





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello divers! It's been a while, but over the past two years we've been taking bits of free time here and there to go back and improve this game where we can. It's not perfect, but we've been able to resolve some of the major issues that were plaguing the Resubmerged edition, like quest breaks, save file issues, and inventory problems.
Hey everyone, I'd like to talk to you about the situation, and I don't mean the jacked up dude from Jersey Shore. You've probably noticed if you've played Re-submerged that there's a number of open issues. People are upset about that, and rightfully so. Communication between devs and players is important to me, but it can also be nerve-racking, so I've been putting it off. For the duration of support and many months pre-release, I've been the only technical developer on this project. I specify 'technical' because the wonderful LightReturn has been working on music composition, sound design, and testing throughout, however he's not a programmer. Diluvion is a big game, and even though we did (believe it or not) test for hundreds of hours before launching, there's a lot that got past us. Fixing the remaining issues is no small task, especially for one person. The reason I'm bringing this up is that I'd like to be clear on why support is so slow. This is not how I make money; I'm in the middle of a career shift, and I've been putting a lot of energy (read:all of it) into my job and further education. I'm not abandoning the community or Diluvion, but until I have some stable footing, it's necessary for me to focus my effort on other things. I speak for the team when I say we really appreciate the support and enthusiasm we've received from you throughout this process. Thanks for reading. :) Sincerely, -Leo
Hello there! Some players have had issues with data going missing from save files (items/gold disappearing, missing quests, etc), and if you're one of those players, this post is for you. Although we've attempted numerous times, we've been unable to reproduce this issue, which leads me to believe it's system specific. (not dissing your computer)
Today's Deal: Save 75% on Diluvion!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Sunday at 10AM Pacific Time
Hey everyone, I'm happy to announce that we're officially launching Diluvion: Resubmerged today at 10:00am PST! Diluvion Resubmerged Trailer
Hello again fellow divers!
Hey there! It's been quite some time since our last announcement. We have a new update to the beta, and this is a big one! The beta's main quest line is now complete from start to finish. We've fleshed out the Abyssal Trench quite a bit, and there's a lot of new stuff to see there. Check out our update video here We'd also like your input on what the full title should be: Right now it's between Diluvion: Accretion and Diluvion: Sunken Grimoire. Let us know in the comments!
To all our players, thank you for sticking with us through this journey, and having patience with bugs and imbalance in the beta build. Your feedback not only helps us identify issues, but motivates us along the way. To new players: there are effectively two versions of the game available. By default, you'll get the stable launch version. We identified some mechanics and features we want to change post-launch, so we created a newer version with the working title of 'Diluvion 1.2' (yes we're coming up with a better name). The new version is still in beta, but it's available to you if you're interested in being involved in the development process. We've updated the beta with a much requested feature - as long as your sub isn't in immediate danger, you can save anywhere! We still have the 'save fish', which behave more like an autosave.
To all our players, thank you for sticking with us through this journey, and having patience with bugs and imbalance in the beta build. Your feedback not only helps us identify issues, but motivates us along the way. To new players: there are effectively two versions of the game available. By default, you'll get the stable launch version. We identified some mechanics and features we want to change post-launch, so we created a newer version with the working title of 'Diluvion 1.2' (yes we're coming up with a better name). The new version is still in beta, but it's available to you if you're interested in being involved in the development process. We've updated the beta with a much requested feature - as long as your sub isn't in immediate danger, you can save anywhere! We still have the 'save fish', which behave more like an autosave.
Hello there! Diluvion 1.2 Beta has been updated with lots of goodies - we're now at version 1.2.16. If you're new to Diluvion, 1.2 is a version we've been working on to improve the game's core mechanics. You can find instructions for how to opt in here.
Hello there! Diluvion 1.2 Beta has been updated with lots of goodies - we're now at version 1.2.16. If you're new to Diluvion, 1.2 is a version we've been working on to improve the game's core mechanics. You can find instructions for how to opt in here.
We're excited to announce that the very first beta of Diluvion 1.2 is ready to download! This version contains the Forgotten Fjords. It's highly recommended that you start a new game. Loading files from the previous version isn't yet supported, however it will be very soon. If you do decide to load a save file from the previous build, be sure to back it up first. To access, right click on Diluvion, go to Properties -> Betas -> Beta. You should see a download for 1.9GB begin. If it doesn't start, go to Properties -> Local Files ->Verify Integrity of Game Files. This is our first beta for 1.2, so you likely will run into some bugs. If you want to help out your friendly neighborhood dev, please let us know in the forums if you run into a bug.
