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Cemeteries, Witches, and Wolves Update - Now Available
Now when peasants die, their bodies will need to be taken to a cemetery by a grave keeper. Weve added a grave keepers hut which employs three grave keepers. We've also added a cemetery tile that will fill up with gravestones as grave keepers bring people back to be buried. Youll need to find the right balance of grave keepers and cemeteries for your town layout. If bodies are left on the ground they will have a chance of starting a plague, plus itll make your peasants unhappy.
Maps now have a witch hut. The witch can be talked to and depending on how the relationship goes shell work with you and provide access to powerful spells, or shell curse your kingdom. Old saves will get a witch placed as well (if there is room).
Maps now spawn with empty caves. After you place your keep, caves farther away from your keep will populate with wolves. Wolves will eat anything that comes near them (including vikings), except for peasants employed by foresters. They can be killed by archer towers, ballistas, and armies. Once empty, caves can be removed with the rock removal building. Like the witch, old saves will get caves and wolves when loaded.
Plague now can spread over time from its starting location, and most often will start in residential areas. Youll need to make sure your doctors have good and fast access to your kingdom, especially the heavily populated or high traffic areas.
The clinic is a 1x1 building that houses two doctors. It costs less than the hospital and is a good way to get doctor coverage early and a good way to provide doctor coverage on the edges of your kingdom where a full hospital might be overkill.
We did a visual revamp to the town square so it links with stone roads better, and added some festive jack-o-lanterns.
[ 2018-10-28 21:04:28 CET ] [ Original post ]
Hi Everyone,
We've got a Halloween themed update for you with a bunch of new game mechanics! If you've got questions, ideas, bug reports, come chat with us on discord: https://discord.gg/kingdomsandcastles, or email us at contact@lionshieldstudios.com. Here's what's new:
Cemeteries
Now when peasants die, their bodies will need to be taken to a cemetery by a grave keeper. Weve added a grave keepers hut which employs three grave keepers. We've also added a cemetery tile that will fill up with gravestones as grave keepers bring people back to be buried. Youll need to find the right balance of grave keepers and cemeteries for your town layout. If bodies are left on the ground they will have a chance of starting a plague, plus itll make your peasants unhappy.
Witches
Maps now have a witch hut. The witch can be talked to and depending on how the relationship goes shell work with you and provide access to powerful spells, or shell curse your kingdom. Old saves will get a witch placed as well (if there is room).
Wolves
Maps now spawn with empty caves. After you place your keep, caves farther away from your keep will populate with wolves. Wolves will eat anything that comes near them (including vikings), except for peasants employed by foresters. They can be killed by archer towers, ballistas, and armies. Once empty, caves can be removed with the rock removal building. Like the witch, old saves will get caves and wolves when loaded.
Plague Rework
Plague now can spread over time from its starting location, and most often will start in residential areas. Youll need to make sure your doctors have good and fast access to your kingdom, especially the heavily populated or high traffic areas.
Clinic
The clinic is a 1x1 building that houses two doctors. It costs less than the hospital and is a good way to get doctor coverage early and a good way to provide doctor coverage on the edges of your kingdom where a full hospital might be overkill.
Town Square Halloween Edition
We did a visual revamp to the town square so it links with stone roads better, and added some festive jack-o-lanterns.
Improvements/Fixes/Tuning
- Charcoal maker, Forester, Iron Mine, and Quarry now come with delivery people who can take their output to a stockpile on their own.
- Lots of tweaks and tuning to building costs and wages
- Archer towers are less effective vs. ogres and dragons, but more effective against vikings
- Ballistas are less effective vs. vikings, but more effective vs ogres and dragons
- Increased noria water pressure by 50%
- Noria requires all three tiles for its wheel be in water (instead of just one)
- Increased amount of water bathhouse uses from noria
- Gardens can provide road access bonus for houses
- Reduced speed bonus for gardens, its now faster than nothing, but slower than a real road
- Add hot key for rebuild (r)
- Fix issue where you could build anything on top of rubble which was on top of a castle block
- Fix irrigated gardens not clickable on piers
- Fires go out faster in rain/snow
- Roads, stone roads, and gardens can all be built on top of each other without first demolishing
- Fixed armies jittering like crazy at low fps
- Foresters will plant faster if they have access to tools
- Tweaks to how resources are counted - if they are being transported in someone's hand they are not counted until they are deposited back in a stockpile.
- Other small fixes and tweaks
[ 2018-10-28 21:04:28 CET ] [ Original post ]
Kingdoms and Castles
Lion Shield, LLC
Developer
Lion Shield, LLC
Publisher
2017-07-20
Release
Game News Posts:
60
🎹🖱️Keyboard + Mouse
Very Positive
(27711 reviews)
The Game includes VR Support
Public Linux Depots:
- Kingdoms and Castles Content (Linux) [567.42 M]
Available DLCs:
- Kingdoms and Castles - Decorations Pack
Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.
Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner.
Strategically layout your town to improve your peasants' happiness and to attract new residents. Tax them just enough to fund your castle. Make sure your peasants are fed in the winter and healed of plagues. Build churches to keep them from despair and taverns to keep them happy. You can even throw festivals if you've built a town square! Send out wood cutters to collect wood, set up stone quarries to build your castes, and farm the land efficiently so your town can grow and thrive.
The new land you're settling is at risk of viking invasion. These raiders seek to kidnap and kill your peasants, steal your resources, and burn your town to the ground. Use a powerful castle building system where castles are constructed using blocks which can be placed anywhere. Towers and walls are dynamically created based on how you stack and arrange them. Archer towers and other weapon emplacements have longer range the higher their tower. Try different layouts to best protect your kingdom and express your glory as a king or queen.
And it all takes place in a beautiful dynamic world with a stylized procedural cloud system and season cycle from summer to winter. A realistic tree growth algorithm simulates the forests. Depending on your needs, wood cutters can clear cut or responsibly manage your forests.
Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner.
Strategically layout your town to improve your peasants' happiness and to attract new residents. Tax them just enough to fund your castle. Make sure your peasants are fed in the winter and healed of plagues. Build churches to keep them from despair and taverns to keep them happy. You can even throw festivals if you've built a town square! Send out wood cutters to collect wood, set up stone quarries to build your castes, and farm the land efficiently so your town can grow and thrive.
The new land you're settling is at risk of viking invasion. These raiders seek to kidnap and kill your peasants, steal your resources, and burn your town to the ground. Use a powerful castle building system where castles are constructed using blocks which can be placed anywhere. Towers and walls are dynamically created based on how you stack and arrange them. Archer towers and other weapon emplacements have longer range the higher their tower. Try different layouts to best protect your kingdom and express your glory as a king or queen.
And it all takes place in a beautiful dynamic world with a stylized procedural cloud system and season cycle from summer to winter. A realistic tree growth algorithm simulates the forests. Depending on your needs, wood cutters can clear cut or responsibly manage your forests.
MINIMAL SETUP
- OS: Ubuntu 14.10 (64-bit)
- Processor: Intel Core 2 Duo. 2.0GHz or AMD Athlon 64 X2 6400+. 2.5GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
- Storage: 1 GB available space
- OS: Ubuntu 14.10 (64-bit)
- Processor: Intel Core i5-3470. 2.7GHz or AMD FX-6300. 3.2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVIDIA GeForce GTX 660. 1gb or AMD Radeon HD 7870. 1gb
- Storage: 1 GB available space
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