We have some major news surrounding Moonfall and the new and improved Moonfall Ultimate release. We're proud to announce that we have secured a publisher to release Moonfall Ultimate on PC, PlayStation 4, Xbox One and Nintendo Switch!
As part of the move, we've added some new features to the game and will be republishing it as Moonfall Ultimate under the Wales Interactive games label.
In Moonfall Ultimate you'll find two new game modes with various other minor improvements:
We're so excited for the launch in September and please feel free to carry on any discussions over in the Moonfall Ultimate page. If you'd like to find out more about Wales Interactive, you can visit their Steam Publisher Page or see their full game collection here.
Our latest patch brings a lot of things, but mainly a couple of new achievements, since we know that there is a lot of achievement hunters among our fans of Moonfall. You can now also enjoy improved block animations and have much more fun with Shadow's daggers since this class can use them at quicker rate than before.
Main feature
- 3 new achievements
Complete changelog
- 3 new achievements
- better block animations
- quicker performance of the abilities
- quicker attacks for Shadow´s daggers
- some enhanced particles (e.g. Level Up)
- traders sell more items now
- Goblin Juggernaut charges more quickly and can knock down
With the first big update a lot of improvements are coming to Moonfall's battle system. First, we were properly listening to your feedback and decided to make the battle system much more exciting. That is why we have increased the speed of the attacks by 20% and quickened performance of the abilities as well.
In order to feel the heat of battle much more, we have also added a couple of effects that make battles more enjoyable, improve responsiveness and provide a better feeling of impact of weapons, for example the shaking effect when the abilities are used. Block with or shield or weapon has a bigger efficiency now since we have completely changed his nature.
Main features of the 1.1 patch
- improved battle system for more exciting experience
- increased efficiency of block
- improved battle system for more exciting experience
- added blood effect when player is hit
- quicker attacks (melee and ranged)
- quicker performance of the abilities
- increased efficiency of block
- quicker and stronger daggers and crossbows for a better balance
- some enhanced particles
- campaign begins with a default armor
- removed the Bolt Burst ability for Tribal Archer
- removed the Blade Charge ability for Skeleton Warrior
- minor bugs fixes
We finally brings Moonfall to the Linux users. Thank you for your patience and we hope you will like the game!
We are also still working hard on another patches, the Mac version and, last but not least, multiplayer, so stay focused!
We are still working hard to fix all known bugs and here is our third patch. More updates coming soon! Thank you for your patience.
Main features
- PlayStation 4 Controller support (the graphic layout will come in the next patch)
- enhanced heroes' abilities ( Mighty Blow, Overwhelming Dash, Shield Bash, Ice Shards, Special Shot, Poison Cloud)
- enhanced particles for heroes’ abilities
- better compatibility for controllers - PS4 controller support available
- added sound for unlock skill/atribute
- fixed a direction of a shot bug while changing direction of movement of the character
- fixed bug with the Scrap Metal achievement
- minor bug fixes
We are still working hard to fix all known bugs and here is our second patch. More updates coming soon! Thank you for your patience.
The main feature coming in this patch
- added UI for switching weapon sets
Complete changelog
- adjusted volume settings
- automatic input switch to the controller if controller is used in the Main menu to start a New game
- corrected russian tranlation in a dialogue with Lady Felan
- updated poison cloud effect collider
- Savage Ogre excluded from the effect of the healing totem and buffing drum
- resized effect collider for the Skeletal boss' roots ability
- added UI for switching weapon sets
- FIXED: pre-boss save in the last mission "Road to town"
- FIXED: missing translation
- FIXED: the level number above 10 hasn't been displayed in the Russian language
- FIXED: the initial skill has invalid description in the skill tree
- FIXED: some visual text issues with the German and the other languages
- FIXED: changing volume has sometimes changed the graphic quality settings
- FIXED: some text aligments
We are working hard to fix all known bugs and here is our first patch. More updates coming soon! Thank you for your patience.
Changelog
- Amadeus has more HP
- fixed: huge fps drop in skeletal camp in boss area
- fixed: F5 return to hub does not work after player kills skeletal boss
- fixed: outro can be skipped via tab map panel
- fixed some minimaps
- fixed more visual bugs
- abilities now respect cooldown during using block
- fixed: game is unpaused even when ingame menu is not closed
- minor bug fixes
A hand-painted side-scrolling 2D action RPG set in an industrial gothic universe named Terra Nihil. It tells a story of a once small Empire at the peak of its glory attained by a mysterious element called Lunarium that suddenly experiences a surge in attacks from so-called Savages, aboriginal tribes living outside its borders.
Moonfall is available only on Windows for now. The game will be released on Linux and Mac in a couple of days later. Thanks for your patience, we are truly sorry for such an inconvenience.
In Moonfall you can enjoy:
- Beautifully hand-painted 2D graphics full of details and dark atmosphere.
- 3 classes with unique active and passive abilities. Gaining experience points by killing monsters and completing main and side quests.
- Action-packed combat system using different skills to provide a diverse choice of dealing with battle clashes. A suitable strategy is the key to success as lingering for too long among some enemies can lead to a premature death.
- 13 open-ended and fully explorable levels with elements of the metroidvania genre, variable content of quests, boss fights and notes expanding the lore.
- Over 80 unique items constiting of swords, axes, daggers, armors, helmets, boots, rings and so on with their own atributes.
- Over 60 enemies divided into two categories – common and elite.
- Multiplayer arenas, defend mode and cooperation as a free update in the future.
- Immersive orchestral soundtrack with catchy melodies and melancholic ambient.
- Full Xbox 360 and Xbox One Controller support.
- Achievements and trading cards.
Moonfall
Fishcow Studio
Fishcow Studio
2017-04-12
Indie RPG Adventure Singleplayer
Game News Posts 8
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(28 reviews)
http://moonfall-game.com
https://store.steampowered.com/app/612670 
The Game includes VR Support
Moonfall Linux [1.2 G]
Features
- Beautifully hand-painted 2D graphics full of details and dark atmosphere.
- 3 classes with unique active and passive abilities. Gaining experience points by killing monsters and completing main and side quests.
- Action-packed combat system using different skills to provide a diverse choice of dealing with battle clashes. A suitable strategy is the key to success as lingering for too long among some enemies can lead to a premature death.
- 13 open-ended and fully explorable levels with elements of the metroidvania genre, variable content of quests, boss fights and notes expanding the lore.
- Over 80 unique items constiting of swords, axes, daggers, armors, helmets, boots, rings and so on with their own atributes.
- Over 60 enemies divided into two categories - common and elite.
- Multiplayer arenas, defend mode and cooperation as a free update in the future.
- Immersive orchestral soundtrack with catchy melodies and melancholic ambient.
- Full Xbox 360 and Xbox One Controller support.
- Achievements and trading cards.
- Processor: 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 series. 256 MB of memory
- Storage: 1500 MB available spaceAdditional Notes: Tested on Ubuntu
[ 5951 ]
[ 3198 ]