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Update 22 - Version 1.3 is HERE!


Dear Revheads, After months of works, finally Update 22 is here with version 1.3! After 2 years, that Revhead has been released on Steam, we had still several significants problems, which was reported by our players. First of all our simulation was questioned several times and while some part was good, others made it feels arcade. Game economy and game balance was also mentioned many times, too hard to start the game, using wrecks to farm some money was easy once you figure it out and once you get further, the game gets too easy. You can win with having a stronger car then an AI or simply relax because our AI will "make sure" you will win. Newspaper was also on the list as too easy to find the known treasures kill the fun of treasure hunting. Not anymore! What better time to honour to our players for all those great feedbacks and support with a release specifically designed based on their feedbacks and comments on The Memorial Day! The Biggest Update Since 2 years, we have read all reviews, emails, notes and all comments on Steam and on our discord community site and putting our own roadmap aside, we had focused to gather and fix all major issues, the game still has. Update 22 is the biggest update we have ever done since the game has been released. It improves the game in many ways, from performance, simulations, car handling, AI to game balance, while we were trying to keep something from our own roadmap as well. We are still going to the same road, but we never forget our players and their comments. Simulation Simulation was the major part of this update. We have not only fixed several bugs, but improved the physics simulation for almost all parts, rebalanced our cars and improved our simulation with tire, surface and environment temperature, fixed our drivetrain and many many more, which all makes Revhead now a simulation game.
If you like drifting, power slides, hand brake turns or just having fun with some donuts or burnout, this is your version!







Projects A new feature is also introduced in the game: Projects. These are smaller or bigger missions, where someone will ask you to do something. From finding a family car to building a race car to reach 500km/h top speed, kind of anything could be. As part of this new project system, we have added the first batch with around 10 racing projects. Tutorial and the First Car Project, both has been transformed into our new project system, which now allows to get real help and provide the basic education for getting started. If you get stuck just ask Charlie for some help or check the task list. If you have the game already - probably you read it because you do-, try a new profile from start to learn the basics and make sure you dont miss some important details. Once you finished with these two projects, you can go back to your old profile. Project system was inspired by our Discord Community, especially with the latest "Budgetcar Contest", managed by our players. It's one good example, how your ideas can get into the game. So don't forget, we are making it for You, your comments and ideas does count!




Enough! There were so many more, if we write it here you would never even start to read it. So here is the list of what have we done (as a tiny summery :P )

Date: 30-05-2019


Version:1.3.5642


  • Simulation rework: from arcade to simulation. Better car handling, more realistic driving, drifting, power sliding or just enjoy some fun with few donuts and burnouts.
  • Improved AI and due to the new simulation, it wont be enough just to have a stronger car, you still need to be able to bring it in first!
  • Fixed weight distribution and added more dynamics for several major parts
  • Added tire temperature, engine temperature, surface and environment temperature, DONT forget to heat up your tires - and car. Use the first lap to get the tires, engine, brakes, etc. into optimal temperature to get better grip and performance. (drag now starts with optimal preheated tires, races only warm it up a bit, still need a bit of caution at first few corners, while practice and street driving does not have auto warmup, so be careful on throttle until they are warm enough!)
  • Engine rework, rpm, temperature, dynamics
  • Several (SE, racing) ignition system has rpm limiter, most stock ignition does not have any. Without rpm limiter you can heat up and blow your engine much easier!
  • Suspension rework, better, faster, more realistic. Camber, caster and many more improvements
  • Introducing Projects, where you can make some real money with some special work. In this first batch, we have included around 10 racing projects, where you need to select a car, then build it accordingly to the request and win on some race. Some of them are educational and helping you to learn and move forward. Later we will add more types, such as builder and dealer projects.
  • Tutorial and First Car Projects is educational, with a lot more help
  • Game Economy, more random in newspaper to avoid too easy treasure hunting and farming
  • Game balance, you can make now good money with choosing only the racing path, the game wont force you to race with brand limited races, so you dont have to change your car if you dont want to. While the first car is a properly setup for an instant race, you can pick any car you want to unlock all tracks.
  • Full interior for Wanja (we wont stop until all car has full interior)
  • Walea V6 stock comes with a new SE Tachometer and Speedo for higher speed and rpm limits
  • Added many clocks (for each brand) as instruments to be able to see times, you can now install clock into your dashboards
  • Petrol station has a new billboard with time and price of petrols. Prices could be different in each station, but the petrol is still the same. (soon we will add more types of fuel, this was the pre-work part)
  • Improved performance, if you having low FPS issues, try lowering your resolution first, then lower your visual options! Check your video settings in the game options menu!
  • Localization updated, most major languages are 100% translated, the rest will followsTHANKS for everyone who helped!
  • Added credits for translations, thanks again!
  • Included Winner's Cars from our Budget Contest on discords Thanks guys for the fun! This was one of the major inspiration of our new project system.
  • Fixed Exhaust job bug
  • Fix several 3D clipping issues, holes in car chassis, etc.
  • Newspaper has more random, tutorial or project related parts are marked to find them easier
  • 1000+ changes, fixes, tweaks, rebalance
Don't forget to reset your controller setup! Changes will effect your setup! Enjoy!











