Name | Kingdoms and Castles | ||
Developer | Lion Shield, LLC | ||
Publisher | Lion Shield, LLC | ||
Tags | |||
Release | 2017-07-20 | ||
Steam | 9,99€ 6,99£ 9,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  315  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  500,000 .. 1,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 617 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 867 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Kingdoms and Castles Content (Linux) [567.42 M] | ||
DLC | Kingdoms and Castles - Decorations Pack |
Hi Everyone,
[h3]Fixes[/h3]
Also, while we're on the topic of gamepads, we're excited to announce Kingdoms and Castles will be coming to Xbox Series S/X/One ... today! If you've got friends with Xboxes who wanted to try the game, this would be for them! We'll have more news on other platforms in the future. Thanks for being fans! And thanks for all your feedback and bug reports! Until next time, -Pete, Michael, & Sam |
Hi Everyone, |
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Hi Everyone!
Until next time, -Pete, Michael, & Sam |
Hi Everyone,
No code is necessary, your game should automatically update once you switch. Everyone who has been playing on the alpha branch will be kept up to date as well. Please send your feedback and bug reports to contact@lionshieldstudios.com, chat with us directly in our discord, or post here in the forums! Until next time, -Pete, Michael, & Sam |
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Hi Everyone, |
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VR Support is now available! |
Then fire up your VR headset, turn on SteamVR, then launch the game and it will automatically enter VR mode. You can start a new game, or load and play any city in VR! Although note that performance can be an issue in larger cities and is dependent on your computer's specs. We've got support for the Valve Index, HTC Vive, and Meta Quest. Generally just about any VR headset that is compatible with Steam VR should work. If you don't have a VR headset or you don't want to play in VR, don't worry! This update won't impact you - it's a completely way to play. Why VR? - VR Support was promised as a stretch goal during our original crowd-funding campaign for the game. We want to follow through and make good on that promise. Let us know if you find any bugs and any other feedback here in the forums, on discord, or at contact@lionshieldstudios.com! -Pete, Michael, & Sam |
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Hi Everyone,
[h2]Viking Catapults[/h2] Vikings can now deploy catapults against you! Generally they appear later in the game. In harder difficulty modes more viking catapults will appear sooner. [h2]Greek Fire Tower[/h2] Weve added a new tower type that shoots out a blast of greek fire! It is extremely effective against ground units and ships - a fully skilled Greek Fire Tower can completely sink a ship with a single blast. However, it has some drawbacks. It requires 8 people to operate it, it has a very short range and cant attack dragons. It also consumes charcoal when fired and takes a while to reload. If it catches on fire it has a chance to explode and start fires around it. Give it a try and be careful! [h2]New Dragon Type[/h2] Theres a new dragon in town! This one flies more slowly than the others but specifically targets your military infrastructure (archer and ballista towers, blacksmiths, archer schools, etc). It appears a little later than the others, depending on difficulty mode. [h2]Improvements and Fixes[/h2]
[h2]What's next?[/h2] It's finally time, we've got VR coming up next! This is a free update, totally optional, and won't impact you at all if you don't want to play in VR. We're supporting the VIVE, Index, and Occulus Rift. Expect VR to hit the beta branch in the next week or so! And after VR we've more pure gameplay content updates planned as well. Also, don't forget, we've got a Parks & Statues DLC available if you want to decorate your kingdom! Until next time! -Pete & Michael |
Hi Everyone,
No code is necessary, your game should automatically update once you switch. Everyone who has been playing on the alpha branch will be kept up to date as well. Please send your feedback and bug reports to contact@lionshieldstudios.com, chat with us directly in our discord, or post here in the forums! -Pete, Michael, and Sam |
Hi Everyone! |
-Pete Thanks for all the bug reports! If you run into any issues, send us your save game. Saves are in %AppData%\..\LocalLow\LionShield\Kingdoms and Castles\Saves\, email to contact@lionshieldstudios.com |
Hey Everyone!
