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Virgo VS The Zodiac at BitSummit 7 Spirits this weekend!

A big hello to all the Degica fans out there!
We here at Degica Games are proud to announce our publishing partnership with Moonana the team behind the unforgiving timed action turn-based JRPG Virgo Vs The Zodiac! (VVTZ for short!) Get ready to "Embark on a cosmic quest to follow your fate, or defy your destiny" this Autumn 2019. Along with the news of our publishing partnership, Degica and Moonana will be attending Japan's largest Indie Game event, BitSummit 7 Spirits, from June 1st & 2nd at Miyako Messe in Kyoto. If you are in Kyoto come on by and check out the special Virgo Vs The Zodiac demo we will have on display and meet the Moonana team!

About Virgo VS The Zodiac:


Virgo Vs The Zodiac is a sci-fi/fantasy JRPG inspired by the Mario & Luigi RPG series and the Mother RPG series in which you play as an obsessed villain. The game features traditional turn-based combat with real-time execution of moves: blocking, countering and timing your attacks carefully as well as predicting your foes' moves is essential to succeed in Virgo's twisted and unforgiving cosmic quest to bring back the Golden Age, a period of peace, symmetry and balance, or so she thinks. In this galaxy where every action means a reaction, youll play as Virgo, the Holy Queen, often called Dreadful Queen by heretics, bringing mayhem to the Zodiac Realms and leaving a trail of stardust on the way, all to fit her excessively righteous worldview.

Special Origins Interview:


You can also get a glimpse into the beginnings of the game and how it came to be in this special interview article with the creator Nana. http://blog.rpgmakerweb.com/interview/virgo-vs-the-zodiac/

BitSummit 7 Spirits


Those who attend the event will be able to try out the exciting battle demo in either English or Japanese! Attendees who have tried the demo will receive a random acrylic keychain of a character from Virgo Vs The Zodiac! For those who come to see us at our booth, we will be also handing out Steam keys for the BitSummit demo version, along with an original designed clear file! Supplies are limited so be sure to stop by!

Event Info


We will be attending as "Degica Games" Event NameBitSummit 7 Spirits DateJune 1st - June 2nd, 2019 Time10:00 17:00 VenueKyoto International Exhibition Hall: MIYAKO MESSE 3rd Exhibition Hall, 3rd Floor OrganizerBitSummit Organization Committee BitSummit Homepage We will announce our booth information on theDegicaGames Official Twitter account so give us a follow and stay tuned!


[ 2019-05-31 03:29:13 CET ] [ Original post ]

Echoes of Aetheria is now available on Mac and Linux!

Echoes of Aetheria is now available on Mac and Linux! Please post in the discussion topic in the forum if you have any issues with these versions. Happy gaming, Phil


[ 2017-04-14 18:57:28 CET ] [ Original post ]

Echoes of Aetheria is now available on Mac and Linux!

Echoes of Aetheria is now available on Mac and Linux! Please post in the discussion topic in the forum if you have any issues with these versions. Happy gaming, Phil


[ 2017-04-14 18:57:28 CET ] [ Original post ]

Please follow us on Social Media to follow our progress on new games!

TWITTER: https://twitter.com/NibblesDragon?lang=en FACEBOOK: https://www.facebook.com/Dancing-Dragon-games-97837061431/ Hello, long time no speak. We are making a new game and it's going to be HUGE! As usual I am slow to update social media, but I am going to do my best to post updates on it. Weekly perhaps, if not, bi-weekly. If you want to support our development, please do subscribe to our Twitter and/or Facebook pages. We will be posting game development updates on the regular, sales of existing games, crowdfunding if we do it, game releases of course, etc. Thank you so much. I cannot express how great it is to hear from fans and players. That's by far the best part of this whole thing. Sincerely, Phil Dancing Dragon Games


[ 2017-04-12 22:20:11 CET ] [ Original post ]

Please follow us on Social Media to follow our progress on new games!

