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Patch 0.1.15
Due to significant changes to our progression systems we are going to perform a complete wipe. This will include matches played, Medals, decks, Conquests, cosmetics, and all card progress & ownership. In order to give fair value for the matches you have played so far in the beta we are awarding the following:
Because we use a sophisticated 3D engine that renders beautiful graphics we wanted to give everyone the opportunity to take advantage of that. You can now play in locked horizontal view (our current and default mode), vertical mode (more similar to other games in the genre where you play up and down) and a free camera mode which allows you to adjust the camera however you would like (inc. zooming in and out).
Hellfire Tower
Arcane LarcenyRadius increased from 3 tiles to 4 tiles.
Tempest
Abaddon:
[ 2017-03-22 17:37:11 CET ] [ Original post ]
Wipe
Due to significant changes to our progression systems we are going to perform a complete wipe. This will include matches played, Medals, decks, Conquests, cosmetics, and all card progress & ownership. In order to give fair value for the matches you have played so far in the beta we are awarding the following:
- 25 Valor per seal
- 75 valor per conquest win
Progression Changes
- Board values have been increased
- Bronze boards are now gained automatically every 6 Seals, with no cooldown.
- Cards are now easier to unlock via both Boards and Valor
- Spinning a Big Brawls Board is now faster
- Card pieces are now better explained
- It is now more obvious when you have spins available
New Camera Modes
Because we use a sophisticated 3D engine that renders beautiful graphics we wanted to give everyone the opportunity to take advantage of that. You can now play in locked horizontal view (our current and default mode), vertical mode (more similar to other games in the genre where you play up and down) and a free camera mode which allows you to adjust the camera however you would like (inc. zooming in and out).
- Press N to snap to the Horizontal camera
- Press M to snap to the Vertical camera
- Hold Ctrl and hold the middle mouse button to freely rotate around the battlefield
General Changes
- Spawn/death effects updated on many units
- Overhead effects for spawn buildings (Assassin Temple, Imp Spire, etc) should now be invisible for the enemy player
New Cards
Hellfire Tower
- 10 mana cost
- 2 second deploy time
- This medium ranged tower fires a focused beam that damages enemies for an increasing percentage of their max health, killing any target in 10 seconds flat.
- Targets all enemies
- 7 mana cost
- 1 second deploy time
- Mode 1: Spawns 1 Brawler Guard every 5 seconds..
- Mode 2: Spawns 1 Brawler every 1 second.
- 14 mana cost
- 1 second deploy time
- Grants the owning player 1 mana every 5 seconds, up to 18 mana total over 90 seconds.
- 8 mana cost
- 2 second deploy time
- Enemies who enter within 4 tiles of this totem are turned to stone, becoming invulnerable and untargetable until the totem expires. Lasts up to 10 seconds.
- Targets all enemies
- 7 mana cost
- 1 second deploy time
- Deals 75 damage per second to all enemies within a 3.5 tile radius for up to 10 seconds.
- Targets all enemies
- 9 mana cost
- 2 second deploy time
- Every 3 seconds, enemies within 3.5 tiles of this totem are hexed into frogs for 2 seconds, slowing their movement and preventing them from performing any actions. Lasts up to 10 seconds.
- Targets enemy Ground and Air units
- 10 mana cost
- 2 second deploy time
- This crazed shaman is a medium health summoner that spawns two abominations every 7.5 seconds, and deals splash damage in a 1.3 tile radius with each attack.
- Targets all enemies
Balance Changes
Arcane Larceny
- Will now summon a happy little imp if the enemy has no unit cards in their deck.
- Blazer has been reworked to be able to charge her attack while moving. She will not fire unless she is fully charged and there is a valid target in range.
- Damage increased from 400 to 800.
- Attack interval increased from 2 seconds to 5 seconds.
- Attack cooldown from 1.2s to 1s (Will attack slightly faster)
- Attack timing and cooldown decreased (Will attack slightly faster)
- Earthquake Totem
- Radius from 3 to 3.5 tiles
- No longer reduces the mana cost of Totems, only Spells
- Deploy time reduced from 2 seconds to 1 second.
- Mana cost reduction lowered from 2 to 1, but no longer has a countdown. This reduction is always active as long as the unit is alive
- Mana cost reduced from 8 to 7.
- Radius from 2.5 to 3.5.
- Now polymorphs all units in the radius every 3s, up from every 2s
- Units are polymorphed for 2s
- Attack timing and cooldown decreased (Will attack slightly faster)
- Spawn positions will now properly match the preview shown while casting.
- Increased spawn count from 1 to 2.
- Increased mana cost from 8 to 14.
- Attack timing and cooldown decreased (Will attack faster)
- Attack damage from 75 to 85
- AOE Splash Attack increased from 1 tile to 1.3 tiles
- Enemy units who are turned into statues will now be considered killed the instant they turn to gold rather than when the statue expires. This means they will trigger any on-death effects instantly, and halt any continuous states such as summoning minions.
- Number of missiles launched reduced from 12 to 9. (Note: The tooltip previously stated 15 missiles, but due to a bug it was only launching 12)
- Damage per missile reduced from 100 to 90.
- Missile range reduced from 5 tiles to 4.5 tiles.
- Mana cost reduced from 4 to 3.
Card Renames and Rarity Changes
Abaddon:
- Rarity changed from Legendary to Epic.
- Renamed from Arcane Horrors.
- Rarity changed from Epic to Common.