Until next time, - Pete, Michael, & Sam |
Added steam deck support |
Hi Everyone,
[h2]Fixes[/h2]
Whew! Thank you so much for your patience and we hope you really enjoy this update! We'll be working next to fix any bugs or issue you run into, VR support, Steam Deck support, and to further improve the game. Until next time, -Pete, Michael, Sam |
Hi Everyone, |
Hi Everyone!
Because this is beta there will still be bugs and things to improve and fix. Please send your feedback and bug reports to contact@lionshieldstudios.com, chat with us directly in our discord, or post here in the forums. You can try it now out by switching to the beta branch. Here's how:
No code is necessary, your game should automatically update once you switch. Everyone who has been playing on the alpha branch will be kept up to date as well. Until next time, -Pete, Michael, & Sam |
As the year ends, I thought it'd be fun to take a look back at where we started five years ago. In 2016 Kingdoms and Castles was a little game Michael and I were working on in our spare time (nights and weekends). Back then the game looked like this: |
Hi Everyone,
Until next time, -Pete, Michael, and Sam |
Hi Everyone,
Please send all your bug reports to our email contact@lionshieldstudios.com or post them on our discord. We'll get them addressed as fast as we can. We'll be uploading new alpha builds as we fix and add things. Now, on to more stuff we'll be still adding! [h3]Color Selection[/h3] Since now you'll have the option of playing with other AI kingdoms, we've implemented a system to select a color for your kingdom. This can be changed at any time from your keep (even on old saves) and the original color palette is still available. [h3]Minimap[/h3] We're adding a minimap! It's a nice way to keep track of military units and ships, dragons, envoys, and more. The minimap you'll see in the alpha is a little different from this one but we'll be adding this newer rotating version soon as it helps with navigation. Until next time, -Pete & Michael |
Hi Everyone, |
Hi Everyone, |
Hi everyone, |
Hi everyone, |
Hi Everyone,
Until next time, -Pete & Michael |
Hi Everyone, |
Hi Everyone,
Rival Kingdoms Progress Youre probably asking, Cool fish and everything but whats up with the AI Rivals update? When is that coming out? Weve shown some of the work weve already done on the city building AI, but expect to see some news about siege weapons, trade routes, diplomacy, and more in the future. Since AI Rivals is such a big addition to the game it will still take some time to finish and make sure everything meshes well together. Well be running a much longer and earlier beta period for AI Rivals than our other updates and well post an announcement when its ready to test drive. Thanks for your patience! And what about VR? VR is scheduled after AI Rival Kingdoms. Weve done some proof of concept work already, weve posted it before but if you havent seen it, check it out here: https://streamable.com/86ler Until next time, -Pete & Michael |
Hi Everyone, |
Today's Deal: Save 30% on Kingdoms and Castles!* |
Hi Everyone,
New Unit - Archer Weve added an archer school building that works just like the barracks except it produces archer units. They can attack enemies with their ranged attack but are very weak when engaged hand-to-hand. They also gain the same range bonus when stationed on walls that normal archer towers get. And on that note Units Can Walk on Walls - Castle Stairs You can now build castle stairs which allow units access to walking on your castle walls and towers. Weve completely revamped the pathfinding tech to make this work and set up little doors automatically when a tower meets a wall. One set of stairs will allow access to any contiguous piece of wall, but youll probably want multiple sets of stairs for quick access. Troop Transport Ships You can now build troop transport ships and use them to move your armies across deep water and on to other landmasses. Each ship can carry three units. To load units, select them and order them to move to a transport ship. To unload, select the transport ship and right click anywhere on land. New Viking Unit - Thief Viking thieves move faster and dont start fires, but if they make it to your treasure room they will steal 100g. Make sure to kill them before they escape back to their ship to reclaim the gold! Viking Raid AI Improvements Viking raids can now launch on multiple fronts and they can also leave on any viking boat, not just the boat that brought them. Viking boats are more reactive to picking up escaping vikings. Viking raid escalation tweaked to better adapt to player skill. Note: if you are using an old save the next few raids will be weak until it