TWITTER: https://twitter.com/NibblesDragon?lang=en FACEBOOK: https://www.facebook.com/Dancing-Dragon-games-97837061431/ Hello, long time no speak. We are making a new game and it's going to be HUGE! As usual I am slow to update social media, but I am going to do my best to post updates on it. Weekly perhaps, if not, bi-weekly. If you want to support our development, please do subscribe to our Twitter and/or Facebook pages. We will be posting game development updates on the regular, sales of existing games, crowdfunding if we do it, game releases of course, etc. Thank you so much. I cannot express how great it is to hear from fans and players. That's by far the best part of this whole thing. Sincerely, Phil Dancing Dragon Games


[ 2017-04-12 22:20:11 CET ] [ Original post ]

Untitled


[ 2016-07-12 14:42:45 CET ] [ Original post ]

Patch 1.4 released! You will love this update

Long time no speak! Time for a pretty big Echoes update. We're not going to let this game go unloved. So we're going to keep improving it. Here comes patch 1.4, and it's huge! First and foremost, you’ll notice the UI has gotten a face lift. Noice! It looks so much better!! One thing about this game - it really takes off mid-way through. So I want players to get there faster. We’ve reduced the number of battle encounters for the first 2 chapters. We felt that battles could use a bit of a shot in the arm, if so desired. Thus, now you can change battle speed from the menu. We also noticed a fair amount of discontent with the large-scale sieges, the Battles of Ezrum and Enkidu Hill. You will now automatically heal (as per usual) after battles, except for on hard difficulty. Also, for those of you who have missed Diamond cards, fear not. You can get them from boss chests of repeatable missions on hard difficulty after level 50. Still hard to get but not impossible! Lots of balance changes! After many adjustments, Lucian is in a good spot. However, we really see no reason to specialize in Ice, compared to high-damage fire and stagger-ville lightning. Thus, ice’s slowing effect is quite a bit more noticeable. Also, we have made “Intercept” and “Rescue” into skills you might actually want to use. Ingrid really fell off in the very late game, when stats grew very high in other characters, and her weapons could not keep up. She now has a gun-based Sniper specialization, as well as a… well… everything else-based Artificer. Both will really help Ingrid shine in the late game. The Sniper’s gun attacks directly benefit from INT, rather than just from Weapon Power. That should do the trick. Soha suffered from early game lack of usefulness. She’s always been quite powerful, but her slowness was an issue. Her early game, and some early skills have been improved, without affecting her late game, which is already very strong. Also, we see that her Blood Knight specialization is used more as a traditional tank, much like Sentinel Lucian. Therefore, we’ve almost completely removed healing for Blood Knight Soha from other party members, as well as from items she uses on herself, and greatly increased her HP and VIT, essentially making her a very tanky vampire that has to feed to stay alive. Good thing she has a LOT of ways to absorb HP from enemies. Eskandar is a beast. Both because he’s a furry kitty cat, and because he can dish out ridiculous damage. We’ve found that the best way to use him is as a berserker. Just run up, slice the crap out of everything, and profit. If he gets hit, he’s one toasted kitty. A true glass cannon. ...Glass catton. Anyway, we’d like to very slightly tone down the “berserker” style play with him, and greatly enhance the stealth, ninja, sneaky side. He’ll be a legitimate tank as a Nightblade, and his stealth-based attacks will be ever more deadly as an Assassin. Kesh’s skills have some of the most far-reaching effects, but his ability to carry any sort of physical damage in the late game is not very strong. Thus, mid to late game glaives have been greatly increased in