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Update 1.1.0 - Crafting, new zone and more!

Hey guys! Sick of those boring bugfixes updates? Here’s some bigger news! This update adds some new content like a new side quest with a new location, a new crafting system and new magic items. I also added some kind of gun that’s used to attach ropes to wooden surfaces, to access some new secrets or finding new ways to pass obstacles. Finally, you’ll find that explosives have some cool new features and visuals. As always, some bugs were fixed and I made some improvements here and there. The sad news is that it will probably mess things up in your existing savegames so I highly recommend to start a new game.

Added


  • New zone near the lake
  • Crafting system
  • Rope-pistol. Allow you to fix ropes on wooden surfaces
  • Weapon: “Crystal staff: Blazing Fire” - Basically a magical grenade launcher ;)
  • Weapon: “Staff: Life Drain” – Invoke a totem that drains enemies life and heals you with it
  • A book explaining how repairing is working
  • It’s now possible to jump from a ladder/rope/chain
  • It's now possible to rebind hotbar hotkeys in the controls options

Changed


  • Bows and crossbows now have an attack animation
  • Closed barrels can be destroyed (and will sometimes loot gold, arrows and/or xp)
  • Better looking explosions, everyone love good looking explosions o/ Big thanks to “Makin' Stuff Look Good”: https://www.youtube.com/watch?v=0IrCggoJCno
  • Explosions can now be chained (throwing a grenade on a bomb will ignite the bomb, for exemple)
  • Explosives are now triggered by fire projectiles
  • Increased luminosity in most of interior levels (crypts, mine,…)

Fixed


  • Explosives and fireballs now break things like pots, barrels, etc…
  • Fireballs can now trigger the target in the well
  • Lowered some stuffs (barrels, crates,…) that were floating 1 or 2 cm above ground in the village’s crypt
  • Cooldown after failing to use a distance weapon (no mana or ammo) or to use an item (drinking an health potion if you’re at full health already) is now shorter
  • Hopefully fixed the Linux bug where the game failed to properly launch when in fullscreen (let me know in the comments if it fixed the issue!)
  • Item’s info boxes can’t be displayed outside of the screen boundary anymore (if screen resolution is too low)
  • ”Mouse 1” and “Mouse 0” prompts got replaced by “Right click” and “Left click”
  • Monsters should no longer be able to unlock the archery achievement, poor monsters…
  • The explosive achievement shouldn’t unlock when too few creatures are killed (not quite sure it’s fixed though)


[ 2017-07-04 02:28:20 CET ] [ Original post ]

Myrne: The Quest
Beldarak Games Developer
Beldarak Games Publisher
2017-05-31 Release
Game News Posts: 41
🎹🖱️Keyboard + Mouse
Mostly Positive (25 reviews)
The Game includes VR Support
Public Linux Depots:
  • Dépôt : Myrne: The Quest - Linux [405.25 M]


Myrne: The Quest is a first-person action-RPG. It's the follow-up of Song of the Myrne: What Lies Beneath (no need to have played it to fully enjoy this one though).

The Quest is a single player game, following a story, where everything is hand-crafted (no procedural generation, just love^^).

Get back to the world of the Myrne with its silly humor and discover why the night never goes away in this new region... Or don't, you're just here for that magic artifact after all, no way this malediction will have anything to do with your personal quest... Erm...





▶ This time, see everything through the eyes of your character in a fully 3D environment, you'll finaly be able to see the Myrne in the Sky... and familiar faces too (not in the sky though).

▶ Build your character as you please. The game isn't class based so you're free to choose and mix (!) your own play styles at any time (well, maybe the final boss fight is the wrong moment to start practicing your skill with a bow). Cast fireballs while wearing an heavy plate armor, pierce enemies with your trusty lance or just stab them with a stake if that's your thing (the weapon's prety weak though, I'm judging you).

▶ Your character evolves according to your playstyle. Using heavy armor will make you better with them; hitting broken things with a hammer will somehow improves your capacity at fixing things, while actually fixing the said broken things, sick!

▶ Scrap unused weapons and armors to fix your stuff, craft more arrows or just pile up a lot of scrap... why are you doing this?

▶ Talk with silly characters to get quests (like all adventurers, you just can't say no, do you?). If monsters don't kill you, the silliness and lack of basic logic of the villagers surely will.

▶ Explore dungeons to get better loot... to... explore more dungeons? It makes sense I guess.

▶ As usual, the OST (by Dane Ashton and Jamal Green, mostly) is available for free (even if you don't own the game).

▶ Nearly every assets (trees, buildings, characters, animations,...) are original work created for this game.

▶ The game will probably receive some love via free post-release updates.





I'm just one guy, trying to create fun RPGs (and hopefully succeeding). I take inspirations in games like Arx Fatalis, Morrowind, Arcanum, tabletop RPGs and even boardgames (like Descent 2nd ed., Mistfall, Level 7: Omega Protocol). Do you play boardgames? You should, it's amazing once you've burned your Monopoly and bought real games. Why am I telling you that?! Keep playing on a computer! GET BACK!

I started crafting games in 2014 (maybe a little before, but nobody wants to hear about those awful, never-to-be-released projects anyway) and already released a game on Steam (that got positives reviews, too^^). I did make some other small projects for Ludum Dare and other game jams too. They all share the same universe which I intend to keep expanding through future games too, so stay tuned ;)

MINIMAL SETUP
  • OS: Ubuntu 10.10+. SteamOS+
  • Processor: SSE2 instruction set support
  • Graphics: shader model 2.0. generally everything made since 2004 should work.
  • Storage: 540 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 10.10+. SteamOS+
  • Processor: SSE2 instruction set support
  • Graphics: shader model 2.0. generally everything made since 2004 should work.
  • Storage: 540 MB available space
GAMEBILLET

[ 6132 ]

4.21$ (16%)
26.29$ (12%)
2.59$ (74%)
7.50$ (75%)
0.90$ (70%)
6.79$ (15%)
5.00$ (75%)
10.23$ (59%)
12.74$ (15%)
10.81$ (64%)
10.13$ (22%)
6.00$ (70%)
12.29$ (18%)
3.75$ (75%)
16.96$ (15%)
6.65$ (78%)
8.00$ (60%)
3.00$ (70%)
2.00$ (80%)
5.00$ (75%)
24.78$ (17%)
1.63$ (18%)
21.99$ (12%)
16.79$ (16%)
0.50$ (90%)
4.12$ (17%)
16.52$ (17%)
10.07$ (16%)
2.47$ (17%)
25.19$ (16%)
GAMERSGATE

[ 2625 ]

10.49$ (30%)
3.0$ (95%)
0.43$ (91%)
0.85$ (83%)
13.27$ (56%)
3.6$ (64%)
5.0$ (90%)
1.0$ (80%)
8.8$ (60%)
0.45$ (85%)
2.0$ (75%)
30.0$ (50%)
14.99$ (50%)
7.5$ (50%)
7.48$ (66%)
11.99$ (40%)
14.99$ (50%)
6.0$ (50%)
1.5$ (70%)
0.45$ (85%)
1.2$ (85%)
10.91$ (22%)
2.04$ (83%)
0.54$ (91%)
9.0$ (70%)
0.45$ (85%)
11.69$ (10%)
18.89$ (46%)
2.0$ (80%)
3.92$ (74%)

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