catches up with your progress. Drag Placement You can now click and drag to place multiple roads, farms, orchards, aqueduct, castle blocks, cemeteries, and piers. You'll be able to place up to 100 buildings per drag placement. Drag Chop, Rebuild, Demolish You can now click and drag to order peasants to chop multiple tiles of wood, rebuild large areas of rubble, or demolish lots of buildings at once. Control Tweak We have flipped left and right mouse click. Instead of moving the camera on left click, now left click is used for select and drag select. Right click and drag moves the camera and issues troop orders. Middle click and drag is still camera rotate. If you hold down the alt key, the controls will revert back to functioning like the old version. Note: If youd prefer the old method permanently, you can toggle legacy mouse controls in the options menu. In legacy mode click and drag selecting and placement require holding the alt key to start the drag. Other Fixes/Improvements
Hope you enjoy! Remember, you can: Until next time, -Pete & Michael |
Hi Everyone,
Until next time, -Pete & Michael |
Hi Everyone, |
And of course, other updates will roll out new pieces of the tech we need to make rival kingdoms possible. Very excited to share what's in store! -Pete & Michael |
Hi Everyone,
Here's a sample of one of the maps generated by the new work-in-progress algorithm: If you've got other ways you'd like to see the map generation improved, head over to the discord and @ me (@Pete)! Rival Kingdoms Progress As mentioned above were reworking the map generation algorithm to work better for AI rivals. Weve also been making progress on the city building AI system the rivals will use. This is still very work in progress and not ready for primetime, but heres a video of how the city building AI in action: https://streamable.com/ryuam In the video, on the right you can see some debug display for how the AI is planning out the city. You'll also notice the roofs are a different color! While this won't be in this Infrastructure II update, we wanted to show the progress we've been making for the AI rivals. Until next time, -Michael & Pete |
Hope you enjoy! Excited to share some rival AI progress soon! -Pete & Michael |
Hi Everyone, |
We'll have more info on the progress of the Rival AIs update as well as other updates in the next month or so! As always, email (contact@lionshieldstudios.com) or direct chat on discord is the fastest way to get in touch with us: https://discord.gg/kingdomsandcastles Until next time, -Pete & Michael |
Hi Everyone, |
VR Update It’s coming along! Here’s a work-in-progress snapshot: https://streamable.com/86ler What’s next? One request that comes up a lot is AI controlled rivals. This would be a big change with lots of new code, design, and possibly art, so our next focus will be investigating how feasible this is and what we can do. If it does turns out to be feasible, it would end up being one of our larger updates, so there could be smaller updates in the meantime, but we’ll keep you posted. As always, direct chat on discord is the fastest way to get in touch with us: https://discord.gg/kingdomsandcastles Until next time, -Pete & Michael |
What’s next? Going forward we’ll be prioritizing new content for the mid and late game experience. Right now we’re working on some new large buildings for our next update (cathedral, bathhouse, great library). Until next time, -Pete & Michael |
Now that this update is out well working on the next update right away! Well announce more soon, but look forward to a Creative/Sandbox Mode coming next! Thanks! -Pete & Michael |
Now that this update is out we’ll working on the next update right away! We’ll announce more soon, but look forward to a ‘Creative/Sandbox Mode’ coming next! Thanks! -Pete & Michael |
Today's Deal: Save 25% on Kingdoms and Castles!* |
Hi Everyone,
Leave feedback in the forums here or on discord here: https://discord.gg/kingdomsandcastles |
Hi Everyone! |
If you find any bugs or issues you can email contact@lionshieldstudios.com. You can also chat with us on discord, and check out our community feedback site (https://community.kingdomsandcastles.com/), where many of the changes in this update came from. -Pete & Michael |
Fixes
This is just one tiny step in our continued support of the game. There will be much more to come! -Pete & Michael |
Our launch is really just the beginning for Kingdoms and Castles, we’ve got a lot planned for the game coming up! Stay up to date on progress on twitter, facebook, or discord.
-Pete & MIchael |
Kingdoms and Castles is Now Available on Steam! |
Kingdoms and Castles is Now Available on Steam! |
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