power. ------------------ Full change log for 1.4 below: Features and additions -We’ve added “fast” and “very fast” battle speed options. -You can how press “shift” to view the battlefield, enemy buffs/debuffs and HP bars. -Battle of Ezrum: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same. -Battle of Enkidu Hill: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same. -Ingrid now has a specialization slot! Choose from the gun damage-focused Sniper, and the special effects and summons-focused Artificer. This is acquired at the same time as Lucian’s specializations. -Eskandar also got specializations! Pump up his damage even further with the Assassin, or become a master of deception, evasion, and subversion as a Nightblade. This is acquired mid-game, some time after finishing the “The Big Leagues” quest. -We’ve added an additional challenge to the arena, a new final solo match unlocked by finding all the Diamond cards. Each character now has an incredibly difficult *super secret final* final match available to them. -Legendary quality accessories, which are upgrades of the rewards for individual arena quests, have been added as rewards for even harder individual arena battles. Eskandar’s is the “Catnip-laced Ball of Yarn” and Kesh’s is the “Shades of Dealing With It.” The rest aren’t as cute. -You can now receive missed Diamond cards by completing a repeatable mission and opening the boss chest on hard difficulty when Lucian is at least level 50. Balance -Several powerful skills that use TP no longer generate TP. -Bosses on hard difficulty with 100% Critical hit rate now have about a 50% critical hit rate. The Adamantite chest armor’s critical avoidance has been reduced to 50%. So you can still be hit by criticals with that armor equipped, but it’s no longer an absolute requirement for those bosses. -Soha’s “Blood Knight” specialization has changed - it now grants +1000 Max HP and +150 VIT in addition to its existing bonuses, but healing from items, or from other party members’ skills is drastically reduced. -Soha’s “Innervate” has been given a significant casting time before it executes. -Eskandar’s Thrill of the Hunt has been fixed to match the description. -On normal difficulty, the final boss fights are more difficult. Stagger resistance, agility, power, and HP increased. -Crafted aurite armor and weapons now use coal instead of anthracite as a reagent. -Kesh’s mid-to-late game weapons have been greatly increased in power. -”Nurture” starts stronger but does not scale as strongly with increasing stats. -Lucian’s “Intercept” and “Rescue” skills have been dramatically improved. Intercept is now a self-buff that greatly raises Lucian’s chance to be attacked, and sets him up to counter-attack direct enemy melee attacks. It also comes with a 25% reduction in physical damage taken. Rescue now adds a greatly reduced chance to be targeted to the rescuee. -Lucian’s ice element skills have been improved. -”Coup De Grace” and “Crossbow Barrage” do not scale so hard with very high stats, and have increased recovery time. -”Shadowbolt” TP cost increased. -Soha’s AGI has been generally increased which will mostly affect early and mid game. -”Feral Frenzy” TP Cost increased, now has added recovery time for Eskandar after use. -Damage over time effects (Poison, Bleed, Burning) scale better into mid and late game. Fixes and tweaks -Several lines of cheesy dialog have been made un-cheesy. But Lucian’s boy scout-like nature has been played up a bit. -It is now much easier to surprise attack monsters that wander randomly by sneaking behind them. -Small chests in repeatable dungeons no longer give the same reward for the entire dungeon. -You can no longer move around during the scene after the ending credits. -Salvaging items will no longer reset your cursor position. -It is now more clear that repeatable missions are both repeatable and optional. -Legendary quality items are now shown as purple, rather than red, to denote a more widely-accepted “object of high value” color.