[ 2019-05-30 03:48:22 CET ] [ Original post ]



Revhead
Creative Pudding Hungary Llc.
  • Developer

  • Creative Pudding Hungary Llc.
  • Publisher

  • 2017-03-09
  • Release

  • Indie Simulation Racing Singleplayer
  • Tags

  • Game News Posts 126  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (539 reviews)


  • Review Score

  • http://www.revhead.com
  • Website

  • https://store.steampowered.com/app/589760 
  • Steam Store

  • The Game includes VR Support



    Revhead Linux [1.71 G]Revhead - Turbo Pack - Linux [104.64 K]Revhead Depot [39.06 M] [313.49 K]

  • Public Linux depots

  • Revhead - Turbo Pack
    Revhead - Convertible Pack
    Revhead - Night Vision Pack
  • Available DLCs

  • Revhead is a car racing simulation game, where you have to build your own race car.
    You have a friend Charlie, who is busy with building race cars. He would need some help from you and he invites you to Australia. You start your journey somewhere in a small town in Australia, where the only way to get recognised if you are able to build the fastest and best racing car around. You have Charlie, his expertise and his garage. The rest is up to you!



    You have to think as a real Revhead! You can buy or sell cars and components, fix and tweak your car to make it the fastest around. However, a good race car is not always about the fastest or strongest, but the one which matching with it’s driver. Set your car the way it fits for your driving skills and racing conditions.



    Revhead is about to build and race with your dream car and while all of your racing skills will be required to beat others on a track, you also have to master mechanical skills to be able to fix, maintain or re-build your car.
    A real car is built up from thousands of components. Each connected to each-others and they are working together as a car. In this game, every car is built up from dozens of individual components, connected to each-other the same way as in reality. Each component can be removed, replaced and swapped between other cars. This way, you can not only customise your paint work and outlook, but the handling and performance of the car as well.

    Understand your car!

    Watch your car when driving, how is it handling, how smoky is it or what noise coming from the hood. All these can help you to identify the real problem.
    You need a 4x4 but you don’t have the budget? Buy a wreck cheap car and transfer it to a 4x4 supercharged racing beast, using wrecked cars and used components from the newspaper.
    You engine is strong, but your car don’t reach the speed you need? Make sure your gears and differential also matching with your goals!

    Racing and what is behind it

    In the reality, racing is about 80% mechanical work, 19% testing and 1% racing. In this game, we try to get closer to this, while we still wanted to keep the fun. If you like cars, if you do understand that a car is not only about 4 wheels, 1 motor and a steering wheel, if you don’t afraid of mistakes, if you dare to challenge others, even when you are with your most loved car, then Welcome in Noordu, the land of Revheads!
    MINIMAL SETUP
    • OS: Ubuntu 64 bit
    • Processor: 2GHz dual coreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Min 1GB ramNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 64 bit (16.04 or higher)
    • Processor: i5Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 970 (2GB)
    • Storage: 2 GB available space
    GAMEBILLET

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