The Launch of Our New Revhead Website! Were thrilled to announce the launch of our brand-new website for Revhead! With this updated site, fans and new players alike can dive deeper into the world of Revhead, exploring everything from detailed gameplay features to exclusive insights into our unique car-building and racing simulation game. The new Revhead website is designed to give you everything you need to get started on your journey as a true car mechanic and racer. Heres what youll find:
- Game Features and Highlights: Discover all the unique aspects that set Revhead apart, from customizable car parts and real-time dirt effects to our immersive component-based physics engine.
- Updates and News: Stay up-to-date on all upcoming releases, including our highly anticipated PlayStation launch, and get a first look at new features, content, and events.
- Press Kit and Media Access: For media and content creators, our press kit is readily available, making it easy to share Revheads story with your audience.
- Socials
- Community
Date: 10. July 2024 Version: 1.9.10833
Dear Revheads! After updating our game engine, we have found a few new issues, mostly related to game physics. Thanks to all of you, who helped to catch them, we had fix them! Bug fixes and improved stability. Changes:
- disappearing car in the garage when no suspension or swaybar attached (none)
- falling car from lift
- fixed body position (head over car)
- raised girl's seat position to reduce blocking view by steering wheel (cockpit view)
- fixed audio glitch
- fixed Miduga RPM and Boost gauge backlight issues
- fixed missing stagepipe in the new parts list (now it is available under Engine and Exhaust categories)
- fixed Buthanbang roof stripe (centered)
PATCH 1 Date: 05. July 2024 Version:1.9.10818
- Fix Notepad "Compatible {0}" bug
Date: 04. July 2024 Version: 1.9.10813
Dear Revheads! We have made the work in the garage easier by replacing the old and ugly parts selector with a new list view. It is much more elegant and fits into the game well, but most importantly, it will make it easier to use, especially if you are using a controller or keyboard to work in the garage. This new list gives you easy access and a categorized way to see your installed parts. Better overview, better access, better understanding about your parts. If you want to play the game just as you did before (mostly for users on PC with the mouse), you can do it just like before. However, you can also take advantage of the new parts list if you wish. We have also fixed several bugs, we have captured with our latest error logging and reporting tool. Thanks to everyone who help us catch these bugs by allowing the user data and error logging in the game options! We also updated our game engine, which gives us some performance improvements. Changes:
- Replaced parts selector with a notepad-like list to ease the process of finding and fixing parts in the car
- Small update in the shop UI to ease the use of a controller
- Fixed a nasty bug when the player used Persian locals and special characters in the user name
- Performance improvements
- Bugfixes
Dear Revheads!
It is Summer Time again!
As the temperature goes up (in the North), the price goes down (in the Globe).
Grab your copy of Revhead during the Summer Sale for a 60% discount price!
Have Fun!
Version 1.8.10751 Date: 31-05-2024
Small updates with bugfixes. Changes:
- Fixed Music volume on the start screen
- Bugfixes
- Localization updates
Version 1.8.10730 Date: 24-05-2024
Fixed several issues reported by our users. Changes:
- Fixed a crash caused by Charlie's Job with older game saves
- Fixed Music volume at start
- Localization updates
Version 1.8.10725 Date: 16-05-2024
Fixed several issues reported by our users. Changes:
- Fixed Challenge race over dialog to show the correct amount of prize
- Fixed Racing RPM warning light in 2D
- Fixed missing name in the garage's compatible list (notepad)
- Localization update
Date: 10-05-2024 Version: 1.8.10703
Dear Revheads As we are moving further with other platforms, a wider audience playing with our game and runs into problems, hidden for years. We take all bugs seriously and to ease the process of hunting them down and help our players to report these issues, we have developed a Bug Reporter. Players can send their problems including their game save file without leaving the game. Just open the main menu, click on Options, and find the bug reporter in the development section. Apart from reporting a bug by the player, we have also implemented an automatic error logger and bug reporting system, including analytics data collections. All these are for helping future development and ease the process of hunting down hidden bugs. As we must comply with GDPR, users will be notified about these data collections and can opt in or out via the options development section. As part of this change, we have already caught some nasty bugs thanks to our beta testers. This small update includes bug fixes for such problems. Changes:
- Added Bug Reporter into Options
- Added Error logger via network
- Added analytics data logging via network
- Fixed a bug, where UTF8 characters in profile names could end up with lost items or lost car setups. (aka car reset)
- Fixed loud engine sound issues
- Change some unlock requirements to make it easier to unlock new tracks (don't need to be 1st)
- Smaller bug fixes
- Localization update
Date: 19th, April 2024 Version: 1.8.10648
Dear Revheads! The high-performance Miduga Special Edition has arrived!
Last month, we added a new import car to our game known as Miduga. Now, we brought to you the upgraded version of this beauty. https://youtu.be/a4T0T_zDRao Equipped with a new Rotary 3 engine, custom body panels for better aerodynamics, diffuser, wider rear tracks, factory racing suspension, and a new low-drag high-performance rear wing for better traction. All these make this car a unique, one of its kind car in our game. A true hero of the 90's era. Contest Finalist Last month, we had multiple contests known as the Miduga Series. We would like to thank everyone who participated. If you are interested in the results, you can see the final scores on the Newspaper's community page. The winners will be included in our game as NPCs with their creations. Well done, mate! Changes:
- New car "Miduga SE"
- New engine type: Rotary 3
- New low-drag, high-performance wing
- New rims and tires
- New Miduga racing suspension and anti-rollbars
- Updated newspaper community page
- Fixed Miduga twin mid-pipe smoke issues
- Fixed EUROA rotary manifold extra performance
- Bugfixes
- Updated localization
Dear Revheads!
Miduga SE is coming soon! A few more bolts, screws, and it is ready for the great public!
What do you need for a great car? Traction, Power, less friction! That is what Miduga SE is all about!
A car made with custom body panels, a new high-performance Rotary3 engine, low turbulence wings, a rear diffuser, a wider rear wheel track, and many more extras make this car the best out of the late 90s.
Thanks to the body panels, diffuser, and custom wing, this car has the best aerodynamics of all of our cars. Equipped with a Rotary3 engine, the power limit is in the sky!
The wider rear wheel track supports wider wheels and helps the car keep on the road in corners.
Date: 4. April 2024 Version: 1.8.10580
This minor update closes the community contest and brings a new feature: Bug Reporter. We have implemented a new way to easily send us bug reports including your game save and other important information. All anonymously, and always initiated by you! So no hidden data whatsoever! Currently, the Bug reporter is still in a testing phase and it will automatically pop up after the profile load IF it finds some nasty issue with your game save file. Next week, we will open this feature and allow the user to open it and send us bug reports directly from the game. No more steam/discord/email will be required!
- Removed Miduga contests
- Add BugReporter
- Localization updates
Dear Revheads!
Here you can find our driver's total scores and positions in the contest series!
Date: 28-03-2024 Version: 1.8.10552
Dear Revheads This month is all about our new car Miduga! As many of you already know, we are running contests throughout the whole month. Today, we have released the 3rd Miduga Contests as the last of our Miduga Contests Series, which will let you try your best on the hardest offroad track we have, in Doodga Mine and also challenge you to build the best drag car on the dry lake, Doodga Lake. Find these special events and participate in our contest!
You have 1 week again, the contest will close on the 3th of April!
Changes:
- Removed previous contests
- Added Doodga Mine Miduga and Rotary Offroad Contests
- Added Doodga Lake Miduga and Rotary Drag Contests
- Fixed Logitech F710 UI controls
- Localization update
Dear Revheads!
As of today, the 1st Miduga Contest closed and the 2nd has been started!
Here you can find our driver's total scores and positions in the contest series!
We have 3 more contests to go, so keep collecting racing points to win the ultimate grand prize!
Date: 21-03-2024 Version: 1.8.10524
Dear Revheads! The 2nd Miduga contest is open! Moving forward to building more complex setups, now you can test your skills on Yanagin Forrest and the Booda Dooga Salt Lake's Bullet Run race! While the Yanagin Forrest challenges you on a tarmac circuit and requires a well-behaved car, Bullet Run requires you to build the fastest setup to reach the highest top speed using Miduga or Rotary parts!
You have 1 week again, the contest will close on the 27th of March!
Changes:
- Removed previous contests
- Added Yanaging Forrest Miduga and Rotary Contests
- Added Bullet Run (Doodga Lake) Miduga and Rotary Contests
- Fixed Logitech F310 UI controls
Dear Revheads!
Here is the 1st Miduga Contest Final Results!
Congrats to the winners and big THANKS to everyone who has participated!
Don't forget, we have started the 2nd contest today! So keep collecting racing points to win the ultimate grand prize!
Dear Revheads!
We are celebrating our 7th birthday during the whole of March!
As part of this celebration, we are organizing community contests, where our players can challenge each other in a single-player environment.
As a birthday special release, we have added a brand new car! Based on Japanese Classics, with the tweak of Revhead, Miduga has been born!
The new car comes with new contests!
We are organizing 4 contests each week. Each contest will last for 7 days. The rules will be the same with the difference being the track where they are hosted on!
Rules!
Miduga only
you are only allowed to use Miduga's and Generic's parts
Rotary 400hp
you can use all the cars in which you can fit a Rotary and can modify them as you desire, as long as it doesn't exceed 400 Horsepower!!
Winners!
The best lap times of each Contest win! The top 10 positions will receive a score. The 1st will receive 10 points, the 10th will receive 1 point.
There will be an ultimate winner announced at the end of all contests. The one who made up most of the scores will win our ultimate Prize!
Date: 14. March 2024 Version: 1.8.10512
This minor update opens the community contest!
- added 4 new contests to Imalona and Noordu Air Field
- minor bugfixes
Date: 8th, Mart 2024 Version: 1.8.10491
Dear Revheads! During this month, we are celebrating our 7th Birthday with new content and new contests! Miduga Bringing a new import car into our game with a high rpm rotary 2 engine gives a fresh breath to those who love to tinker around or just like something new! Based on a legendary classic, a sporty car with a pop-up headlight and a rotary engine makes this new car stand out from the rest. Easy to drive, fun to race!
As a new brand, over 100 new parts are added, which gives you new possibilities, even when you want to upgrade your existing cars. We are introducing a new section in the newspaper: Pro Hints. A help from local revheads, they share the most important setups of their beloved beast. Starting with the first three revheads you have to challenge, so you can check their specs before putting your car on the line! During this month, we are going to celebrate our birthday with special events, with more content to come, and most importantly, with more races to win! Stay tuned!
- A new brand "Miduga" has been added, with standard and SE parts
- New car Miduga, with a standard, a turbo and a twin-turbo factory setup
- New engine type: Rotary
- EUROA tunned version of the stock Rotary
- 107 new parts! Yeah, that's how much a new brand brings in the game!
- Extra manifolds for compatibility of Rotary for Walea, Kanji, Panania
- New tires and rims
- Updated newspaper with some Revhead's car info
- Updated newspaper community page
- Updated credit including our new translators
- Common bugfixes
[previewyoutube=JaamQyuBhbk;full][/previewyoutube]
[previewyoutube=3c6jNxmOqag;full][/previewyoutube]
Dear Revheads!
As of 22nd the Budget Run contest closed! It was a great event with many participants and fights for the best times with your lowest budget cars.
While DocOld dominated the race, he is one of who already won our respects, helped many times to us and already has his character in the game as Revhead. We have decided to give records for others as well, since he is with us so long and his professional background and expertise also showed up on this contest and let little chances for others. Another proof that our game has real stuff underneath. If you know the real thing, you can use it in Revhead.
Congratulates for the winners!
(some special prices will be announced later)
Thank you for everyone how participated and posted his or her times!
Stay tuned for the next Challenge!
version: 1.7.10198 date: 2023-Jan-12
Dear Revheads! As of today, we are starting a new Contest! Streamlined with the currently running Economy Fest, we came up with a new type of event: Budget Run Build a car under $5000 and participate in our community contest! The event has no entry fee, you won't get money, neither any race-points! However, if you send a screenshot with your best time, you might be the winner of this Contest! The contest will be managed in Discord, but you can participate without using Discord! Rules:
- It does not matter what type of car you have, but need to fit in the budget!
- There will be one winner per each event, so total 3 winners.
- Contest starts from 12 Jan and end at 21 Jan.
- The best lap time win!
- Send your best time as a screenshot of the Race Lobby showing your time
- Post it on Discord
- or share it on Steam via Steam Screenshot (F12, Shift + Tab and share)
- or send it by email to support@revhead.com
- Added Budget Run as limited time Event to Backyard, Gutta Raceway Oval & Drag
- Fixed bug for Convertible Events (DLC), where race events was blocked and player can't enter
- Updated localisations
- Minor bugfixes
Dear Revheads!
We are starting a series of streams to show you how we developers playing with our game!
Our goal is to share background stories, ideas, tricks and more, while you can directly chat with us.
Planned streams:
- The first stream will start today at 18:00 CET here in Steam and goes as long it make sense.
- The next will be start at Sunday, 15:00 CET.
Dear Revheads!
We are featuring our game as part of the Capitalist Fest!
Our game is all about cars and racing! We have designed this game from a special angle, focusing on what is behind any race. In this game, economy is the key. You need to earn money before you can spend it!
How would you make your money to support your race?
This game has a unique angle on cars and racing. While the goal is to win races, you need to have the right car for it. You can't just buy it, you need to build it! However, the road to winning a race is long road with full of obstacles. You need to find the right car and the right parts to make them work together before you can even get yourself into a race. However, without money, you can't get it done!
This game offers a variety of ways to earn money, from fixing cars to selling cars to racing with them.
Which one would you be to support your race carrier? A mechanic? A car dealer? A racer? Or all at once?
Grab a copy for 33% discount during the Capitalist Fest and find it out for yourself!
Do you already have a copy of the game? Keep your eyes on our game, new special contest will be announced soon with unique prices to win!
Date: 29-12-2023 Version: 1.7.10164
Dear Revheads! Here comes a long waited feature: The Map! Many of you were asking for it since years, finally it has arrived! A map from the time when no GPS nor Navigation devices helped you. An old-school paper based road map, which helps you to navigate, but won't do it for you by its own. You still need to figure out where you are, just like it was in those old times. Remember, the game is set back to 1997! Currently, the map is only available during drive and walk. (We will replace the old map in the garage later.) We have marked all important location on the map, from shops to parking areas, race locations, petrol stations and even the garages you can buy. We are introducing speech as the first time. During the intro scene a typical Aussie voice will guide you through. While this is helpful for the starters, we are aiming to add more speech to the game to increase the immersion in Australia.
NOTE!
If you are playing with an existing profile, you need to manually assign a control to the map! We don't want to screw with your existing controller setup. New profile will map it correctly.