We're excited to announce that the very first beta of Diluvion 1.2 is ready to download! This version contains the Forgotten Fjords. It's highly recommended that you start a new game. Loading files from the previous version isn't yet supported, however it will be very soon. If you do decide to load a save file from the previous build, be sure to back it up first. To access, right click on Diluvion, go to Properties -> Betas -> Beta. You should see a download for 1.9GB begin. If it doesn't start, go to Properties -> Local Files ->Verify Integrity of Game Files. This is our first beta for 1.2, so you likely will run into some bugs. If you want to help out your friendly neighborhood dev, please let us know in the forums if you run into a bug.
Chinese language support is now available in the latest version of Diluvion (1.17.95)! Special thanks to our friends Wang Runze, 桑城汉化组, and STCN志愿者 for translating. If you notice any issues in the text while playing, send us a note and we'll patch it up asap. We're also planning to have an early beta of version 1.2 available in the next week or two. We'll post an anouncement when it's live and how you can access it! Happy diving!
Chinese language support is now available in the latest version of Diluvion (1.17.95)! Special thanks to our friends Wang Runze, , and STCN for translating. If you notice any issues in the text while playing, send us a note and we'll patch it up asap. We're also planning to have an early beta of version 1.2 available in the next week or two. We'll post an anouncement when it's live and how you can access it! Happy diving!
Hey there again you lovely people!
The next few days are going to be really special for us, as weve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective title has ever been available for here on Steam to benefit the One Gamer Fund during its inaugural charity weekend.
The One Gamer Fund is a new philanthropic initiative comprised of seven gaming nonprofits: AbleGamers, Childs Play, Games for Change, Global Game Jam, the IGDA Foundation, Stack-Up and Take This. Between 10 a.m. PT on Sept. 21 to 10 a.m. PT on Sept. 25, half of all proceeds generated by purchases of Good Shepherd games after Steams share of revenue is factored will be donated directly to the IGDA Foundation on behalf of the One Gamer Fund and subsequently dispersed among all partnering nonprofits.
This is not all though! Weve also just launched a special new Good Shepherd Entertainment Bundle to coincide with this sale. This bundle will allow those whom already own some of our games to easily complete their set at a special additional 25% discount! This means that you can add even more gaming goodness to life whilst helping these seven amazing charities and causes.
A number of Twitch personalities will also be hosting special streams to aid the One Gamer Fund throughout the weekend. Individuals can learn more about ways to participate by visiting www.OneGamerFund.org and following @OneGamerFund on Twitter.
We cant tell you guys how much this sales means to us and how proud we are to be a small part of helping these amazing causes. None of this would be possible without all of your help though, so on behalf of everyone involved in this benefit sale, we just wanted to say thank you very much for your continued support!
Heres to the power of gaming!
Greetings,
The Good Shepherd Team
Hey there again you lovely people!
The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective title has ever been available for here on Steam to benefit the One Gamer Fund during its inaugural charity weekend.
The One Gamer Fund is a new philanthropic initiative comprised of seven gaming nonprofits: AbleGamers, Child’s Play, Games for Change, Global Game Jam, the IGDA Foundation, Stack-Up and Take This. Between 10 a.m. PT on Sept. 21 to 10 a.m. PT on Sept. 25, half of all proceeds generated by purchases of Good Shepherd games after Steam’s share of revenue is factored will be donated directly to the IGDA Foundation on behalf of the One Gamer Fund and subsequently dispersed among all partnering nonprofits.
This is not all though! We’ve also just launched a special new Good Shepherd Entertainment Bundle to coincide with this sale. This bundle will allow those whom already own some of our games to easily complete their set at a special additional 25% discount! This means that you can add even more gaming goodness to life whilst helping these seven amazing charities and causes.
A number of Twitch personalities will also be hosting special streams to aid the One Gamer Fund throughout the weekend. Individuals can learn more about ways to participate by visiting www.OneGamerFund.org and following @OneGamerFund on Twitter.
We can’t tell you guys how much this sales means to us and how proud we are to be a small part of helping these amazing causes. None of this would be possible without all of your help though, so on behalf of everyone involved in this benefit sale, we just wanted to say thank you very much for your continued support!
Here’s to the power of gaming!
Greetings,
The Good Shepherd Team
Hey everyone! We've had some questions about the Diluvion revisions we're working on, and just to clear up any confusion, we are still making it. In fact, we've been working on it non-stop since release.
Hey everyone! We've had some questions about the Diluvion revisions we're working on, and just to clear up any confusion, we are still making it. In fact, we've been working on it non-stop since release.
Hey all, hope you're having a great summer so far. We're participating in the Summer Sale, and Diluvion is 50% off! We've been getting some questions from newcomers about the state of the game; "Is it still buggy?" "Have they been updating/fixing it?" And this is good! That's what a discerning customer does. Just to set the record straight, we fixed most of the major issues within a week of release:
While the majority of our resources are dedicated towards Diluvion 1.2 and the subsequent content patch, we still have plenty of changes scheduled until those big updates. We might not have a new update every week, but when we do we'll be uploading it onto the beta branch on Fridays and leaving it up for at least 10 days in order to minimize bugs. Then, on Mondays, the update would become the live branch of the game. We're constantly working to improve Diluvion. As always, we welcome and appreciate your feedback. Good luck & have fun!