[ 2016-06-24 07:07:09 CET ] [ Original post ]

Patch 1.4 released! You will love this update

Long time no speak! Time for a pretty big Echoes update. We're not going to let this game go unloved. So we're going to keep improving it. Here comes patch 1.4, and it's huge! First and foremost, youll notice the UI has gotten a face lift. Noice! It looks so much better!! One thing about this game - it really takes off mid-way through. So I want players to get there faster. Weve reduced the number of battle encounters for the first 2 chapters. We felt that battles could use a bit of a shot in the arm, if so desired. Thus, now you can change battle speed from the menu. We also noticed a fair amount of discontent with the large-scale sieges, the Battles of Ezrum and Enkidu Hill. You will now automatically heal (as per usual) after battles, except for on hard difficulty. Also, for those of you who have missed Diamond cards, fear not. You can get them from boss chests of repeatable missions on hard difficulty after level 50. Still hard to get but not impossible! Lots of balance changes! After many adjustments, Lucian is in a good spot. However, we really see no reason to specialize in Ice, compared to high-damage fire and stagger-ville lightning. Thus, ices slowing effect is quite a bit more noticeable. Also, we have made Intercept and Rescue into skills you might actually want to use. Ingrid really fell off in the very late game, when stats grew very high in other characters, and her weapons could not keep up. She now has a gun-based Sniper specialization, as well as a well everything else-based Artificer. Both will really help Ingrid shine in the late game. The Snipers gun attacks directly benefit from INT, rather than just from Weapon Power. That should do the trick. Soha suffered from early game lack of usefulness. Shes always been quite powerful, but her slowness was an issue. Her early game, and some early skills have been improved, without affecting her late game, which is already very strong. Also, we see that her Blood Knight specialization is used more as a traditional tank, much like Sentinel Lucian. Therefore, weve almost completely removed healing for Blood Knight Soha from other party members, as well as from items she uses on herself, and greatly increased her HP and VIT, essentially making her a very tanky vampire that has to feed to stay alive. Good thing she has a LOT of ways to absorb HP from enemies. Eskandar is a beast. Both because hes a furry kitty cat, and because he can dish out ridiculous damage. Weve found that the best way to use him is as a berserker. Just run up, slice the crap out of everything, and profit. If he gets hit, hes one toasted kitty. A true glass cannon. ...Glass catton. Anyway, wed like to very slightly tone down the berserker style play with him, and greatly enhance the stealth, ninja, sneaky side. Hell be a legitimate tank as a Nightblade, and his stealth-based attacks will be ever more deadly as an Assassin. Keshs skills have some of the most far-reaching effects, but his ability to carry any sort of physical damage in the late game is not very strong. Thus, mid to late game glaives have been greatly increased in power. ------------------ Full change log for 1.4 below: Features and additions -Weve added fast and very fast battle speed options. -You can how press shift to view the battlefield, enemy buffs/debuffs and HP bars. -Battle of Ezrum: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same. -Battle of Enkidu Hill: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same. -Ingrid now has a specialization slot! Choose from the gun damage-focused Sniper, and the special effects and summons-focused Artificer. This is acquired at the same time as Lucians specializations. -Eskandar also got specializations! Pump up his damage even further with the Assassin, or become a master of deception, evasion, and subversion as a Nightblade. This is acquired mid-game, some time after finishing the The Big Leagues quest. -Weve added an additional challenge to the arena, a new final solo match unlocked by finding all the Diamond cards. Each character now has an incredibly difficult *super secret final* final match available to them. -Legendary quality accessories, which are upgrades of the rewards for individual arena quests, have been added as rewards for even harder individual arena battles. Eskandars is the Catnip-laced Ball of Yarn and Keshs is the Shades of Dealing With It. The rest arent as cute. -You can now receive missed Diamond cards by completing a repeatable mission and opening the boss chest on hard difficulty when Lucian is at least level 50. Balance -Several powerful skills that use TP no longer generate TP. -Bosses on hard difficulty with 100% Critical hit rate now have about a 50% critical hit rate. The Adamantite chest armors critical avoidance has been reduced to 50%. So you can still be hit by criticals with that armor equipped, but its no longer an absolute requirement for those bosses. -Sohas Blood Knight specialization has changed - it now grants +1000 Max HP and +150 VIT in addition to its existing bonuses, but healing from items, or from other party members skills is drastically reduced. -Sohas Innervate has been given a significant casting time before it executes. -Eskandars Thrill of the Hunt has been fixed to match the description. -On normal difficulty, the final boss fights are more difficult. Stagger resistance, agility, power, and HP increased. -Crafted aurite armor and weapons now use coal instead of anthracite as a reagent. -Keshs mid-to-late game weapons have been greatly increased in power. -Nurture starts stronger but does not scale as strongly with increasing stats. -Lucians Intercept and Rescue skills have been dramatically improved. Intercept is now a self-buff that greatly raises Lucians chance to be attacked, and sets him up to counter-attack direct enemy melee attacks. It also comes with a 25% reduction in physical damage taken. Rescue now adds a greatly reduced chance to be targeted to the rescuee. -Lucians ice element skills have been improved. -Coup De Grace and Crossbow Barrage do not scale so hard with very high stats, and have increased recovery time. -Shadowbolt TP cost increased. -Sohas AGI has been generally increased which will mostly affect early and mid game. -Feral Frenzy TP Cost increased, now has added recovery time for Eskandar after use. -Damage over time effects (Poison, Bleed, Burning) scale better into mid and late game. Fixes and tweaks -Several lines of cheesy dialog have been made un-cheesy. But Lucians boy scout-like nature has been played up a bit. -It is now much easier to surprise attack monsters that wander randomly by sneaking behind them. -Small chests in repeatable dungeons no longer give the same reward for the entire dungeon. -You can no longer move around during the scene after the ending credits. -Salvaging items will no longer reset your cursor position. -It is now more clear that repeatable missions are both repeatable and optional. -Legendary quality items are now shown as purple, rather than red, to denote a more widely-accepted object of high value color.


[ 2016-06-24 07:07:09 CET ] [ Original post ]

Want to see PewDiePie play Skyborn? Vote here!

Skyborn needs your help! We need votes on PewDiePie's forum thread. Top games get played by him on his channel! Click here: https://broarmy.net/index.php/Thread/42653-RPG-MAKER-competition/?postID=317364#post317364 You'll need to make a forum account and then "like" the Skyborn post on the bottom right. This could be huge :) Lots of love, Phil Dancing Dragon Games


[ 2016-06-05 17:37:49 CET ] [ Original post ]

Want to see PewDiePie play Skyborn? Vote here!