- Added Road Map to driving and walking mode
- Added speech to the intro scene
- Updated localization
- Minor bugfixes
Date:01-12-2023 Version: 1.7.10115
Dear Revheads! We are going ahead with full Steam! The upcoming months will bring many new updates. As our community grows and Revhead arrives to new platforms, we find it important to reach out our users more than ever! First, we want to make sure all Steam users, including SteamDeck and Mac Apple Silicon versions are fully supported. Next, we are bringing community news into the game. What better place for it then the newspaper you already use every day! The newspaper now includes a community / dev page, where we can share news, contests and more! Also, in-game ads helps to find local shops and hints. More informational, helping contents coming soon! The community page will be available only in English! Finally, we are rolling out new contests, where winners has the chance to be included in our game as NPC or Revheads or win a free key for Revhead and its DLCs. Check out the game newspaper for more information about actual contest! Also, to be able to push our game further in our own way, we have decided to leave PlayWay as our publisher! We both agreed that our way is not exactly the PlayWay's way and would be better for everyone to do it on our own as we did it in the past 6 years! No hard feeling left, we are all agreed what is best for our players!
- Full support of SteamDeck (text size increased for better reading, fixed text type-in, etc)
- Special build for native support of Mac Apple Silicon
- Newspaper extended with cover and community page, including developer news
- Newspaper extended with in-game ads for local shops as help for our players (more to come)
- Tweaked humanoid animation for better quality and added sprint animation for faster movement
- Fixed OSX M1 visual glitch reported by our Steam users
- Some bugfixes
Dear Revheads!
It is that time of the year, when players like YOU can VOTE and NOMINATE a game for Steam Awards!
Since we are keep working on the same release since 2017, the only one you can vote is Labor of Love.
Which is exactly our strength!
In the past 6 years we stick into one version and released over 40 updates followed our players requests and wishes. We are one of the most communicative dev groups on Steam and if you join to our discord server you will see how many of you gathered together to share not only the best moments in the game, but real life stuff, real life cars and many more.
If you like our game and you think it is worth to be awarded, please consider to nominate us!
Keep Playing!
Date:06-09-2023 Version: 1.7.10001
Dear Revhead, Update #41 brings some long awaited changes. The AI became more fierce and cunning, they won't push you out off tracks,but will give you the run for your money. We rebalanced our racing events according to the changes made to our AI. The events vary in difficulty, they all should be more enjoyable now. Now you will truly feel the dopamin rush trough your veins after beating the races on the various tracks. Not only did we update the AI and ecents, we also continued our quest of bettering the performance and fixing bugs for a smoother gameplay. Changes: Game:
- upgraded AI for much faster pace, better overtaking and general behaviour
- re-balanced the races for better progress at the start while having more challenge in some limited races
- fixed the memory usage (caused crash after longer game sessions)
- much better shadow resolution
- fixed engine's HP/Torque info in shops and newspaper
- volumetric clouds were disabled in "fastest" and "fast" quality to get significantly higher fps on low end systems
- fixed a dealer mission bug where chassis damage affected generic parts condition task
- fixed tow mission penalty decision when declining the mission
- fixed missing gearshift (to 1st gear) at race start in some cases
- fixed some NPC cars to avoid flipovers in several situations
- fixed a bug causeing missing cloud render after each 2nd race restart
- fixed the spectator cam after race restart
- added missing supporter animations on Gutta Raceway
- fixed a bug causeing the Backyard jump on the map loaded the AirStrip race instead
- fixed the Panania sport airfilter ad title
- fixed the Walea fuel, water temp, clock and boost gauges to show the proper value in cockpit mode
- fixed some floating vegetation (Redland)
- better looking skidmarks
- refined the Imalona road and trackside bumps
- added trackside bumps for Yanagin tracks to penalize corner cuts
- added profile save on forced quit to disable cheating and avoid profile integrity issues
- updated localizations
- small fixes
- tow sfx and environmental sfx now conforms to cockpit camera mode
- refined some car sfx volume level for better overall sound experience
- hints for mechanic button (garage) and group selector button (racelobby) now shows controller/keyboard buttons dynamically
- fixed a bug causeing the collect racepoints task were shown unfinished after a successful mission on the summary page
- updated hints in shop
- refined focus behaviour in shop and garage notepad for easier navigation
- updated highlight in shop and newspaper (car ads) for better visibility
- added and connected Euroa brand badges in notepad
- fixed mission button issue (double click was needed in some cases)
- better focus visibility on mission race event cards (in race lobby)
- better focus handling in race lobby for vertical navigation
- added more sophysticated race category selector in race lobby
Date:10-07-2023 Version:1.6.9788
Dear Revheads! Since Update #40 going live we worked tirelessly to improve the game and fix bugs you guys have found, not only this, but the game also got fully translated to 11 languages. Changes:
- fixed convertible cockpit engine sound
- fixed starting grid on airstrip
- fixed bug related to TV camera
- fixed some newspaper ads item font issues
- fixed rim material/paint
- fixed racepoint check in Dealer missions
- fixed Mission info button behaviour in garage (unresponsive first click)
- fixes for focus handling around the paint icon and panels
- fixes for focus handling for analog joy on Start- and profile creation UI
- fixed missing help in Family car dealer mission
- fixes in Polish localization
- fixed walk controls when using analog input
- fixed price format on paint popup
- 11 major languages are fully localised
[previewyoutube=WLOWUOcaIVU;full][/previewyoutube] Dear Revheads! It's been 6 years since Revhead was first launched on Steam. Since these times so many things changed. We are continuously working on Revhead and since 6 years, we had delivered 40 major updates and fully localised the game for 11 languages. With help of our growing community we had managed to turn a fifty-fifty review rate to a very positive results. As a results we've seen players with over 1500 hrs game times and players who are still playing after those many years on weekly bases! Revhead found a special place in many of our player's heart! Here is what have been changed since first launch of the game:
- Updated graphics
- Updated musics
- Updated audios
- Updated game physics
- Updated environment
- Updated race tracks
- Updated car models
- Updated game design
- Added new in-game introduction scene
- Added new tutorials
- Added new car models
- Added new car parts
- Added new race tracks
- Added new locations
- Added new missions
- Added new features
- Added new localisations
- Built up a solid community
- Organised an enthusiast BETA Test Team
Dear Revhead!
Summer has just started and while it's hot outside, you can keep yourself cool next to your digital garage in Revhead! Luckily, your Revhead garage is always perfectly tempered!
A new update had just been released few days ago significantly improving the game audio effects, especially the engine's noises. It brings much more fun and vibes into the game!
Grab your copy of the game for a great discount price and check out how Revhead continuously evolves!
We keep it up, You keep it cool!
Enjoy!
Date:24-06-2023 Version: 1.6.9739
Dear Revheads, Update #40 breaths new life to the sounds you hear in the game. From the engines to noise of the wind crashing againts your windshield everything is changed for better immersions. The change of the sense of speed while throwing around your car on the various tracks is immense, makes you feel like you are really there chasing the perfect laptime. Backing up into your driveway also feels different, the whine of the straight cut gears going reverse is also there. Now the neighbours will hear you cold starting your Buthangbang Special, from the American V8s and the Italian of the Magura, to the Japanese engines of the Panania and Kanji everthing got a new and more fitting tone. Not only we updated the sounds and background noises of the game, we also continued our quest of bettering the performence and fixing bugs for a smoother gamplay.
- brand new unique and much more detailed sounds for each engines
- fixed visibility of trees and trackside objects on Yanagin map
- fixed external camera views (to eliminate bouncing) and better transition
- removed unused RaceMusic slider in settings
- shorter car loading times
- significant memory usage optimization
- fixed notepad when trying to install subpart on component selected from a category filtered list
- fixed look back camera switch
- better UI response time in race lobby after selecting a card
- fixed restoration start on cars without chassis damage
- fixed UI focus horizontal position in garage when moving between bottom and top menus
- larger newspaper ad and font sizes for better readability
- updated localizations
- small fixes
Dear Revheads,
We are working on a long awaited feature, which will overhaul a very important aspect of our game.
Introducing new engine sounds from fourbangers to rumbling V8s, everything will have new and exciting noise.
Get ready for the new sense of speed the new sounds will bring into the game!
[previewyoutube=A9TU1OcsC0c;full]https://youtu.be/A9TU1OcsC0c[/previewyoutube]
Stay tuned!
Date: 21-04-2023 Version: 1.5.9507
Dear Revheads! Update #39 brings some modifications and new free content in the game as supporting our new Night Vision DLC. As always, we give aways some content for free in the main game. This time you can win or found in newspaper some of the Night Vision DLC contents. While you would need to buy the DLC to unlock all the features, this update brings some of the content for your for free. We have fixed several bugs, updated our translations, modified environment lights at night as well as tweaked our headlights for better performance. Also, added some new limited night races, which has time limits to enter.
- Support for Night Vision DLC
- Added some free content from Night Vision DLC
- Tweaked environment lighting for nights
- Updated road materials for better lighting effects at night
- Added new Night Races
- Limits of taking petrols moved down from 1000 to 50 for Gas Guzzler Achievement (so you can unlock in one lifetime)
- Show times in Race Lobby
- Bug fixes
Dear Revheads! We are busy with testing our new DLC content, which will bring you new lights including protectors to the game. While protectors will give you more support over physical damage, race light gives more lights to your night races as well as giving a new look to your cars. If you are interested to know more about this new content, check the DLC page: https://store.steampowered.com/app/2378430/Revhead__Night_Vision_Pack/ Stay Tuned!
Date: 22-03-2023 Version: 1.5.9378
Dear Revheads! We are starting this year with a new update to improve underground racing. The last update introduced a new Airport, while it was "empty", without any racing. Now we have brought night races in the airfield, in a bit of a special way. it is only available at night with some party feeling. The airport works as an airport at daytime, but at night it will be a location for drag race. We hope this little update will make the game more enjoyable, especially for those who likes underground drag racing. Also, we have added support of Steam Deck.
- Added new race location to the Airport (only open at late night)
- Added some new brand limited race for night race at Airport
- Fixed some AI related braking issue at drag races
- Fixed duplicated controller issues
- Fixed some localizations
- Game now supports Steam Deck
Enjoy!
Dear Revheads!
While we are busy with working on new updates and DLCs, it is that special time of the year, when Steam games goes cheap!
It is time for Spring Sale!
If you don't have Revhead in your library yet or you are missing any of the DLCs, it is the best time to Grab your copy!
Have Fun and stay tuned for the upcoming news and updates!
Date: 29-12-2022 Version: 1.5.9265
Dear Revheads! A long time waited wishes is Achievement. Xmas just passed, New Year is almost here, so what better time to give you this new feature! Achievements are now available for all Revheads!
Since the game is out since years, not all achievements can be automated. If you've played the game already, some of them will be added automatically after loading your profile. Those which had no information in your game save will need some actions to activate. i.e. if you already have all gold medals you will automatically get the awards, however the "First Car" award will come only when you buy a car, even if you did it already. We wish you a Merry Xmas and also 30% discount during Winter Sale!
- Added 39 Achievements
- Added Polish localization
- Added music to Intro
- Fixed showing start balance on profile page (Easy:$100K, Med:$10K, Hard:$100)
- Stability fixes
Date: 15-12-2022 Version: 1.5.9234
Dear Revheads! Silence is always a sign of some big work in the background! This time we had a lot to introduce to you! Almost all of it was requested by our players and since XMas is coming, we decided to give you those as our gift. While we are not finished all we wanted, we believe it is a good time to release what we have so far! First of all, the game has a new beginning with a cut-scene intro, which starts from a newly added Airport. While your Uncle Charlie drives you back to your Motel, he introduce the game for new players. He gives you hints about what can you do in the game and put you into the motel as start. Many users complained about our tutorial, since it was a bit too hard for some players and took too much time for those who knows what and how to do. So we made a new in-game tutorial, which is balanced for both groups, much easier, yet introduce everything you really need to know to get started. The game also comes with new game modes: Easy, Medium and Hard. While in Easy mode you get plenty of money and an already ready to race car, the hard mode gives you not much to start with, so you have to work hard to get your first race car ready to race. Game modes also changes AI and race times, to make it easier to win if that is what you choose for. Another major changes is the full controller support! This means you can now play through the game from start to finish using your game controller. You won't need switch between game controller and mouse or keyboard during the game. For those, who don't have game controller, we also made it easier to use everything from keyboard with shortcuts. All important shortcuts is shown on the screen to make it even more easier for you. As always, we did many bug-fixes and this time another huge performance optimisation. Our beta testers sent us very positive results, the game started up on old computers, which was not even able to play it before. We are also worked - and still working on Achievements. We have added dozens of it to the game, but this is still under testing, so you have to wait a bit to get it released. It is very close, but need more time to test properly, that is why we decided to delay this part and not include it in this release. Working with a music composer, Roland Roos, we have created new musics into the game. Each were made especially for Revhead. Finally, we have 2 more new languages Italian and Polish. While Italian is already in this release, the Polish will be released in the next update or patch. So, here we go:
- Added cut-scene intro for new start
- New tutorials, much easier, yet introduce everything you really need to know
- Full Controller Support - you can play through the game from start to end without a need of mouse or keyboard
- Selectable Easy/Medium/Hard game modes for new profiles (old profiles start as Medium)
- Dynamic hints on loading screen to help you solving common problems
- Added Airport as new location (races will be added soon)
- Major Performance optimisation
- Added new musics by Roland Roos (Focus, Dream Dare Deliver, Rock to the Outback, Through The Night)
- Added Italian language
- Fixed many visual glitches, including Trees and some cars's body
- Bugfixes
- Achievements are under beta testing, will be released as soon testing is done
Enjoy!
UPDATE 35 PATCH 2
Date: 16-08-2022 Version: 1.5.8595
This is a small update with several bug fixes, which was reported by our users. The auto shifting had some problem due to a bug / bad configuration during street races. This also affected how AI was preforms at street races. Also, users reported that it was not possible to create new custom box in the garage since U35.
- fixed new box creation in garage
- fixed autoshifting problems in streetrace
- tweaked AI pathfinding in streetraces
- fixed Wanja rear clipping when box attached
Date: 02-07-2022 Version: 1.5.8454
Dear Revheads It's summer time, summer sale and guess what? Summer Sky! We have a significant update regarding our graphics using a better environment setup, including sky, clouds, stars and lights in general. We are planning to add more features in this direction as well, since we will be able to support rain, thunders, etc, but as always we are going step by step. We have also updated our game engine, which affects physics, controls and performances. Even better, during the Summer Sales, you can get the game for 33% discount!
- Game Engine Update
- Game Controller modul update
- Graphical update using better environment, sky and lightings
- Fixed Restoration bug, which prevented some car to be able to fix
- Fixed spark bug, which could cause to accelerate a car without running engine
- Fixed Buthanbang large instrument positioning
- Fixed Kanji cabrio roof air scoop bug
- Fixed a bug in game save, which could lead to broken save file
- Fixed few NPC cars to prevent them from rolling over
- Several smaller bugfixes
Enjoy!
Date: 23-05-2022 Version: 1.4.8311
Dear Revheads We are proudly presents to you the new Gutta Raceway Park! It is better than ever, it has more race locations and will be our center race park in the short future. We have rebuilt it in a way, that it will be able to accommodate new race types such as drift events, monster trucks races, car jumping, burnout contests or derby. While these races are under development, we have some new race tracks for you and we have also remade the oval track, turned it into a proper Tri-Oval track, actually two tri-oval tracks! It's been quite some time since we had our last release. Don't worry, we are still developing Revhead and new features will be released regularly. During this time period we have fixed many bugs, we have improved our AI, since many of you reported they were too easy to beat, now you really need to get yourself together to win. While graphics is not our primary aspect in this game, we focus much more on details regarding car physics or background of racing, like mechanical works, searching for parts or locations, etc, still it is important to keep our visuals up to date. Therefore we have updated some of our parts and environment graphics. If you have a decent PC and you can play the game on high quality, you will notice the difference. No more half-cut mountains, strangely appeared trees. You can actually feel some atmosphere. This is only a minor update, which already makes the game looks better, while we are working on much more significant graphical changes in the background.
