 valor that was given to help us test the balance of the game & certain card mechanics has been removed. You will now have to play to get those cards you want :) *note: Gem purchasing is still disabled. This can drastically increase the speed of card collection. We will enable Gem purchasing for cosmetics and the Big Brawls Board once we have sufficient data on the new progression systems.

New Camera Modes


Because we use a sophisticated 3D engine that renders beautiful graphics we wanted to give everyone the opportunity to take advantage of that. You can now play in locked horizontal view (our current and default mode), vertical mode (more similar to other games in the genre where you play up and down) and a free camera mode which allows you to adjust the camera however you would like (inc. zooming in and out).
  • Press N to snap to the Horizontal camera
  • Press M to snap to the Vertical camera
  • Hold Ctrl and hold the middle mouse button to freely rotate around the battlefield

General Changes


  • Spawn/death effects updated on many units
  • Overhead effects for spawn buildings (Assassin Temple, Imp Spire, etc) should now be invisible for the enemy player

New Cards


Hellfire Tower
  • 10 mana cost
  • 2 second deploy time
  • This medium ranged tower fires a focused beam that damages enemies for an increasing percentage of their max health, killing any target in 10 seconds flat.
  • Targets all enemies
Magical Door (Spawn Building)
  • 7 mana cost
  • 1 second deploy time
  • Mode 1: Spawns 1 Brawler Guard every 5 seconds..
  • Mode 2: Spawns 1 Brawler every 1 second.
Mana Generator (Building)
  • 14 mana cost
  • 1 second deploy time
  • Grants the owning player 1 mana every 5 seconds, up to 18 mana total over 90 seconds.
Petrify Totem
  • 8 mana cost
  • 2 second deploy time
  • Enemies who enter within 4 tiles of this totem are turned to stone, becoming invulnerable and untargetable until the totem expires. Lasts up to 10 seconds.
  • Targets all enemies
Poison Totem
  • 7 mana cost
  • 1 second deploy time
  • Deals 75 damage per second to all enemies within a 3.5 tile radius for up to 10 seconds.
  • Targets all enemies
Polymorph Totem
  • 9 mana cost
  • 2 second deploy time
  • Every 3 seconds, enemies within 3.5 tiles of this totem are hexed into frogs for 2 seconds, slowing their movement and preventing them from performing any actions. Lasts up to 10 seconds.
  • Targets enemy Ground and Air units
Zaku
  • 10 mana cost
  • 2 second deploy time
  • This crazed shaman is a medium health summoner that spawns two abominations every 7.5 seconds, and deals splash damage in a 1.3 tile radius with each attack.
  • Targets all enemies

Balance Changes


Arcane Larceny
  • Will now summon a happy little imp if the enemy has no unit cards in their deck.
Blazer
  • Blazer has been reworked to be able to charge her attack while moving. She will not fire unless she is fully charged and there is a valid target in range.
  • Damage increased from 400 to 800.
  • Attack interval increased from 2 seconds to 5 seconds.
Brawler Guards
  • Attack cooldown from 1.2s to 1s (Will attack slightly faster)
Carter
  • Attack timing and cooldown decreased (Will attack slightly faster)
  • Earthquake Totem
  • Radius from 3 to 3.5 tiles
Iah
  • No longer reduces the mana cost of Totems, only Spells
Lady Tinder
  • Deploy time reduced from 2 seconds to 1 second.
  • Mana cost reduction lowered from 2 to 1, but no longer has a countdown. This reduction is always active as long as the unit is alive
Lexikhan
  • Mana cost reduced from 8 to 7.
Polymorph Totem
  • Radius from 2.5 to 3.5.
  • Now polymorphs all units in the radius every 3s, up from every 2s
  • Units are polymorphed for 2s
PowderKeg
  • Attack timing and cooldown decreased (Will attack slightly faster)
Shadow League
  • Spawn positions will now properly match the preview shown while casting.
Shadow Walker(s)
  • Increased spawn count from 1 to 2.
  • Increased mana cost from 8 to 14.
Stoneskin Totem
  • Radius increased from 3 tiles to 4 tiles. Tempest
    • Attack timing and cooldown decreased (Will attack faster)
    • Attack damage from 75 to 85
    • AOE Splash Attack increased from 1 tile to 1.3 tiles
    Treasure Goblin
    • Enemy units who are turned into statues will now be considered killed the instant they turn to gold rather than when the statue expires. This means they will trigger any on-death effects instantly, and halt any continuous states such as summoning minions.
    Vex
    • Number of missiles launched reduced from 12 to 9. (Note: The tooltip previously stated 15 missiles, but due to a bug it was only launching 12)
    • Damage per missile reduced from 100 to 90.
    • Missile range reduced from 5 tiles to 4.5 tiles.
    Widowmakers
    • Mana cost reduced from 4 to 3.

