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Update 1.1.12 - Bugfixes, UI / Craft improvements

Another update and another thank you to Tritonsmall for his bug reports ;)

New / Modified features


  • Gold nuggets and gold ingots can now be turned into gold coins through crafting

Changes


  • Added a loading tip to encourage exploration
  • Grabbing an equipment piece in the inventory with the craft window displayed will display the equipment window as long as you grab the equipement

Fixes and “under the hood” changes


  • The bomb achievement is now working properly
  • Some small adjustment in the Well level so items spawned by the chest near the rats will no longer go down the slope and be super annoying to pick up ;)
  • Fixed a bug where the craft window would sometimes not reflect changes made in the inventory
  • Spamming the “use item” button will no longer let you bypass the use cooldown of the item
  • Changed the way object pooling is working for blood cubes
  • Added a floor under levels to avoid objects falling forever if they somehow fall through the floor
  • Fixed an exploit that let you jump on an item you’re dragging around, which, with some skill let you (kinda) fly around
  • Updated Pirate’s Cave’s navmesh, fixing pathfinding issues in this area
  • Monsters can no longer walk through TNT barrels in the Well level


[ 2017-09-05 19:13:36 CET ] [ Original post ]

Myrne: The Quest
Beldarak Games Developer
Beldarak Games Publisher
2017-05-31 Release
Game News Posts: 41
🎹🖱️Keyboard + Mouse
Mostly Positive (25 reviews)
The Game includes VR Support
Public Linux Depots:
  • Dépôt : Myrne: The Quest - Linux [405.25 M]


Myrne: The Quest is a first-person action-RPG. It's the follow-up of Song of the Myrne: What Lies Beneath (no need to have played it to fully enjoy this one though).

The Quest is a single player game, following a story, where everything is hand-crafted (no procedural generation, just love^^).

Get back to the world of the Myrne with its silly humor and discover why the night never goes away in this new region... Or don't, you're just here for that magic artifact after all, no way this malediction will have anything to do with your personal quest... Erm...





▶ This time, see everything through the eyes of your character in a fully 3D environment, you'll finaly be able to see the Myrne in the Sky... and familiar faces too (not in the sky though).

▶ Build your character as you please. The game isn't class based so you're free to choose and mix (!) your own play styles at any time (well, maybe the final boss fight is the wrong moment to start practicing your skill with a bow). Cast fireballs while wearing an heavy plate armor, pierce enemies with your trusty lance or just stab them with a stake if that's your thing (the weapon's prety weak though, I'm judging you).

▶ Your character evolves according to your playstyle. Using heavy armor will make you better with them; hitting broken things with a hammer will somehow improves your capacity at fixing things, while actually fixing the said broken things, sick!

▶ Scrap unused weapons and armors to fix your stuff, craft more arrows or just pile up a lot of scrap... why are you doing this?

▶ Talk with silly characters to get quests (like all adventurers, you just can't say no, do you?). If monsters don't kill you, the silliness and lack of basic logic of the villagers surely will.

▶ Explore dungeons to get better loot... to... explore more dungeons? It makes sense I guess.

▶ As usual, the OST (by Dane Ashton and Jamal Green, mostly) is available for free (even if you don't own the game).

▶ Nearly every assets (trees, buildings, characters, animations,...) are original work created for this game.

▶ The game will probably receive some love via free post-release updates.





I'm just one guy, trying to create fun RPGs (and hopefully succeeding). I take inspirations in games like Arx Fatalis, Morrowind, Arcanum, tabletop RPGs and even boardgames (like Descent 2nd ed., Mistfall, Level 7: Omega Protocol). Do you play boardgames? You should, it's amazing once you've burned your Monopoly and bought real games. Why am I telling you that?! Keep playing on a computer! GET BACK!

I started crafting games in 2014 (maybe a little before, but nobody wants to hear about those awful, never-to-be-released projects anyway) and already released a game on Steam (that got positives reviews, too^^). I did make some other small projects for Ludum Dare and other game jams too. They all share the same universe which I intend to keep expanding through future games too, so stay tuned ;)

MINIMAL SETUP
  • OS: Ubuntu 10.10+. SteamOS+
  • Processor: SSE2 instruction set support
  • Graphics: shader model 2.0. generally everything made since 2004 should work.
  • Storage: 540 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 10.10+. SteamOS+
  • Processor: SSE2 instruction set support
  • Graphics: shader model 2.0. generally everything made since 2004 should work.
  • Storage: 540 MB available space
GAMEBILLET

[ 6132 ]

21.24$ (15%)
4.79$ (76%)
14.42$ (15%)
2.34$ (82%)
2.53$ (58%)
17.59$ (12%)
16.39$ (18%)
11.19$ (20%)
12.42$ (17%)
20.98$ (30%)
0.80$ (92%)
2.00$ (80%)
12.59$ (16%)
32.29$ (46%)
9.89$ (1%)
16.99$ (15%)
7.64$ (15%)
21.27$ (65%)
1.00$ (80%)
17.79$ (11%)
8.39$ (16%)
11.24$ (25%)
16.00$ (60%)
5.00$ (75%)
8.49$ (15%)
33.97$ (15%)
7.50$ (50%)
1.68$ (92%)
9.90$ (67%)
12.89$ (14%)
GAMERSGATE

[ 2625 ]

6.25$ (75%)
1.28$ (87%)
5.4$ (73%)
3.04$ (70%)
1.69$ (79%)
7.79$ (61%)
0.88$ (82%)
17.49$ (30%)
6.97$ (85%)
13.49$ (46%)
0.88$ (91%)
3.6$ (80%)
1.69$ (79%)
0.9$ (92%)
0.45$ (85%)
4.25$ (79%)
5.63$ (62%)
5.78$ (66%)
5.52$ (72%)
12.99$ (35%)
10.0$ (60%)
5.4$ (73%)
4.0$ (80%)
1.69$ (89%)
0.9$ (91%)
5.7$ (81%)
4.95$ (67%)
9.0$ (85%)
0.9$ (85%)
10.13$ (77%)

FANATICAL BUNDLES

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