- 2.3km Small Tri Oval Track
- 3.5km Big Tri Oval Track
- 400m (1/4 mile) Drag Strip
- 800m (1/2 mile) Drag Strip
- Pitstop with 10 service location and multi-line pits, to make it better for future MP version
- improved AI with much faster NPCs
- visually updated some parts, like suspension, for more realistic view
- visual updates for terrains, especially for long distance mountains and trees
- added extra option to Visual setup to turn on/off fog (during beta tests we've seen some HW where fog caused some problems, so we let you be able decid if you want it or not)
- many smaller tweaks and optimisation for better performance
- fixed DocOld character, who's leg was out of the car
- fixed some tracks where colliders caused issues when player's car hit the wall
- fixed issues with Buthanbang chassis caused by damage
- many smaller bugfixes, reported by our players
Enjoy!
[previewyoutube=VvSVl79wsLM;full][/previewyoutube] Dear Revheads After 5 years, we are aiming for adding new content and new race modes as well as new fun into the game. As the first step, we were looking for a location, where we could concentrate more funs into one location, let's just say, into a real Race Park. Gutta Raceway Park was the best option, so we have rebuilt it from scratch and added many new tracks and opportunities for future ideas. As a remake, we have smoothen the old oval track, which was causing problems for many of you. It was difficult to keeping your car in the perfect line at high speed. The new Tri Oval track has better layout, which makes it more fun and also safer to drive.
- 2.3km Small Tri Oval Track
- 3.5km Big Tri Oval Track
- 400m (1/4 mile) Drag Strip
- 800m (1/2 mile) Drag Strip
- Off-road track with multiple layouts, ideal for Derby
- Off-road track with High Jumps and bumps, ideal for Jumping Events and Monster Trucks
- Pitstop with 10 service location and multi-line pits, to make it better for future MP version
Dear Revheads!
We would like to wish happy Lunar New Year to everyone!
If you still don't have the game, it is a good time to grab your copy for 50% discount!
Have Fun!
Dear Revheads!
We wish a Very Merry Xmas for all Revheads out there!
Let's close this year with discounts!
- 50% discount on Revhead
- 15% discount on Turbo DLC
- 15% discount on Cabrio DLC
Dear Revheads!
It's been a while you did not hear from us, but be sure we are here and developing the game further!
While we are still busy with working on our next updates we have a special price to buy the game. Either you are new and want to buy the game or you would like to extend with our DLC, it is the best time to get it!
- Revhead 50% discount
- DLC 15% discount
Date: 28-05-2021 Version: 1.4.7985
Dear Revheads! We wanted to provide something special to you with a new update aligned to the currently running Open World Sale! Therefor we picked one feature that many of you were asking for: Treasure Hunting! We have placed dozens of hidden boxes, wrecks all around each map, which holds some real treasures for those who can find them. Just locate them and stop your car close to them to see what those wrecks or boxes holds for you. Some are easy some are hard to locate, so keep your eyes open!
- Added hidden wrecks and boxes for Treasure Hunting
- Added default settings for Steering Wheels (check the options menu)
- terrain anomalies on Redland, Yanagin and Boodja
- Fixed localization typos
- Fixed Walea fuel multigauge layout
- Fixed Jingu taillight preview
- Fixed several smaller bugs
Enjoy!
Dear Revheads!
The Open World Sale has just been started!
We are preparing something new again and in the mean time, grab your copy for 50% discount!
Have Fun!
Date: 26-03-2021 Version: 1.4.7853
Dear Revheads It is our Birthday Special Days, as you might know, Revhead turned to 4 years old. While our discount is still on for another week long, we are releasing new content as well. This is one of the best time of the year to grab your copy of Revhead!
New Tow Car
Update 32 brings a new tow car into the game! Previously, the only car, which was supporting tow equipments was Jingu, now you can use Narnoo as well. Get a proper T-Bed and install a Narnoo tow system on it to get your own Narnoo Tow Car!
Night driving
This version is introducing lights in dashboards to support a better night driving feeling. All instruments has it's own lighting from now on.
Community made
As an appreciation of our community member's help, we have added new car setups, made by some of our community's members. We would like to continue this path and looking forward for more community's members to create special car setups for us! Thanks for all the help we are receiving from you guys!
Special
As part of our Birthday Specials, we have made a new DLC: Convertible Pack. This pack brings roofless versions of our cars into the game. This DLC is a supporter pack, you don't need it to play the game, but it gives you some extra and it helps to support the development!
- Narnoo can be transformed into a proper tow car
- When a tow system is installed, the car's suspension automatically stiffer to avoid problem with pulling heavy cars. (only if tow system's installed)
- Instruments backlight for better night driving experience
- Support of our new Convertible Pack
- Added new Revhead in our game as our community Drag Master: DocOld
- Added drift cars from our community Drift Master: 10K
- Fix engine halt, when h-shifter mode was enabled and the motor had too much load by turbos or superchargers
- Fix ai issues with stopping the car at the end of Gutta Drag Track
- Fix tow place issues in Yanagin (broken down cars should never appears at Yanagin)
- Fix some bad materials for batteries
- Fix some minor bugs
Dear Revheads!
If you like to stand out from the crowd and have something special in your garage, or you just want to support our future development, the new DLC is for you!
The new Convertible Pack will bring you a new look and fun with roofless versions of our cars!
Stay tuned!
Dear Revheads
Another year is just passed, a very hard one with tons of problems all around the world, yet we are still here and we are celebrating again!
Revhead is 4 years old! It's amazing to look back in our timeline and see all those comments, people who helped us, challenges we had made and the community that building around our game.
Four years ago, we have started with an early bird, testing if the idea of Revhead would work at all. We had a 60%+ review rate, which was not the best, but just enough to see a reason to go forward.
Today, we are receiving tons of positive feedbacks and climbed up to very positive rank, which shows us that our hard work worth it. We could not make it so far without our gamers and supporters!
BIG THANKS for THEM!
Looking at some of the heart warming comments like these, we are pushing Revhead forward and take it into the next level!
"Over 700 hours played so yes I like the game."
"probably one the best games i have played"
"Very fun, and you can tell the devs love their game. This game has come very far since i first got it and the devs are still going even farther."
"Got a 2500 horsepower drag car 10/10"
"Awesome level of customization helps fulfill my want for a car centric RPG..."
"Awesome game! Im just gonna start with that."
and many many more...
Have Fun & Enjoy the game with a 50% anniversary discount, including Turbo DLC!
Date: 13-02-2021 Version: 1.4.7664
Dear Revheads! It's new year and we have something new to show! Towing: Many of you love to work on cars, but you are pretty much limited inside the garage. We want to move some of these jobs outside of the garage too, into the streets, pitstops and more. Outback could be a dangerous place and nothing is worst than broke down there with your car. What you would need is quick car recovering or towing service. So, here we go... Jingu as a Tow Truck We have added tow truck into our game. As first step on this road, we've made an installable tow equipment for T-Beds, which can transform your truck into a tow truck. The towing device equipped with a crank to pull cars closer to your towing truck and with a draw bar to make it easier to tow into a garage. All you have to do is stand front or rear of the broke down car and attach the hook. If the car is on it's side or on it's roof, stand at the sides of that car to roll it back to it's wheels first. You can find broken cars around Noordu and sometimes Charlie will ask you to help him out with finding and towing in some broken cars. There is a short time you need to wait between two of these missions, so if you only want to go for towing missions, use the motel to sleep one after finished one. All you need to do is to find and tow the car into the garage or detach at the front of Charlie's garage and get yourself in the garage to talk with Charlie.
Multi gauges When it comes to instruments, there is a huge limitation regarding the dashboard. Some dashboard can accommodate only a few instruments, while others can much more. We have more and more instruments coming and this is getting a limitation, which we want to ease, so we have added multi-gauges. These devices integrate multiple instruments into one, so you won't eat up that much space on the dashboard.
List of changes:
- Added Jingu tow equipments (newspaper only)
- Added some new and old Jingu Tow Truck to newspaper
- Added tow car missions (start from garage or from the Outback)
- Added multigauges, integrate multiple instruments in one for more space on dashboard (tachometer + boost, speedo meter + fuel & water temp, fuel + water temp)
- Added tire gauges, single and integrated with tachometer
- Fix size of Walea gauges to accomodate other brand's instruments as well
- Fix some issues on Wanja dashboards
- Fix audio issues when entering to Motel with high rpm
- Fix wrong side smoking in double exhausts
- Fix Kangaroo's colliders which let them go outside or stuck at the fence
- Fix tutorial to avoid get stuck when player doesn't follow the normal order of tasks
- Fix many smaller mostly stability problems, reported by players
- Added cars to newspaper, made by community member Maresz (more to come)
- updated localization
Dear Revheads If you are not afraid of some mechanical works on cars, if you like tinkering cars, if you like racing or just drive around with your own custom builds, it's the best time to grab a copy of Revhead and give it a try! - Build your customised +3000HP drag car from a wreck - Salvage parts from any cars and build your own race monster - Race on drag, dirt, circuit or on street with your own build - Visit local stores, search for new parts in the newspaper and build your own dream car - Use twin charged turbo with superchargers to build a racing monster - Have fun with building cars that can do endless wheelie - And much much more... Happy Lunar New Year!
Dear Revheads, Quick reminder -- This is the last 24 hours of the Winter Steam sale, you can still grab Revhead, the bundle or the Turbo DLC on up to 25% discount today. https://store.steampowered.com/app/589760/Revhead/ https://store.steampowered.com/app/1210270/Revhead__Turbo_Pack/ https://store.steampowered.com/bundle/16727/Revhead_Turbo_Bundle/
Dear Revheads, There are only 7 days left from Steam's Winter Sale, so if you had planned on getting... Revhead Turbo Pack DLC ...or both in the Turbo Bundle ... you have exactly one week left to do so at up to 25% OFF discount. You can find the store links below, the discounts will be automatically applied in your cart. Revhead https://bit.ly/revhead-steam Turbo Pack https://bit.ly/revhead-turbo-pack Turbo Bundle https://bit.ly/revhead-turbo-bundle
Dear Revheads, Christmas is a wonderful time of the year when we're thankful for all we have, our family, friends, and the things we love. This year we're thankful that against all odds, we were able to dedicate just as much effort in polishing the game, as in the past 3,5 years. We improved the game's physics and handling Introduced a new car model and third-person view Added twin turbos with the release of our very first DLC, Turbo Pack Added new body parts and driver avatars Improved the game's performance ...and many more! Next year is going to be huge, as we're introducing long-waited features to the game. But what's most important, is that it's all because of YOU. We'd like to say thank you for your continuous support, your voice in helping make the game better and all the countless hours you spend enjoying the world we're creating in Revhead. Seriously... You rock! As a way to thank you and allowing you to bring your friends on this journey, we're giving one last discount this year, up to 25% OFF on Revhead, Turbo Pack DLC and Turbo Bundle. Grab them here Revhead https://bit.ly/revhead-steam Turbo Pack https://bit.ly/revhead-turbo-pack Turbo Bundle https://bit.ly/revhead-turbo-bundle Thank you for your support once again and have a Merry Christmas!
Dear Revheads, You can build cars on your PC, but do you know when the world's first car was built? Here are some fun facts... It had a small one-cylinder four-stroke engine The vehicle's top speed was 16 km per hour Build by German engineer Karl Friedrich Benz A replica of the model is exhibited in the Mercedes-Benz museum in Stuttgart ...but when was it built? Take a guess!
Dear Revheads, If you want to go fast... Really fast, there are a few things you can do. You can upgrade your... Turbos Superchargers Get Inline staged turbos ...or twin turbos Maybe add extra-wide drag tires All these are included in our Turbo Pack DLC, which enables you to build a car up to an unmatched speed of 3000HP! Ps.: Savvy Revheads know that you can get some of our Turbo Pack benefits just by progressing in Revhead! For a quick upgrade, check out our Turbo Pack DLC here https://bit.ly/revhead-turbo-pack Or get it on a discount included in our Turbo Bundle https://bit.ly/revhead-turbo-bundle
Dear Revheads, Our good ol' Charlie installed a turbocharger on a car he just finished building and he offered to take us on a wild ride! As we got in the car Charlie cheerfully shouted: "Buckle up, bundle up!" We're not quite sure what Charlie meant to say, but it reminded us that we bundled up Revhead with our Turbo Pack DLC, that you can grab all year round at a sweet 12% discount! Check out our bundle on the link below, we look forward to seeing you at the garage! Revhead Turbo Bundle
Dear Revheads, We're in the final hours of the Autumn Steam sale, last chance to get Revhead and the Turbo Pack DCL with a sweet 20% discount. Head over to our store page to grab a copy: Revhead - Buy Now Turbo Pack DCL - Buy Now
Dear Revheads, The autumn sale is coming to an end in 2 days! If you're eyeing with an epic car building game or you're already shifting gears but wanting a little extra, be sure to grab our 20% discount while you can. Revhead - Buy Now Turbo Pack DCL - Buy Now
Dear Revheads,
If you missed Halloween sale, it's time again to grab your copy and enjoy a 20% discount, including Turbo DLC!
Grab Revhead here: Steam Store
Date: 13-11-2020 Version: 1.4.7382
Dear Revheads! It's time again for an update! This time we were focusing on car handling, controllers and physics, while we've also moved forward with adding new beds for another UTE, Wanja! Handling: It's been a long ride since we've started and finally now we can enjoy driving as we've designed years ago! We have updated our tire models and fixed some "outdated" code. As a result the game has much better controls, even on keyboard! From now on, controlled drifting is not only a wish, but reality! New tire gauges We have noticed during beta testing, that many of our users did not understand tire's heat factors, simply because you cannot see it. You have to be a real racer to understand and feel what is going on without any help, so we decided to add tire gauges. These new gauges helps to show each tire's operating temperatures and you can get them in multiple format for small gauges to built into tachometer as well. We want to keep it simple and keep the "era" of the game, so don't expect digital temperatures or pressures, instead some leds to show the temperature level of each tires.
Wanja has removable bed Our plan is to make most of the UTE's bed removable, this time we have added this feature to Wanja UTE. List of changes:
- Improved car handling, better controller support
- Improved tire model, better weight delivery, tires with more load has more traction and more wear
- Added High angle 45deg steering to support drifting (EUROA)
- Added tire gauges to help understand when tires are overheated or under-heated (EUROA)
- Added support for 21:9 resolutions
- Walea and Jingu rectangle instruments background has been replaced to accommodate rounded instruments as well
- Fixed camber / caster calculation
- Fixed some audio glitch on scene load and
- Fixed clutch issues using H-Shifter vs restart race or new scene load
- Fixed H-Shifter vs stage pipe issues, when car halted at start of race
- Fixed restart of race, which now reset time, reset all components, including tire pressures, temp, etc.
