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Dear Revheads,
After months of works, finally Update 22 is here with version 1.3!
After 2 years, that Revhead has been released on Steam, we had still several significants problems, which was reported by our players. First of all our simulation was questioned several times and while some part was good, others made it feels arcade. Game economy and game balance was also mentioned many times, too hard to start the game, using wrecks to farm some money was easy once you figure it out and once you get further, the game gets too easy. You can win with having a stronger car then an AI or simply relax because our AI will "make sure" you will win.
Newspaper was also on the list as too easy to find the known treasures kill the fun of treasure hunting. Not anymore!
What better time to honour to our players for all those great feedbacks and support with a release specifically designed based on their feedbacks and comments on The Memorial Day!
The Biggest Update
Since 2 years, we have read all reviews, emails, notes and all comments on Steam and on our discord community site and putting our own roadmap aside, we had focused to gather and fix all major issues, the game still has.
Update 22 is the biggest update we have ever done since the game has been released. It improves the game in many ways, from performance, simulations, car handling, AI to game balance, while we were trying to keep something from our own roadmap as well. We are still going to the same road, but we never forget our players and their comments.
Simulation
Simulation was the major part of this update. We have not only fixed several bugs, but improved the physics simulation for almost all parts, rebalanced our cars and improved our simulation with tire, surface and environment temperature, fixed our drivetrain and many many more, which all makes Revhead now a simulation game.
If you like drifting, power slides, hand brake turns or just having fun with some donuts or burnout, this is your version!
Projects
A new feature is also introduced in the game: Projects. These are smaller or bigger missions, where someone will ask you to do something. From finding a family car to building a race car to reach 500km/h top speed, kind of anything could be. As part of this new project system, we have added the first batch with around 10 racing projects.
Tutorial and the First Car Project, both has been transformed into our new project system, which now allows to get real help and provide the basic education for getting started. If you get stuck just ask Charlie for some help or check the task list.
If you have the game already - probably you read it because you do-, try a new profile from start to learn the basics and make sure you dont miss some important details. Once you finished with these two projects, you can go back to your old profile.
Project system was inspired by our Discord Community, especially with the latest "Budgetcar Contest", managed by our players. It's one good example, how your ideas can get into the game. So don't forget, we are making it for You, your comments and ideas does count!
Enough! There were so many more, if we write it here you would never even start to read it.
So here is the list of what have we done (as a tiny summery :P )
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