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Hey everyone! Sorry it took a little more time than what I had planned but here it is, the 1.3.5 update. I improved a few UI related stuff, made some minor changes here and there and most importantly: fixed the orange lockers in the mine that wouldn't open for some reasons. Thanks to the players who took the time to notify about those issues. Also, good news. I've finally made the thing I should have done way sooner: I reduced my working time from 5 days/week to 4 days at my day job. This might not look like much but it gives me an incredible boost in productivity and moral (and I'm less tired all the time!) :) I plan to dedicate that retrieved day to my games, selling more 3D models and stuff like that, taking back my life chunk by chunk. I hope more and more people will realise wasting our entire life in an office is not the way to go. Anyway, here's the full changelog:
Hey everyone!
Hello everyone, I'm currently furloughed like a lot of people, which is actually great news for me and my games. I now get a lot more time to work on my games (older and newer projects) without starving^^. Anyway, here's the full changelog for this update:
Hey everyone! Another day, another patch, a very minor one in fact. Here's the full changelog:
Hey everyone!
Here are some very small fixes, mainly for a shield that would get crappier on game reload and which had the improper name/description (the joys of copy/paste/modify items) ;)
The bad boy
Full changelog:
Edit for 1.3.1
Currently working on some graphics improvements. Wanted to share! :)
Shiny Myrne, whooo o/
It will of course be possible to disable vigneting and bloom in the options... this and a contast/luminosity slider in the options (hopefully) thanks to the new way of handling post-process effects, yay!
(See the image in fullscreen: https://i.imgur.com/KC1i7dT.png )
Hey everyone! Small update today but I feel like the "new" feature will please a lot of players^^ Here's the full changelog:
Hey everyone! Small update today but I feel like the "new" feature will please a lot of players^^ Here's the full changelog:
Happy new year to everyone using the same calandar as me and, well, hi to everyone else ;) New year, new update, with a lot of fixes. You'll have Amberia to thanks for this one (the update, not the year... I think...). Most of those fix were suggested by him/her. Oh, don't be fooled by the 1.2 thingy by the way, nothing big is happening in this update. I forgot to pass version numbers to 1.2.x a long time ago (when I implemented the teleporters) and this drove me crazy since then :D (I usually use the first number for really big changes / milestones, the second one for new content and the third one for bugfixes) #boringStuff Here's the full changelog:
Happy new year to everyone using the same calandar as me and, well, hi to everyone else ;) New year, new update, with a lot of fixes. You'll have Amberia to thanks for this one (the update, not the year... I think...). Most of those fix were suggested by him/her. Oh, don't be fooled by the 1.2 thingy by the way, nothing big is happening in this update. I forgot to pass version numbers to 1.2.x a long time ago (when I implemented the teleporters) and this drove me crazy since then :D (I usually use the first number for really big changes / milestones, the second one for new content and the third one for bugfixes) #boringStuff Here's the full changelog:
Hey everyone! I pushed a new patch to try to fix that nasty bug that's been plaguing some players for months. I found some devs facing something that looks like the exact same issue with Unity and one of them seems to have a solution for it. As usual, the bug is very hard to reproduce on my end so let me know if you're still encountering it after this fix. For new players that wouldn't know about it, it's a crash happening only the first time you enter the small crypt in the bandit camp (after the sewer), or sometimes the haunted house. No need to send me the crash logs if it happens to you, just reply here or on the bugs and issues section of the Steam community. If you manage to get your hands on a savegame that would crash everytime you enter the dungeon, I'd be super interested. Hope that's the end of the line for this pesky bug :S
Hey everyone! I pushed a new patch to try to fix that nasty bug that's been plaguing some players for months. I found some devs facing something that looks like the exact same issue with Unity and one of them seems to have a solution for it. As usual, the bug is very hard to reproduce on my end so let me know if you're still encountering it after this fix. For new players that wouldn't know about it, it's a crash happening only the first time you enter the small crypt in the bandit camp (after the sewer), or sometimes the haunted house. No need to send me the crash logs if it happens to you, just reply here or on the bugs and issues section of the Steam community. If you manage to get your hands on a savegame that would crash everytime you enter the dungeon, I'd be super interested. Hope that's the end of the line for this pesky bug :S
Hey guys, gals,...!
IndieDB is throwing an award to promote the best indie games of this year.
You know what to do ;)
Hey guys, gals,...!