- Fixed skid-marks zfight
- Fixed disappearing cargo box on scene load
- Fixed Narnoo hub vs brake selection during garage work
- Fixed Zfight on Narnoo's frame
- Localization update
- Several smaller bugfixes
Dear Revheads,
As Halloween is coming to an end so does our Steam sale.
Make sure to pick up Revhead today and enjoy 30% discount before the price is back to normal from tomorrow.
Grab Revhead here: Steam Store
Dear Revheads,
Creatures of the night have visited our garage last night and they left us a spooky message.
A number, carved in a pumpkin...
30
We think that is a sign and decided we give our beloved game 30% off during the Halloween weekend.
It's time to enter the garage, get your hands dirty and build the car of your dreams.
And while you're there, don't forget about your friends...
Grab a copy while the offer lasts and let's see who can build a better car!
Buy here: Steam Store
Date: 25-09-2020 Version: 1.4.7167
Dear Revheads! Performance: In the next few months, we are going to roll out several performance and graphics updates. As the first results of this progress, we have gained 2x-3x faster game! (Previously some our test rig was able to reach only 50-55 fps, now it's running on 160fps without any issues.) Also as part of this progress, we have changed many of our materials on the cars. Rust, dirt, paintworks are replaced with a better and much faster one. In the previous releases, when your parking was full, or when you started a race, you have to wait long seconds to get each car loaded. Now it is almost instant! Also, as the first few small steps, we have replaced our main avatars (Charlie, Player male and female) for better looking models. (more to come..) If you still have any issue with performance, try VSync on/off, or lower you resolution first. The game should run fine in full HD, but if your rig is weak, start with going for a lower resolution first, then use less drawing distance and quality settings. New body parts We are introducing beds for UTEs. First, we have made 2 new beds and made it possible to remove the old one, so you have 4 options now: no bed, standard bed, T-Bed and Flat Bad. Driving avatars Finally, our NPC and drivers sit inside the cars and driving! A feature, that we all waited long time to have it! It makes the game more fun and more realistic as well. As always, we were looking at problems, bugs, balance problmes and fixed most of the issues you have reported in the last 2 months. Keep this habits, and send us your problems - we will fix it! Restoration & Wrecks One of the annoying unbalanced part was the restoration and wrecks. We worked again on this part to make it worth to fix a car. If you just fix it, but left some used parts, it will pay back your money, but don't expect much profit. However, if you fix the car properly and you wont left any used or worst parts in the car, you can gain significant profit! Also, many of you reported that wrecks does not worth to buy, because they are most cases totally wasted money. you cannot fix the engine and hardly can salvage any working parts. Not anymore! It is still random, but we are degrading significantly less parts and the chance that you get some real values are much higher. It is worth to try, even if you might get a few which is a total lost! (Even when it looks like nothing worth on it, if you restore it, you will gain profit!) Custom boxes Another feature were requested by our players: custom boxes! Now you can create and name a box for your own and keep your treasures in it. Automatically created boxes will be removed after they are empty, the custom boxes will stay as long you delete them. List of changes:
- Performance update, the game can run ~3x faster than before
- Enabled metal on Mac
- Faster and smoother physics, better drivability
- Introducing new beds for Jingu and Narnoo UTE
- Driving avatars
- New avatar models (Charlie, male and female player)
- New materials, much faster to load and looks better too
- New tail lights for Jingu / Narnoo ute, which can be attached on the frame (so you can have lights when you don't have a bed)
- Tweaked AI, much better starting which makes them a drag killer! Watch out for some revheads on gutta drag! It's not that easy to win against them anymore!
- Introducing custom boxes, you can create and name one for yourself
- Introducing FoV in cockpit camera
- Introducing FPS target, which can be set in the visual options up to 180 FPS
- Add sound to rim when no tire
- New defaults for gamepads/joysticks (Try it out, steering sensitivity:6, understeering:4, deadzone:14) for smoother driving
- Tweaked some of the parts degradation, which was to fast. (battery, lights, horn, sparks, fuesbox)
- Fixed restoration. If you finish it, you get a real profit, no matter if you started with a high millage used or a wrecked car.
- Wrecks has values again! It might required a small fortune to fix a wreck, but you can and it will worth! Also, we have tweaked the amount of random damage, to keep those engines and cars alive. (it is still random!)
- Fix condition text, which were sometimes misleading and stated broken, but it was still repairable (used or bad, but not broken).
- Fix engine halt issues when using H-Shifter
- Fixed some tire pressure bug in garage, which caused to lost tire pressure setup if the front and rear was not the same.
- Fixed some newspaper items, car configs
- Localization fixes
- Bugfixes
- and somehow we've also made up some time to sleep and eat... :P
Dear Revheads
We are happy to announce that our beta testing of the Update 29 is almost finished and we are releasing it soon!
As a little appetizer, check out some pictures!
Have Fun!
Date: 27-06-2020 Version: 1.4.6806
Dear Revheads! Finally, we have finished all of our cars interior design! This means, we have now Kanji and Jingu interiors also included in the game. Jingu comes with a two-colored metal dash, big steering wheel with a simple but stylish design.
Kanji has two interiors. The basic model comes with two-colored carpet and seats, while the SE edition got dark leather interior.
We want you to have more challenging races and more fun, therefore we have improved our AI. As part of this improvement the auto shifting logic was also improved to keep the cars in the best gear as much as possible. As always, we were trying to fix all those bugs that has been reported. List of changes:
- Jingu interior
- Kanji Interior
- Improved AI
- Localization update
- Fix auto-shifting and gear shift indicator for better performance
- Fix missing mid pipe issues, which could block accelerating
- Fix Kanji fuel level gauge (red zone)
- Fix small hood intake position for Wanja
- Small tweaks on notepad ui
- Smaller bugfixes
Date: 22-05-2020 Version: 1.4.6689
Dear Revheads! It is time to handle those endless list of parts many of you collected during the past few years. We have introducing boxes, which allows you to organise your stuff. Any parts which will be removed from your car goes into a box. Every car has it's own box, but you can also move parts to other boxes including trash or favourite for easier management.
We have also added boxes to the back of your ute and pickups, when you are delivering something from a shop, so now you can see if you have something in the car.
If you like Magura, you will love this update! As we are working on our interiors, this time Magura gets a real classic one. (Only two more cars to go and we have all cars covered!)
Drage Tires: We have replaced our drag tires to use proper sizes with adding 3 new rims and several drag tires in the range of 255x55R15 to 405x47xR15. Some of them are available in the main game, some needs to be unlocked or some can be found in the Turbo DLC.
Big tires on front: When you install wide tires on front wheels (245+), those will limit the max angle of steering, due to lack of space to turn the wheel. This is car dependent, so Walea and Kanji loose more steering than a Jingu, when front tires are too wide! Turbo DLC: We don't forget our new dlc and we have seen several problems using twin turbos on low end linear engines. The turbos were to strong to spool both properly. We have slightly tweaked our turbos for better performance when using twin setups and we have introducing staged (or sequential) turbo setup for linear engines. Installing a stage pipe to your exhaust manifold will allow you to stage two turbos. The smaller turbo will start first (as "stage 1") and the bigger (or 2nd) will start when you already have 0.7 bar turbo pressure (as "stage 2"). This will let both of your turbos spool much faster and change the dynamics of twin turbos as well as giving you much more place to play with setups.
Also, we have added new rims and drag tires! Some of them can be unlocked if you don't have the turbo DLC (limited to 1 time unlock). List of changes:
- Magura interior
- Introducing boxes, trash and favourite within your storage. When you are open your inventory in the garage, you can filter by type as well as by boxes. When you remove something from your car it will end up in a box.
- Broken parts can be moved to trash or favourite. Trash can be thrown away with one click (you were waiting long time for this)
- Content's of boxes can be sold with one click
- Visible boxes in the back of your car, when buying some stuff at any shops.
- Added Turbo stage pipe to be able to create sequential turbo configurations (Turbo DLC)
- New rims and drag tires (some available only in Turbo DLC)
- Fixed RPM / rev-limiter when using supercharger or turbos. In some setups, turbos or supercharger could bow-down the rpm, when limiter was enabled and caused strange rpm jumps.
- Tweaked cooling effects for more realistic temperatures and to get those radiator back to work! (previous update kind of "broke" it, since the cooling was way too strong, even with damaged or over tweaked engines)
- Drag tires replaced to proper sizes (balloon tires on smaller rims)
- Max steering angle limited by front tire sizes
- Upgraded 3D models / textures for fan, radiators and carbs.
- Changed the logic of loosing race points after restarting a race: you won't loose but max 1 point, no matter how many times you restart the same race.
- Added KlingerPilot 's Narnoo to newspaper (as a thanks for all those help we get from you!)
- Fixed supercharger_se low shaft's visual glitch
- several bug-fixes, THANKS for all those who reported bugs, so we could catch and fix them!
Date: 03-04-2020 Version:1.4.6533
Dear Revheads! It's Revhead's Third Birthdays, so we have made some special contents with a special price for You!
First of all, we have fixed many issues, which was reported by our players. We also added more then 20 new components, upgraded our supercharger and turbo models and added a new "Gift" features, which allows you to win components if you win some of the races. One of the most important changes is the new Air Scoop system, which is not only a visual customisation, but also important to feed your turbos with enough air. If you are using stronger turbos, they might not get enough air from the engine bay, so you need to provide some extra with adding air scoops to roof, hoods or headlights. Also, air temperature is important factor. Using intercoolers you can cool down the air to provide more power.
We have decided to release our first DLC with one of the most wanted features: Twin Turbo and Twin Charged engines. On the other hand, we also want to keep the game fun without the DLC, so we have added many parts to the base game as well as gifts. If you don't have the DLC, you can still unlock most of the DLC contents with playing the game and win them on races. If you have the DLC, you can go to a shop to buy those, whenever you want, if you don't have the DLC, you need to win them and pay more attention to keep them in working state!
- More than 20 new components (air scoops, turbos, intercoolers, Euroa instruments in multiple colours)
- several bug-fix and improvements in our physics, better cooling system
- improved AI
- Air intake system (required amount of air and air temperature)
- new drag race in Gutta
- Unlock gifts with races
- new 3D models for superchargers and turbos
- new turbos and intercoolers
- changed blue orbs to RED: important, GREEN: optional, Wrenches: missing sub parts
- In challenge cars will start from next to each-other (no more handicap for AI)
- Many bug-fixes, THANKS for all of you how has reported bugs and help us to reproduce them!
Dear Revheads!
We are preparing Revhead 3rd Birthday, so we did something new again!
While we are busy with testing and preparing our new update, we would like to give you some insight!
Update 26 and our very first DLC content will bring tons of new content to the game, so it is time to get crazy about customising your ride!
The new release will bring more then 70 new components, including twin turbo setups, intercoolers, air scoops and many more!
During the next several weeks, we are also going to organise game events and give-aways to bring as much fun we can!
Are you a youtuber or twitcher? This is the best time to contact with us!
Stay tuned!
Date: 15-02-2020
Version:1.3.6273
Dear Revheads, New year, new update! We have improved our physics, added a new feature for those who love to spend their time to restore wrecks and used cars and we have interior for Panania. Panania As we continue on adding interior to each cars, next on our list was the famous Panania. It is one of the favourite of many of yours, so we decided to make it.
Physics We have fixed many issues and tweaked our simulation for better control and more realistic behaviours. Previously we had issues with some setup, where RPM could rise or drop way to quickly. It had many other side effects to driving since your wheel was spin or almost stop within less then a moment. Not anymore! All car's and setups work as we designed, no more rpm jumps and strange behavior during drift, burnouts or just try that big oval with high speed following the top line all the way. All these, which we could not do properly before are working now. We also found a serious bug in the suspension, which caused many side effects, including frame drops and other nasty issues. Fixed! Restoration! We have a new feature, restoration! While you could already buy a wreck and fix it, you could not make much profit on it. It was simply better to just salvage and fix parts, then sell them apart. While previously a full restoration from a $2000 wreck would cost you $3000 and the profit after making it perfect would be negative or just around the cost (ie. Walea), now fixing a wreck could cost you a lot, in this example $7000. If you don't have the money you can do what you did before, but if you have the money and you fix the car (body), then you start a restoration on that car. The restoration goes until you either sell the car or check the price. If the car is "restored" the price will be restored to a brand new car, if you do a perfect work, you get some extra too. It is up to you to fully restore a car or not, but you will get much more money if you do, in our example with the Walea wreck, you can make +10K profit, but using a Magura you can make 30K or using a race / expensive car even more. As bad the wreck, more time needed, more cost with bigger profit at the end . (if you finish it well) We hope this will help for all of those who reported the lack of profit when you try your best to do a full restoration. Changes:
- Added Panania Interior
- Added car restoration, when you want to fix cars in very bad state. The first body work will cost more, but you can build a new car, worth much more then before.
- Physic improvements, much better control over your car and engines
- Fixed suspension
- Fixed rev-limiter, better and easier and more realistic driving, burnouts and drifts
- Slightly tweaked several turbos and superchargers for more realistic effects
- Added auto-idle to keep each engine rpm in idle. Due to the more realistic physics and more detailed engine internal simulation, idle could drop or rise a lot with superchargers or turbos or other performance upgrades. Auto idle will keep it around the right level.
- Performance and stability fixes
- Localization updates
- Many small fixes
Enjoy!
Date: 24-12-2019
Version:1.3.6185
Dear Revheads, It's XMas, so what would be better time than now to give you one of the most wanted - if not The Most Wanted -, feature of this year: TURBOS! In case, you are just planning to join to our game community, we have a 50% discount during Steam Winter Sale! We are introducing the first batch of turbos with this update, designed for linear engines. We have noticed, that our low end L4 and L6 engines are quickly get replaced, since not much racing setup available for it. No twin exhausts, no superchargers, which made them less interesting in racing. We aimed with this update to fix this problem and give a new life for all Linear engines, make them competitive in racing as well. The current update contains turbos and manifolds with turbo extensions and boost gauges for only those brands and cars, which have linear engines: Walea, Wanja, Camira, Kanji and Panania. You can mix any turbos with any engines, however keep it in mind those are all designed for a specific engine and rpm / cfm range, so they will might work amazing or not that good at all. Just use a manifold with turbo extension to mount any of the turbo.
When you try to find a turbo, check it's CFM (cubic-inch per minute), which describes how much air it can blow. Compare it with the engine or carb CFM to get an idea how much boost it could generate. Higher the number, stronger the turbo and will generate higher boost. How much exactly is depends on the engine and carb you are using it with. If you want to see the boost pressure generated by a turbo or supercharger, you can now install Boost Gauges into your dashboard. Higher number also means the turbo needs more air from the engine, therefore small engines with lower cfm with too strong turbos could cause unwanted power lost and might never be able to charge the turbo or could halt the engine. You can find and buy turbos in each shops under Boosters for the corresponding brands or in the newspaper under the motor. Don't forget to buy a proper manifold with turbo extension as well!
We have also tweaked some component's degradation level including the engine. More performance upgrade installed on an engine will cause quicker degradation because of the harsh use. So it is even more important how much you push your ride, gentle drive will cause less over boost and less damage. If you are upgrading a stock 120 hp SL4 with turbos and Euroa racing parts, you will get a cheap racing engine close to 400 hp, but it will need a lot more maintenance to keep it running. We really hope you will love this update just as much we and our testers did! If you are interested to know more details, check out our change list below.