    Card Renames and Rarity Changes


    Abaddon:
    • Rarity changed from Legendary to Epic.
    Abominations:
    • Renamed from Arcane Horrors.
    • Rarity changed from Epic to Common.
    Arcane Echo:
    • Rarity changed from Legendary to Rare.
    Arcane Portal:
    • Rarity changed from Rare to Common.
    Arcane Thievery:
    • Rarity changed from Epic to Rare.
    Baldir:
    • Rarity changed from Rare to Common.
    Blademasters:
    • Renamed from Drow Warriors.
    • Rarity changed from Epic to Common.
    Brawler Guards:
    • Renamed from Brawlers.
    Caprice:
    • Rarity changed from Rare to Common.
    Carter:
    • Rarity changed from Legendary to Epic.
    Earthquake Totem:
    • Rarity changed from Legendary to Epic.
    Faerie Dragon:
    • Renamed from Mystik.
    Fire Souls:
    • Rarity changed from Rare to Common.
    Flak:
    • Rarity changed from Epic to Common.
    Freeze Totem:
    • Rarity changed from Epic to Rare.
    Gokong:
    • Rarity changed from Common to Rare.
    Golem Mines:
    • Rarity changed from Epic to Rare.
    Imp Horde:
    • Rarity changed from Rare to Common.
    Lexikhan:
    • Rarity changed from Epic to Common.
    Malady:
    • Rarity changed from Epic to Rare.
    Moxie:
    • Rarity changed from Rare to Epic.
    PowderKeg:
    • Rarity changed from Legendary to Rare
    Sand Demon:
    • Renamed from The Dahaka.
    Shadow Portal:
    • Renamed from Darkspawn Gate.
    • Rarity changed from Legendary to Epic.
    Soul Rift:
    • Rarity changed from Epic to Common.
    Spider Nest:
    • Rarity changed from Common to Epic.
    Steel Golems:
    • Rarity changed from Rare to Common.
    Stoneskin Totem:
    • Rarity changed from Rare to Common.
    Winter Souls:
    • Rarity changed from Epic to Rare.
    Witches:
    • Renamed from Witch Hunters.
    • Rarity changed from Epic to Rare.

    Bug Fixes


    • Fixed some issues with rebinding hotkeys
    • Fixed long names running off the End Match screen
    • Fixed your opponents medals sometimes not showing up in-game
    • Fixed emotes appearing unlit sometimes
    • You can now return a card back to its slot in-game to cancel playing it
    • Fixed music volume being initialised as 0 in some cases
    • Fixed some cases where cosmetics preferences would be wiped
    • Fixed some scrolling bugs in the vault
    • Fixed some conquest cooldown timestamp issues
    • Fixed some bugs when opening the profile of another player
    • Fixed player context menu on match history
    • Initial load time is now significantly shorter for PCs with many available display resolutions.
    • Fixed some placement blockers near cards and enemy tower

    What Are We Doing?


    • Fixing bugs!
    • Working on 2 new modes and more social systems
    • Preparing for the EA launch of the game. This will still be considered a beta but we want to bolster our player population for the next round of data gathering and feedback collection.

