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Update 1.3.4

Hello everyone, I'm currently furloughed like a lot of people, which is actually great news for me and my games. I now get a lot more time to work on my games (older and newer projects) without starving^^. Anyway, here's the full changelog for this update:

Changes


  • Simplified the jumping section in the waterfall cave (longer chains, no more physics on the cage, added a way to bypass it). Here's an official appology for all the ragequits it must have lead to, I rarely missed my jumps during development because of how used I was to the game's physics but that part was seriously infuriating once I got back to the game last week, sorry :D

Fixes and under the hood changes


  • Fixed the scroll in the church prefab. Picking this up and reloading a save changed the text on it, thus softlocking the game if you didn't resolve the puzzle linked to it. Thanks Green Jesus for the report.
  • Fixed a typo in the french version of the game (Gravedigger's dialog after the battle with the Eye)
That's all for today. Stay safe and happy gaming :)


[ 2020-03-31 01:32:33 CET ] [ Original post ]



Myrne: The Quest
Beldarak Games
  • Developer

  • Beldarak Games
  • Publisher

  • 2017-05-31
  • Release

  • Indie RPG Singleplayer
  • Tags

  • Game News Posts 41  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (25 reviews)


  • Review Score

  • https://store.steampowered.com/app/589470 
  • Steam Store

  • The Game includes VR Support



    Dépôt : Myrne: The Quest - Linux [405.25 M]

  • Public Linux depots



  • Myrne: The Quest is a first-person action-RPG. It's the follow-up of Song of the Myrne: What Lies Beneath (no need to have played it to fully enjoy this one though).

    The Quest is a single player game, following a story, where everything is hand-crafted (no procedural generation, just love^^).

    Get back to the world of the Myrne with its silly humor and discover why the night never goes away in this new region... Or don't, you're just here for that magic artifact after all, no way this malediction will have anything to do with your personal quest... Erm...





    ▶ This time, see everything through the eyes of your character in a fully 3D environment, you'll finaly be able to see the Myrne in the Sky... and familiar faces too (not in the sky though).

    ▶ Build your character as you please. The game isn't class based so you're free to choose and mix (!) your own play styles at any time (well, maybe the final boss fight is the wrong moment to start practicing your skill with a bow). Cast fireballs while wearing an heavy plate armor, pierce enemies with your trusty lance or just stab them with a stake if that's your thing (the weapon's prety weak though, I'm judging you).

    ▶ Your character evolves according to your playstyle. Using heavy armor will make you better with them; hitting broken things with a hammer will somehow improves your capacity at fixing things, while actually fixing the said broken things, sick!

    ▶ Scrap unused weapons and armors to fix your stuff, craft more arrows or just pile up a lot of scrap... why are you doing this?

    ▶ Talk with silly characters to get quests (like all adventurers, you just can't say no, do you?). If monsters don't kill you, the silliness and lack of basic logic of the villagers surely will.

    ▶ Explore dungeons to get better loot... to... explore more dungeons? It makes sense I guess.

    ▶ As usual, the OST (by Dane Ashton and Jamal Green, mostly) is available for free (even if you don't own the game).

    ▶ Nearly every assets (trees, buildings, characters, animations,...) are original work created for this game.

    ▶ The game will probably receive some love via free post-release updates.





    I'm just one guy, trying to create fun RPGs (and hopefully succeeding). I take inspirations in games like Arx Fatalis, Morrowind, Arcanum, tabletop RPGs and even boardgames (like Descent 2nd ed., Mistfall, Level 7: Omega Protocol). Do you play boardgames? You should, it's amazing once you've burned your Monopoly and bought real games. Why am I telling you that?! Keep playing on a computer! GET BACK!

    I started crafting games in 2014 (maybe a little before, but nobody wants to hear about those awful, never-to-be-released projects anyway) and already released a game on Steam (that got positives reviews, too^^). I did make some other small projects for Ludum Dare and other game jams too. They all share the same universe which I intend to keep expanding through future games too, so stay tuned ;)
    MINIMAL SETUP
    • OS: Ubuntu 10.10+. SteamOS+
    • Processor: SSE2 instruction set support
    • Graphics: shader model 2.0. generally everything made since 2004 should work.
    • Storage: 540 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 10.10+. SteamOS+
    • Processor: SSE2 instruction set support
    • Graphics: shader model 2.0. generally everything made since 2004 should work.
    • Storage: 540 MB available space
    GAMEBILLET

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    16.52$ (17%)
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    12.27$ (18%)
    1.00$ (80%)
    14.44$ (15%)
    10.66$ (64%)
    18.39$ (8%)
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    GAMERSGATE

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    4.5$ (70%)
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    1.31$ (81%)
    2.0$ (90%)
    1.5$ (85%)
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    0.53$ (92%)
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    5.63$ (81%)
    1.5$ (81%)
    0.53$ (92%)
    0.56$ (81%)
    2.81$ (89%)
    0.75$ (81%)
    6.0$ (85%)
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    9.37$ (63%)
    0.56$ (81%)
    1.88$ (81%)
    0.75$ (85%)

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