- Added 10 turbos, 1 small and 1 big for Walea, Wanja, Camira, Kanji and Panania brands
- Added L4 and L6 manifolds with turbo extensions
- Added 5 Boost Gauges for each car's with turbos
- Some NPC now has turbo as well.
- Improved Superchargers with different rpm range and motor load. The big one can halt a small engine at low rpm, but can boost up to 6K rpm, while the small is good for smaller engines or lower rpm (around the starting range of a turbo).
- tweaked wear out of several components, high tuned engines will worn out quicker
- Updated Localization
- Bugfix: H-Shifter Neutral position was not working properly with several Steering wheel
- Few small fixes
Date: 8-12-2019
Version:1.3.6099
Dear Revheads, First of all, let us introduce the new Narnoo UTE, the perfect 4x4 for any work. A reliable 4x4 with lighter body and more place for your stuff, ideal for all terrain. We are also continuously working on multiple developments in the background. Part of it, we want to make each car's interior complete. At this time, we have Narnoo and the new Narnoo UTE updated with new interiors. We have improved our AI for better overtaking and faster driving with better balance for novice vs pro players and npcs. Multiple players noted, that L6 engines cannot be used in other cars, which makes them less useful. We have change it, so now you can swap L6 engines in multiple cars. While some cars are too small for the long L6, you can fit L6 into most of the cars from now on. As always, we've also tried to locate and fix most of those issues, bugs, which we have found or received in the last few months. Check out the change list for more details!
- A new car variant: Narnoo UTE version
- Added detailed interior for Narnoo and Narnoo UTE
- Added ca. 20 new missions with car delivery
- Added 3 new NPC (Isla, Ethan, Lucas) driving Narnoo UTE
- Improved, faster AI drivers
- L6 engine now installable to more cars (some smaller car can not accomodate such a long engine)
- More exhaust item visible in the newspaper
- Tire temperature set back to normal in the Garage and Parking Houses
- Tweaked time trial times on Mount Yanagin
- First few races can be unlocked by 2nd place by Coffee Run instead of 1st (for easier start with stronger AI)
- Slick tire get a bit more grip at low temp
- Soften some differentials for better traction in curves
- Fixed mission info page for long descriptions
- Fixed upshift protection (some 4wd cars stuck in 1st gear)
- Fixed headlight bug when removing the battery
- A lot of smaller bug fixes, tweaks
Dear Revheads,
After months of works, finally Update 22 is here with version 1.3!
After 2 years, that Revhead has been released on Steam, we had still several significants problems, which was reported by our players. First of all our simulation was questioned several times and while some part was good, others made it feels arcade. Game economy and game balance was also mentioned many times, too hard to start the game, using wrecks to farm some money was easy once you figure it out and once you get further, the game gets too easy. You can win with having a stronger car then an AI or simply relax because our AI will "make sure" you will win.
Newspaper was also on the list as too easy to find the known treasures kill the fun of treasure hunting. Not anymore!
What better time to honour to our players for all those great feedbacks and support with a release specifically designed based on their feedbacks and comments on The Memorial Day!
The Biggest Update
Since 2 years, we have read all reviews, emails, notes and all comments on Steam and on our discord community site and putting our own roadmap aside, we had focused to gather and fix all major issues, the game still has.
Update 22 is the biggest update we have ever done since the game has been released. It improves the game in many ways, from performance, simulations, car handling, AI to game balance, while we were trying to keep something from our own roadmap as well. We are still going to the same road, but we never forget our players and their comments.
Simulation
Simulation was the major part of this update. We have not only fixed several bugs, but improved the physics simulation for almost all parts, rebalanced our cars and improved our simulation with tire, surface and environment temperature, fixed our drivetrain and many many more, which all makes Revhead now a simulation game.
If you like drifting, power slides, hand brake turns or just having fun with some donuts or burnout, this is your version!
Projects
A new feature is also introduced in the game: Projects. These are smaller or bigger missions, where someone will ask you to do something. From finding a family car to building a race car to reach 500km/h top speed, kind of anything could be. As part of this new project system, we have added the first batch with around 10 racing projects.
Tutorial and the First Car Project, both has been transformed into our new project system, which now allows to get real help and provide the basic education for getting started. If you get stuck just ask Charlie for some help or check the task list.
If you have the game already - probably you read it because you do-, try a new profile from start to learn the basics and make sure you dont miss some important details. Once you finished with these two projects, you can go back to your old profile.
Project system was inspired by our Discord Community, especially with the latest "Budgetcar Contest", managed by our players. It's one good example, how your ideas can get into the game. So don't forget, we are making it for You, your comments and ideas does count!
Enough! There were so many more, if we write it here you would never even start to read it.
So here is the list of what have we done (as a tiny summery :P )
Date: 30-05-2019
Version:1.3.5642
- Simulation rework: from arcade to simulation. Better car handling, more realistic driving, drifting, power sliding or just enjoy some fun with few donuts and burnouts.
- Improved AI and due to the new simulation, it wont be enough just to have a stronger car, you still need to be able to bring it in first!
- Fixed weight distribution and added more dynamics for several major parts
- Added tire temperature, engine temperature, surface and environment temperature, DONT forget to heat up your tires - and car. Use the first lap to get the tires, engine, brakes, etc. into optimal temperature to get better grip and performance. (drag now starts with optimal preheated tires, races only warm it up a bit, still need a bit of caution at first few corners, while practice and street driving does not have auto warmup, so be careful on throttle until they are warm enough!)
- Engine rework, rpm, temperature, dynamics
- Several (SE, racing) ignition system has rpm limiter, most stock ignition does not have any. Without rpm limiter you can heat up and blow your engine much easier!
- Suspension rework, better, faster, more realistic. Camber, caster and many more improvements
- Introducing Projects, where you can make some real money with some special work. In this first batch, we have included around 10 racing projects, where you need to select a car, then build it accordingly to the request and win on some race. Some of them are educational and helping you to learn and move forward. Later we will add more types, such as builder and dealer projects.
- Tutorial and First Car Projects is educational, with a lot more help
- Game Economy, more random in newspaper to avoid too easy treasure hunting and farming
- Game balance, you can make now good money with choosing only the racing path, the game wont force you to race with brand limited races, so you dont have to change your car if you dont want to. While the first car is a properly setup for an instant race, you can pick any car you want to unlock all tracks.
- Full interior for Wanja (we wont stop until all car has full interior)
- Walea V6 stock comes with a new SE Tachometer and Speedo for higher speed and rpm limits
- Added many clocks (for each brand) as instruments to be able to see times, you can now install clock into your dashboards
- Petrol station has a new billboard with time and price of petrols. Prices could be different in each station, but the petrol is still the same. (soon we will add more types of fuel, this was the pre-work part)
- Improved performance, if you having low FPS issues, try lowering your resolution first, then lower your visual options! Check your video settings in the game options menu!
- Localization updated, most major languages are 100% translated, the rest will followsTHANKS for everyone who helped!
- Added credits for translations, thanks again!
- Included Winner's Cars from our Budget Contest on discords Thanks guys for the fun! This was one of the major inspiration of our new project system.
- Fixed Exhaust job bug
- Fix several 3D clipping issues, holes in car chassis, etc.
- Newspaper has more random, tutorial or project related parts are marked to find them easier
- 1000+ changes, fixes, tweaks, rebalance
Dear Revheads,
Xmas has just arrived with Update 21 !
Buthanbang - and it's UTE version - has got a new interior, which make the car looks even better then before. We have added several newly designed smaller rims, which helps to accommodate tires for smaller cars and give a bit more realistic view from the game's era. Back in those days, most of the rims were smaller using big tires. More rims and tires will come soon to fully cover all needs of different road surfaces and racing events, this is just the beginning.
Customisation is a major part of our game, as many of you requested, we have extended the painting work for rims. You can now select 12 predefined colours, such as Alloy, Chrome, Gold, Bronze, Magnezium or simple colours like White, Black, Red, Green, Blue and Purple.
Date: 22-12-2018
Version:1.2.5323
- Full interior for Buthanbang
- Paintwork for rims, now you can pick from 12 predefined colours to paint any of your rims
- Added 3 new rims: Firebird, Rush, Lightning
- Fixed engine swap bug, when HP was showing different values
- Fixed radiators prices
Our game just has been featured at Gamepedia!
We would like to say Thank You for all of our community members who helped to set it up and busy with maintaining our community based wiki!
Thank You for your support and great work!
https://www.gamepedia.com/news/1825-weekly-official-wiki-roundup-our-world-of-pixels
Wiki:
https://revhead.gamepedia.com/Revhead_Wiki
Play or treat! Revhead is now on Sale. Grab it, play it, have fun with it!
Dear Revheads Update 20 is here!
After a bit of summer brake, it's time for some new excitement again! This time it is all about customisation and more fun!
We were busy with remodelling most of the parts giving them a better and more realistic view.
We completely changed our exhaust system and from the previous 8 different exhausts now you can choose from almost 100! yes that much components.
Previously our exhaust was represented as one part only. This update move closer to reality again and introducing the 3 sub parts of the exhaust system: manifold, midpipe and muffler. The update contains side, twin and even vertical exhaust system and as usually you can combine most of them with each-other.
The exhaust system not only brings more visual customisation, but also a lot more options to tweak your car. You can gain around 25% extra power with the right configuration and you can also tweak your weight / power easier, a lot easier.
More power also means more precise handling and better suspensions. We did several fixes and many improvements in the drive train, including differentials or suspension setups. Several new long/short suspension has been added to help to maintain the power.
We want to give you more options to make the car looks different, therefore we have added several special wings. These wings can be painted with the body and gives much more stylish look then the normal racing" wings.
Other then more customisation and new content, we also fixed several bugs and improved our physic and keyboard control a lot. Drifting is easier then ever! (well, you still need to build a drift-able car)
Game balance is always in our focus and we are continuously discussing new ideas or issues in the current game in our discord server. As a result of these conversation we have revised our car price calculation and we have changed the weight of racing points.
This means, that while previously a race car setup would cost you around $80K top, now it could reach even a million! It is all depends on how much racing points it has. Racing car prices therefore raised in the newspaper accordingly to their race points.
The goal with this change is to make a racing car with lots of good race results worth much more then a new build, just like in real life.
Date: 19-10-2018
Version:1.2.5225
- car price calculation changed and depends on racing points a lot more. Cars with high racing points could reach over $1M! Can you be the first to build a $1M car?
- improved exhaust system with manifold, midpipe, muffler. Almost 100 components to choose, ~25% more power and lots of customisation option (also for those who are waiting for turbo, exhaust system was the last obstacle, so stay tuned!)
- improved AI and NPC's cars (drag wont be that easy if you get a real opponent)
- new long/short suspensions, tweaked old toe values for better performance
- new wings, some stylish version can be painted as well
- improved physics and drive train, better traction and handling
- improved keyboard controls
- 3d models updates for many car parts
- notepad shows incompatible items to help (not selectable, but give you a list)
- fixed the visual representation of tire pressure (it wont look like a flat tire anymore, but only if its really flat)
- updated localization, Spanish complete
- bug fixes
In this new update Walea, Walea UTE and Camira have got detailed 3d interior with free look. All dashboards are created in 3d now to display them in the 3d cockpits properly. The steering wheel has become a new component and has been separated from steering component. Added 20 new jobs and many new job cars to work on.
Also, the Easter-egg contest winner characters were added to the game.
Date: 29-06-2018
Version:1.2.5007
- added easter contest winner characters
- added detailed 3d interior and cockpit with free look for Walea, Walea UTE and Camira
- added steering wheel with detailed 3d. Steering and steering wheel are now separated but both of them required to steer the car.
- added real 3d to all dashboards
- added 20 new jobs and many additional job cars to work on
- added new wings for Walea, Wanja, Camira, Magura, Narnoo and Buthanbang
- added new localization for Brasilian Portuguese and Dutch (still in beta)
- improved cooling system
- improved electric physics for starter motor logic
- added new detailed 3d to the battery with the usual color codes and from now on it's unable to repair them just to recharge
- added sound effect for the breaking of the headlights
- added practice mode
- added low fuel engine behaviour
- added car light switch state save
- improved headlight visuals
- fixed some car's year of manufacture data
- fixed some petrol can in parking houses to be always visible
- fixed wheel visual positioning issues
- performance related optimizations
In the next update we going to introduce our Easter Contest Winners as new NPC's. Welcome to Noordu: Brent, William, Vee, Tony, Pancake, Greg, Bryce, Colton, Dalob, and Daryl!
In this update we going to add
Dear Revheads!
Do you like speed or just want to hit the gas and try your ride in a drag race?
We heard many of you complained about missing drag tracks, since getting into the drag race is required first to unlock few tracks.
Not anymore!
Introducing Boodja-Dooga Lake, a dry flat area, where local racers holds their daily race events. All you need is to find the track and enter to the race you like:
- Drag 400m (1/4 mile)
- Drag 800m (1/2 mile)
- Drag 1600m (1 mile)
- Bullet Run - Can you reach 450 km/h (280 mph) ?
Date: 20-04-2018
Version:1.2.4764
- New drag locations for 400m, 800m, 1600m
- New race mode: Bullet Run to reach the top speed of your ride
- Upgraded road surface for off road locations, more bumps, more focus on suspensions!
- added 25 new race events on 5 new tracks
- added road bumps to Imalona track surface for real offroad feeling and to gain more importance for supsension setup
- added a new revhead called Paige for Dooga Mine track
- added Motel POI to the map
- improved external follow cameras for better tracking on bumpy surfaces
- improved downforce calculation for chassis and wings
- improved visibility of Motel entry with some lights
- improved suspension bump and creak sfx
- improved car sfx volumes and falloffs (engine, exhaust, tire, suspension and wind noise)
- tweaked dashboard gauge's max repair limits
- bugfix: several game profile save realted bugs
- bugfix: installed 3d parts wasn't visible until carlift was moved down
- bugfix: Wanja stripe mirror issue fixed
- bugfix: Panania numberplate text 3d issue fixed
- bugfix: a rare bug where dashboard left visible after race finish
- New localised version: Russian
- New localised version: Spain (still in Beta)
- performance related optimizations
Date: 26-04-2018
Version:1.2.4778
- Fix game saves for some localized systems
- Fix store bug in Linux system
- Fix cover paintwork
- Fix AI reset direction on Boodja Lake
- Updated localization (German, Russian, Turkish)
Date: 26-04-2018
Version:1.2.4787
- Updated localization (German)
You have still some days left to buy REVHEAD for this bottom price, so don't hesitate to buy it.
You have still some days left to buy REVHEAD for this bottom price, so don't hesitate to buy it.
EASTER IS HERE!
How about to celebrate it with us and instead of getting cold outside, just jump into your Ride and find some eggs around the map!
Date: 30-03-2018 version: 1.2.4589
Rules:
- Search and find the hidden eggs and click on them to get money
- Create a screenshot showing the egg within the game (steam version)
- upload and share it on steam
- The first who find an egg and post it (share the screenshot on steam) will win!