Skyborn needs your help! We need votes on PewDiePie's forum thread. Top games get played by him on his channel! Click here: https://broarmy.net/index.php/Thread/42653-RPG-MAKER-competition/?postID=317364#post317364 You'll need to make a forum account and then "like" the Skyborn post on the bottom right. This could be huge :) Lots of love, Phil Dancing Dragon Games


[ 2016-06-05 17:37:49 CET ] [ Original post ]

An open letter to fans of Dancing Dragon Games...

Happy Friday everyone! No game updates here. Just me gushing. First, I just want to thank you from the bottom of my heart. All the players of Echoes, Skyborn, and yes even my oldies, Deadly Sins 1 and 2. I'm writing this as a bit of a look back or a post mortem on Echoes. Here's something I never thought I'd share publicly: Skyborn is significantly more popular than Echoes of Aetheria. Like... WAY more popular. And sometimes, that bothers me... I felt that I should have progressed as a developer and improved. But as I've gotten older, I've learned to take a step back whenever I feel the pangs of regret, shame, whatever. To be able to see what's really important. And what's important here? I had a LOT of fun making it! And a few people had a lot of fun playing it! That's what really matters. Did Echoes touch as many people as Skyborn? Not even close. But it still has the same value to me. If just ONE person is deeply moved, motivated, inspired, whisked away to a fantasy world of their own making, what have you. Then that's all that really matters. That's why I made games after all. Because something else inspired me, whisked ME away to another world, and motivated me to tell my own story, and share my own vision for an epic adventure. So again, thank you for playing. If even just a little bit. And if it inspired you in any way, I hope that has some positive effect on your life, as games have done for me. Getting lost in a project is one of the most rewarding things an indie developer can do. Life is short - do what MOVES you. Tell your story. Leave your mark! :) Sincerely, Harmonic Dancing Dragon Games


[ 2016-05-27 17:54:58 CET ] [ Original post ]

An open letter to fans of Dancing Dragon Games...

Happy Friday everyone! No game updates here. Just me gushing. First, I just want to thank you from the bottom of my heart. All the players of Echoes, Skyborn, and yes even my oldies, Deadly Sins 1 and 2. I'm writing this as a bit of a look back or a post mortem on Echoes. Here's something I never thought I'd share publicly: Skyborn is significantly more popular than Echoes of Aetheria. Like... WAY more popular. And sometimes, that bothers me... I felt that I should have progressed as a developer and improved. But as I've gotten older, I've learned to take a step back whenever I feel the pangs of regret, shame, whatever. To be able to see what's really important. And what's important here? I had a LOT of fun making it! And a few people had a lot of fun playing it! That's what really matters. Did Echoes touch as many people as Skyborn? Not even close. But it still has the same value to me. If just ONE person is deeply moved, motivated, inspired, whisked away to a fantasy world of their own making, what have you. Then that's all that really matters. That's why I made games after all. Because something else inspired me, whisked ME away to another world, and motivated me to tell my own story, and share my own vision for an epic adventure. So again, thank you for playing. If even just a little bit. And if it inspired you in any way, I hope that has some positive effect on your life, as games have done for me. Getting lost in a project is one of the most rewarding things an indie developer can do. Life is short - do what MOVES you. Tell your story. Leave your mark! :) Sincerely, Harmonic Dancing Dragon Games


[ 2016-05-27 17:54:58 CET ] [ Original post ]

Patch 1.3.0 is live! Wish list fulfillment

Hello! The new patch is live. We've added in some nice tutorials in the beginning that should clear up most, hopefully all, of the learning confusion. Another big change is game play - we've added in a significant amount of moves that... A) Move your position B) Take a while to charge, but are powerful attacks Which calls upon you to think more about your formation, and also think more about interrupting/staggering those channeled moves! -3 passed out drunks added to the ending scene in honor of Dreamcoil TV -Enemies have more moves that move your position -Enemies have more channeled finishers -Added tutorials for learning how to use special skills, and how you heal after battles (you’ve always healed after battles, we’ve decided we need to beat you over the head with this fact :D ) -Added a small tutorial about preemptive and surprise attacks -High level repeatable enemies do not scale as severely -Ezrum and Enkidu changes: *Alexei highlighted like an objective *”Defeat Alexei to end the battle” display added *Move speed of enemies slowed down -More detailed status bios for characters, added Lucian/Ingrid/Soha lore bios -Lucian’s burning/shock/chill effects increased in effectiveness -Simplified many forge recipes by eliminating many impossible combinations -CTB indicators are now also highlighted during targeting -Lucian’s “Spellblade” now also grants +50 AGI -Secret arena battles a bit tougher -Normal difficulty final bosses a bit tougher -Hard difficulty final bosses re-calibrated to match typical late game players -Briefly holding the Left Windows key will now minimize the Game in Fullscreen +, allowing you to access your desktop