IndieDB is throwing an award to promote the best indie games of this year.
You know what to do ;)
Just a small patch to fix a typo. I'm also testing some health regen linked to the Vitality stat. It shouldn't have any real effect on the game since it's really slow Here's the full changelog:
Just a small patch to fix a typo. I'm also testing some health regen linked to the Vitality stat. It shouldn't have any real effect on the game since it's really slow Here's the full changelog:
Hey guys! I fixed an important bug that affected rats in the sewers (probably there since the sewers and Well were separated in two different maps). They should now be able to move properly ;) Full changelog:
Hey guys! I fixed an important bug that affected rats in the sewers (probably there since the sewers and Well were separated in two different maps). They should now be able to move properly ;) Full changelog:
Hey everyone! Since Word decided to be a complete moron, I may have forgotten some small changes on this changelog, we'll never know^^'
Hey everyone! Since Word decided to be a complete moron, I may have forgotten some small changes on this changelog, we'll never know^^'
Very small change today
Hey there!
Some players requested a map... Done! :)
You can access it through the inventory. It's not interactive or anything so don't hesitate to let me know if it's useful or not.
Full resolution version
No changelog this time, it's the only change made to the game^^
Hey everyone! Small patch today to fix some exploits. Thanks Josef A. for sending me a mail about those :) Sadly, no fix for the crash when you first enter the crypt (and sometimes the haunted house) yet... I have no idea why this is happening, especially since replicating that bug is so hard to do :'( Let me know if you have a savegame where the crash is guaranteed to happen the next time you enter the crypt/house.
Another update and another thank you to Tritonsmall for his bug reports ;)
Hey everyone, long time no see^^ Thanks to Tritonsmall for most of those suggestions / bug reports. This small update may or may not fix the crash with the small tomb after the bandit camp (this feels more like a running, unfunny, gag now than a bug). I still have no easy way to reproduce it, but as usual, I threw some bottles in the sea so let’s hope for the best :|
Hey guys and gals! This patch should fix the equipment / inventory wipe that hapened when loading a save.
I’m really sorry about that bug. If you lost items due to this issue (mainly by saving a game after the wipe) you can get it back by copying the content of Equip and Inv folders (may be Equipment or Inventory if older saves) found in Fixes
Hey everyone! A very small patch today. Let's dive directly into the changelog, shall we?
Hey everyone! Just some small fixes and changes
Poof, a wild update appears!
Hey guys and gals! This update only applies to Windows and is yet, another attempt at fixing a bug (which I think shouldn’t trigger on new savegames since the 1.1.3 update). Don’t worry Linux and MacOS users, next patch will contains those very small changes and be available for all versions, I just don’t have time to build and upload the three versions right now since this issue is a real nightmare to identify (and thus, fix) :S As always, let me know if it fixed or didn’t fix the issue if you’re affected by it (bug where the game crash when you try to enter a new map).
Hey guys! This update is mainly aimed at fixing the crash that sometimes happen when you try to leave levels (usually Vilebois, the zone with the bandit camp). Since this bug is very hard to reproduce on my end (even with a save that does crash on a player end), I can't promise it's fixed :S I think it shouldn't happen with new games and be less frequent on existing saves. Let me know how it goes for you! Here's the full changelog :
Hey all! Nothing fancy today. I think I handled that nasty crash some users were experiencing
Hey all! About a year ago I promised two things:
Hey everyone! Very short and kinda boring update today^^ Let's see the changelog :
Hey guys! Sick of those boring bugfixes updates? Here’s some bigger news! This update adds some new content like a new side quest with a new location, a new crafting system and new magic items. I also added some kind of gun that’s used to attach ropes to wooden surfaces, to access some new secrets or finding new ways to pass obstacles. Finally, you’ll find that explosives have some cool new features and visuals. As always, some bugs were fixed and I made some improvements here and there. The sad news is that it will probably mess things up in your existing savegames so I highly recommend to start a new game.
Hey! Just a small bugfix for this new patch
Hey everyone! I updated the game engine from Unity 5.3.4 to 5.6.1. That fixed some issues and hopefully didn't add new ones (let me know if you have any issue with this build).
Hey! The game just got updated, nothing too fancy but Linux (and possibily Mac) users should be very happy (I hope) :)
Hey guys! Hope you all enjoy your time with Myrne: The Quest. It's time for a changelog^^
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