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Hi Everyone, Quick update for you today, the beta version of our upcoming Dragon Taming Update has been available for testing for a little while now and we've been hard at work incorporating your feedback and fixing bug reports. If you haven't tried out the beta version and would like to test it, here's how:
Hope everyone is having a happy holiday so far!
Hi Everyone! We are currently working on a big new content update. It focuses on something you folks have brought up a few times, but we weren't sure if it was possible. With a lot of hard work behind us and some left to go, we're pleased to announce the next update coming up will be ... Dragon Taming! Here's a preview of a couple of the new incoming buildings:
Hi Everyone, Quick update for you today - we're excited to announce we're now Steam Deck Verified! The game should now run great, look great, and control great on the Steam Deck. While we've been focusing on the console ports for Kingdoms and Castles and on our new game Nova Roma, we've still been monitoring your feedback and bug reports and have implemented a bunch of much requested improvements and fixes.
Hi Everyone,
Nominations for this years Steam Awards are underway and wed like to ask for your support by nominating Kingdoms and Castles for the Labor of Love Award.
We first launched Kingdoms and Castles in the summer of 2017 and in those six years weve continued to work on the game and improve it with lots of big updates. Compared to the original 2017 release, the game today has more than doubled in content. We've worked hard to incorporate lots of your feedback and suggestions into the game to make it the best it can be.
We've been very grateful for your support over the years. There's certainly a lot of other deserving games for this award, so your nomination means a lot us. You can check the nominate button right here in this post if you'd like to consider us for the Labor of Love award.
Until next time,
-Pete, Michael, and Sam
Hi Everyone! Thanks for your patience, the Industry & Infrastructure Update is out now on the main branch! Our last major update (War & Diplomacy) was focused on combat and interaction with the AI. For this update we've focused back on the city building and economy! It's got a bunch of new stuff folks have been requesting. Let's get right to the notes!
Hi Everyone, Hope everyone is having a happy holiday so far. We've got the beta available for the next update - Industry & Infrastructure! We've got a sticky thread in the forums where there's a more detailed list of all the new changes that are ready for testing, but here's a little preview of just a few of the things you can look forward to:
Hi Everyone, We've got another update on the way! Based on your feedback and ideas, it will feature some much requested new buildings. Here's a preview of two of them:
VR Support is now available!
If you want to play in VR mode, just plug in your headset and start up SteamVR and the game will automatically launch into VR mode. SteamVR must be running first for the game to detect you want to start in VR. You can start a new game or play an existing one. Note that performance in VR can be an issue depending on the city size and your computer's specs.
It's a pretty neat feeling to watch dragons fly by or stand in your city in VR. You can zoom out and build your city from above, or shrink down and view things from the perspective of a villager.
Thanks to everyone who tested VR support!
If you don't have a VR headset or you don't want to play in VR, don't worry! This is a completely optional way to play.
Hi Everyone,
The VR mode beta is now available on the next-version-preview branch for testing! Here's how to try it out:
Hi Everyone, Weve got another free update for you called War & Diplomacy! It expands upon the AI Kingdoms update a bit with your feedback and comments. New conversations, new diplomatic options, and more. Heres the notes:
Hi Everyone, We've got the beta available for the next update - War & Diplomacy! We've got a sticky thread in the forums where there's a more detailed list of all the new changes that are ready for testing, but here's a little preview of just a few of the things you can look forward to:
Hi Everyone!
Hope youve all been enjoying the AI Kingdoms update (and the Steam Deck controls if you have one)! It's been fun to see folks interact with the AIs. We're now working on the next couple of updates, here's a little preview of the progress we're making:
VR
We have been working very hard to get the game playable in VR. This is our last crowdfunding campaign goal and its important to us to follow through on our word. This will also be a free update and completely optional. The game is now mostly playable in VR, but has some rough edges well be working out before it's ready for beta testing.
AI Kingdoms - Diplomacy+
Thanks for all the feedback on the AI Kingdoms update! Were preparing another update with a new conversations to expand your interactions with the AI as well as the ability for you, the player, to demand tribute if youd like, and a bunch more things folks have asked for. We're also working on more optimizations. We should have this up on the next-version-preview branch soon for beta testing.
Note on Price
Over the last five years, weve improved the game significantly and added tons of new features and mechanics. So far weve done 11 big content updates, all completely free. On August 9th we're raising the price of the game to $14.99 (if youve already bought the game this has no impact on you). We feel this is still a great value but better represents all the work weve put in to the game over the years.