[ 2016-03-07 16:00:34 CET ] [ Original post ]

Patch 1.3.0 is live! Wish list fulfillment

Hello! The new patch is live. We've added in some nice tutorials in the beginning that should clear up most, hopefully all, of the learning confusion. Another big change is game play - we've added in a significant amount of moves that... A) Move your position B) Take a while to charge, but are powerful attacks Which calls upon you to think more about your formation, and also think more about interrupting/staggering those channeled moves! -3 passed out drunks added to the ending scene in honor of Dreamcoil TV -Enemies have more moves that move your position -Enemies have more channeled finishers -Added tutorials for learning how to use special skills, and how you heal after battles (youve always healed after battles, weve decided we need to beat you over the head with this fact :D ) -Added a small tutorial about preemptive and surprise attacks -High level repeatable enemies do not scale as severely -Ezrum and Enkidu changes: *Alexei highlighted like an objective *Defeat Alexei to end the battle display added *Move speed of enemies slowed down -More detailed status bios for characters, added Lucian/Ingrid/Soha lore bios -Lucians burning/shock/chill effects increased in effectiveness -Simplified many forge recipes by eliminating many impossible combinations -CTB indicators are now also highlighted during targeting -Lucians Spellblade now also grants +50 AGI -Secret arena battles a bit tougher -Normal difficulty final bosses a bit tougher -Hard difficulty final bosses re-calibrated to match typical late game players -Briefly holding the Left Windows key will now minimize the Game in Fullscreen +, allowing you to access your desktop


[ 2016-03-07 16:00:34 CET ] [ Original post ]

Maybe...

Hello! Echoes 2.0 isn't really a thing... 1.3 is pretty big and took care of a lot of it. Thank you so much for your suggestions!


[ 2016-02-11 05:20:11 CET ] [ Original post ]

Maybe...

Hello! Echoes 2.0 isn't really a thing... 1.3 is pretty big and took care of a lot of it. Thank you so much for your suggestions!


[ 2016-02-11 05:20:11 CET ] [ Original post ]

1.2.1 is live! Live a balanced life.

Good day! Mostly balance in this patch, but also an increase in XP from encounters, and a color-coding for item rarity. It's a small change but it's pretty neat. Lucian's offensive elemental skills were lagging behind, so they got a boost in general. Eskandar's Crossbow Barrage was proving to be a tad on the strong side - now it is more in line with a skill that is still quite devastating to squishy or flying targets, but isn't an end-all-be-all one button push killer of all things like it was. 1.2.1 -Augments, Accessories, and Crafting materials are color-coded for rarity -XP gains increased for many dungeon encounters -Item color-coding improved in visual quality -”Missile Storm” slightly lower damage -”Crossbow Barrage” slightly lower damage -Lucian’s “Spellblade” now grants +150 INT -Recovery time from “Enchant: Fire/Ice/Lit” decreased -Increased chance to apply Burning when buffed with “Enchant: Fire” -Greatly increased Lucian’s chance to apply Burning, Chill, and Shock -Increased Poison damage over time -Giovany Super Mech AGI increased -Azra AGI increased -Rainbow Shell now gives stronger stats on armor but is no longer buyable -More armor penetration effect added to counterweights, weight increase lower -Gem fragments (non rainbow) now add 3 instead of 2 of their respective stat


[ 2016-01-27 17:05:44 CET ] [ Original post ]

1.2.1 is live! Live a balanced life.

Good day! Mostly balance in this patch, but also an increase in XP from encounters, and a color-coding for item rarity. It's a small change but it's pretty neat. Lucian's offensive elemental skills were lagging behind, so they got a boost in general. Eskandar's Crossbow Barrage was proving to be a tad on the strong side - now it is more in line with a skill that is still quite devastating to squishy or flying targets, but isn't an end-all-be-all one button push killer of all things like it was. 1.2.1 -Augments, Accessories, and Crafting materials are color-coded for rarity -XP gains increased for many dungeon encounters -Item color-coding improved in visual quality -Missile Storm slightly lower damage -Crossbow Barrage slightly lower damage -Lucians Spellblade now grants +150 INT -Recovery time from Enchant: Fire/Ice/Lit decreased -Increased chance to apply Burning when buffed with Enchant: Fire -Greatly increased Lucians chance to apply Burning, Chill, and Shock -Increased Poison damage over time -Giovany Super Mech AGI increased -Azra AGI increased -Rainbow Shell now gives stronger stats on armor but is no longer buyable -More armor penetration effect added to counterweights, weight increase lower -Gem fragments (non rainbow) now add 3 instead of 2 of their respective stat


[ 2016-01-27 17:05:44 CET ] [ Original post ]

Patch 1.2.0 is live! Polish and more polish.