- You can only win once in this contest, so don't share more locations of eggs you find that is required to win! (one at a time)
- The winners will be announced here
- win a free key, so you can invite your friend
- add your nick name into the game as an NPC (AI opponent). Just select a gender and nick name and we will add it to the game.
twitter: https://twitter.com/Revheadgame
facebook: https://www.facebook.com/revheadgame/
Homepage: http://www.revheadgame.com
Dear Revheads!
We are listening, hence we decided to push the sleeping feature up on our list!
We are introducing Motel as the starting point of your journey. If you are tired and want to skip the time, just drop by to your apartment in the Motel and click on sleep icon. Home will have more features soon, think about this as a starting point of a group of few new features.
However, this game is about cars, so we have added a car, a model that many of you were waiting!
Introducing Kanji and Kanji SE, a sport car from the 80's. These cars comes with an L4 and L6 engines and with different wheel bases. SE version is lot stronger, wider, cooler, but as always, you can turn around any car and make it to your favourite racing beast. While these cars might not have the most powerful engines, but these are one of the lightest cars we have with a very good aerodynamics, which makes them the ultimate racers.
But what all if you don't like the way of driving? So we re-balanced our physics models and we are happy to show you our new driving physics, which is better then ever! Tire pressures has a lot more importance then ever before, so make sure you lower or raise your tires pressure, when it is about grip!
If you like burning tires and drifting, you're gonna like this update!
Many of you "complained" about too easy street races and using it as farming. Since street race - just like the challenge - is a quick short race, where you need all your attention, we've decided to remove the restart functionality from it. You have only 1 shoot to make it right! Be aware if you put your car on the deal!
We also improved the game performance and gained some extra FPS on lower ends, added several new items, differentials and fixed bugs.
Date: 18-2-2018
Version:1.2.4428
- Better car handling, due to re-balanced tire model, suspensions, brakes and many more.
- improved tire models, pressure calculation
- improved performance for lower end systems (especially in racing and mechanic mode)
- Home with sleeping (motel)
- Two new sport cars from 80's, new engines and parts
- Added euroa differentials in range of 1.2-2 ratios
- Color coded Differentials shows which diff is better for a job. RED = stiff differential, YELLOW = mediuma, BLACK = soft. Use stiffer differentials on high torque engines to prevent too easy wheel spin in corners. You want more drift? Use a softer one!
- Improved updaters, with backup of your game saves (in case an update would brake it, you can revert)
- No more restart for a street race of challenge allowed
- Added sound for spinning tires on dirt
- Updated lap times to fit to our new physics
- Fixed aerodynamics calculations
- Fixed store issues, when you might end up with loosing your stuff
- Fixed lights on Imalona
- Updated localization (Spanish is coming!)
- Update several 3D car parts and models
- Bugfixes
- Lower tires pressure if cars slides too much, usually pressure should be between the middle and lower end of green zone
- Too much oversteer => lower rear tires and/or rise front
- Too much understeer => lower front tires and/or rise rear
- Can't get any grip, use wider tires! Heavy and fast cars should have 265+
- Use stiff (RED or YELLOW) differentials if wheels spins too easy in corners
- Use the right type of tires!! Dont race with slick on dirt...
- Change sway-bars (antiroll bars) to adjust "bouncing" effect at punch start in corners
- Change you suspensions if your car bouncing too much on a track
- Your car is strange in corners and straight as soon you accelerate or turn? Check your tires, sounds as a flat tires!
In the next update we going to introduce our new car: Kanji
She will be added in two body variants.
The base version is equipped with a 4 cylinder inline engine but the Special Edition has got a more powerful L6 to move its wide chassis more agile.
Dear Players, Revheads!
This is a special time of the year, so we made a special update for You. This time we bring you several features that was requested by You and as always we added some we had on our agenda.
The game now allows the player to buy extra garages, where you can store more, much more cars. To make this even better -and as many of you were requested as well- we added walking with male and female selectable characters.
We also added a new muscle car Camira and worked hard on our controllers to make our car handling and physics better.
We also received FPS problems due to the lighting was introduced in Update 15, so we did a big optimisation to gain more FPS in lower end systems.
Set your quality settings lower to get less light effects and gain more fps and set your resolution lower or higher based on your computer.
To make it even more exiting for this special time of the year, we have added 2 more localised versions: German and French.
And the cream on top of this: during the holiday season, the game is now available for:
50% discount
We want to THANKS to all the beta testers that helped us to find bugs, optimise game and provide us useful feedbacks! THANKS, you all ROCKS!
Date: 24-12-2017
Version:1.2.4202
- Car physics revised and many improvements, which is resulting better handling
- New default for controller setup to match with new handling
- Keyboard and Joystick controls separated in the options page, so you can setup them individually
- Different Keyboard and Joystick defaults for easier start
- Gamma as name changed to under/oversteering since it is closer to what it means as global settings for all cars
- Player can now buy garages to store up to 33 cars total
- Walking with selectable player (male/female). Existing profiles will use male characters, new profiles allows you to select female as well.
- New muscle hatchback coupe: Camira, with stock L6 and V6 engines and new parts
- Sport airfilters and new Rims (240R20 220R19)
- Anti-Rollbars revised and set to real values, also they affect more changes in the handling of the car (ie make a car over or understeering)
- Burnout for those who likes to burn tires :)
- Damaged lights will first flashing before get broken to indicate problems
- Damage system reviewed, cars can receive a lot more damage, watch out of for the trees and road signs!
- Road signs are much stronger now
- Improved AI to avoid obvious crashes and wrong take over procedures
- Optimisation for lower end systems, use quality settings to reduce lights
- Windowed mode for lower end system or player who like that frame
- Job can be continued if you did not finished properly (no more why is not finished, just ask Charlie if you don't know what you missed)
- Bugfix: several localization issues
- Bugfix: fixed several jobs, where you cannot finish it properly
- Bugfix: HP power now fixed for race modes
- Bugfix: getting Revhead skill
- Bugfix: catalog details, like mass is updated/fixed
- Bugfix: follow camera updated, since it was misleading many drivers. It indicated that the car back is sliding/jumping, while it was a bug in the camera only.
- and many more fixes, smaller tweaks which would make you bored to read through...
- New German localization
- New French localization
We are highly advise to reset your controller setup to use default settings in case of using existing profiles!
Happy XMas!
It has been almost 9 months since we released Revhead on Steam. The game was updated 15 times, added more contents, new features, new tracks, cars, races, better game balance and bug fixes. We made a Roadmap to show to you our plan at the beginning and we did our best to make most of them reality this year.
We followed up our players, we took every line you wrote seriously and implemented most of the requests or changes you wish for.
Thank You all, who trusted us and supported us on our way making revhead better and better.
2017 was a really busy year for us. If you think we deserve a vote and you enjoy playing with Revhead, please vote for our game on IndieDB:
http://www.indiedb.com/games/widget/ioty/revhead?year=2017
Aslo, if you like us on Steam, please nominate our game on Steam, too.
Visit our store page to nominate us to any of the category you think we deserve!
Thank You!
Date: 25-11-2017
Version: 1.2.3852
This update focuses on visuality and includes several features and fixes. We have updated our game engine and made several significant changes which are together made a huge difference in the game. Another very important feature we have added is day-cycle, which now makes the game a lot more visually appealing as well as more interesting. Thanks to the 24h day-cycle, you can now race from dawn till dusk and from sunny day to pitch dark at night. We also introducing opening times! Shops are only open between their opening times. Each shop is a bit different so you might find a shop closed while another one is still open! Check the open signs in front of the shops to know when is it worth to visit! These changes increased the game fun factor so much, that we cannot resist to increase the version number to 1.2 List of changes:
- Updated visuals
- Dynamic reflections probes, deferred rendering, better shaders
- 24h day-cylce with time of day
- Garage includes a working clock on the wall to see current time. (more options will come soon)
- Introducing shop's opening times
- Engines got an optimal flow (CFM) values.
- Carburettor now uses real values such as barrels and flows in CFM. Try to keep them close to the engine's optimal flow for the best performance. (too much CFM or too less will reduce the performance)
- Introducing single and twin barrels carburettors
- Tweak head and tail lights for night driving and damaging.
- Slightly reduced default steering sensitivity (only if you start a new profile)
- Introducing new racing magnesium rim (expensive, but light)
- Fixed several job's where Charlie was not able to accept a properly done work.
- Performance update. While the FPS won't go much higher, the driving and handling will be smoother thanks to some optimisation.
- Removed the green outline in garage
- HP calculation slightly changed to provide more accurate values
- NOTE: on some older Mac (Yosomite) and linux you might need to update the system or apply some workaround to get the game running on Steam. Send a mail to us if you have any trouble, so we can help.
We are working hard to get all of the items from our Roadmap ready within this year. And as we are getting close to the end of the year, we decided it is time for a surprise!
We decided to put our game ON SALE and added a feature, that all of you will enjoy!
New release coming very soon and as a sneak preview, here is a screenshot from our game showing our new feature!
Hope you will like it a lot! ːsteamhappyː
... few min later...
Now that it's been figured out, here is a few more screenshots:
Date: 10-11-2017
Version: 1.1.3724
In this update introducing new UTE (pickup) versions for Buthanbang, Walea and Wanja. All 3 are very useful cars because of their big payload capacity. Their weight is much lower -compared to the normal chassis version- and their weight distribution is also different. They got fancy hard and soft tops to customize their look and some hard tops are coming with integrated wing to get a bit of extra downforce. The number of localized languages has been increased with a new one, the Romanian (thanks to Sebastian George Doltu for the translation). So here is a more detailed list what changed in this release:
- improved physics for engine power, tire
- improved auto-shifter logic
- 3 new cars (UTE versions)
- new car parts for UTE cars (hard/soft top)
- many localization fixes (thanks to the translators!)
In the upcoming update we are going to add some new pickups or how Aussies say UTE cars to the game and add the Romanian language too. We will add new languages continuously so if you miss your own language from the game, don't hesitate to contact us.
Date: 13-10-2017
Version:1.1.3583
This time we were focusing on these major issues:
Car physics and control
We improved many parts of our physics, which resulted much better car handling, drifting and many more. Since some of you had issues with setting up the controller or playing the game via keyboard, we decided to implement a new controller logic and we have changed the way of setting your controller. We tweaked all controllers from pedals to the steering wheel. We removed the Use Wheel option and added a new one: Steering GAMMA It allows the user to change the dynamics and characteristics of the steering and making it possible to set all kind of controllers or driving style. Lower gamma values means less responsive or less aggressive steering, while higher values means more dynamics when steering.
Localization
Finally, we have our localization tools, text, workflow ready and thanks to many volunteers translators, this version support 5 new languages: Hungarian, Turkish, Danish, Ukrainian, Czech Please help us to find and fix localization issues! If you see any, let us known so we can fix it asap!
Game balance
We have been monitoring our player's wishes, problems and in-game behaviours since the first beta version and we are continuously trying to make the game better and better. In this version we have tweaked and changed several parts of the game to make the game flow better. Starting of the game changed (only when new profile started) and instead of pick any car to start with, Charlie will give you one in a decent shape ready to race. We would like to avoid to start with a wrong choice and make it hard to get a good driving feeling in time. We also worked on the unlocking system and make more use of the skills. Revheads no longer can be challenged (new profile only) until you reach Pro skills. Prices of some parts like engines or tuning parts are increased and tuning parts are no longer part of the newspaper's extra section. Use the shop to buy some cool tuning.
Content
Race is important part of the game, so we added 20+ more :) Also new tuning parts, more differentials and gear boxes are available in the shop! So here is a more detailed list what changed in this release:
- minimum resolution set to 1024x768
- 5 new languages (Turkish, Czech, Danish, Ukrainaian, Hungarian)
- completely reworked tire physics and steering
- removed Use Wheel option from Controller page
- reworked controls with gamma for adjustable response
- 23 additional race events, some of them with skill limitations including revhead only!
- rebalanced race unlock system
- all Euroa tuning parts are now available in shops only
- new tune parts in shops
- additional information for gear boxes with gear ratios
- faster ai with better driving behaviour and much quicker launch by race start
- improved UI (race unlock notifications, option slider values shown)
- new detailed carburetor 3d
- improved physics on different objects, fences etc..
- supercharger sound updated to change its pitch on rpm change
- new 'Reset to defaults' feature in controls
- improved differential box code
- car follow cams tweaked for better view angle and movement
- roadsing collision time freeze bug fixed
- Charlie clean up the mess after the race: obstacles (tractor tires/traffic cones etc...) on BackYard are reposioned for every race or race-restarts
- updated tire model, with burnout effect, better pressure calculation and wear factors and many more tire related fixes
- steering ackerman recalculated to match perfectly with each car (same brand)
- improved engine RPM calculation
- new bonus startup car from Charlie to be able to start racing immediately and make the start easier
- added value indicators to controller page slider's for better tweaking
- various small fixes and improvements
It is time for a new update! Thanks to our volunteer translators, we going to add several languages in the next update.
We are busy with the following languages right now:
- Hungarian
- Danish
- Turkish
- Ukrainian
- Czech
Dear Players! In the past several months, since we released our game many features were delivered from our roadmaps. Thanks to our players, many bugs has also been fixed. While we are busy with adding localization to our next release, we would like to refresh the trailer video, which we had made at the first release of Revhead. At this time, we decided to build up a trailer video (or more) from your best moments in the game. Therefore we would like to invite everyone who purchased our game and would like to be part of The Player's Best Moments. If you would like to be part of this, here it is how can you participate:
- create a max 5 min video while you are playing with Revhead, try to record those parts which you would like the most
- preferred format is mp4 with Full HD (1920x1080) or higher, but we will try to deal with any files arrived to us
- no audio due to legal issues (we will add music at the end)
- you can send 1 or more videos as you like, but keep the format the same and keep it under 5 min each
- optionally, if you want, you can also cut/edit your video(s) before you send it, but keep it in mind that it probably will be part of a bigger trailer
- it's a trailer, so we cannot accept video which "features bugs", incase some of you find that more interesting than the gameplay itself :P
- upload your file to any fileshare server (i.e. dropbox) and send us the download link via mail to support@revheadgame.com with title: Trailer
- please don't send video in mails, only link!
- you can use any tools you wish to record, but if you don't know any, you can use OBS (https://obsproject.com/)
It's school time! Summer is over, the sunshine is off. It’s time to get back to the desk. It’s not so much fun, so we decided to cheer you up with a 50% discount!
Let’s get your friends together and play Revhead!
Introducing the shops! There are multiple shops to be found in the Noordu and Yanagin County. These shops are selling different product lines.
There is another important new feature for the cars, the payload capacity. There is two different limits to keep in mind, the space and the mass capacity. Do not use your Panania to bring home some big parts like wheels or engines. Here comes the benefit of the Jingu or Narnoo to move big cargo…
You can check the capacity of your car by opening the car info in the garage.
Don’t forget to drive back to the garage after the shopping to unload the cargo (it will be moved to your storage), because the cargo increases the weight of your car which can be affect your cornering stability and acceleration/brake performance.