- Rarity changed from Legendary to Rare.
- Rarity changed from Rare to Common.
- Rarity changed from Epic to Rare.
- Rarity changed from Rare to Common.
- Renamed from Drow Warriors.
- Rarity changed from Epic to Common.
- Renamed from Brawlers.
- Rarity changed from Rare to Common.
- Rarity changed from Legendary to Epic.
- Rarity changed from Legendary to Epic.
- Renamed from Mystik.
- Rarity changed from Rare to Common.
- Rarity changed from Epic to Common.
- Rarity changed from Epic to Rare.
- Rarity changed from Common to Rare.
- Rarity changed from Epic to Rare.
- Rarity changed from Rare to Common.
- Rarity changed from Epic to Common.
- Rarity changed from Epic to Rare.
- Rarity changed from Rare to Epic.
- Rarity changed from Legendary to Rare
- Renamed from The Dahaka.
- Renamed from Darkspawn Gate.
- Rarity changed from Legendary to Epic.
- Rarity changed from Epic to Common.
- Rarity changed from Common to Epic.
- Rarity changed from Rare to Common.
- Rarity changed from Rare to Common.
- Rarity changed from Epic to Rare.
- Renamed from Witch Hunters.
- Rarity changed from Epic to Rare.
Bug Fixes
- Fixed some issues with rebinding hotkeys
- Fixed long names running off the End Match screen
- Fixed your opponents medals sometimes not showing up in-game
- Fixed emotes appearing unlit sometimes
- You can now return a card back to its slot in-game to cancel playing it
- Fixed music volume being initialised as 0 in some cases
- Fixed some cases where cosmetics preferences would be wiped
- Fixed some scrolling bugs in the vault
- Fixed some conquest cooldown timestamp issues
- Fixed some bugs when opening the profile of another player
- Fixed player context menu on match history
- Initial load time is now significantly shorter for PCs with many available display resolutions.
- Fixed some placement blockers near cards and enemy tower
What Are We Doing?
- Fixing bugs!
- Working on 2 new modes and more social systems
- Preparing for the EA launch of the game. This will still be considered a beta but we want to bolster our player population for the next round of data gathering and feedback collection.
0.1.15.1 Hotfix
- Fix an issue causing logins to sometimes fail
- Fix starting camera position being incorrect when viewing replays
- Clicking vs dragging to play cards should be a little more reliable
[ 2017-03-22 17:37:11 CET ] [ Original post ]
Brawl of Ages
BNA Studios, LLC
Developer
S2 Games, LLC
Publisher
2017-09-12
Release
FREE
Game News Posts:
32
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
The Game includes VR Support
Public Linux Depots:
- Brawl of Ages Content [681.34 M]
- Brawl of Ages Linux x64 [47.37 M]
Brawl of Ages is a free to play, multiplayer Collectible Card Arena game that draws elements from the most fun, exciting and competitive gameplay aspects of several different genres, including CCGs, MOBAs, RTS & Tower Defense.
Brawl of Ages was designed with several factors in mind: for all types of gamers to be able to have a fun time competing against each other in fair & balanced matchups, without having to deal with some of the more recently prevalent game models that feature power multipliers, gated content, slow & painful progression, and unfair matches where their opponents could have stronger cards than them because they chose to pay for a power advantage. BoA’s gameplay balance is for the highly competitive gamer and free of any pay-to-win mechanics.
Choose 10 cards from a large collection featuring unique & exciting gameplay mechanics from some of the most popular competitive multiplayer genres. Tailor your deck to match your own personal gameplay style & strategy. Challenge your opponents to 1v1 battle arenas. Use your cards to summon units, build structures and cast spells. Execute your attack strategies & manage your resources with precision timing to destroy your opponent’s base. With a short duration and the action gets ever more frantic, will you be the one standing victorious at the end?
- Fast-paced 1v1 arena battles.
- Matchmaking & Ladder rankings.
- Full Featured Brawl Clubs (clans): Text & Voice Chat, Friendly Challenge with up to 50 Club members. Compete in the Club v Club Ladder and earn extra free content together.
- Built-in VoIP and text chat in Smash Parties where you & your friends can challenge each other and compete for the bounty rewarded to the final champion.
- Robust crafting system allowing players to directly craft the cards they desire most.
- Gameplay modes & experience that caters to both highly competitive & casual gamers.
Brawl of Ages was designed with several factors in mind: for all types of gamers to be able to have a fun time competing against each other in fair & balanced matchups, without having to deal with some of the more recently prevalent game models that feature power multipliers, gated content, slow & painful progression, and unfair matches where their opponents could have stronger cards than them because they chose to pay for a power advantage. BoA’s gameplay balance is for the highly competitive gamer and free of any pay-to-win mechanics.
Choose 10 cards from a large collection featuring unique & exciting gameplay mechanics from some of the most popular competitive multiplayer genres. Tailor your deck to match your own personal gameplay style & strategy. Challenge your opponents to 1v1 battle arenas. Use your cards to summon units, build structures and cast spells. Execute your attack strategies & manage your resources with precision timing to destroy your opponent’s base. With a short duration and the action gets ever more frantic, will you be the one standing victorious at the end?
MINIMAL SETUP
- OS: Linux (64 bit)
- Processor: Dual-core Intel or AMD at 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8600 or higher. ATI/AMD Radeon HD 2600 or higher. Intel HD 2000 or higherNetwork: Broadband Internet connection
- Storage: 1 GB available space
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