    0.1.15.1 Hotfix


    • Fix an issue causing logins to sometimes fail
    • Fix starting camera position being incorrect when viewing replays
    • Clicking vs dragging to play cards should be a little more reliable


  • [ 2017-03-22 17:37:11 CET ] [ Original post ]


    Patch 0.1.14

    Balance Changes


    Abaddon:
    • Mana cost increased from 7 to 8.
    Arcane Larceny:
    • Mana cost increased from 6 to 8.
    Arcane Thievery:
    • Mana cost decreased from 5 to 3.
    Cyclone:
    • Mana cost increased from 4 to 5.
    • Damage decreased from 250 to 235.
    Freeze Totem:
    • Mana cost increased from 6 to 7.
    Iah:
    • Mana cost increased from 6 to 7.
    Lady Tinder:
    • Mana cost decreased from 9 to 8.
    Shadow League:
    • Mana cost increased from 6 to 7.
    • Deploy time increased from 0 to 1 sec.
    Stoneskin Totem:
    • Mana cost decreased from 5 to 4.
    • Aura: Damage reduction buff increased from 20% to 30%.
    Treasure Goblin:
    • Mana cost increased from 10 to 11.

    Bug Fixes


    • Fixed an issue that would sometimes prevent Arcane Larceny from spawning a unit.


    [ 2017-03-13 14:46:36 CET ] [ Original post ]


    Patch 0.1.13

    General Changes


    • Adjusted matchmaking to take some more time to try to find fairer matches.
    • Changed the default hotkey for hiding the interface from F12 to Alt+Z

    Balance Changes


    Abaddon:
    • Now has a new ability!
      • Death Effect: Spawns a Bloodlust Aura that lasts 10 seconds.
    • Bloodlust Aura:
      • Effect: +40% Attack/Movement Speed
      • Radius: 5.0 Tiles
      • Targets: All Allies
    Goblin Bomber:
    • Attack projectile now targets the enemy’s last position instead of tracking the target.
    Golem Tower:
    • Attack projectile now targets the enemy’s last position instead of tracking the target.
    • Added improved unit visual and sound effects.
    PowderKeg:
    • Now has a new ability!
      • Death Effect: Spawns a Poison Aura that lasts 8 seconds.
    • Poison Aura:
      • Damage: 1200 (150 dps)
      • Radius: 3.0 Tiles
      • Targets: Enemy Ground and Buildings
    Treasure Goblin:
    • Units that have been transmuted into gold statues no longer block allied or enemy unit movement.
    Totems:
    • Totems have been adjusted to be immune to knockback effects for the current time. We'll be tinkering with them in the near future!

    Bug Fixes


    • Fixed cursor being invisible if a card was selected when the game ended.
    • Fixed Arcane Larceny spawning the same unit throughout the game.
    • Fixed an issue preventing The Wizard from summoning brawlers when copied via Arcane Larceny.
    • Fixed reconnect dialog not being displayed if you timeout while connecting to a match.

    What Are We Doing?


    • Fixing bugs!
    • Monitoring the effect of the latest balance changes, preparing new ones.
    • Working on progression systems and new modes!


    [ 2017-03-10 22:43:13 CET ] [ Original post ]


    Patch 0.1.12

    General Changes


    • Global Mana Regeneration rate has been increased by 5%.
    • Challenges are now automatically declined while DND, and there is now an option to mute private messages while DND.

