Long time no speak! Time for a pretty big Echoes update. We're not going to let this game go unloved. So we're going to keep improving it. Here comes patch 1.4, and it's huge! First and foremost, you’ll notice the UI has gotten a face lift. Noice! It looks so much better!! One thing about this game - it really takes off mid-way through. So I want players to get there faster. We’ve reduced the number of battle encounters for the first 2 chapters. We felt that battles could use a bit of a shot in the arm, if so desired. Thus, now you can change battle speed from the menu. We also noticed a fair amount of discontent with the large-scale sieges, the Battles of Ezrum and Enkidu Hill. You will now automatically heal (as per usual) after battles, except for on hard difficulty. Also, for those of you who have missed Diamond cards, fear not. You can get them from boss chests of repeatable missions on hard difficulty after level 50. Still hard to get but not impossible! Lots of balance changes! After many adjustments, Lucian is in a good spot. However, we really see no reason to specialize in Ice, compared to high-damage fire and stagger-ville lightning. Thus, ice’s slowing effect is quite a bit more noticeable. Also, we have made “Intercept” and “Rescue” into skills you might actually want to use. Ingrid really fell off in the very late game, when stats grew very high in other characters, and her weapons could not keep up. She now has a gun-based Sniper specialization, as well as a… well… everything else-based Artificer. Both will really help Ingrid shine in the late game. The Sniper’s gun attacks directly benefit from INT, rather than just from Weapon Power. That should do the trick. Soha suffered from early game lack of usefulness. She’s always been quite powerful, but her slowness was an issue. Her early game, and some early skills have been improved, without affecting her late game, which is already very strong. Also, we see that her Blood Knight specialization is used more as a traditional tank, much like Sentinel Lucian. Therefore, we’ve almost completely removed healing for Blood Knight Soha from other party members, as well as from items she uses on herself, and greatly increased her HP and VIT, essentially making her a very tanky vampire that has to feed to stay alive. Good thing she has a LOT of ways to absorb HP from enemies. Eskandar is a beast. Both because he’s a furry kitty cat, and because he can dish out ridiculous damage. We’ve found that the best way to use him is as a berserker. Just run up, slice the crap out of everything, and profit. If he gets hit, he’s one toasted kitty. A true glass cannon. ...Glass catton. Anyway, we’d like to very slightly tone down the “berserker” style play with him, and greatly enhance the stealth, ninja, sneaky side. He’ll be a legitimate tank as a Nightblade, and his stealth-based attacks will be ever more deadly as an Assassin. Kesh’s skills have some of the most far-reaching effects, but his ability to carry any sort of physical damage in the late game is not very strong. Thus, mid to late game glaives have been greatly increased in power. ------------------ Full change log for 1.4 below: Features and additions -We’ve added “fast” and “very fast” battle speed options. -You can how press “shift” to view the battlefield, enemy buffs/debuffs and HP bars. -Battle of Ezrum: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same. -Battle of Enkidu Hill: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same. -Ingrid now has a specialization slot! Choose from the gun damage-focused Sniper, and the special effects and summons-focused Artificer. This is acquired at the same time as Lucian’s specializations. -Eskandar also got specializations! Pump up his damage even further with the Assassin, or become a master of deception, evasion, and subversion as a Nightblade. This is acquired mid-game, some time after finishing the “The Big Leagues” quest. -We’ve added an additional challenge to the arena, a new final solo match unlocked by finding all the Diamond cards. Each character now has an incredibly difficult *super secret final* final match available to them. -Legendary quality accessories, which are upgrades of the rewards for individual arena quests, have been added as rewards for even harder individual arena battles. Eskandar’s is the “Catnip-laced Ball of Yarn” and Kesh’s is the “Shades of Dealing With It.” The rest aren’t as cute. -You can now receive missed Diamond cards by completing a repeatable mission and opening the boss chest on hard difficulty when Lucian is at least level 50. Balance -Several powerful skills that use TP no longer generate TP. -Bosses on hard difficulty with 100% Critical hit rate now have about a 50% critical hit rate. The Adamantite chest armor’s critical avoidance has been reduced to 50%. So you can still be hit by criticals with that armor equipped, but it’s no longer an absolute requirement for those bosses. -Soha’s “Blood Knight” specialization has changed - it now grants +1000 Max HP and +150 VIT in addition to its existing bonuses, but healing from items, or from other party members’ skills is drastically reduced. -Soha’s “Innervate” has been given a significant casting time before it executes. -Eskandar’s Thrill of the Hunt has been fixed to match the description. -On normal difficulty, the final boss fights are more difficult. Stagger resistance, agility, power, and HP increased. -Crafted aurite armor and weapons now use coal instead of anthracite as a reagent. -Kesh’s mid-to-late game weapons have been greatly increased in power. -”Nurture” starts stronger but does not scale as strongly with increasing stats. -Lucian’s “Intercept” and “Rescue” skills have been dramatically improved. Intercept is now a self-buff that greatly raises Lucian’s chance to be attacked, and sets him up to counter-attack direct enemy melee attacks. It also comes with a 25% reduction in physical damage taken. Rescue now adds a greatly reduced chance to be targeted to the rescuee. -Lucian’s ice element skills have been improved. -”Coup De Grace” and “Crossbow Barrage” do not scale so hard with very high stats, and have increased recovery time. -”Shadowbolt” TP cost increased. -Soha’s AGI has been generally increased which will mostly affect early and mid game. -”Feral Frenzy” TP Cost increased, now has added recovery time for Eskandar after use. -Damage over time effects (Poison, Bleed, Burning) scale better into mid and late game. Fixes and tweaks -Several lines of cheesy dialog have been made un-cheesy. But Lucian’s boy scout-like nature has been played up a bit. -It is now much easier to surprise attack monsters that wander randomly by sneaking behind them. -Small chests in repeatable dungeons no longer give the same reward for the entire dungeon. -You can no longer move around during the scene after the ending credits. -Salvaging items will no longer reset your cursor position. -It is now more clear that repeatable missions are both repeatable and optional. -Legendary quality items are now shown as purple, rather than red, to denote a more widely-accepted “object of high value” color.