Attention Fellow Captains!
We just wanted to inform you that two special new ships are now available in the game for the bravest of explorers to pilot. We’ve heard your requests for additional larger classed ships, and we’re very happy to announce that today’s update adds the twin destroyer-class ships, Lun and Sul, to the game! Both ships can be accessed at the Spirios shipyard, and will be available to everyone as soon as the update has been installed.
Here’s the official announcement straight from the Spirios City Royal Dock offices:
Citizens of all titles and stations gathered today at the Spirios City Royal docks as Duke Fenmire (first of his title) finally unveiled his much anticipated gift for Lord Charles Spirios’64th birthday celebration. The twin ships Lun and Sul, their hulls shining brightly in the reflection of the city lights, are due to take their maiden voyage on a patrol of the Sunken Coast.
Fenmire’s rise from common son of a minor to favoured noble of the Spirios household has long been the subject of much gossip, with some questioning exactly where his loyalties lie following his marriage to the daughter of a notoriously outspoken Dweller cleric. The Spirios Chronicle had the pleasure of talking to the Duke himself on his generous gift:
“Sir Charles Spirios was the man who sent me on my journey of awakening. If he had not seen fit to send me to the Abyss, I would have never met my darling wife or come to know the true nature of our existence. I can only hope that by presenting Sir Charles with these humble gifts, made in the name of Sul, he who guided our worthy ancestors to salvation, and Lun, she who watches over and protects us, he too will come to know the Deeps' plan for us and act to save his own immortal soul.
The fun doesn’t end with just these new ships though, as this update also adds support for Japanese and Hungarian languages to the game. To this end we want to extend a huge special thank you to Kengo700 and Lostprophet.hu for all of their incredible hard work and support in taking-on the monumental task of localizing the game into Japanese and Hungarian, and making their work available to everyone. You guys are beyond awesome, thank you!
Hello fellow divers, hope you are all having a great March.
We're now releasing the save backup system in the main branch for both PC and Mac. Special thanks for those who tested this in the beta branch. Papa bless.
We've talked about the backup system before, but just to refresh: This system creates a backup when you save if it's been more than 10 minutes since your last backup. The appear in the 'backups' folder inside the save file folder.
C:Users[username]AppDataLocalLowarachnid gamesdiluvionsavefiles
All you need to do to use a backup is drag it from the backups folder into the main save folder.
Hey all!
First off, thanks for being one of the best communities we've ever worked with. It's been awesome to see all your feedback, and much of it we're working on implementing.
One thing that's been upsetting to us is that some folks are losing data on their save files. We're working on finding and nailing any areas where this can happen, but it seems to be happening almost at random to a small percentage of players, so it's taking us more time than we'd hoped to fix.
Because of this, we've introduced a save backup system, which is currently available in the beta branch.
The way this works, is every time you save, if it's been more than 10 minutes, it will create another backup file. It should help to reduce data loss while we continue to smash them bugs.
Once you start using the system, the backups can be found here:
And if data loss does occur, simply drag the most recent backup from the backups folder into the SaveFiles folder.
Hello all! Diluvion 1.17 is now available.
>> Woke up this morning @ 7am
>> Check forums
Sub upgrades are no longer blocked; sorry about the setback. Now the quests can continue!
Hey guys! Excited to announce that version 1.16 is now live. This version introduces a new control scheme, simulator, which can be accessed from the settings menu. Of course, if you prefer the old control scheme that is still available as well; just go to pause -> settings to select it. See video here for a quick overview of what's new!
Hey there dear Fellow Captains, All of the iron bolts have been tightened and the ballast tanks have been adjusted, so we're ready to set out on a memorable deep sea adventure with all you as we're incredibly excited to announce that Diluvion will officially launch on February 2nd! The game has been a real labor of love for everyone involved and we can't wait for you guys to get your hands on it. It will have plenty of surprises in store for all those brave enough to explore its waters, and we have a special offer for those that can't wait to shove off into the unknown. Anyone whom orders any edition of the game between now and before its official release on February 2nd will receive a 15% Pre-Order discount, along with an Exclusive Playable Submarine called The Deringer and a Digital Captain's Journal which provides an in-depth look at the game's unique lore & mythology. We really hope that you guys will enjoy everything that the game has to offer and we can't wait to hear about your adventures on the high seas. Please watch this space for any future updates and until then thanks a lot for your continued support!
[ 5974 ]
[ 1507 ]
[ 1901 ]