Until next time,
-Pete, Michael, & Sam
Hey Everyone!
- Added steam deck support - Fixed case where AI couldn't pick up an envoy if player island was walled off
Hi Everyone, We are very excited to announce the AI Kingdoms update is finally here! We've been working on this update for over a year and a half and it represents an huge amount of content. Here's a quick little trailer we whipped up: [previewyoutube=nXW9QInOBN4;full][/previewyoutube] We've not only added AI Kingdoms you can chat with, trade with, and fight but we've also improved the game in many other respects. There's so much we've added - this is going to be a long post - let's get to it!
Hi Everyone, Quick but exciting announcement today. We're doing some final bug fixing on the AI Kingdoms update and it will be released on May 23rd! Thanks so much to everyone who has provided feedback and bug reports as we've worked on this behemoth update. Here's a little teaser trailer:[previewyoutube=Ocmbq5PDqJU;full][/previewyoutube] Of course, you can always try it out early if you just can't wait any longer by switching to the next-version-preview branch on steam. We're so excited to finally have a release date! Thanks so much for your patience. -Pete, Michael, & Sam
Hi Everyone! We are very excited to announce the AI Kingdoms update is now in open beta! The update isn't done yet, but it's a big step forward towards final release. We've been previewing the new features in previous posts and we'll do a bigger post with lots of images for final release, but here's a quick list of the big features to look for in the beta:
As the year ends, I thought it'd be fun to take a look back at where we started five years ago. In 2016 Kingdoms and Castles was a little game Michael and I were working on in our spare time (nights and weekends). Back then the game looked like this:
Things were quite rough! As you can see I had no idea how to pick a pleasing color palette and was just learning to made 3D models.
Then came our launch in 2017 and the many updates since. Now we're approaching the beta phase of our biggest update ever. The game has come a long way and there's lots of new mechanics we've added for the upcoming AI Kingdoms update. We've also taken time to improve the visuals. First, here's a city from the current version (117r7):
And here's what the same city it will look like in AI Kingdoms update (we've adjusted the fog, colors, shadows, and lighting):
It's been four years since we launched on Steam and working on the game really has been a labor of love for us. We're so grateful people are still playing and enjoying the game.
This year the AI Kingdoms update has been in alpha and we've been incorporating as much of your feedback as we can (and fixing as many bugs as we can) - thanks so much for that feedback and for your patience.
The update will enter it's beta phase soon, expect another announcement around that sometime in December!
We're very excited to be so close to beta (and then final release) of the AI Kingdoms update. Thanks everyone for all your support over the years. There's lots of deserving games out there (and you've probably decided already), but please consider us when nominating for the Labor of Love award!
-Pete, Michael, and Sam
Hi Everyone, We are still hard at work on the AI Kingdoms update. We are getting closer and closer to our public beta phase. Huge thanks to everyone playing the alpha and providing feedback and bug reports - it's been very helpful! We wanted to show some of the latest progress.
Hi Everyone, Before we get into the latest news I wanted to mention that we're far enough along that we have opened a public alpha branch. What does this mean?
Hi Everyone, Got some more news on the AI Kingdoms progress! Again huge thanks for your patience as we work on this big update. We know it's super hard to wait and we are also anxious to get it out there as fast as we can!