[ 2016-06-24 07:07:09 CET ] [ Original post ]
Long time no speak! Time for a pretty big Echoes update. We're not going to let this game go unloved. So we're going to keep improving it. Here comes patch 1.4, and it's huge! First and foremost, youll notice the UI has gotten a face lift. Noice! It looks so much better!! One thing about this game - it really takes off mid-way through. So I want players to get there faster. Weve reduced the number of battle encounters for the first 2 chapters. We felt that battles could use a bit of a shot in the arm, if so desired. Thus, now you can change battle speed from the menu. We also noticed a fair amount of discontent with the large-scale sieges, the Battles of Ezrum and Enkidu Hill. You will now automatically heal (as per usual) after battles, except for on hard difficulty. Also, for those of you who have missed Diamond cards, fear not. You can get them from boss chests of repeatable missions on hard difficulty after level 50. Still hard to get but not impossible! Lots of balance changes! After many adjustments, Lucian is in a good spot. However, we really see no reason to specialize in Ice, compared to high-damage fire and stagger-ville lightning. Thus, ices slowing effect is quite a bit more noticeable. Also, we have made Intercept and Rescue into skills you might actually want to use. Ingrid really fell off in the very late game, when stats grew very high in other characters, and her weapons could not keep up. She now has a gun-based Sniper specialization, as well as a well everything else-based Artificer. Both will really help Ingrid shine in the late game. The Snipers gun attacks directly benefit from INT, rather than just from Weapon Power. That should do the trick. Soha suffered from early game lack of usefulness. Shes always been quite powerful, but her slowness was an issue. Her early game, and some early skills have been improved, without affecting her late game, which is already very strong. Also, we see that her Blood Knight specialization is used more as a traditional tank, much like Sentinel Lucian. Therefore, weve almost completely removed healing for Blood Knight Soha from other party members, as well as from items she uses on herself, and greatly increased her HP and VIT, essentially making her a very tanky vampire that has to feed to stay alive. Good thing she has a LOT of ways to absorb HP from enemies. Eskandar is a beast. Both because hes a furry kitty cat, and because he can dish out ridiculous damage. Weve found that the best way to use him is as a berserker. Just run up, slice the crap out of everything, and profit. If he gets hit, hes one toasted kitty. A true glass cannon. ...Glass catton. Anyway, wed like to very slightly tone down the berserker style play with him, and greatly enhance the stealth, ninja, sneaky side. Hell be a legitimate tank as a Nightblade, and his stealth-based attacks will be ever more deadly as an Assassin. Keshs skills have some of the most far-reaching effects, but his ability to carry any sort of physical damage in the late game is not very strong. Thus, mid to late game glaives have been greatly increased in power. ------------------ Full change log for 1.4 below: Features and additions -Weve added fast and very fast battle speed options. -You can how press shift to view the battlefield, enemy buffs/debuffs and HP bars. -Battle of Ezrum: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same. -Battle of Enkidu Hill: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same. -Ingrid now has a specialization slot! Choose from the gun damage-focused Sniper, and the special effects and summons-focused Artificer. This is acquired at the same time as Lucians specializations. -Eskandar also got specializations! Pump up his damage even further with the Assassin, or become a master of deception, evasion, and subversion as a Nightblade. This is acquired mid-game, some time after finishing the The Big Leagues quest. -Weve added an additional challenge to the arena, a new final solo match unlocked by finding all the Diamond cards. Each character now has an incredibly difficult *super secret final* final match available to them. -Legendary quality accessories, which are upgrades of the rewards for individual arena quests, have been added as rewards for even harder individual arena battles. Eskandars is the Catnip-laced Ball of Yarn and Keshs is the Shades of Dealing With It. The rest arent as cute. -You can now receive missed Diamond cards by completing a repeatable mission and opening the boss chest on hard difficulty when Lucian is at least level 50. Balance -Several powerful skills that use TP no longer generate TP. -Bosses on hard difficulty with 100% Critical hit rate now have about a 50% critical hit rate. The Adamantite chest armors critical avoidance has been reduced to 50%. So you can still be hit by criticals with that armor equipped, but its no longer an absolute requirement for those bosses. -Sohas Blood Knight specialization has changed - it now