Date: 20-07-2017
Version:1.0.2949
- 2 car parts shops and 2 tire shops added to the game
- steering update for better response on higher speeds
- new more realistic tire wear
- payload capacity for all cars based on space and weight
- new 3d models for Ignition, Oil filter and Starter
- new tuning parts: Sparks and Ignition
- controller handling/saving fixes
- fixed a profile save OSX bug where the profile save file was lost
- car catalogs with info of the base models in the shops
- introducing product ID for all car parts to make easier the search and identification of a specific car part
- implemented dynamic battery voltage calculation
- new checkpoint time interval display
- fixed a physics bug on the roadsigns, where a collision with them freezed the game for a short time
- improved AI laptimes
- rim material types
- mouse pointer hiding after a few seconds of inactivity
- inventory-info page numbers added
- small fixes
A new feature on the horizon, the shops! Are you frustrated to wait until the part you are searching for appears in the newspaper? Then this is the solution for you. Just drive to a shop, select the items you need and buy it then drive back to the garage to add the purchased goods to your storage. You can browse the new Car Catalogs to find the parts using brand or part type as filter or simply learn the Product Id of the part and use it for a search.
There are different shops (e.g. Tire Shop, Car Parts Shop). All the cars now have its space and weight capacity and for big or heavy parts you will need a car with enough payload capacity. Love the Jingu and the Narnoo!
This update is about new race modes. Participate in limited races, where your car has to conform to different limitations, as maximum power, brand or tire type. We added reverse races too to try your skills on the already known racetracks but this time in opposite direction. Also added a time trial drag event on the Gutta to let you try drag racing without the danger of losing your car/money.
Several new tuning parts are also available now.
Date: 20-07-2017
Version:1.0.2949
- added 27 new race events (reverse/limited)
- added new sport exhaust which adds extra power
- adjusted racing air filters, which add extra power now
- new service ui for tire pressure setting, which allows to set pressure on each wheel individually.
- new, advanced controller handling. G29/G920 racing wheel got a default layout and proper H-Shifter support! (it's maybe necessary to re-map your controls after the update)
- added help icon for jobs to make it easier to ask Charlie in case of any trouble
- modified Challenge opponent gambling. The first run of a challenge will always against the local Revhead and goes for the CAR!
- race over now indicates the colour of the cars
- adjusted exhaust damage and wear
- New race lobby ui with unlock criteria informations
- fixed tire smoke and skid mark visual glitches
- speech bubble can be dismissed by clicking on it
- several small fixes
Our test team is busy with testing the next update. In this update we add more than 20 (!) new races, new tuning parts and some other smaller changes. We also updated our controller support for several controllers such as G29, G920 and a few more to support H-shifter mode.
Few more days and all of you can enjoy the new update.
Only a few days left from the summer sale. It is time to get your copy.
In this update, we were focusing on the car handling and fixed several known issues. We changed the differential simulation to a better one, which provides better turning and driving performance on road surfaces. Several other components such as steering and suspension are also re-balanced. We introduced locked differentials, which is more suitable for drag or hard offroad racing. Tire grip also changed to provide more realistic feeling and better performance for each category. Using the proper tires on the right surface is even more important now. We performed several optimisation for our race tracks to gain some extra FPS on lower-end machines.
Date: 01-07-2017
Version:1.0.2797
- Differential tweaked for better driving performance on road. Using too much power on low grip surface such as dirt could cause the car to turn at acceleration. To avoid such a problem, use locked differential or less ratio
- Added locked differentials for drag and offroad racing. Locked differentials helps the car to straighten at acceleration, but could make the car harder to turn if the grip is too much
- Some of the suspensions and steering is re-balanced
- Tire grip re-balanced to avoid too much grip on wider tires or too low pressures, tires are now more effective and realistic on proper surface
- New categories in newspaper to separate items and for easier search. Added mounted rim+tire as wheels in the newspaper.
- Default steering sensitivity changed to 1/4 (only if you start new profile, existing profile won't change, but we advise you to manually adjust)
- Performance optimisation (Yanagin)
- Fixed and re-balanced receiving of damage
- Fixed and smoothed road in Outback
- Fixed time trial best results, which won't disappear anymore
- Fixed several components weight
- Fixed several smaller bugs
In this update we added a completely new area to the game, called Yanagin county. Yanagin county contains new free roam, new street race locations, gas stations, and two tracks. Yanagin forest is now part of this area and we added a new track: Mount yanagin. This is the longest and most difficult track in the game. To reach these places, you have to use the new map.
We made a new progress ui in the garage to be able to follow your progress in the game. Now you can see the required points/races for the next skill level and the beaten revheads.
The new unlock map on racelobby screens inform you how to unlock the different race modes or racetracks.
From now you can upgrade your parking place depending on your skill level.
Datum: 22-06-2017
version: 1.0.2724
For more information about the game and for some help check out the new FAQ file under 'Guides'. We going to extend this guide and add more help in the near future. If you miss something important, just leave a comment below.
A new map is coming soon offering more race possibilities. Yanagin area contains two circuits, the Yanagin Forrest and a new one Mount Yanagin with a bit more elevation. This time, we added not only one track, but a new map to explore.
- new map
- new roads
- new race circuit
- new street races
This time we made more change in one bigger run. We found several bugs thanks to our players and we also tweaked many numbers in our physics engine. As a result the car handling is improved. New tire setup, steering setups and a bit of tweak with here and there, we hope all of you will enjoy the rides and races with these new setups.
We were also busy with many other changes and we added a new car: Panania. This is an imported Japanese car from the 90's which bring some L4 and V6 into the game. Wing is also a new item you can use on this car, and which will be available for other cars as well later.
Since this update has several major changes in physics and car component base setups, some of your existing car might will act differently. If you find something which you could not fix or annoying, let us known here!
Date: 26-05-2017
Version: 1.0.2540
- added new car: Panania and PananiaS with 5 and 6 speed gearbox and 2 new engines as default, L4 and a V6, both with a max revolution of 9000/min!
- Improved car handling, we changed the factory steerings, tires and many more to have better driving experience. Keyboard control should be improved whit this fix
- fix G25 and G29 mapping issues
- steering tweaks to get much comfortable and enjoyable car handling (please note that this changes affect other components as well, such as suspensions and swaybars, so your earlier configured car may needs some modifications now)
- added info window in newspaper to see detailed information and visual preview of selected item before decide to buy or not.
- added info 3d view for notepad for visual identification
- fixed displayed motor power info
- fixed a bug that prevented to reach revhead rank (you need to win against all the bosses again to reach this rank)
- paint wear and dirt will be updated after driving the car
- visual wear on tires
- fixed diffBox torque calculation to make very powerful cars possible to handle
- fixed autoclutch for smoother launch
- fixed auto shift to avoid of skipping the 1st gear on launch
- updated tire pressures and its ui to help to set the pressures to optimal value
- fixed supercharger torque boost calculation
- fixed bug caused by missing generator
- added some new rims and wider slick tires
- added speed factor in detailed info of steerings, which shows the maximum suggested speed for it
- added SE steering with higher speed index for cars where original cars are slow and therefore the factory steering must be a bit less responsive.
- fixed shaking external (follow) camera
- fixed Yanagin track surface for nice and smooth corners
- moved tuning parts from Generic to Euroa brands
- updated newspaper to avoid of partial or complete loss of “Extra” parts because the end of the 4th page, it's possible now to step one page further to reach the parts of that category.
In this update we were focused on newspaper next to few fixes. In this version, player has control over when he/she want to refresh the newspaper with the ability to buy one. If a newspaper is too old some of the items became expired (sold out) in time. So player can buy anytime (with a bit of time delay), can mark favourite parts to buy it later, but need to deal with sold out items as the newspaper getting old. The new car is under testing atm and will be released very soon along with many new parts. We are also started to build up a new track next to Yanagin, a track with more elevation and with more corners. Next update will focus on the new car, keyboard controls and more visibility for the newspaper to show more info about items before buy.
Date: 29-04-2017
Version: 1.0.2346
- changed the way newspaper get refreshed: now you can buy a new one and items will expired after some time, so player has more control over the content of newspaper
- introduced Favourite in newspaper, so you can find items easier in an older newspaper as well. Also add more visual feedbacks on items being sold or expired.
- newspaper keep last opened page for easier navigation
- Tweak auto-shift for more dynamic shifting, also when car slows down
- tweak several npc cars, mainly tire pressures and sway bars to make them more stable
- add realtime weight calculation for fuel, water and oil
- Fix duplicated XGTV8: Magura has the factory setup, while Euroa is a more advanced (tunned) version of the same engine. (Euroa is a racing brand in the game and can / will use existing items from other brand, but with tunned up versions)
- Fix speech bubble long text which was not split correctly and missed some parts of the text
This update was focusing on Linux and some newspaper upgrades! We made our game runs on Linux and it was time to release it! We officially support Ubuntu 64 bit system, but we will try our best to help out everyone who run into problems with installing or running the game on other distributions as well. We also moved a bit forward with our Newspaper and re-organized it a bit. Next week more changes will follow with more newspaper upgrades! We are also busy with our new car and with some localization, which will come soon in a later updates.
Date:22-04-2017
Version:1.0.2281
- Add support of Linux 64 bit (official supported dist. is Ubuntu 64 bit system)
- Newspaper get more pages and contents are slightly re-organized to find more items
- tweak damage / wear system (less damage for some components, like gauges, oil filters, drive belts, etc)
- tweak control of starting race, player now has the ability to change gear, views and use acceleration during count down to allow better and quicker start
- tweak tutorial Walea to get water temp gauges, because it was missing and was a bit misleading for few players
- several minor fixes with fences, road signs and levitate NPCs at parking places
This time our main focus was on the AI. We improved a lot on how the NPC characters behave and drive. We also balanced which NPC can drive on which track. In our game NPC has 3 levels of skill: Amateur, Pro and Revheads. In this update we set which type of NPC can drive on which track to make sure each track give better challenge and also you will get more challenging opponents in Challenge mode or in harder tracks. Starting is easier, but pro tracks are more difficult and need better cars to keep up with NPC. Backyard is for testing and beginners, so you don't have to use the best car, but you have to watch for the amateurs around you. On the other hand, if you go to Gutta Raceway Park, you will only see Pro and Revheads, with a lot faster cars and smoother driving skills from them. Hope you will like the way we balanced the opponents and tracks.
Date: 17-04-2017
Version: 1.0.2254
- improve AI driving skills
- tweak and balance of each track vs npc (different skillset will challenge you)
- player will start from the last position to give more challenging race feeling (you have to beat them all!)
- add supercharger to HP calculation
- tweak auto shifting
- tweak challenges, add more random to be able to race in cars (you still can go for money, once you beat the first guy and won a car)
- tweak several suspensions used by fast cars (Magura and Euroa) to use toe-out to allows better turning at higher speed
- add twice as more jobs in the garage, each is designed to help to understand or find common problems (jobs are a bit like a FAQ, so we keep our eyes on our players and we add the most common problems as a new job)
- fixed some job's hint where the text was cut too early and did not fit in the speech bubble
- fixed steering after end of race, when ai take over the player car
- fixed regenerate of textures after restart of race, which caused big latency and count down stuck at 3 for some time
- fixed a suspension bug which could cause the wheel leave the body when the car rolled over
- fixed a tire pressure bug, which caused the tires deflate too quickly when it was used
- fixed tire usage, less grip on used tires
- fixed some message which appeared at wrong time, like "Missed checkpoint" before start of a race
This update is focusing on car handling and few issues which was reported by players. Also we are preparing localization and a new car. We double checked all of the cars setup and tweaked them to make sure, new cars are properly setup and works like a new car should. Also fixed used cars, which after all parts has been fixed by the player, will act like a new one (dont need to alter the car components). Custom race cars also tweaked to make sure they are properly setup. These changes helps in car handling and for those, who don't know that much about how to setup a car. We are also working on the AI, but it is still in progress. More fixes will come soon. We also seen several H-Shifter issues, where the player have to use clutch as well. When H-Shifter is enabled, the game does not apply auto clutch, which confused several players when a car was not started properly (not enough clutch was applied). Now, the engine will halt if clutch is not applied in gears like in real cars (only for H-Shifter mode), so hopefully our players will get the idea: use clutch to start a car or it will halt!
Date: 9 Apr 2017
Version: 1.0.2198
- fix and tweak all cars in newspaper to make sure they are properly setup, also updated car specs, top speed, etc.
- add slightly more power to XL6 engine at low rpm, to help to start moving of a car
- adjust Wanja Gearbox_D5 1st gear to make it stronger (better / quicker start)
- add new parts: engine WGT8, carburetor and ignition for Wanja SE version to keep all parts within Wanja brand (SE = Special Edition)
- optimization for tracks, less vertices used
- improve AI with overtake and allow to reach higher speed with better steering
- adjust Yanagin timelimits, make it harder to reach limits and make it closer to what we've seen from our players
- small adjustment on autoshifting for better performance
- small adjustment on autoclutch and fix a bug which caused the car to move without applying acceleration
- fix differential / half axle issues when the same wheel was connected twice
- fix aero bug, which caused to fly car high into the air, which also caused to fall outside of the tracks
- fix spin of car body in the garage when suspensions are "wierd" (mix of too strong/big/small on the same car)
- adjust gears synchronizer, when changing gears too quickly, it will damage gearbox (forced shift)
- H-Shifter must use clutch, otherwise the engine can halt or gearbox will damage
- In same cases AI/NPC was not able to shift gears, when H-Shifter was enabled
- fix skybox and some grass issues on yanagin
- fix several UI issues and prepare for localization
In this update we added a new track Yanagin Forest and fixed many physics and AI related issues, which improves handling of cars.
Date: 1 Apr 2017
Version: 1.0.2140
- New track Yanagin Forest is available. (you have to win a new race on Gutta to unlock it and don’t forget to find it first on the map!)
- Add backup of savegame and use after crash or errors in validation of saved game (so you wont lost everything after a crash / error)
- Tweaks tire models, there are a lot more difference now between each types, with better grip factors
- Tweaks aerodynamics which allows higher speeds of each car
- Tweak AI, NPCs have different car setups for dirt, drag and race for better performance and less drift/slide on tracks.
- Tweak starting positions to avoid some initial crash at start caused by small place for NPC
- Tweak several suspension
- fix Magura suspension, to make it easier to drive and more stable. (this also fix the high speed shaking/jumping at the back)
- fix price calculation of cars with race points. More race points will raise the value of the car
- fix clutch reverse issues, when car moving to opposite direction then actual gears and did not produce torque
- fix clutch button for joysticks/wheels
- fix differential box when missed some axis and did not moved the car
- fix drag tire sidewall text to indicate proper size
Introduction
We released our game with the basic concept and basic game play to be able to check the reaction from our players. Also, we tried to filtering out our target audience during the first few weeks of our release. Our game is targeting those who likes the idea of building their own cars, with the freedom of use any combination. We knew this will cause some sort of confusion for many players who just want to race, others will only see the mechanical parts of the game other will compare our games to other games, where cars has unlimited grips and pre-set super tweaked setups. This was one of the main reason why we decided to release the game with the basics and adding new features step by step. While we are continuously looking after our players feedbacks and try to incorporate their ideas and feedbacks, we do have a long list of features we are planning to do. This roadmap try to give the idea about where the game is going to be evolved in the future. Indie game development are not the easiest and comes with a very limited advantages only. Some of this advantage is to be able to change our planes, reorganise our priority and avoid deadlines or milestones. This is the reason we are not going to add dates to these features, but only listing them. Also, as always, priority and dates will depends on the players feedback as well. The ideas an plans listed here were part of the original game design and we aim to make most of them ready in 2017, however we keep the right to alter from it if we found it more useful in any reason. The success of this game and how many of these feature will be delivered in 2017 highly depends on our customers: You! More sales and more positive feedbacks which we can use, also means more features to add, to put it into simple math. We decided to make You, the player the one who decides what is good or not, instead of a publisher.