Hi Everyone, Just wanted to update you all on how the AI Kingdoms work is progressing. We really appreciate everyone's patience while waiting for this update. We're quite a small team and this is the biggest update we have ever released - it's turning into a bit of an expansion pack at this point! Here's another look at some of what will be coming:
Hi everyone,
We wanted to share some more progress on AI Kingdoms update. There's still much to do but things are starting to come together and each day it gets more exciting. Here's what we've been working on lately:
City Building AI
The city building AI has come a long way - the city on the cover image for this update was built by the AI! It can reach the 1000 peasant mark in about 100-130 years with a happiness of about 75-80. This is a major milestone for the AI. It handles building all the things peasants need including bathhouses connected to aqueducts and noria. The AI also builds defensive walls and spins up archer towers quickly to protect against early attacks. Here's a timelapse of the AI growing its city:
Sea Gates
The AI Kingdoms update will also include new buildings, including the Sea Gate. You can use this to allow your ships and friendly ships to pass freely while blocking hostile ships from entering:
Until next time,
- Pete & Michael
Hi everyone, We're still hard at work on the AI Kingdoms update. Currently we've been diving into expanding the city building AI and tying it into a diplomacy and trade system. Still mucking around in the guts of that so we'll have more to show there later, but we did want to show off a couple other things that'll be part of the update:
Hi Everyone, Its our pleasure to announce official mod support for Kingdoms and Castles via Steam Workshop! You can subscribe to mods and banners created by other players from the community workshop. Once subscribed, theyll download in the background. Then, restart the game and youre off with mods! Mod support has always been a hotly requested feature, so we're glad it's now live. While you're waiting for AI Kingdoms (we'll have more progress to show on this soon), take a look at some of the cool mods people are already making. Here's a few we'd like to spotlight: https://steamcommunity.com/sharedfiles/filedetails/?id=1967437879 https://steamcommunity.com/sharedfiles/filedetails/?id=1979042514 https://steamcommunity.com/sharedfiles/filedetails/?id=2012687154 https://steamcommunity.com/sharedfiles/filedetails/?id=2013600042 https://steamcommunity.com/sharedfiles/filedetails/?id=2021178725 If youre interested in developing mods for Kingdoms and Castles, start here. This build also include some bug fixes (thanks for reporting everyone!):
Hi Everyone, We've been working hard on the upcoming AI Kingdoms update, here's what we've been up to:
Hi Everyone, Weve got a big new update for you that adds new buildings, food types, and mechanics. We had been planning to launch this all packaged together with the upcoming AI Rival Kingdoms update, but after chatting with the community, we decided to launch this early! Weve been wanting to add all this stuff to the game for a long time. Were glad we got to launch it sooner than later. Why did this update take longer than usual to release? There are two reasons: first, its a pretty meaty update (pun intended); second, my (Pete) second daughter was born right after we launched the Warfare Update, so I took some time off. Thanks for your patience! Now, onto whats new!
Hi Everyone, Hope you're all having a good summer! Here's a little preview of what we're currently working on for our upcoming updates:
Today's Deal: Save 30% on Kingdoms and Castles!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
Hi Everyone,
Today we've got an update for you themed around Warfare! We've implemented lots of new system and features - all in support of our future AI Rivals update.
Any bugs, issues, or have any feedback? Let us know on discord or email contact@lionshieldstudios.com. Big thanks as always to all our beta testers and translators! Here's whats new:
Hi Everyone, This update is taking a little longer than our previous updates because we're adding a bit more new stuff than usual (thanks for being patient!). We're getting close! Here's another preview of some of the upcoming new stuff.
Hi Everyone, We wanted share some of the progress were making on the next update, we've got some pretty interesting changes coming up.
Hi Everyone,
It's time for another big update! As we mentioned in our last development post, the AI rivals will need a lot of big tech changes and well be rolling some of those out early as we finish them. The first early tech change were launching for this update is a big rework of the map generation.
If you've got questions, ideas, bug reports, come chat with us on discord: https://discord.gg/kingdomsandcastles, or email us at contact@lionshieldstudios.com.
Here's the details:
Hi Everyone, Just wanted to share some progress were making on the next update, tentatively called Infrastructure II. Itll include some new stuff and also lay some groundwork for our future AI Rivals update. Heres a preview of whats coming up:
Hi Everyone,
We've got a Halloween themed update for you with a bunch of new game mechanics! If you've got questions, ideas, bug reports, come chat with us on discord: https://discord.gg/kingdomsandcastles, or email us at contact@lionshieldstudios.com. Here's what's new:
Hi Everyone,
Just wanted to give a quick update on our development progress. In our next free content update were adding a bunch of new stuff with a bit of a spooky theme (since we're approaching Halloween). Here's a little preview of just a few of the new additions:
We'll put out the full notes on how the cemetery and witch hut game mechanics will work when update launches. While these happen to be Halloween themed, they'll all be permanent additions to the game. And of course there's a whole bunch more included in this upcoming update as well. Look for this update to hit the beta branch in the next week or so.
Hi Everyone,
While we're still hard at work on other updates (Rival AIs, VR, twitch integration, and secrets), we've got the Beautification Update ready for you now! If you've got questions, ideas, bug reports, come chat with us on discord: https://discord.gg/kingdomsandcastles, or email us at contact@lionshieldstudios.com.