grants +1000 Max HP and +150 VIT in addition to its existing bonuses, but healing from items, or from other party members skills is drastically reduced. -Sohas Innervate has been given a significant casting time before it executes. -Eskandars Thrill of the Hunt has been fixed to match the description. -On normal difficulty, the final boss fights are more difficult. Stagger resistance, agility, power, and HP increased. -Crafted aurite armor and weapons now use coal instead of anthracite as a reagent. -Keshs mid-to-late game weapons have been greatly increased in power. -Nurture starts stronger but does not scale as strongly with increasing stats. -Lucians Intercept and Rescue skills have been dramatically improved. Intercept is now a self-buff that greatly raises Lucians chance to be attacked, and sets him up to counter-attack direct enemy melee attacks. It also comes with a 25% reduction in physical damage taken. Rescue now adds a greatly reduced chance to be targeted to the rescuee. -Lucians ice element skills have been improved. -Coup De Grace and Crossbow Barrage do not scale so hard with very high stats, and have increased recovery time. -Shadowbolt TP cost increased. -Sohas AGI has been generally increased which will mostly affect early and mid game. -Feral Frenzy TP Cost increased, now has added recovery time for Eskandar after use. -Damage over time effects (Poison, Bleed, Burning) scale better into mid and late game. Fixes and tweaks -Several lines of cheesy dialog have been made un-cheesy. But Lucians boy scout-like nature has been played up a bit. -It is now much easier to surprise attack monsters that wander randomly by sneaking behind them. -Small chests in repeatable dungeons no longer give the same reward for the entire dungeon. -You can no longer move around during the scene after the ending credits. -Salvaging items will no longer reset your cursor position. -It is now more clear that repeatable missions are both repeatable and optional. -Legendary quality items are now shown as purple, rather than red, to denote a more widely-accepted object of high value color.
[ 2016-06-24 07:07:09 CET ] [ Original post ]
🕹️ Partial Controller Support
- Echoes Of Aetheria Linux [379.65 M]
- Echoes of Aetheria: Strategy Guide
From the creators of the hit game, Skyborn, comes their latest RPG epic: Echoes of Aetheria.
Echoes of Aetheria has a humble, perhaps even classic, beginning. A wedding interrupted, a bride kidnapped; our heroes give chase. Though their motives are different, they soon find themselves thrown together as their simple quest to recover the bride spirals into an epic saga of war, love, and betrayal.
Treason, defection, rebellion, and even the creation of a new nation are all parts in which you’ll have a role to play. As you progress further, the scope of the story will grow with your heroes. By the end, you’ll have to weigh your decisions and their consequences against the fate of entire nations.
FEATURES
- Characters Make the Story – Echoes of Aetheria is more than just a story; it’s a tale about people. Every character has fully fleshed out dreams, goals, motivations, and flaws. These characters exist in a world with its own legends, intrigue, and drama. In turn, this sets the stage for our story, which begins as a whimsical light-hearted adventure and ends as an epic campaign of unprecedented size and scope.
- There's No Place Like Home – As you travel around the world, you’ll always have a home base to return to. This home is more than just a place to hang your hat; it’s the hub on which the wheel of the story spins. Shop, craft, and converse with members of your party to progress story elements. Participate in the Battle Arena combat challenges for fun, loot, and xp!
- Explore Like Magellan – Finding loot from exploration is only one reward; you gain experience from these hidden caches as well. Take the time to explore the world and be rewarded in full!
- Get Busy Crafting – THOUSANDS of items can be crafted, salvaged, or augmented. A fully integrated crafting system lets you create, purchase, or sell the materials you need. Those who fully explore the system will be rewarded in combat!
- Random Encounters? Not Here! – Enemies all have their own map AI. Will you brute force through encounters or stealthily sneak by to save resources? You can sneak up behind an enemy to gain the advantage of surprise. But be wary, because they can also sneak up on you!
- A New Battle System – Tired of JRPGs that still rely on outdated RPG mechanics? Echoes of Aetheria features a new 15 tile combat system using both sides of the battlefield. Character position and formations are just as important as the skills and spells you’ll use.
- Sweeping Orchestral Sound – Our epic soundtrack will keep you enjoying every last note.
- OS: Ubuntu 12.04 or higher
- Processor: 1ghzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Radeon HD 2400 or comparable
- Storage: 400 MB available space
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