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Name

 Kingdoms and Castles 

 

Developer

 Lion Shield, LLC 

 

Publisher

 Lion Shield, LLC 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2017-07-20 

 

Steam

 9,99€ 6,99£ 9,99$ / 0 % 

 

News

 58 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 315 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/569480 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 617  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 867 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Kingdoms and Castles Content (Linux) [567.42 M] 


DLC

 Kingdoms and Castles - Decorations Pack 




LINUX STREAMERS (8)
hexdslperlplayerhatnixq9c9p
ista011thebloodyironcidermcdreadpip0une




Infrastructure Update (v106)


Hello Kings and Queens, we’ve been reading the forums, chatting with you on discord, and checking out all the suggestions on our community feedback page. We’re happy to announce our first free content update.

This was originally going to be part of our upcoming Merchants and Ports update, but there was enough here we thought we’d release it early. We also want to demonstrate our commitment to updating and improving the game.

Huge thanks to all the people who tested it in the beta branch last week!

Let’s get to the changes:

Wooden Walls

You can now build wooden walls. They have a height limit of 3 and cost 7 wood a piece. They can help keep vikings out early, but they are vulnerable to fire and ogres.

Stone Roads

Stone roads are now available to build and can also be placed over the top of existing roads. They increase peasant movement speed 50% over normal roads.

New Statue - Queen Barbara

A new statue is available to impress your peasants. We also added a happiness bonus to both statues.

Noria, Aqueduct, and Reservoir

You can now irrigate the land (soil enrichment)! Build a noria near fresh water to pull water up. Use aqueducts to transport it to your fields, and reservoirs to provide irrigation. An irrigated tile allows you to farm it regardless of underlying soil type and provides a bonus crop yield to tiles that are already fertile. You can chain norias together in the same aqueduct system to push water further across the map.

We've also added the concept of 'salt water' vs 'fresh water' and you'll need place your norias in fresh water.

Fire Changes
Now only buildings with fireplaces can spontaneously catch fire, and if you have good well coverage you can reduce the risk of fires spreading to zero.

Tune Food and Time
We’ve increased the length of an in-game year by 50%. We’ve also re-tuned food production and consumption rates. This has the effect of allowing people more time to transport food, which should reduce the cases where heads of household can’t get food back to the houses in time.

UI Updates

The building information UI is now docked at the left corner of the screen (speed controls are in the top left now) and has received an overhaul. You can now see how much a building is at risk of catching fire if a something is burning nearby. We also added a list of everyone living and working in the building as well.

There’s also a new highlight effect on building selection!


Tweaks and Fixes


  • Z now pans camera down as well as s, so wazd works now too.
  • Added more names to the villager pool
  • Town squares count as roads for house happiness bonus
  • Pressing Escape closes any visible UI
  • You can now see and edit your map generator seeds
  • Added expanded tooltip info for all resources
  • Added hotkeys (delete for demolish, and c for chop)
  • Houses now count neighbors across the street
  • Generals can regen while out of battle
  • Fix issue where viking raid would always happen shortly after loading a save
  • Fixed bugs where vikings could kidnap people on the other side of walls
  • Ogres can now disembark their ships and attack even if your land is completely walled off
  • Viking ships now have catapults
  • Fix bug where generals could die before the rest of their army
  • Running multiple festivals at once yield diminishing returns with each stacked festival
  • Fixed bug where demolishing an in progress wall section would cause walls below to have strange life values


If you find any bugs or issues you can email contact@lionshieldstudios.com. You can also chat with us on discord, and check out our community feedback site (https://community.kingdomsandcastles.com/), where many of the changes in this update came from.

-Pete & Michael


[ 2017-09-15 23:54:02 CET ] [ Original post ]