    Balance Changes


    Baldir:
    • Damage increased from 200 to 250.
    Blazer:
    • Health increased from 2000 to 2700.
    • Attack Range increased from 5.0 to 5.5 tiles.
    Brawlers:
    • Health increased from 180 to 300.
    • Attack Cooldown increased from 1.0 to 1.2 seconds.
    • Damage decreased from 120 to 90.
    Brawler Knight:
    • Health decreased from 1750 to 1600.
    • Attack Cooldown increased from 1.0 to 1.2 seconds.
    • Damage decreased from 205 to 190.
    Cyclone:
    • Now deals damage to buildings.
    Darkspawn Gate:
    • Darkspawn Minions spawn time increased from 0.4 to 0.5 seconds.
    Demon Tower:
    • Deploy Time decreased from 3 to 2 seconds.
    Drow Warriors:
    • Health increased from 800 to 900.
    Earthquake Totem:
    • Now deals damage to buildings.
    Eclipse:
    • Damage increased from 2500 to 3000.
    Gargoyle Tower:
    • Deploy Time decreased from 3 to 2 seconds.
    Goblin Bomber:
    • Attack Cooldown decreased from 1.9 to 1.7 seconds.
    Flak:
    • Deploy Time decreased from 2 to 1 seconds.
    Imp Spire:
    • Mana cost increased from 10 to 11.
    Jin She:
    • Attack Cooldown decreased from 1.5 to 1.3 seconds.
    • Deploy Time decreased from 2 to 1 seconds.
    Lady Tinder:
    • Mana cost decreased from 10 to 9.
    Lexikhan:
    • Health increased from 1200 to 1500.
    • Movespeed decreased from Very Fast to Fast.
    • Attack Cooldown increased from 0.7 to 0.9 seconds.
    • Special Ability: Gains Charge (+100% Speed & Damage on his next attack) whenever you cast a Spell.
    Malady:
    • Health decreased from 1000 to 950.
    • Imp summoning cooldown increased from 5 to 6 seconds.
    • Attack Cooldown increased from 1.5 to 1.7 seconds.
    Mana Crystal:
    • April Fools! Mana Crystal returns in style.
    • Passive Aura effect no longer stacks if you have multiple Mana Crystals in play.
    • New Stats:
    • Passive Aura: Gain 2 Mana for every 7 spent
    • Health: 400
    • Lifetime: 20 seconds
    • Mana cost: 6
    Meteor:
    • Impact delay decreased from 1.5 to 0.75 seconds.
    Moxie:
    • Health decreased from 825 to 800.
    • Attack Cooldown increased from 1.3 to 1.4 seconds.
    Mystik:
    • Health decreased from 1350 to 1250.
    • Mana cost increased from 7 to 8.
    Shadow Walker:
    • Fixed incorrect Aggro Range.
    Soul Rift:
    • Now spawns 3 Winter Souls instead of 2 in secondary spawn mode.
    Steel Golems:
    • Damage decreased from 310 to 270.
    • Attack Cooldown increased from 1.5 to 1.7 seconds.
    Tempest:
    • Fixed an issue causing Tempest’s slow debuff to stack with itself.
    Treasure Goblin:
    • We have made several adjustments to Treasure Goblin to reduce its overall effectiveness in all situations while maintaining its unique role as a high-risk, high-reward counter to powerful cards.
    • Deploy Effect: Stuns all enemy units in a 4 Tile PBAoE radius for 2 seconds with its shiny Treasure Chest.
    • Death Effect: Transmutes the nearest enemy unit into a golden statue, instantly killing it.
    Vex:
    • Special Ability: Upon landing, Vex channels his jetpack for 2 seconds, firing a barrage of up to 15 heat-seeking missiles.
    • Missiles deal 100 Dmg each and target the nearest enemies in a 5 Tile PBAoE radius.
    Witch Hunters:
    • Special Attack tweaked to deal its full damage over a longer duration.
    • Focus Fire: Channeling attack that deals % max HP Dmg to enemy targets.
    • Dmg % increases with the channeling duration, killing any target after 10 seconds.
    Wizard:
    • No longer grants +2 Mana every time he summons Brawlers.
    • Attacks now deal Splash damage in a 1.25 Tile AoE radius.
    • Health increased from 750 to 850.

    Bug Fixes


    • Fixed some issues related to receiving multiple challenges.
    • Fixed issue where your opponents medals would sometimes not appear.
    • Fixed an issue that sometimes caused abilities or spells to deal no damage.

    What Are We Doing?


    • Fixing bugs!
    • Monitoring the effect of the latest balance changes, preparing new ones.
    • Working on progression systems and new modes!


    [ 2017-03-09 20:22:08 CET ] [ Original post ]


    Patch 0.1.11

    General Changes and Additions


    • Waiting for players phase is now 40s and behaves correctly.
    • Brief medal increase animation added to launcher.
    • Imp spire now has an icon.