UPDATES
In the following weeks we want to keep up with the weekly updates as we did before. Our goal to fix all those issues, which are essential before adding new contents. Controllers, tires, engine torque, suspensions, weight balance and AI are the most important tweaks we are busy with. Since the game has almost infinite variations of setting up a cars, it was almost impossible, but way to time consuming to test all cases. Now, that we have over a few thousands users, we can see many variations and some problems pop-ups in several cases. We want to fix these first, before we can move on to the next. Later, the plan is to have one update per month, however if we run into some bugs or important tweaks, we won’t necessary wait that long.
NEW CONTENT
Our plan is to continuously extend the game with new content. The goal is to have 1 track and 1 new car per month. Also, we want to add more parts to extend the possibilities of customising the cars.
- new cars
- new tracks
- interior of cars with 3D dashboards and gauges, with new camera mode(s)
- exhaust, turbo, wings, bumpers, lights to name the most common we are planning
- also different versions of existing contents, like gearbox (more gears and automat), motors, rims, and others. These items will be scheduled along to the tracks/cars add-ons.
- new controllers and improvements with wheel/keyboard, add force feedback / vibration
- add road traffic around Noordu
- we are also aim for improving our graphics, however it is still a relative low priority compare to the rest of the items we listed here.
CUSTOMIZATION
We want to give even more freedom to our player to customise they ride. While currently all parts can be swapped and replaced it is not possible to change the properties of a component. We will change these in the future to give some extra customisation available for components as well. These are some of the options we have in our plans:
- build up your own gear ratios for several gearbox
- lower or raise ground clearance for racing suspensions, also change the shocks level
- set toe-in/toe-out and chamber for each wheel
- tweak carburettor base level
- set angles of wings mounted on body
- tire pressure per wheel
- independent paintwork for rims, bumpers, wings
LOCALISATION
Currently the game is available in ENGLISH (with Aussie slang) only. One of our first plan is to have multiple languages, also multiple english versions. We have already a few volunteers to help with translations, therefore these languages have higher priority. Based on our player base, we will add more languages, but currently we can cover these:
- German
- Turk
- Spanish
- Dutch
- Hungarian
- US English
NEWSPAPER
Currently the game has only a newspaper to buy parts or cars. In the near future we are going to add several extra to the newspaper as well as new places to buy/get stuff.
- “Test before buy” option, which allows the player to check/test the cars or parts before they would buy it.
- New places will be salvage yard, where you can buy wrecks or remove parts from them
- shop: where you can buy new parts
- pub: to get hints about good offers, type of cars or parts to use
- secrete locations: wrecks in hidden locations, where player could get parts from wrecks
GARAGE
The garage is a central location in the game and has a limitation of working on 1 car at the same time. Also it comes with a parking area, which has a limitation of maximum cars. Currently the limit is 5 cars and the player will get one more place as soon the player win the Revhead title. Later, we want to give an option to the player:
- buy extra parking places
- extend the garage
MISSIONS
Currently we have 1 mission: the tutorial. Our goal however is to add several type of missions, such as:
- build cars: as the tutorial, you would have missions to build racing cars for customers. These builds have to be qualified for the goal. If the goal is to make a car fast enough to reach a speed limit, then you have to build it and test it and reach that speed limit with it. Each building car mission has limitations and goal. You have to balance your work based on them.
- yellow angel: You would need to help out Charlie and assist on locations to fix, pull or help out someone broke down on the road.
- transport: Transport items or people from location A to B.
RACE MODES
We designed our game to have multiple race modes. While the base game already includes the most basics, such as street races, drag races, dirt and circuit, we do have plans to add more type of race modes. In the near future we want to add more types:
- Endurance race, where you have to be able to keep your car in a good condition over a longer period of time. These races are meant to be long, where pit stop will play an important elements.
- Rally stage, where player will be racing on different types of surfaces and combination of roads.
- Destruction Derby, where the winner is the one who either made the most laps or still capable of running. The goal would be to destroy all the other cars, while keeping yours running. Derby would run on the backyard and on a special derby track.
- Speed run, where your goal is to brake the top speed records. This type of race will be on a special track, on a dried out lake.
- Reverse track: we will add reverse direction to each track as well. So you can race in both directions.
CALENDAR
The idea with calendar is to give some meaning of time. First of all it’s about to indicate what is the current date, how much time you did spent in the game. It will also be used for mark special racing events, which are set to a special date. (i.e. some weekend race event on a race resort). These special events will need more attention to pay from the player, to make sure he/she has the right car ready for the event. We also want to add time of the day, with different lighting conditions, which would allows to be able to race from sunrise and sunshine to pitch-dark. This will give more meanings of the car lighting setup and provide new challenges as well.
MULTIPLAYER
Multiplayer would be the biggest and most time consuming add-on we are planning to do. The whole game design was based on multi-role system, specially designed for multiplayer mode. However, we decided to release the game as single-player mode first, to make sure our players are learning what and how and also to allow us to fine tune MP mode. Multiplayer mode will be introduced in multiple steps.
- The PUB: pub is designed to be the central location of multi player mode. This is the “lobby" where you can meet and check each-other times, cars and setups. Also the place for discussion or challenge each-other, advertise race events. As the very first steps to our MP mode, pub will be introduced first as the place for sharing high-scores, best times, best builds, top speed and other similar - single player mode achievements.
- Newspaper: in MP mode the newspaper will share some content, in fact, you the player can put your own parts or cars on sale and others could buy it. Newspaper won’t be a factory, so you have to own each of the parts or cars to put it on sale. You cannot sell more items then you actually own.
- Advertise your work: in the newspaper you can not only sell cars or parts in MP mode, but you can add your own advertisement such as racing events, your own garage or race team to make it more visible for the rest of the players. It would also helps to get your “brand" more known by others.
- Form a team: In MP mode we will introduce the multi-role system, which is about to pick a role and form a team. In this team, everyone would have a dedicated role, such as mechanic, racer, painter, or race manager. Each one of you is good in something and the team is about to add your best. Your team goal is to be able to win over any other team in special racing events. Each of these events will be organised by race managers. Race managers has the ability of rent a track, organise events, set-up fees, manage the team/race and find sponsors to make it happen.
- Calendar will also contains shared events, based on the players or team background.
- Garage work: in MP mode you would have the options to work for others, so any other player could drop by and give his ride to you to fix it or tweak it. You could make special deal for fixing or building up a race car.
- We are also planning a way of working together on the same car, so you can have more mechanics in the same garage and working on the same car.
- Street races: obviously, you can also challenge others from any parking places. Just stop at the location and wait for others to join.
PLATFORMS
The game is available on Mac and Windows at this moment, but we have plans to release it on more platforms. PC based platforms is the first we will address, which means Linux is coming soon. Consoles are in our target, but would requires some modifications to support seamless gameplay. (ie. full controller support for menus), and mobiles are due to their limitations might requires us to alter the gameplay. Therefore, we have some other cool ideas how to include mobile platforms later.
- LINUX
- Apple TV
- PS Vita
- Playstation
- XBox
- Mobiles (iOS/Android)
STORES
We want to release the game in multiple stores. Currently the game is available via Steam and Mac App Store, but there are many more which we will address in the short future. Some of these stores will use the steam installation, while others has their own store and installation features. We find it important to note here, because some steam dependent features might not be in our focus, instead we are aim to a global solution where it is possible.
ACHIEVEMENTS
Most of the stores allows or features some achievements, trading cards, workshops or cloud based saves and more. We want to support most of them, however we want to make sure the game equally addresses each stores and platforms. Therefore some of the options you find in steam might not be supported, instead a more “global" solution will be used. Such steam features are cloud saving or workshop, which we try to integrate into our game and into multiplayer mode / servers.
EXTRAS
The idea of Revhead is to make “Noordu” from a small town to a big one. More people will join to play in MP mode will make more and more houses, shops, garages, etc. as well. We have many ideas how to extend the current game-play and separate some of the existing one into more dedicated jobs. Some of these ideas listed here:
- Paint shop: paint work would not be part of the garage anymore, but in a paint workshop. Instead of having the quick paint options as it is now, you would work out a lot more like in real life with attaching decals, mix colours, paint multiple layers, polish and so on.
- Car wash would also be a special location, where you can wash yours or others cars too for a smaller fee.
- Tire shop: this would be the place for buying and get new tires only. A specially designed place for trimming and replacing tires.
- Race management: as the idea was introduced in the MP mode, you could organise events for each race locations. However, our plan is even more, and not only be able to rent a track, but build and own one. We already designed the game to be able to do so, however we have tons of idea which needs to be settle down before we can start to introduce this feature.
VIRTUAL REALITY
Creative pudding is an expert of Virtual Reality, and we did helped many other companies to make their VR product a success. This time it’s our own game which will use VR to make the game even more interesting. While we already had VR mode working years ago, we want to release this feature when the car interiors and controllers are all ready to be used within VR. We are also realised that the hype around VR will make big difference in terms of devices and quality within 1-2 years, which also made us to delay this feature. Two years ago there were hardly any good solution for controlling this type of game in VR, however today there are many devices which allows us to create full immersive experience not only with driving but also with mechanical works. That is another reason why we did focus on other more important features instead of VR.
NOTE!
The listed plans are ideas and while each of them was part of the original game design we made years ago, we are keeping the rights to alter from it. So the list is a way of introducing our ideas and let You, the player, to think about it, let you give us your feedback about what would you like to see the most, which feature is the most valuable for You. We, the developers of Revhead will keep the rights and options to alter from this list, if we find that more suitable or better in any reason. Think about this roadmap as a wish-list from us, where you has the chance to support us to make it real. The better support we get, the more features we can deliver.
We are working on several tracks and within few days you can test your rides on Yanagin Forest.
Yanagin Forest shows another side of Australia, with trees and greens. The track has some hairpins with a bit of an elevation as well. If you like to race between trees, go up and down on hills and don't be afraid of a bit more difficult track, then this is your one!
We had several fixes and tweaks this week, mostly car physics and issues arrived from our players. In this update, we are also trying to make it easier for those who had corrupted their game save with an automatic solution. (usually black screen or hang after start up the game) Some of you who had issues with previously used cracks, viruses or problems with your PC which might corrupted the game save had to do manual cleanup. This is now automated.
date: 26-03-2017
version: 1.0.2060
- fix loading of invalid saving with remove broken saved file (black screen)
- fix car reset position in garage/parking and race (now car is perfectly placed on tires)
- fix “new” cars in the newspaper to be real factory setup instead of tuned-up versions
- fix several missing localization id
- tweak some wrecks and heavily used cars
- adjust motor brakes and rpm
- adjust Magura and Walea gears
- adjust Magura weight distribution to make it easier to drive
- adjust colliders to avoid falling out of track
- adjust hub and drivebelt errors to has less effect in good conditions
- adjust suspensions toe-in and set racing suspension to use toe-out (move values between real street/racing values)
- avoid engine blown up in the garage, Charlie won't let you do it
- add confirmation of deletion of profile
- add factory rims and tires
- add side wall logos to slick tires
We had several fixes and balance updates to make the game more enjoyable. We were listening to our players and tried to solve most of the issues we could reproduce or found important.
date: 20-03-2017
version: 1.0.2010
- fixed the glitch with reverse / jumping cars in the garage
- fixed fuel price
- fixed duplicated mount points (blue sphere) and some mounting problems we found in motor
- fixed RPM calculations
- tweaked the auto shifter to be more aggressive when car accelerates
- tweaked the balance of strip down cars to parts. Still, this is one way of making money, but it's not going to be that easy anymore
- wrecks are better balanced with what can you find in the car
- unlocking race tracks are a bit different: first you have to find the race locations and you need to win 1st position in race mode to unlock next track.
- replaced the map, which shows the real layout of the "outback" with hints to what and where to find.
- AI get stronger, a bit more challenge (this will get a new update later where AI will also use the right setup for each track / opponent)
- tweaked tire model, cars has more grip, better drifting. (still, a wrong setup is hard to drive, but a good one is better)
- added engine blown up effect, and fixed the cooling system with using all parts properly, so water amount, oil amount and quality, water pump, radiator, thermostat all counts. If you don't watch your car heat, it can blown up the engine!
- added 3 types of oil, and oil is not part of the motor component (not installable) and not listed in the newspaper (always available)
- chasing camera is not static anymore
- added license plates with numbers on it (only visible for cars you bought after the update)
- and a few more smaller tweaks
Revhead
Creative Pudding Hungary Llc.
Creative Pudding Hungary Llc.
2017-03-09
Indie Simulation Racing Singleplayer
Game News Posts 125
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(536 reviews)
http://www.revhead.com
https://store.steampowered.com/app/589760 
The Game includes VR Support
Revhead Linux [1.71 G]Revhead - Turbo Pack - Linux [104.64 K]Revhead Depot [39.06 M] [313.49 K]
Revhead - Turbo Pack
Revhead - Convertible Pack
Revhead - Night Vision Pack
You have a friend Charlie, who is busy with building race cars. He would need some help from you and he invites you to Australia. You start your journey somewhere in a small town in Australia, where the only way to get recognised if you are able to build the fastest and best racing car around. You have Charlie, his expertise and his garage. The rest is up to you!
You have to think as a real Revhead! You can buy or sell cars and components, fix and tweak your car to make it the fastest around. However, a good race car is not always about the fastest or strongest, but the one which matching with it’s driver. Set your car the way it fits for your driving skills and racing conditions.
Revhead is about to build and race with your dream car and while all of your racing skills will be required to beat others on a track, you also have to master mechanical skills to be able to fix, maintain or re-build your car.
A real car is built up from thousands of components. Each connected to each-others and they are working together as a car. In this game, every car is built up from dozens of individual components, connected to each-other the same way as in reality. Each component can be removed, replaced and swapped between other cars. This way, you can not only customise your paint work and outlook, but the handling and performance of the car as well.
Understand your car!
Watch your car when driving, how is it handling, how smoky is it or what noise coming from the hood. All these can help you to identify the real problem.
You need a 4x4 but you don’t have the budget? Buy a wreck cheap car and transfer it to a 4x4 supercharged racing beast, using wrecked cars and used components from the newspaper.
You engine is strong, but your car don’t reach the speed you need? Make sure your gears and differential also matching with your goals!
Racing and what is behind it
In the reality, racing is about 80% mechanical work, 19% testing and 1% racing. In this game, we try to get closer to this, while we still wanted to keep the fun. If you like cars, if you do understand that a car is not only about 4 wheels, 1 motor and a steering wheel, if you don’t afraid of mistakes, if you dare to challenge others, even when you are with your most loved car, then Welcome in Noordu, the land of Revheads!
- OS: Ubuntu 64 bit
- Processor: 2GHz dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Min 1GB ramNetwork: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubuntu 64 bit (16.04 or higher)
- Processor: i5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 970 (2GB)
- Storage: 2 GB available space
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