Happy Saturday! We have a larger patch this time around. Item descriptions Many of the forge materials and augments were giving, generic, unhelpful information. Not anymore! Steam Achievements Finally 100% confirmed working! With the addition of the 10k gold one in this patch. Over the horizon... We want to implement a custom menu option, where you can change the color and possibly the style of the menu elements. Official patch notes: 1.2.0 -Item descriptions are a lot more relevant and helpful -Physical exits have been added to all repeatable missions -Lucian’s “Intercept” skill lasts significantly longer -”Junk Pile” less likely to be unnecessarily targeted by enemies -”(Passive)” added to skill descriptions on level up -“Well to do” is now achievable -Added assurances that destroying all enemy groups during the Siege of Ezrum will turn off their spawns -Silk Cloth added to Varna Market District forge vendor -Coral weapon augment and Nerve Powder forge effect now working properly -Various minor graphical and grammatical fixes -Controller support is now disabled on boot if the file “NOCONTROLLER.txt” is found in the game’s folder (for use if the game is reading errant inputs from external devices) -Eskandar’s “Fleet foot” passive fixed -Failure condition for Ezrum moved up one tile -Soha’s magic show now utilizes WASD in addition to arrow keys -Fixed Fort Nikeda world map bug -Accursed Amulet changed to a flat INT bonus rather than +50% -Soha’s “Dark Sorceress” Specialization changed to +150 INT rather than +50% INT


[ 2016-01-23 21:34:43 CET ] [ Original post ]

Patch 1.2.0 is live! Polish and more polish.

Happy Saturday! We have a larger patch this time around. Item descriptions Many of the forge materials and augments were giving, generic, unhelpful information. Not anymore! Steam Achievements Finally 100% confirmed working! With the addition of the 10k gold one in this patch. Over the horizon... We want to implement a custom menu option, where you can change the color and possibly the style of the menu elements. Official patch notes: 1.2.0 -Item descriptions are a lot more relevant and helpful -Physical exits have been added to all repeatable missions -Lucians Intercept skill lasts significantly longer -Junk Pile less likely to be unnecessarily targeted by enemies -(Passive) added to skill descriptions on level up -Well to do is now achievable -Added assurances that destroying all enemy groups during the Siege of Ezrum will turn off their spawns -Silk Cloth added to Varna Market District forge vendor -Coral weapon augment and Nerve Powder forge effect now working properly -Various minor graphical and grammatical fixes -Controller support is now disabled on boot if the file NOCONTROLLER.txt is found in the games folder (for use if the game is reading errant inputs from external devices) -Eskandars Fleet foot passive fixed -Failure condition for Ezrum moved up one tile -Sohas magic show now utilizes WASD in addition to arrow keys -Fixed Fort Nikeda world map bug -Accursed Amulet changed to a flat INT bonus rather than +50% -Sohas Dark Sorceress Specialization changed to +150 INT rather than +50% INT


[ 2016-01-23 21:34:43 CET ] [ Original post ]

Patch 1.1.3 is out - faster battles and more fixes.

1.1.3 -Steam achievements universally fixed -Minor bugfix with world map quick list -mouse console is disabled if mouse is disabled -Crash at final boss fixed 1.1.2 In addition to several small issues, we've sped up battles some more. It is a slight difference but it feels much better. Patch notes: -Slightly faster resolution from player attacks in battles -Fixed the blue teleporter in Aetherial Manifold repeated -Integrated assurances that switching parties in the Battle of Enkidu Hill does not result in a black screen bug -Minor fixes to Battle of Enkidu Hill collision and pathing -Some enemies in Aetheria Manifold reduced in physical DEF -Tycoon achievement required gold lowered to 250,000 -Gold Achievements acquisition trigger fixed -Take a cat nap! achievement acquisition trigger fixed -Version display added to title screen -Additional Mouse button mappings added for battle targeting (middle button advances targets, browser buttons cycle targets) -An alternate save folder will now be created if the original one fails due to non-English locales


[ 2016-01-19 16:15:10 CET ] [ Original post ]

Patch 1.1.1 is out!