    Balance Changes


    Abaddon:
    • Mana cost decreased from 8 to 7.
    Baldir:
    • Mana cost decreased from 12 to 11.
    Demon Tower:
    • Mana cost decreased from 10 to 9.
    Flak:
    • Mana cost decreased from 8 to 7.
    Jin She:
    • Mana cost decreased from 10 to 9.
    Lady Tinder:
    • Mana cost decreased from 11 to 10.
    Shadow Walker:
    • Mana cost decreased from 9 to 8.
    The Rat Pack:
    • Mana cost increased from 15 to 16.
    Vex:
    • Mana cost decreased from 8 to 7.
    Winter Souls:
    • Mana cost decreased from 5 to 4.
    Witch Hunters:
    • Mana cost decreased from 13 to 12.
    Arcane Larceny:
    • Mana cost decreased from 8 to 6.
    Arcane Thievery:
    • Mana cost decreased from 6 to 5.
    Eclipse:
    • Mana cost decreased from 10 to 9.

    Bug Fixes


    • Fixed player names and emotes appearing on the wrong side sometimes.
    • Fix being unable to play cards if a player failed to connect after the timeout period.

    What Are We Doing?


    • Fixing bugs!
    • Monitoring the effect of the latest balance changes, preparing new ones.
    • Working on progression systems and new modes.


    [ 2017-03-07 19:49:38 CET ] [ Original post ]


    Patch 0.1.10

    There will be a brief downtime associated with this patch, ~10 minutes.

    General Changes and Additions


    • You can now enter practice mode with an incomplete deck.
    • We have made significant fixes and improvements to medals/ladder calculations, and have reset all players medals along with this patch.
    • New card icons added for Baldir, Goblin Bomber, Golem Mine, Soul Rift
    • New spell target material (it is prettier and more interesting)
    • Armored Horrors are renamed to Arcane Horrors

    Balance Changes


    Mana Crystal: These changes were made to decrease the effectiveness of the use of Mana Crystal and Arcane Duplicate in Mana Mania.
    • Mana Cost increased to 10 from 6
    • Health increased to 700 from 400
    • Lifetime increased to 26s from 20s
    • Passive Aura gives +1 Mana every 4 Mana spent from +2 Mana every 7 Mana spent
    Freeze Totem:
    • Mana cost decreased to 6 from 7
    Earthquake Totem:
    • Mana cost decreased to 7 from 8
    Stoneskin Totem:
    • Mana cost decreased to 5 from 8
    Winter Souls :
    • Spawn 3 units from 2

    Bug Fixes


    • Fixed some issues where interface data would never load. This broke things like the prize board, arena tv, your current medals etc, or caused you to get stuck at a loading screen.
    • Unlocking account icons should refresh your owned icons list.
    • Top cards on profile now sorts correctly, and is based on games played.
    • Entering challenges/matches while editing your deck should be more reliable.
    • Clicking the spin bronze board button will actually pick a bronze board instead of the highest value you own atm.
    • Fixed a bug where while spectating a friend, sometimes the names would be reversed.
    • Free board spins should be more reliable, and provide an error message if something goes wrong.
    • Fixed some sticky card tooltips.
    • Retribution now is -2 cost while Iah is on the board
    • Fixed board navigation tab sparkles.

    What Are We Doing?


    • Fixing bugs!
    • Monitoring the effect of the latest balance changes, preparing new ones.
    • Working on progression systems and new modes.


    [ 2017-03-06 22:06:25 CET ] [ Original post ]


    Patch 0.1.9

    General Changes and Additions


    • Unlocking a Big Brawls Boards with Seals no longer has a cooldown. Spin to Win!
    • You can now view the vault in read-only mode while in the matchmaking queue.
    • All stuns and bashes will now display a popup message on impact.
    • Direct Damage spells that hit towers now show their damage in tooltips

    Balance Changes


    General:
    • Cards that spawn multiple units will now spawn them over a wider area, hopefully alleviating the issue of all of them dying immediately to a single AOE.
    Golem Mines:
    • Increased mana cost to 14 from 10
    Brawler Knight:
    • Increased mana cost to to 6 from 5.
    The Wizard:
    • Decreased mana cost to 10 from 11
    Treasure Goblin:
    • Movespeed to 0.9 t/s from 1.2t/s
    • Increased mana cost to 10 from 8
    • Decreased Taunt Radius to 4 tiles from 5
    • Decreased Taunt Duration to 4 tiles from 5
    • Carter and Witch Hunters should now properly attack allies when taunted by Treasure Goblin
    Witch Hunters:
    • Increased mana cost to 13 from 10
    • Decreased health to 1050 from 1250
    • Decreased movespeed to 0.9t/s from 1.2t/s
    • Increased duration reach to maximum damage to 20s from 10s
    • Fixed a bug with multiple Witch Hunters attacking the same target
    Fire Souls & Winter Souls:
    • Should no longer overkill targets and will be more effective
    Krytos:
    • Increased damage from hit #1 to 350 from 150
    • Increased damage from hit #2 to 350 from 150
    • Increased damage from hit #3 (haymaker) to 700 from 600
    • Increased effective DPS to 233 from 116