Now let's get to what's new:
Hi Everyone, It's been a little over a year since we launched Kingdoms and Castles and the game has grown and improved quite a bit. But we won't rest. Looking into the future, we've got lots more new stuff planned! On a personal note, it's been a life changing year for us, and we wanted to say thank you all for ideas, bug reports, and for playing! Here's a quick update on what we're working on next:
Hi Everyone,
After incorporating lots of your feedback, the Grand Buildings Update is now out for everyone! If you've got questions, ideas, bug reports, come chat with us on discord: https://discord.gg/kingdomsandcastles, or email us at contact@lionshieldstudios.com (or post on the forums here).
Thanks to all the beta testers, we really appreciate your efforts. And another super special thanks to our translators - a bunch more languages have been added!
Here’s what’s new:
Hi Everyone,
Creative Mode is now live! Issues, questions, ideas, feedback, bug reports? Chat with us on discord: https://discord.gg/kingdomsandcastles, or email us at contact@lionshieldstudios.com (or post on the forums here).
Thanks as always to all the people who tried out and provided feedback on the beta. And super special thanks to our translators because we were able to add Spanish, Portuguese, and Dutch for this update and more languages to come later!
(City in the cover photo courtesy of @Dizzythepanda of discord)
Here’s what's new:
Hi Everyone,
Were excited to announce the new Merchants and Ports update is now available! Thanks to all the people who tried out and provided feedback on the beta, we could not have done it without you. Also special thanks to our translators!
As always, if you have any feedback or bugs to report, or any trouble post in the forums or come chat with us on discord: https://discord.gg/kingdomsandcastles
Here's whats new:
Hi Everyone,
We’re excited to announce the new Merchants and Ports update is now available! Thanks to all the people who tried out and provided feedback on the beta, we could not have done it without you. Also special thanks to our translators!
As always, if you have any feedback or bugs to report, or any trouble post in the forums or come chat with us on discord: https://discord.gg/kingdomsandcastles
Here's what’s new:
Today's Deal: Save 25% on Kingdoms and Castles!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
Hi Everyone,
Hope you're all having a good new year so far! The beta version of our latest update is now available for testing in the next-version-preview branch here on steam. The major features to look for are bigger maps, merchant ships, transport ships, independent islands, and a job priority system.
We've been hot-patching the beta a few times a week and fixing bugs as people report them, but remember this update is a beta so there are likely more bugs we have yet to squash. Thanks to everyone who has tested so far!
Here's how to try it:
Hi Everyone! We wanted to give a quick report on our progress with the new Merchants and Ports update. This update is big in scope, with new buildings and some big new systems. We're in the process of finishing some things up and testing internally in preparation for a beta branch release. When the beta branch is ready you'll get a chance to try it out and we'll incorporate feedback. Chat with us on discord or follow on twitter for more frequent updates. Here's a quick look at our current progress - keep in mind this is work-in-progress and will likely change a bit before releasing:
Hello Kings and Queens, we’ve been reading the forums, chatting with you on discord, and checking out all the suggestions on our community feedback page. We’re happy to announce our first free content update.
This was originally going to be part of our upcoming Merchants and Ports update, but there was enough here we thought we’d release it early. We also want to demonstrate our commitment to updating and improving the game.
Huge thanks to all the people who tested it in the beta branch last week!
Let’s get to the changes:
In case you missed it, we released version 105 back on Thursday. While we are still working on a content update, first we wanted to quickly get some fixes and improvements out to everyone.
If you are still running version 104, make sure to restart steam. That should trigger the update.
Our launch is really just the beginning for Kingdoms and Castles, we’ve got a lot planned for the game coming up! Stay up to date on progress on twitter, facebook, or discord. We'll be working toward big updates, but will also do smaller patch releases more frequently. If you want to try the very latest version before it’s released, check out the steam branch called next-version-preview. Nothing is in there now, but we’ll post an announcement when a new build is ready. Keep in mind that the build in this branch is for testing and will likely have some issues and bugs.
Kingdoms and Castles is Now Available on Steam!
Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.
Kingdoms and Castles is Now Available on Steam!
Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.
Had a slight delay, but we're ready to release the game on July 20th. Hope you can wait a few more days!
It's been quite an adventure, this game started as a little project my friend and I tinkered. We're very proud of what it's become with the help of our Fig crowd funding campaign and all our wonderful backers. Thank you!
Of course, this is just the beginning! We're already working on the next big update - Merchants and Ports. We'll be releasing a roadmap soon with more details.
Price will be $9.99 USD.
For youtubers and twitch streamers, please make your key request through Keymailer: https://www.keymailer.co/
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