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Small patch to address a performance problem with the Leaderboards/Results screen.
Fixed issue with some of the new puzzles crashing the workshop. I also restored the puzzles that were temporarily removed. Sorry about the inconvenience.
Just a quick patch to address the bigger problems that were created with 2.00 release. I am reading all your comments and suggestions, so be aware that you are not being ignored. More updates to come.
Big update this round. Feel free to leave comments if you find issues, or want to discuss a feature. I kinda lost track of what I have added, but this is a list of the major changes:
Version 1.93 brings a big update to the Puzzle Solver used in the Editor. A Picross Touch player by the name of Patrick Hogg decided to write a picross puzzle solver for fun. He then contacted me and provided me with the source code to his solver. His implementation is so efficient that it allows for larger puzzles to be validated. He allowed me to use his code, and I implemented it into Picross Touch. Full changelog:
Version 1.93 brings a big update to the Puzzle Solver used in the Editor. A Picross Touch player by the name of Patrick Hogg decided to write a picross puzzle solver for fun. He then contacted me and provided me with the source code to his solver. His implementation is so efficient that it allows for larger puzzles to be validated. He allowed me to use his code, and I implemented it into Picross Touch. Full changelog:
Patch to address some outstanding issues:
Patch to address some outstanding issues:
Tiny patch to address minor issues.
Tiny patch to address minor issues.
Hey Picross Fans, here is another patch. Let me know of bugs or requests as always. Changelog:
Hey Picross Fans, here is another patch. Let me know of bugs or requests as always. Changelog:
Quick patch to address some issues that came up with leaderboards. More updates coming soon enough. Changelog:
Main change is that I added Steam Leaderboards. If you disable the Timer in the Options, you will not be able to participate in the Leaderboards. Full changelog:
Changelog Details:
Small patch for now. Working on some more stuff stay tuned, your comments are not being ignored. Changes:
Added new gameplay option "Erase with SHIFT". With this option active, the only way to erase blocks is to hold down the LEFT SHIFT key. This provides more flexibility in allowing you to select your own play style. This new option is off by default, and can be enabled on the Options screen. Full changelog:
We have reached over 4000 submitted workshop puzzles! Wow! Workshop support was added to Picross Touch on October 7th 2016. Since then, players have submitted over 4000 levels to the workshop. When it was first launched, I would wonder if we would reach 500 levels. Never did I expect this game to explode to this amount of community participation. I would like to take this moment to thank everyone that has helped make Picross Touch the game it is today. Thank you.
Added 25x25 puzzle support. When creating 25x25 puzzles, the validation may take some time. I sped up the algorithm some, but the bottleneck is that all possibilities must be verified in order to ensure that the puzzle has only one unique solution. Leave a comment to let me know how it works for you.
Added a new game play style option, "Preview Mode". Enable it in options to try it out. Changelog:
I am currently finalizing the latest patch for Picross Touch. The update will include steam achievements and cloud support. It will also include Mac and Linux OS support. I am currently looking for testers that are not scared of losing their save file data. If you are able to help with this please email me at admin@jgallant.com
Hello Picross Fans, I have submitted a greenlight proposal for Picross Touch Color. If you are interested in seeing a color variant of Picross Touch, please visit the link below and vote: http://steamcommunity.com/sharedfiles/filedetails/?id=902631623
If you are one of the users that has had their save file wiped since the last update, you can attempt to fix the issue by running the following command via Command Prompt. RUN AT OWN RISK. A discussion thread on this subject can be found here: http://steamcommunity.com/app/476460/discussions/0/133258092244708677/ The command is: reg copy "HKEY_CURRENT_USERSOFTWAREjgallantPicross Touch" "HKEY_CURRENT_USERSOFTWAREAppDataLowSoftwarejgallantPicross Touch" /f /s The above command will copy the old key location to the new location. This change was done when I updated my version of Unity. I apologize for any inconvenience. Please email me if you have any issues with this @ admin@jgallant.com
- Fixed "Fetching Levels" bug. - Fixed wrong page loading when returning to workshop. - Fixed wrong number of levels being displayed in workshop. - Fixed white line bug that appeared over tiles at certain resolutions. Comment below if you are still getting the Fetching Levels bug. Thanks.
Second attempt at resolving the dreaded "Fetching Levels" bug. Please comment if the workshop browser is working for you or not. Thank you.
This patch is to address the "Fetching Levels" bug. Also added a Workshop "Browse by creator" browsing option. Hold Right-Click on a level to see the author. While holding Right-Click, Left-Click to see all levels by that author.
Patch to fix issues with last release.
This release is pretty major, and deals mainly with refreshing the UI. I didn't want to rush this release so quickly, but the workshop is filling up with levels so fast it is starting to create issues with the old version. Please report bugs to me if you encounter any. I will fix them. Some of the changes in this release:
Puzzles no longer have logical flaws. I ran every level through the validation tool, and fixed errors. There are no longer any problems with any of the levels.
Workshop screen will now auto-download all user made levels.
Patch fix for workshop issues.
Fixed issue with submitting workshop levels. Let me know if you have any problems submitting levels. Thanks.
Workshop support added!
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