In addition to some minor typo and bug fixes, major changes include a significant adjustment to the amount of encounters seen in the regular, non-boss side of things. Don't worry, we've upped the XP gain from those encounters so you shouldn't ever fall behind! Change notes: 1.1.1 -Number of dungeon encounters reduced significantly. We felt that the game pace could be sped up and that the amount of encounters felt like an unnecessary roadblock to progression. -XP gain from dungeon encounters over party level increased slightly -Reduced screen flashes from frequently seen events in battles -Repeatable battles clear properly if you beat them after a retry -Repeatable Whamalash encounters no longer call empty battles -Item pop up window moved down, duration increased slightly -Various typos/spelling fixes -Aetherial Manifold “walk on walls” fixed -Giovany specific crash fixed


[ 2016-01-17 22:22:19 CET ] [ Original post ]

Now Available on Steam - Echoes Of Aetheria, 15% off!

Echoes Of Aetheria is Now Available on Steam and is 15% off!*

Two nations finally achieve peace, marked by a momentous royal wedding. But just as they seal it with a kiss, a group of soldiers sabotage the wedding and kidnap the bride! Follow the story of Lucian, Ingrid, and Soha, as they uncover the secrets of the conspiracy and expose the true villains! This Role-Playing Game begins an addictive whimsical adventure and becomes to an unforgettable grand campaign.

*Offer ends January 22 at 10AM Pacific Time


[ 2016-01-15 19:58:38 CET ] [ Original post ]

Echoes Of Aetheria
Dancing Dragon Games Developer
Degica Publisher
2016-01-15 Release
Game News Posts: 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (133 reviews)
The Game includes VR Support
Public Linux Depots:
  • Echoes Of Aetheria Linux [379.65 M]
Available DLCs:
  • Echoes of Aetheria: Strategy Guide

From the creators of the hit game, Skyborn, comes their latest RPG epic: Echoes of Aetheria.

Echoes of Aetheria has a humble, perhaps even classic, beginning. A wedding interrupted, a bride kidnapped; our heroes give chase. Though their motives are different, they soon find themselves thrown together as their simple quest to recover the bride spirals into an epic saga of war, love, and betrayal.

Treason, defection, rebellion, and even the creation of a new nation are all parts in which you’ll have a role to play. As you progress further, the scope of the story will grow with your heroes. By the end, you’ll have to weigh your decisions and their consequences against the fate of entire nations.

FEATURES


  • Characters Make the Story Echoes of Aetheria is more than just a story; it’s a tale about people. Every character has fully fleshed out dreams, goals, motivations, and flaws. These characters exist in a world with its own legends, intrigue, and drama. In turn, this sets the stage for our story, which begins as a whimsical light-hearted adventure and ends as an epic campaign of unprecedented size and scope.
  • There's No Place Like Home – As you travel around the world, you’ll always have a home base to return to. This home is more than just a place to hang your hat; it’s the hub on which the wheel of the story spins. Shop, craft, and converse with members of your party to progress story elements. Participate in the Battle Arena combat challenges for fun, loot, and xp!
  • Explore Like Magellan – Finding loot from exploration is only one reward; you gain experience from these hidden caches as well. Take the time to explore the world and be rewarded in full!
  • Get Busy Crafting – THOUSANDS of items can be crafted, salvaged, or augmented. A fully integrated crafting system lets you create, purchase, or sell the materials you need. Those who fully explore the system will be rewarded in combat!
  • Random Encounters? Not Here! – Enemies all have their own map AI. Will you brute force through encounters or stealthily sneak by to save resources? You can sneak up behind an enemy to gain the advantage of surprise. But be wary, because they can also sneak up on you!
  • A New Battle System – Tired of JRPGs that still rely on outdated RPG mechanics? Echoes of Aetheria features a new 15 tile combat system using both sides of the battlefield. Character position and formations are just as important as the skills and spells you’ll use.
  • Sweeping Orchestral Sound – Our epic soundtrack will keep you enjoying every last note.


MINIMAL SETUP
  • OS: Ubuntu 12.04 or higher
  • Processor: 1ghzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Radeon HD 2400 or comparable
  • Storage: 400 MB available space
GAMEBILLET

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