    Bug Fixes


    • Some accounts were incorrectly marked with a status that unlocked everything in the game. This was corrected. Please note: you may notice things being locked that were once available. In the case of cards, use the temporarily granted Valor to unlock the cards of your choice.
    • On-hover effects on spawning towers should now only show for your own team
    • Gargoyle Tower: Pushback on attack should be more consistent
    • Powderkeg: Fixed his Poison Balls to deal damage correctly.
    • Malady was incorrectly tagged as dealing Slash damage, the tag has been removed.
    • Units will no longer get stuck on totems. Totems have “unit walking” which means units will not collide with them.
    • Fixed a hitch in the match intro animation.
    • Fixed an issue where Drow Warriors would sometimes spawn as teapots.
    • Fixed an issue preventing Carter's second gearset from working in-game.
    • Fixed an issue preventing units indirectly spawned such as Vex and Bastion from using their selected gearset/dye.

    What Are We Doing?


    • Fixing bugs!
    • Monitoring the effect of the latest balance changes, preparing new ones.
    • Working on progression systems.


    [ 2017-03-03 20:53:32 CET ] [ Original post ]



    Brawl of Ages
    BNA Studios, LLC
  • Developer

  • S2 Games, LLC
  • Publisher

  • 2017-09-12
  • Release

  • Strategy F2P Multiplayer
  • Tags

  • FREE

    Game News Posts 32  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • http://www.brawlofages.com
  • Website

  • https://store.steampowered.com/app/529840 
  • Steam Store

  • The Game includes VR Support



    Brawl of Ages Content [681.34 M]Brawl of Ages Linux x64 [47.37 M]

  • Public Linux depots

  • Brawl of Ages is a free to play, multiplayer Collectible Card Arena game that draws elements from the most fun, exciting and competitive gameplay aspects of several different genres, including CCGs, MOBAs, RTS & Tower Defense.


    • Fast-paced 1v1 arena battles.
    • Matchmaking & Ladder rankings.
    • Full Featured Brawl Clubs (clans): Text & Voice Chat, Friendly Challenge with up to 50 Club members. Compete in the Club v Club Ladder and earn extra free content together.
    • Built-in VoIP and text chat in Smash Parties where you & your friends can challenge each other and compete for the bounty rewarded to the final champion.
    • Robust crafting system allowing players to directly craft the cards they desire most.
    • Gameplay modes & experience that caters to both highly competitive & casual gamers.

    Brawl of Ages was designed with several factors in mind: for all types of gamers to be able to have a fun time competing against each other in fair & balanced matchups, without having to deal with some of the more recently prevalent game models that feature power multipliers, gated content, slow & painful progression, and unfair matches where their opponents could have stronger cards than them because they chose to pay for a power advantage. BoA’s gameplay balance is for the highly competitive gamer and free of any pay-to-win mechanics.



    Choose 10 cards from a large collection featuring unique & exciting gameplay mechanics from some of the most popular competitive multiplayer genres. Tailor your deck to match your own personal gameplay style & strategy. Challenge your opponents to 1v1 battle arenas. Use your cards to summon units, build structures and cast spells. Execute your attack strategies & manage your resources with precision timing to destroy your opponent’s base. With a short duration and the action gets ever more frantic, will you be the one standing victorious at the end?
    MINIMAL SETUP
    • OS: Linux (64 bit)
    • Processor: Dual-core Intel or AMD at 2.4 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher. ATI/AMD Radeon HD 2600 or higher. Intel HD 2000 or higherNetwork: Broadband Internet connection
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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